Project

General

Profile

Issues

Filters

Apply Clear

# Project Tracker Status Priority Subject Assignee Updated % Done
2362 Doomsday Engine Bug Closed Low [UI] Game profile name cannot be changed skyjake 2019-12-17 11:18

2363 Doomsday Engine Bug New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2020-12-08 08:26

2365 Doomsday Engine Bug Closed High Halos from Light decorations not visible skyjake 2019-12-17 11:18

2366 Doomsday Engine Bug Closed High "texreset" breaks halo textures skyjake 2019-12-17 11:18

2367 Doomsday Engine Bug New Low [Unix] If directory "/usr/share/doomsday/data" exists, core packages not found skyjake 2020-12-08 08:26

2368 Doomsday Engine Bug Closed Normal [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02) skyjake 2020-12-08 08:27

2372 Doomsday Engine Bug Closed Normal [macOS] Monospaced font text lines are clipped at line ends skyjake 2020-02-01 17:05

2373 Doomsday Engine Bug Closed Normal Avoid near-clipping player weapon models skyjake 2020-02-01 17:05

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-12-08 08:26

2384 Doomsday Engine Bug Closed Normal [FluidSynth] Music volume setting has no effect skyjake 2020-02-01 17:05

2401 Doomsday Engine Bug Closed Normal "cubeshot" does not render views for all directions skyjake 2020-02-01 17:05

2402 Doomsday Engine Bug Closed Normal [macOS] Doomsday.app notarization failed skyjake 2020-02-01 17:05

2404 Doomsday Engine Bug New Normal REKKR compatibility issues skyjake 2020-01-22 06:33

2406 Doomsday Engine Bug Closed Normal [Windows] Color adjustments are not being applied skyjake 2021-01-08 13:48

2408 Doomsday Engine Bug Closed Normal Newline characters in Text string definitions skyjake 2020-12-08 08:27

2410 Doomsday Engine Bug Closed Normal [Heretic] Phoenix Rod flame effect is too bright skyjake 2020-12-08 08:27

2411 Doomsday Engine Bug Closed Normal Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10) skyjake 2020-12-08 08:27

2425 Doomsday Engine Bug Closed Normal Incorrect default value for "view-cross-width" skyjake 2020-12-08 08:27

2442 Doomsday Engine Bug Resolved Low Plane texture misalignment with non-64x64 size skyjake 2021-01-13 22:06

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

2447 Doomsday Engine Bug Resolved Normal [Hexen] Sky texture is not tall enough skyjake 2021-02-01 09:27

2472 Doomsday Engine Bug New Normal Build errors with LTO (Gentoo) Deng Team 2024-04-06 09:40

4 Doomsday Engine Feature In Progress Normal UI improvements skyjake 2019-11-29 21:27

5 Doomsday Engine Feature Closed Normal Multiplayer UI as part of taskbar skyjake 2014-03-08 13:49

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

8 Doomsday Engine Feature Closed Normal New GL2 based model renderer skyjake 2014-10-27 17:06

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

1138 Doomsday Engine Feature Closed Normal Port it to Linux :-) skyjake 2012-08-28 06:44

1140 Doomsday Engine Feature Closed Normal Support for DirectMusic (Creative PCI-64) 2012-08-27 15:37

1141 Doomsday Engine Feature Closed Normal Third-person view 2019-11-29 15:58

1142 Doomsday Engine Feature Closed Normal Cheating in netgames skyjake 2012-08-28 06:44

1143 Doomsday Engine Feature Rejected Normal Bots 2019-11-29 15:58

1144 Doomsday Engine Feature Closed Normal Cvar to disable angle-based wall lighting skyjake 2012-08-28 06:44

1145 Doomsday Engine Feature Closed Normal ATI TRUFORM for models 2012-08-27 15:37

1146 Doomsday Engine Feature Closed Normal Ducking 2012-08-27 15:37

1147 Doomsday Engine Feature Closed Normal Windows NT4? 2012-08-27 15:37

1148 Doomsday Engine Feature Closed Normal Display refresh rate settings skyjake 2012-08-28 06:44

1150 Doomsday Engine Feature Rejected Normal Duke Nukem 3D Support 2013-10-18 16:30

1151 Doomsday Engine Feature Rejected Normal Strife support 2019-11-29 15:58

1152 Doomsday Engine Feature Rejected Lowest Support for Wolfenstein Spear of Destiny 2019-11-29 15:18

1153 Doomsday Engine Feature New High Customizable intermissions 2019-11-29 16:09

1154 Doomsday Engine Feature Closed Normal Crosshair color alpha skyjake 2012-08-27 15:37

1155 Doomsday Engine Feature Closed Normal 3D model for the sky skyjake 2012-08-28 06:44

1156 Doomsday Engine Feature Closed Normal Smart Filtering (sprites, other graphics) skyjake 2012-08-28 06:44

1157 Doomsday Engine Feature Rejected Lowest Auto-adjust brightness and contrast 2013-10-18 21:39

1158 Doomsday Engine Feature Closed Normal Soft Sector Lighting 2012-08-27 15:37

1159 Doomsday Engine Feature Closed Normal Screen Tilting 2012-08-27 15:37

1160 Doomsday Engine Feature Closed Normal Customizable Dynamic Lights skyjake 2012-08-28 06:44

1161 Doomsday Engine Feature Rejected Low Stealth mode cheat 2019-11-29 12:54

1163 Doomsday Engine Feature Closed Normal Blended/faded texture animation skyjake 2012-08-28 06:44

1164 Doomsday Engine Feature Closed Normal Animation sequences defined using DEDs skyjake 2012-08-28 06:44

1165 Doomsday Engine Feature Rejected Normal Multipart 3D models 2016-08-09 10:33

1166 Doomsday Engine Feature Closed Normal .pk3/.zip Support skyjake 2012-08-28 06:44

1167 Doomsday Engine Feature Closed Normal High-resolution sprites skyjake 2012-08-28 06:44

1168 Doomsday Engine Feature New Normal Real decals: bulletholes, blastmarks, etc. 2017-04-03 19:35

1169 Doomsday Engine Feature Closed Normal Command line options for resource paths skyjake 2012-08-28 06:44

1170 Doomsday Engine Feature Closed Normal Sound flag to prevent stopping skyjake 2012-08-28 06:44

1171 Doomsday Engine Feature Rejected High Center HUD weapon position when firing 2019-11-29 16:10

1172 Doomsday Engine Feature Closed Normal Slower player movement (cvar) skyjake 2012-08-27 15:37

1173 Doomsday Engine Feature Closed Normal HUD Sprites to use different external resource skyjake 2012-08-28 06:44

1177 Doomsday Engine Feature Closed Normal Autohide + Floating statusbar options danij 2013-04-03 16:01

1178 Doomsday Engine Feature Closed Normal Hi-res textures as 256-color PCX or GIF skyjake 2012-08-27 15:37

1179 Doomsday Engine Feature Rejected Normal Flying creatures - Tilt up/down if moving in z dimension 2019-11-29 15:59

1180 Doomsday Engine Feature Closed Normal Gib Generator - For spawning models from a mobj state skyjake 2012-08-28 06:44

1181 Doomsday Engine Feature New Normal Ambient sounds (in XG sectors) 2017-04-03 18:48

1182 Doomsday Engine Feature Closed Normal Titlescreen demo sequences using InFine skyjake 2012-08-28 06:44

1183 Doomsday Engine Feature New Normal Default values printed with "help" 2019-11-29 22:50

1184 Doomsday Engine Feature Closed Normal Cvar/cmd descriptions as helpstrings skyjake 2013-04-03 16:01

1185 Doomsday Engine Feature Rejected Normal Controls for moving camera up/down 2016-08-09 10:42

1187 Doomsday Engine Feature Rejected Normal Force feedback 2013-10-19 18:51

1188 Doomsday Engine Feature Closed Normal Particle Generator - More funtionality 2012-08-27 15:37

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1191 Doomsday Engine Feature Closed Normal More than 8 decor lights/texture skyjake 2012-08-28 06:44

1192 Doomsday Engine Feature Rejected Low 3D models for menu/HUD graphics 2019-11-29 15:22

1196 Doomsday Engine Feature Closed Normal Transparent for teleporteffect 2012-08-27 15:37

1197 Doomsday Engine Feature Rejected Normal Scriptable UI skyjake 2019-11-29 16:02

1198 Doomsday Engine Feature Rejected Lowest Support for Rise of the Triad 2019-11-29 13:15

1199 Doomsday Engine Feature Closed Urgent Shaders, Texture Maps + other ver.2 features. 2013-10-22 08:09

1200 Doomsday Engine Feature Closed Normal Non-Rectangular Resolutions danij 2012-08-28 06:44

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1204 Doomsday Engine Feature Closed Normal more complex shadows 2012-08-27 15:37

1205 Doomsday Engine Feature Closed Normal Option: -nomidi 2012-08-28 18:06

1206 Doomsday Engine Feature Closed Normal Option to mirror HUD model skyjake 2012-08-28 06:44

1208 Doomsday Engine Feature Rejected Normal Game extension plugins 2016-08-09 10:47

1209 Doomsday Engine Feature Closed Normal Lava/water whatever effects 2012-08-27 15:37

1210 Doomsday Engine Feature Rejected Low Skins support 2016-08-09 10:35

1211 Doomsday Engine Feature Closed Normal CVAR to disable the offseting in A_Lower and A_Raise skyjake 2012-08-28 06:44

1212 Doomsday Engine Feature Closed Normal jDoom: Extra weapon states 2012-08-27 15:37

1213 Doomsday Engine Feature New Normal [MP] Respawn items in co-op and deathmatch 2018-07-29 16:46

1214 Doomsday Engine Feature Closed Normal No external textures for PWAD textures skyjake 2012-08-28 06:44

1215 Doomsday Engine Feature Closed Normal State action console commands skyjake 2012-08-28 06:44

1218 Doomsday Engine Feature Closed Normal gnf_group: Triggered by all in flat group 2012-08-27 15:37

1219 Doomsday Engine Feature Rejected Normal Configurable missile spawn points 2019-11-29 16:02

1220 Doomsday Engine Feature Rejected Normal Cutscenes 2019-11-29 16:03

1221 Doomsday Engine Feature Rejected Low Movies playing on world surfaces (monitors, etc.) 2019-11-29 15:21

1222 Doomsday Engine Feature Closed Normal 5.1 Digital sound 2013-10-20 21:22

1223 Doomsday Engine Feature Closed Normal 16:9 widescreen mode 2012-08-28 06:44

1224 Doomsday Engine Feature Closed Normal Cvar to disable model spinning skyjake 2012-08-28 06:44

1225 Doomsday Engine Feature Closed Normal Tenebrae style blood skyjake 2012-08-28 06:44

1226 Doomsday Engine Feature Closed Normal Bumpmapping 2012-08-27 15:37

1227 Doomsday Engine Feature Closed Normal Per pixel lighting 2012-08-27 15:37

1228 Doomsday Engine Feature Closed Normal Damage from nukage splats 2012-08-27 15:37

1229 Doomsday Engine Feature Rejected High Input plugins: generate events from connected controllers 2017-09-07 16:29

1230 Doomsday Engine Feature Closed Normal Full DirectX 9 support 2012-08-27 15:37

1233 Doomsday Engine Feature New High Surface decorations using 3D models 2015-12-22 13:15

1234 Doomsday Engine Feature Closed Normal Particle Grass 2012-08-27 15:37

1235 Doomsday Engine Feature Closed Normal Plugin weapons, etc.... 2012-08-27 15:37

1236 Doomsday Engine Feature Closed Normal Multiplayer modes integrated into Doomsday 2012-08-28 06:44

1237 Doomsday Engine Feature Closed Normal Cheats 2012-08-27 15:37

1238 Doomsday Engine Feature Closed Normal 2 Features 2012-08-27 15:37

1239 Doomsday Engine Feature Closed Normal Binding of joystick axes skyjake 2012-08-28 06:44

1240 Doomsday Engine Feature Closed Normal Alpha Blended 8-bit, non-colorkeyed particle images skyjake 2012-08-28 06:44

1241 Doomsday Engine Feature Closed Normal Truly Destructable walls 2012-08-27 15:37

1244 Doomsday Engine Feature Closed High Scripting in model definitions (e.g., dependent on player health) skyjake 2015-11-10 11:28

1245 Doomsday Engine Feature Rejected Low Local models for viewpoint object 2016-08-09 10:48

1246 Doomsday Engine Feature Closed Urgent Support newer model formats and skeletal animation Deng Team 2014-10-27 17:14

1247 Doomsday Engine Feature Closed Normal Support GL_EXT_texture_compression_s3tc skyjake 2012-08-27 15:37

1248 Doomsday Engine Feature Closed Normal Support GL_SGIS_generate_mipmap extension skyjake 2012-08-27 15:37

1249 Doomsday Engine Feature Closed Normal Level Selecting Support 2012-08-27 15:37

1254 Doomsday Engine Feature Rejected Normal Portal based rendering 2016-08-09 10:49

1255 Doomsday Engine Feature Closed Normal Support for DirectX Texture Compression skyjake 2012-08-28 06:44

1256 Doomsday Engine Feature Closed Normal Maximum number of visible models 2016-08-09 10:49

1257 Doomsday Engine Feature Closed Normal Level Shadows and Zombie blood 2012-08-27 15:37

1258 Doomsday Engine Feature Closed Normal sounds, patches in pwads should override external files skyjake 2012-08-28 06:44

1259 Doomsday Engine Feature Rejected Lowest Divide 3D models into hitzones 2016-08-09 10:49

1260 Doomsday Engine Feature Closed Normal Disable highres patches but not highres textures skyjake 2012-08-28 06:44

1261 Doomsday Engine Feature Closed Normal Maximising the potential of Multitexturing 2012-08-27 15:37

1262 Doomsday Engine Feature Closed Normal More engine features 2012-08-27 15:37

1264 Doomsday Engine Feature New Normal Conditional decorations 2019-11-29 16:20

1265 Doomsday Engine Feature New Low Map-specific definitions in a WAD lump 2019-11-29 15:21

1266 Doomsday Engine Feature New High Sound decorations 2019-11-29 16:21

1268 Doomsday Engine Feature Closed Normal Individual sounds for Creatures. 2012-08-27 15:37

1271 Doomsday Engine Feature Closed Normal Game Status Cvars danij 2012-08-28 06:44

1272 Doomsday Engine Feature Closed Normal Particle Stage Sounds skyjake 2012-08-28 06:44

1273 Doomsday Engine Feature Closed Normal Model anim with 1-state objects skyjake 2012-08-28 06:44

1278 Doomsday Engine Feature Closed Normal Direct3D Triple Buffering 2012-08-27 15:37

1279 Doomsday Engine Feature Closed Normal Decoration -> Glow Definition danij 2012-08-28 06:44

1280 Doomsday Engine Feature Closed Normal Stages for decorations danij 2015-03-07 09:34

1286 Doomsday Engine Feature Closed Normal Bindable Automap Controls danij 2012-08-28 06:44

1291 Doomsday Engine Feature Closed Normal Model Flag to Disable TexComp skyjake 2012-08-28 06:44

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1572 Doomsday Engine Feature Rejected Low Frameless window option (-noframe) 2019-11-29 15:48

1573 Doomsday Engine Feature New Normal Setting for number of samples used for antialiasing 2019-11-29 21:31

1576 Doomsday Engine Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2019-11-29 18:28

1578 Doomsday Engine Feature Rejected Normal "doom-all" folder 2016-08-09 11:09

1594 Doomsday Engine Feature Rejected Lowest [Audio] Default number of sound channels should be "max" 2019-11-29 12:57

1595 Doomsday Engine Feature Closed High [Updater] Separate channels for unstable, stable, and RC+stable releases skyjake 2017-03-20 09:38

1596 Doomsday Engine Feature Closed Low [Updater] Notify when network connection fails skyjake 2014-01-03 16:25

1600 Doomsday Engine Feature Closed Normal Drop Snowberry Deng Team 2017-02-25 18:06

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2019-10-14 10:44

1602 Doomsday Engine Feature New Normal Improvements for map title in automap 2019-11-29 18:27

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

1605 Doomsday Engine Feature Closed Urgent Tutorial skyjake 2014-04-10 09:34

1607 Doomsday Engine Feature New Normal Reset settings to defaults 2019-11-29 21:33

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1614 Doomsday Engine Feature New High Improved demo recording and playback 2019-11-29 20:20

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1616 Doomsday Engine Feature New Normal Selector for sprites 2019-11-29 18:35

1617 Doomsday Engine Feature New High Scoped definitions and variables Deng Team 2016-12-01 20:17

1618 Doomsday Engine Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2019-11-29 18:43

1619 Doomsday Engine Feature Rejected Low Adaptive LOD for models 2019-11-29 12:49

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1621 Doomsday Engine Feature Closed High Evaluation of runtime conditions 2019-11-29 18:36

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1624 Doomsday Engine Feature Rejected Normal Render particles to textures 2019-11-29 16:37

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1626 Doomsday Engine Feature New Normal Area-based fog 2017-04-03 19:35

1627 Doomsday Engine Feature Closed Normal Render game view to a texture skyjake 2015-01-13 19:41

1628 Doomsday Engine Feature New Normal Surface meshes 2017-04-03 18:58

1629 Doomsday Engine Feature Closed Normal Add toggle for "sound-overlap-stop" skyjake 2013-10-22 19:02

1630 Doomsday Engine Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2019-11-29 12:31

1632 Doomsday Engine Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2019-11-29 12:31

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2019-11-29 20:24

1635 Doomsday Engine Feature Resolved Normal HDR rendering skyjake 2018-10-27 15:06

1636 Doomsday Engine Feature Closed Normal Support for Oculus Rift skyjake 2013-12-23 12:24

1637 Doomsday Engine Feature Closed Normal Switch to Qt 5 skyjake 2014-07-17 18:13

1638 Doomsday Engine Feature Closed Urgent Configure game options via Shell GUI skyjake 2018-10-27 19:13

1639 Doomsday Engine Feature Closed Normal Optimize GridMap danij 2017-02-06 14:15

1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2019-11-29 23:06

1643 Doomsday Engine Feature Closed Low Windows installer using WiX Toolset skyjake 2016-11-21 13:58

1646 Doomsday Engine Feature New Normal Stereo 3D enhancements 2019-11-29 19:22

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

1654 Doomsday Engine Feature Closed Normal [VR] Displaying the 2D UI within a 3D view skyjake 2013-11-14 09:25

1655 Doomsday Engine Feature Closed Normal Offscreen UI composition skyjake 2013-11-11 10:39

1656 Doomsday Engine Feature Closed Normal UI for VR / Oculus Rift config skyjake 2013-12-23 12:25

1657 Doomsday Engine Feature Closed Normal Oculus Rift field-of-view angle cmbruns 2013-11-12 08:05

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

1662 Doomsday Engine Feature Closed Normal Refactor camera lens effects skyjake 2013-11-14 11:15

1663 Doomsday Engine Feature New Normal Replace game-side color filter / special effect with LensFx 2017-04-03 18:59

1675 Doomsday Engine Feature Closed High Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget) skyjake 2016-10-10 08:01

1678 Doomsday Engine Feature Rejected Normal Optimize stereoscopic pixel formats 2019-11-29 19:23

1680 Doomsday Engine Feature Closed High Quad-buffered GL framebuffer skyjake 2013-12-23 12:31

1684 Doomsday Engine Feature Closed Normal Launching without Snowberry skyjake 2015-06-05 15:33

1685 Doomsday Engine Feature Closed Normal [Doom] Inverted B&W palette for invulnerability skyjake 2013-12-18 17:51

1686 Doomsday Engine Feature Closed Normal Derived resource packs 2019-11-29 23:16

1687 Doomsday Engine Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2019-11-29 21:36

1688 Doomsday Engine Feature New High Command line options documented with Amethyst 2017-04-08 10:08

1692 Doomsday Engine Feature Closed Normal [Windows] Upgrade SDL / SDL_mixer skyjake 2014-01-04 13:16

1695 Doomsday Engine Feature Closed Normal Option to prevent LAN server discovery skyjake 2014-01-01 12:20

1698 Doomsday Engine Feature New Normal Editor for particle generators 2019-11-29 19:23

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1700 Doomsday Engine Feature Closed Normal Warning/error alerts skyjake 2014-04-07 08:42

1708 Doomsday Engine Feature Closed Normal Logging by domain (with filtering) skyjake 2014-01-14 11:09

1738 Doomsday Engine Feature Rejected Low xBR for graphics upscaling 2019-11-29 12:55

1741 Doomsday Engine Feature Closed Normal Upgrade to SDL 2 skyjake 2014-10-20 15:14

1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

1746 Doomsday Engine Feature Closed Normal Enable C++11 skyjake 2014-08-05 15:40

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs skyjake 2019-11-29 20:15

1753 Doomsday Engine Feature Rejected High Improved Master Server API skyjake 2017-02-08 12:05

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

1755 Doomsday Engine Feature Closed Normal Use FS2 for runtime files Deng Team 2016-07-05 23:55

1756 Doomsday Engine Feature Rejected Normal URIs for locating/identifying resources and assets 2018-10-27 14:56

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1758 Doomsday Engine Feature New Low Separate left/right modifier keys (Shift, Alt, etc.) skyjake 2019-11-29 12:37

1759 Doomsday Engine Feature Rejected Normal Plugins 2.0 2019-11-29 20:17

1761 Doomsday Engine Feature Closed Urgent FS2 resource packages skyjake 2014-08-16 15:45

1762 Doomsday Engine Feature New Normal Game hierarchy 2019-11-29 20:18

1763 Doomsday Engine Feature New Normal Autosaving 2019-11-29 20:19

1764 Doomsday Engine Feature New Normal DMU 2.0: Generate network deltas 2019-11-29 20:19

1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

1766 Doomsday Engine Feature Closed High Server-supplied (i.e., remote) resource files skyjake 2018-12-06 12:14

1767 Doomsday Engine Feature New High Network delta profiler 2019-11-29 12:33

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

1770 Doomsday Engine Feature Closed Normal Tutorial improvements skyjake 2014-11-20 20:21

1771 Doomsday Engine Feature Closed Normal Delete savegames via Game Selection menu skyjake 2014-11-28 08:52

1772 Doomsday Engine Feature Closed Normal Console menu: Copy log file path to clipboard skyjake 2014-08-16 14:36

1779 Doomsday Engine Feature New Normal [Home] Show project news and dev blog 2019-11-29 20:27

1788 Doomsday Engine Feature Rejected Normal Command line options should take native paths relative to cwd skyjake 2019-11-29 12:32

1789 Doomsday Engine Feature Closed Normal @include directive for Info files skyjake 2014-04-29 07:48

1793 Doomsday Engine Feature New Normal Use rich formatting in help strings skyjake 2019-11-29 22:49

1794 Doomsday Engine Feature Closed Normal Mobile apps and shared client/server code (more modular code structure) Deng Team 2019-11-29 16:31

1798 Doomsday Engine Feature Rejected Normal Generate Doomsday Script API documentation 2019-11-29 21:02

1806 Doomsday Engine Feature Rejected Low "Headless" vanilla playsim for old demo compatibility 2019-11-29 23:25

1823 Doomsday Engine Feature Closed Normal Subclassing in Doomsday Script skyjake 2014-06-16 09:01

1829 Doomsday Engine Feature Closed High Eliminate fixed-length file path limits skyjake 2016-07-23 22:39

1833 Doomsday Engine Feature Closed Normal [OS X] Support for HiDPI resolutions skyjake 2014-07-08 11:02

1834 Doomsday Engine Feature Closed Urgent Import Snowberry addon formats as Doomsday 2 packages skyjake 2016-07-19 13:03

1847 Doomsday Engine Feature Closed Normal C++ internal data for thinkers skyjake 2014-07-27 06:27

1848 Doomsday Engine Feature Closed Normal Auto-hide warning indicator after X minutes skyjake 2014-10-28 11:45

1851 Doomsday Engine Feature New Normal [UI] Dynamic release notes 2019-11-30 08:09

1852 Doomsday Engine Feature Closed Normal Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3) skyjake 2014-11-11 10:59

1859 Doomsday Engine Feature Rejected Normal Unified console command prompt skyjake 2017-04-03 18:50

1865 Doomsday Engine Feature New Normal Align 3D model's head with the target's direction 2019-11-29 21:06

1877 Doomsday Engine Feature New Normal [Updater] Use Sparkle for automatic updates (on OS X) skyjake 2019-11-29 21:08

1886 Doomsday Engine Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2019-10-14 10:23

(251-500/606) Per page: 50, 250, 400

Also available in: Atom CSV PDF