Bug #2401
"cubeshot" does not render views for all directions
Description
It appears the "cubeshot" command is broken. Only one of the views is rendered into the output image.
Could be an issue with the viewports/projection.
Associated revisions
Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame the state is being improperly manipulated.
IssueID #2401
Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame the state is being improperly manipulated.
IssueID #2401
History
#1 Updated by skyjake almost 5 years ago
- % Done changed from 0 to 50
Got a workaround, but the real cause should be investigated.
#2 Updated by skyjake almost 5 years ago
- % Done changed from 50 to 70
#3 Updated by skyjake almost 5 years ago
- Target version changed from 2.3.x to 2.2.2
#4 Updated by skyjake almost 5 years ago
- Status changed from In Progress to Resolved
- % Done changed from 70 to 100
Marking as resolved, although might be worth finding out later where the GL state is being mismanaged.
#5 Updated by skyjake almost 5 years ago
- Status changed from Resolved to Closed
Renderer: Workaround for cubeshot issue
Why is it necessary to reinitialize the framebuffer between faces?
IssueID #2401