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# Project Tracker Status Priority Subject Assignee Updated % Done
2196 Doomsday Engine Feature Closed Normal Improved multiplayer UI in the Home skyjake 2017-02-05 21:22

2190 Doomsday Engine Feature Closed Normal Include 3D model animation state in saves skyjake 2017-01-20 13:00

2194 Doomsday Engine Bug New Normal Enhanced player weapon 3D model animations (VR compatible) 2017-01-19 10:34

2191 Doomsday Engine Feature Closed Normal Write config files automatically (or periodically) at runtime skyjake 2017-01-08 13:46

2188 Doomsday Engine Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43

2101 Doomsday Engine Feature Closed Normal Select audio plugin using Audio Settings dialog skyjake 2016-11-20 20:14

2184 Doomsday Engine Feature New Normal Keyboard navigation: bindable controls skyjake 2016-11-20 14:48

2164 Doomsday Engine Feature Closed Normal Interlaced 3D mode skyjake 2016-10-15 22:00

2172 Doomsday Engine Feature Closed Normal Bindings for the Playstation 4 controller skyjake 2016-10-03 09:51

2173 Doomsday Engine Feature Closed Normal Bindings for the Xbox 360/One controller skyjake 2016-10-03 09:51

2171 Doomsday Engine Bug Closed Normal Binding different commands to different joystick hat directions skyjake 2016-08-29 09:20

1578 Doomsday Engine Feature Rejected Normal "doom-all" folder 2016-08-09 11:09

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

1256 Doomsday Engine Feature Closed Normal Maximum number of visible models 2016-08-09 10:49

1254 Doomsday Engine Feature Rejected Normal Portal based rendering 2016-08-09 10:49

1208 Doomsday Engine Feature Rejected Normal Game extension plugins 2016-08-09 10:47

1185 Doomsday Engine Feature Rejected Normal Controls for moving camera up/down 2016-08-09 10:42

1165 Doomsday Engine Feature Rejected Normal Multipart 3D models 2016-08-09 10:33

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

1890 Doomsday Engine Feature Closed Normal New sequence-based model animation mechanism skyjake 2016-08-07 08:52

2081 Doomsday Engine Feature Closed Normal Menus and psprite weapons should not be stretched (by default) with 16:9 display modes skyjake 2016-07-23 22:34

1755 Doomsday Engine Feature Closed Normal Use FS2 for runtime files Deng Team 2016-07-05 23:55

2159 Doomsday Engine Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

1975 Doomsday Engine Feature Closed Normal Quitting a game returns back to Home screen skyjake 2016-04-26 09:57

2071 Doomsday Engine Bug Closed Normal Vsync and FSAA settings behave incorrectly [1.15 RC1] 2016-03-27 09:01

2093 Doomsday Engine Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2016-03-27 08:20

2149 Doomsday Engine Bug Closed Normal [X11] Crash when XRandR is not available skyjake 2016-02-11 09:18

2105 Doomsday Engine Feature Closed Normal Manually created reflection cube maps for models skyjake 2015-12-29 21:10

1995 Doomsday Engine Feature Closed Normal Improved 3D model shaders skyjake 2015-12-29 10:16

2143 Doomsday Engine Feature Closed Normal Add FreeDOOM's FreeDM as a recognized Doom IWAD skyjake 2015-12-26 17:02

2145 Doomsday Engine Bug Closed Normal Shell does not take quotes into account when entering options for server skyjake 2015-12-26 17:02

2140 Doomsday Engine Bug Closed Normal Unnecessary warning about MD2 model not having any skins skyjake 2015-12-26 15:37

2135 Doomsday Engine Bug Closed Normal Disable Oculus support by default (until proper LibOVR 1.0 support is implemented) skyjake 2015-11-28 17:49

2058 Doomsday Engine Bug Closed Normal [Windows] Adjust client UI scaling factor according to system DPI setting skyjake 2015-11-22 15:53

1094 Doomsday Engine Bug Closed Normal [Win32] RSP not passed to Doomsday with non-ASCII username skyjake 2015-11-10 11:16

2106 Doomsday Engine Bug Closed Normal [OS X 10.11 El Capitan] Mouse cursor does not stay hidden skyjake 2015-10-24 14:20

2113 Doomsday Engine Bug Closed Normal Event binding with a modifier condition is never triggered skyjake 2015-09-19 16:01

2095 Doomsday Engine Bug Closed Normal [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty skyjake 2015-06-29 21:34

2080 Doomsday Engine Bug Closed Normal [Updater] Crash when parsing the version number information skyjake 2015-06-14 14:27

2088 Doomsday Engine Bug Closed Normal [Hexen] Crash when spawning a missile skyjake 2015-06-13 20:45

2089 Doomsday Engine Bug Closed Normal Potential memory access violations skyjake 2015-06-13 18:42

1684 Doomsday Engine Feature Closed Normal Launching without Snowberry skyjake 2015-06-05 15:33

2076 Doomsday Engine Bug Closed Normal FluidSynth uses deprecated GLib threading API (OS X) skyjake 2015-06-01 12:18

2070 Doomsday Engine Bug Closed Normal [Windows] Installer does not remove "wadmapconverter.dll" skyjake 2015-05-25 19:01

2062 Doomsday Engine Bug Closed Normal Crash when binding controls (64-bit) [1.15 RC1] skyjake 2015-05-24 16:46

2061 Doomsday Engine Bug Closed Normal Crash when exiting a map (~SectorCluster) [1.15 RC1] danij 2015-05-21 02:01

2046 Doomsday Engine Bug Closed Normal [BSP] Space partitioning results in superfluous line segments danij 2015-05-12 23:04

1997 Doomsday Engine Feature Closed Normal Menu, weapon, intermission, and finale stretching in Video Settings skyjake 2015-03-21 16:08

1280 Doomsday Engine Feature Closed Normal Stages for decorations danij 2015-03-07 09:34

1987 Doomsday Engine Bug Closed Normal FOV gets maxed out too early in a very wide window skyjake 2015-03-05 08:33

1971 Doomsday Engine Bug Closed Normal [Doom] Invulnerability effect not cleared between maps when leaving an MP game and joining another skyjake 2015-02-11 19:19

1960 Doomsday Engine Bug Closed Normal Crash when handling input events during busy mode skyjake 2015-02-05 18:33

1948 Doomsday Engine Bug Closed Normal doomsday-host fails to start if rebuildTimes is missing in .doomsdayhostrc skyjake 2015-01-23 10:06

1627 Doomsday Engine Feature Closed Normal Render game view to a texture skyjake 2015-01-13 19:41

1937 Doomsday Engine Bug Closed Normal [Updater] JSON parsing error skyjake 2015-01-07 06:50

1932 Doomsday Engine Feature Closed Normal Texture compression should be disabled by default skyjake 2014-12-26 10:57

1818 Doomsday Engine Bug Closed Normal Model "Shadow radius" ignored skyjake 2014-12-06 14:28

1907 Doomsday Engine Feature Closed Normal Use native file picker to set "music-soundfont" skyjake 2014-11-30 20:05

1771 Doomsday Engine Feature Closed Normal Delete savegames via Game Selection menu skyjake 2014-11-28 08:52

1909 Doomsday Engine Bug Closed Normal Mouse wheel events (pixel scroll vs. angle) skyjake 2014-11-23 20:53

1770 Doomsday Engine Feature Closed Normal Tutorial improvements skyjake 2014-11-20 20:21

1901 Doomsday Engine Bug Closed Normal [Windows] Rendering glitches when switching FSAA/vsync skyjake 2014-11-18 15:07

1852 Doomsday Engine Feature Closed Normal Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3) skyjake 2014-11-11 10:59

1848 Doomsday Engine Feature Closed Normal Auto-hide warning indicator after X minutes skyjake 2014-10-28 11:45

8 Doomsday Engine Feature Closed Normal New GL2 based model renderer skyjake 2014-10-27 17:06

1741 Doomsday Engine Feature Closed Normal Upgrade to SDL 2 skyjake 2014-10-20 15:14

1772 Doomsday Engine Feature Closed Normal Console menu: Copy log file path to clipboard skyjake 2014-08-16 14:36

1746 Doomsday Engine Feature Closed Normal Enable C++11 skyjake 2014-08-05 15:40

1847 Doomsday Engine Feature Closed Normal C++ internal data for thinkers skyjake 2014-07-27 06:27

1637 Doomsday Engine Feature Closed Normal Switch to Qt 5 skyjake 2014-07-17 18:13

1833 Doomsday Engine Feature Closed Normal [OS X] Support for HiDPI resolutions skyjake 2014-07-08 11:02

1823 Doomsday Engine Feature Closed Normal Subclassing in Doomsday Script skyjake 2014-06-16 09:01

1807 Doomsday Engine Bug Closed Normal [FMOD] Crash when starting a song skyjake 2014-05-19 19:39

1790 Doomsday Engine Bug Closed Normal Crash after starting install of update skyjake 2014-04-30 20:09

1789 Doomsday Engine Feature Closed Normal @include directive for Info files skyjake 2014-04-29 07:48

1769 Doomsday Engine Bug Closed Normal [Snowberry] Obsolete log verbosity options skyjake 2014-04-18 09:02

1700 Doomsday Engine Feature Closed Normal Warning/error alerts skyjake 2014-04-07 08:42

5 Doomsday Engine Feature Closed Normal Multiplayer UI as part of taskbar skyjake 2014-03-08 13:49

1721 Doomsday Engine Bug Closed Normal [OS X] Incorrect font weights skyjake 2014-01-26 13:17

1708 Doomsday Engine Feature Closed Normal Logging by domain (with filtering) skyjake 2014-01-14 11:09

1692 Doomsday Engine Feature Closed Normal [Windows] Upgrade SDL / SDL_mixer skyjake 2014-01-04 13:16

1703 Doomsday Engine Bug Closed Normal [OS X] Shell uses the wrong UI font skyjake 2014-01-03 20:11

1697 Doomsday Engine Bug Closed Normal [MP] Busy mode transition frame missing when joining skyjake 2014-01-01 17:10

1693 Doomsday Engine Bug Closed Normal Crash when joining multiplayer game with Vanilla profile skyjake 2014-01-01 17:09

1695 Doomsday Engine Feature Closed Normal Option to prevent LAN server discovery skyjake 2014-01-01 12:20

1656 Doomsday Engine Feature Closed Normal UI for VR / Oculus Rift config skyjake 2013-12-23 12:25

1636 Doomsday Engine Feature Closed Normal Support for Oculus Rift skyjake 2013-12-23 12:24

1685 Doomsday Engine Feature Closed Normal [Doom] Inverted B&W palette for invulnerability skyjake 2013-12-18 17:51

1662 Doomsday Engine Feature Closed Normal Refactor camera lens effects skyjake 2013-11-14 11:15

1654 Doomsday Engine Feature Closed Normal [VR] Displaying the 2D UI within a 3D view skyjake 2013-11-14 09:25

1657 Doomsday Engine Feature Closed Normal Oculus Rift field-of-view angle cmbruns 2013-11-12 08:05

1655 Doomsday Engine Feature Closed Normal Offscreen UI composition skyjake 2013-11-11 10:39

1645 Doomsday Engine Bug Closed Normal Crash with console autocompletion skyjake 2013-10-29 09:47

1629 Doomsday Engine Feature Closed Normal Add toggle for "sound-overlap-stop" skyjake 2013-10-22 19:02

1222 Doomsday Engine Feature Closed Normal 5.1 Digital sound 2013-10-20 21:22

1187 Doomsday Engine Feature Rejected Normal Force feedback 2013-10-19 18:51

1150 Doomsday Engine Feature Rejected Normal Duke Nukem 3D Support 2013-10-18 16:30

1115 Doomsday Engine Bug Closed Normal [Heretic] Wand firing with Tome of Power / autoaim skyjake 2013-07-17 04:48

1082 Doomsday Engine Bug Closed Normal [Font] Rendering missing glyphs skyjake 2013-07-17 04:44

1116 Doomsday Engine Bug Closed Normal [Heretic] Hellstaff rain with Tome of Power skyjake 2013-07-09 11:38

1120 Doomsday Engine Bug Closed Normal [Snowberry] Duplicating a profile causes errors skyjake 2013-04-28 06:24

1177 Doomsday Engine Feature Closed Normal Autohide + Floating statusbar options danij 2013-04-03 16:01

1184 Doomsday Engine Feature Closed Normal Cvar/cmd descriptions as helpstrings skyjake 2013-04-03 16:01

1205 Doomsday Engine Feature Closed Normal Option: -nomidi 2012-08-28 18:06

1236 Doomsday Engine Feature Closed Normal Multiplayer modes integrated into Doomsday 2012-08-28 06:44

1138 Doomsday Engine Feature Closed Normal Port it to Linux :-) skyjake 2012-08-28 06:44

1156 Doomsday Engine Feature Closed Normal Smart Filtering (sprites, other graphics) skyjake 2012-08-28 06:44

1200 Doomsday Engine Feature Closed Normal Non-Rectangular Resolutions danij 2012-08-28 06:44

1215 Doomsday Engine Feature Closed Normal State action console commands skyjake 2012-08-28 06:44

1223 Doomsday Engine Feature Closed Normal 16:9 widescreen mode 2012-08-28 06:44

1255 Doomsday Engine Feature Closed Normal Support for DirectX Texture Compression skyjake 2012-08-28 06:44

1271 Doomsday Engine Feature Closed Normal Game Status Cvars danij 2012-08-28 06:44

1142 Doomsday Engine Feature Closed Normal Cheating in netgames skyjake 2012-08-28 06:44

1144 Doomsday Engine Feature Closed Normal Cvar to disable angle-based wall lighting skyjake 2012-08-28 06:44

1148 Doomsday Engine Feature Closed Normal Display refresh rate settings skyjake 2012-08-28 06:44

1155 Doomsday Engine Feature Closed Normal 3D model for the sky skyjake 2012-08-28 06:44

1160 Doomsday Engine Feature Closed Normal Customizable Dynamic Lights skyjake 2012-08-28 06:44

1163 Doomsday Engine Feature Closed Normal Blended/faded texture animation skyjake 2012-08-28 06:44

1164 Doomsday Engine Feature Closed Normal Animation sequences defined using DEDs skyjake 2012-08-28 06:44

1166 Doomsday Engine Feature Closed Normal .pk3/.zip Support skyjake 2012-08-28 06:44

1167 Doomsday Engine Feature Closed Normal High-resolution sprites skyjake 2012-08-28 06:44

1169 Doomsday Engine Feature Closed Normal Command line options for resource paths skyjake 2012-08-28 06:44

1170 Doomsday Engine Feature Closed Normal Sound flag to prevent stopping skyjake 2012-08-28 06:44

1182 Doomsday Engine Feature Closed Normal Titlescreen demo sequences using InFine skyjake 2012-08-28 06:44

1173 Doomsday Engine Feature Closed Normal HUD Sprites to use different external resource skyjake 2012-08-28 06:44

1180 Doomsday Engine Feature Closed Normal Gib Generator - For spawning models from a mobj state skyjake 2012-08-28 06:44

1191 Doomsday Engine Feature Closed Normal More than 8 decor lights/texture skyjake 2012-08-28 06:44

1206 Doomsday Engine Feature Closed Normal Option to mirror HUD model skyjake 2012-08-28 06:44

1211 Doomsday Engine Feature Closed Normal CVAR to disable the offseting in A_Lower and A_Raise skyjake 2012-08-28 06:44

1214 Doomsday Engine Feature Closed Normal No external textures for PWAD textures skyjake 2012-08-28 06:44

1224 Doomsday Engine Feature Closed Normal Cvar to disable model spinning skyjake 2012-08-28 06:44

1225 Doomsday Engine Feature Closed Normal Tenebrae style blood skyjake 2012-08-28 06:44

1239 Doomsday Engine Feature Closed Normal Binding of joystick axes skyjake 2012-08-28 06:44

1240 Doomsday Engine Feature Closed Normal Alpha Blended 8-bit, non-colorkeyed particle images skyjake 2012-08-28 06:44

1258 Doomsday Engine Feature Closed Normal sounds, patches in pwads should override external files skyjake 2012-08-28 06:44

1260 Doomsday Engine Feature Closed Normal Disable highres patches but not highres textures skyjake 2012-08-28 06:44

1272 Doomsday Engine Feature Closed Normal Particle Stage Sounds skyjake 2012-08-28 06:44

1286 Doomsday Engine Feature Closed Normal Bindable Automap Controls danij 2012-08-28 06:44

1291 Doomsday Engine Feature Closed Normal Model Flag to Disable TexComp skyjake 2012-08-28 06:44

1273 Doomsday Engine Feature Closed Normal Model anim with 1-state objects skyjake 2012-08-28 06:44

1279 Doomsday Engine Feature Closed Normal Decoration -> Glow Definition danij 2012-08-28 06:44

1278 Doomsday Engine Feature Closed Normal Direct3D Triple Buffering 2012-08-27 15:37

1261 Doomsday Engine Feature Closed Normal Maximising the potential of Multitexturing 2012-08-27 15:37

1262 Doomsday Engine Feature Closed Normal More engine features 2012-08-27 15:37

1268 Doomsday Engine Feature Closed Normal Individual sounds for Creatures. 2012-08-27 15:37

1248 Doomsday Engine Feature Closed Normal Support GL_SGIS_generate_mipmap extension skyjake 2012-08-27 15:37

1257 Doomsday Engine Feature Closed Normal Level Shadows and Zombie blood 2012-08-27 15:37

1249 Doomsday Engine Feature Closed Normal Level Selecting Support 2012-08-27 15:37

1235 Doomsday Engine Feature Closed Normal Plugin weapons, etc.... 2012-08-27 15:37

1237 Doomsday Engine Feature Closed Normal Cheats 2012-08-27 15:37

1247 Doomsday Engine Feature Closed Normal Support GL_EXT_texture_compression_s3tc skyjake 2012-08-27 15:37

1238 Doomsday Engine Feature Closed Normal 2 Features 2012-08-27 15:37

1241 Doomsday Engine Feature Closed Normal Truly Destructable walls 2012-08-27 15:37

1227 Doomsday Engine Feature Closed Normal Per pixel lighting 2012-08-27 15:37

1228 Doomsday Engine Feature Closed Normal Damage from nukage splats 2012-08-27 15:37

1230 Doomsday Engine Feature Closed Normal Full DirectX 9 support 2012-08-27 15:37

1234 Doomsday Engine Feature Closed Normal Particle Grass 2012-08-27 15:37

1218 Doomsday Engine Feature Closed Normal gnf_group: Triggered by all in flat group 2012-08-27 15:37

1226 Doomsday Engine Feature Closed Normal Bumpmapping 2012-08-27 15:37

1212 Doomsday Engine Feature Closed Normal jDoom: Extra weapon states 2012-08-27 15:37

1209 Doomsday Engine Feature Closed Normal Lava/water whatever effects 2012-08-27 15:37

1204 Doomsday Engine Feature Closed Normal more complex shadows 2012-08-27 15:37

1196 Doomsday Engine Feature Closed Normal Transparent for teleporteffect 2012-08-27 15:37

1188 Doomsday Engine Feature Closed Normal Particle Generator - More funtionality 2012-08-27 15:37

1178 Doomsday Engine Feature Closed Normal Hi-res textures as 256-color PCX or GIF skyjake 2012-08-27 15:37

1172 Doomsday Engine Feature Closed Normal Slower player movement (cvar) skyjake 2012-08-27 15:37

1154 Doomsday Engine Feature Closed Normal Crosshair color alpha skyjake 2012-08-27 15:37

1158 Doomsday Engine Feature Closed Normal Soft Sector Lighting 2012-08-27 15:37

1159 Doomsday Engine Feature Closed Normal Screen Tilting 2012-08-27 15:37

1147 Doomsday Engine Feature Closed Normal Windows NT4? 2012-08-27 15:37

1146 Doomsday Engine Feature Closed Normal Ducking 2012-08-27 15:37

1145 Doomsday Engine Feature Closed Normal ATI TRUFORM for models 2012-08-27 15:37

1140 Doomsday Engine Feature Closed Normal Support for DirectMusic (Creative PCI-64) 2012-08-27 15:37

917 Doomsday Engine Bug Closed Normal SegFault on loading WAD 2012-08-27 15:35

819 Doomsday Engine Bug Closed Normal Wrong dynamic light texture opacities (Intel GMA X3100) 2012-08-27 15:34

619 Doomsday Engine Bug Closed Normal Snowberry: Misaligned text in lists skyjake 2012-08-27 15:32

524 Doomsday Engine Bug Closed Normal utf8 problem 2012-08-27 15:31

289 Doomsday Engine Bug Closed Normal Win32: External Libraries Need Updating danij 2012-08-27 15:25

138 Doomsday Engine Bug Closed Normal jHeretic: IWAD 00b948d7 Not Recognized skyjake 2012-08-27 15:22

132 Doomsday Engine Bug Closed Normal jDoom: No Invuln. Effect skyjake 2012-08-27 15:22

134 Doomsday Engine Bug Closed Normal Selection of Visible Map Objects skyjake 2012-08-27 15:22

136 Doomsday Engine Bug Closed Normal Screenshot File Name Selection skyjake 2012-08-27 15:22

130 Doomsday Engine Bug Closed Normal Non-Glowing Flats skyjake 2012-08-27 15:22

122 Doomsday Engine Bug Closed Normal High eyeheight in a low room skyjake 2012-08-27 15:21

125 Doomsday Engine Bug Closed Normal Ultimate Doom Crashes skyjake 2012-08-27 15:21

116 Doomsday Engine Bug Closed Normal High resolution flats and -pwadtex skyjake 2012-08-27 15:21

120 Doomsday Engine Bug Closed Normal ATI OpenGL: Menu fix found possibly??? 2012-08-27 15:21

113 Doomsday Engine Bug Closed Normal jHeretic: Key binding crash skyjake 2012-08-27 15:21

114 Doomsday Engine Bug Closed Normal input-key-wait1 reset to 15 skyjake 2012-08-27 15:21

104 Doomsday Engine Bug Closed Normal XG: Scrolling Textures on Clientside skyjake 2012-08-27 15:21

100 Doomsday Engine Bug Closed Normal Doom2 level 29 floor hole bug skyjake 2012-08-27 15:21

87 Doomsday Engine Bug Closed Normal console command kill skyjake 2012-08-27 15:21

95 Doomsday Engine Bug Closed Normal Relative md2 skin paths no longer work skyjake 2012-08-27 15:21

96 Doomsday Engine Bug Closed Normal jHexen: Gargoyle stretched out? skyjake 2012-08-27 15:21

85 Doomsday Engine Bug Closed Normal Virtual File Hierarchy (pk3) route folders bug skyjake 2012-08-27 15:21

74 Doomsday Engine Bug Closed Normal Voodoo: Brightness setting messes with desktop 2012-08-27 15:21

75 Doomsday Engine Bug Closed Normal Random Crashes with Ultimate Doom skyjake 2012-08-27 15:21

67 Doomsday Engine Bug Closed Normal Missing upper texture skyjake 2012-08-27 15:21

61 Doomsday Engine Bug Closed Normal The golden doors on the Seven Portals are buggy. 2012-08-27 15:21

64 Doomsday Engine Bug Closed Normal White gaps where walls meet on TNT2 skyjake 2012-08-27 15:21

54 Doomsday Engine Bug Closed Normal PWAD savegame crash skyjake 2012-08-27 15:21

53 Doomsday Engine Bug Closed Normal Glowing textures+flats not effected by fog skyjake 2012-08-27 15:21

44 Doomsday Engine Bug Closed Normal 60 Hz Bug - cannot be forced to run with higher frequences! skyjake 2012-08-27 15:21

33 Doomsday Engine Bug Closed Normal Netgame pausing doesn't work skyjake 2012-08-27 15:21

34 Doomsday Engine Bug Closed Normal -nohightex disables particle textures skyjake 2012-08-27 15:21

29 Doomsday Engine Bug Closed Normal jDoom: Server crashes when connecting skyjake 2012-08-27 15:21

17 Doomsday Engine Bug Closed Normal Scripted messages not shown on clientside skyjake 2012-08-27 15:21

22 Doomsday Engine Bug Closed Normal Player clmobj stops animating skyjake 2012-08-27 15:21

12 Doomsday Engine Bug Closed Normal Client stopped by invisible walls/mobjs skyjake 2012-08-27 15:21

13 Doomsday Engine Bug Closed Normal Excessive warping on clientside skyjake 2012-08-27 15:21

14 Doomsday Engine Bug Closed Normal Plasma rifle firing animation frames stuck skyjake 2012-08-27 15:21

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

110 Doomsday Engine Bug Closed High [Render hack] TNT map09: Transparent window is not transparent skyjake 2020-12-08 08:27

2413 Doomsday Engine Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-12-08 08:27

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-12-08 08:27

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-12-08 08:26

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

2365 Doomsday Engine Bug Closed High Halos from Light decorations not visible skyjake 2019-12-17 11:18

2366 Doomsday Engine Bug Closed High "texreset" breaks halo textures skyjake 2019-12-17 11:18

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

2136 Doomsday Engine Feature Rejected High Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes skyjake 2019-11-29 23:26

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

2008 Doomsday Engine Feature Closed High Keyboard-only usage of the new Doomsday UI (Home, task bar, popups, etc.) skyjake 2019-11-29 21:17

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2019-11-29 20:24

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

1614 Doomsday Engine Feature New High Improved demo recording and playback 2019-11-29 20:20

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs skyjake 2019-11-29 20:15

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1621 Doomsday Engine Feature Closed High Evaluation of runtime conditions 2019-11-29 18:36

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1266 Doomsday Engine Feature New High Sound decorations 2019-11-29 16:21

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1171 Doomsday Engine Feature Rejected High Center HUD weapon position when firing 2019-11-29 16:10

1153 Doomsday Engine Feature New High Customizable intermissions 2019-11-29 16:09

1767 Doomsday Engine Feature New High Network delta profiler 2019-11-29 12:33

1632 Doomsday Engine Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2019-11-29 12:31

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

2209 Doomsday Engine Bug New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2019-10-14 10:31

2306 Doomsday Engine Bug Closed High Sky masking polygons should not be visible skyjake 2019-02-17 12:42

1766 Doomsday Engine Feature Closed High Server-supplied (i.e., remote) resource files skyjake 2018-12-06 12:14

2245 Doomsday Engine Feature Closed High Improved UI for data folder configuration skyjake 2018-11-05 19:15

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

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