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# Project Tracker Status Priority Subject Assignee Updated % Done
2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

2245 Doomsday Engine Feature Closed High Improved UI for data folder configuration skyjake 2018-11-05 19:15

1602 Doomsday Engine Feature New Normal Improvements for map title in automap 2019-11-29 18:27

1687 Doomsday Engine Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2019-11-29 21:36

2190 Doomsday Engine Feature Closed Normal Include 3D model animation state in saves skyjake 2017-01-20 13:00

1268 Doomsday Engine Feature Closed Normal Individual sounds for Creatures. 2012-08-27 15:37

1632 Doomsday Engine Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2019-11-29 12:31

1229 Doomsday Engine Feature Rejected High Input plugins: generate events from connected controllers 2017-09-07 16:29

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

2164 Doomsday Engine Feature Closed Normal Interlaced 3D mode skyjake 2016-10-15 22:00

1212 Doomsday Engine Feature Closed Normal jDoom: Extra weapon states 2012-08-27 15:37

2131 Doomsday Engine Feature Closed Urgent Keyboard navigation skyjake 2016-11-20 20:14

2184 Doomsday Engine Feature New Normal Keyboard navigation: bindable controls skyjake 2016-11-20 14:48

2008 Doomsday Engine Feature Closed High Keyboard-only usage of the new Doomsday UI (Home, task bar, popups, etc.) skyjake 2019-11-29 21:17

1684 Doomsday Engine Feature Closed Normal Launching without Snowberry skyjake 2015-06-05 15:33

1209 Doomsday Engine Feature Closed Normal Lava/water whatever effects 2012-08-27 15:37

1249 Doomsday Engine Feature Closed Normal Level Selecting Support 2012-08-27 15:37

1257 Doomsday Engine Feature Closed Normal Level Shadows and Zombie blood 2012-08-27 15:37

1245 Doomsday Engine Feature Rejected Low Local models for viewpoint object 2016-08-09 10:48

1708 Doomsday Engine Feature Closed Normal Logging by domain (with filtering) skyjake 2014-01-14 11:09

2346 Doomsday Engine Feature Closed Normal macOS notarization skyjake 2019-11-30 08:04

2105 Doomsday Engine Feature Closed Normal Manually created reflection cube maps for models skyjake 2015-12-29 21:10

2035 Doomsday Engine Feature New Normal Map lighting editor (volume, surface, and point sources) 2019-11-29 21:59

2393 Doomsday Engine Feature New Normal Map selection UI for Master Levels for Doom II (Episode with additional packages) skyjake 2020-12-08 08:27

1265 Doomsday Engine Feature New Low Map-specific definitions in a WAD lump 2019-11-29 15:21

1261 Doomsday Engine Feature Closed Normal Maximising the potential of Multitexturing 2012-08-27 15:37

1256 Doomsday Engine Feature Closed Normal Maximum number of visible models 2016-08-09 10:49

1997 Doomsday Engine Feature Closed Normal Menu, weapon, intermission, and finale stretching in Video Settings skyjake 2015-03-21 16:08

2081 Doomsday Engine Feature Closed Normal Menus and psprite weapons should not be stretched (by default) with 16:9 display modes skyjake 2016-07-23 22:34

1887 Doomsday Engine Feature Closed Urgent Migrate project build system to CMake 3 skyjake 2015-06-05 15:32

1794 Doomsday Engine Feature Closed Normal Mobile apps and shared client/server code (more modular code structure) Deng Team 2019-11-29 16:31

1273 Doomsday Engine Feature Closed Normal Model anim with 1-state objects skyjake 2012-08-28 06:44

1994 Doomsday Engine Feature Closed High Model asset for player weapons (model.weapon.*) skyjake 2017-02-05 10:19

1291 Doomsday Engine Feature Closed Normal Model Flag to Disable TexComp skyjake 2012-08-28 06:44

2153 Doomsday Engine Feature New Normal Modern multiplayer chat UI skyjake 2018-07-29 16:56

1204 Doomsday Engine Feature Closed Normal more complex shadows 2012-08-27 15:37

1262 Doomsday Engine Feature Closed Normal More engine features 2012-08-27 15:37

1191 Doomsday Engine Feature Closed Normal More than 8 decor lights/texture skyjake 2012-08-28 06:44

1221 Doomsday Engine Feature Rejected Low Movies playing on world surfaces (monitors, etc.) 2019-11-29 15:21

1165 Doomsday Engine Feature Rejected Normal Multipart 3D models 2016-08-09 10:33

1236 Doomsday Engine Feature Closed Normal Multiplayer modes integrated into Doomsday 2012-08-28 06:44

1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

5 Doomsday Engine Feature Closed Normal Multiplayer UI as part of taskbar skyjake 2014-03-08 13:49

2057 Doomsday Engine Feature New Normal Multiple client instances skyjake 2018-07-29 16:56

1767 Doomsday Engine Feature New High Network delta profiler 2019-11-29 12:33

2023 Doomsday Engine Feature New Low New Doom 64 plugin (accurate gameplay, original ROM) 2019-11-29 21:20

8 Doomsday Engine Feature Closed Normal New GL2 based model renderer skyjake 2014-10-27 17:06

1890 Doomsday Engine Feature Closed Normal New sequence-based model animation mechanism skyjake 2016-08-07 08:52

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

1214 Doomsday Engine Feature Closed Normal No external textures for PWAD textures skyjake 2012-08-28 06:44

1200 Doomsday Engine Feature Closed Normal Non-Rectangular Resolutions danij 2012-08-28 06:44

1891 Doomsday Engine Feature Progressed Low Notification area animations skyjake 2019-11-29 21:37

1657 Doomsday Engine Feature Closed Normal Oculus Rift field-of-view angle cmbruns 2013-11-12 08:05

1655 Doomsday Engine Feature Closed Normal Offscreen UI composition skyjake 2013-11-11 10:39

2304 Doomsday Engine Feature New Normal OGG/FLAC custom loop tags skyjake 2019-12-31 11:05

1900 Doomsday Engine Feature Closed Urgent OpenGL 3.3 Core Profile Deng Team 2017-07-03 21:16

1639 Doomsday Engine Feature Closed Normal Optimize GridMap danij 2017-02-06 14:15

1678 Doomsday Engine Feature Rejected Normal Optimize stereoscopic pixel formats 2019-11-29 19:23

2202 Doomsday Engine Feature Closed High Optimize UI rendering by collecting multiple widgets into one draw call skyjake 2017-02-19 23:03

2205 Doomsday Engine Feature Closed Normal Optimize ZIP, WAD, and data file access by caching metadata skyjake 2017-02-25 18:04

1206 Doomsday Engine Feature Closed Normal Option to mirror HUD model skyjake 2012-08-28 06:44

1695 Doomsday Engine Feature Closed Normal Option to prevent LAN server discovery skyjake 2014-01-01 12:20

1205 Doomsday Engine Feature Closed Normal Option: -nomidi 2012-08-28 18:06

2168 Doomsday Engine Feature Closed High Package compatibility check in multiplayer games skyjake 2017-01-20 13:00

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2019-10-14 10:44

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

1188 Doomsday Engine Feature Closed Normal Particle Generator - More funtionality 2012-08-27 15:37

1234 Doomsday Engine Feature Closed Normal Particle Grass 2012-08-27 15:37

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1272 Doomsday Engine Feature Closed Normal Particle Stage Sounds skyjake 2012-08-28 06:44

1227 Doomsday Engine Feature Closed Normal Per pixel lighting 2012-08-27 15:37

2405 Doomsday Engine Feature Closed Normal Per-model FOV for rendering psprite models skyjake 2020-12-08 08:27

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

1235 Doomsday Engine Feature Closed Normal Plugin weapons, etc.... 2012-08-27 15:37

1759 Doomsday Engine Feature Rejected Normal Plugins 2.0 2019-11-29 20:17

1938 Doomsday Engine Feature New Low Polyobjs represented by 3D models 2019-11-29 21:12

1138 Doomsday Engine Feature Closed Normal Port it to Linux :-) skyjake 2012-08-28 06:44

1254 Doomsday Engine Feature Rejected Normal Portal based rendering 2016-08-09 10:49

2224 Doomsday Engine Feature Closed Urgent Preload all model textures to avoid stutters during gameplay skyjake 2017-04-17 11:29

2192 Doomsday Engine Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-03-04 09:25

2093 Doomsday Engine Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2016-03-27 08:20

1991 Doomsday Engine Feature Closed Normal Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build skyjake 2017-02-25 18:06

1680 Doomsday Engine Feature Closed High Quad-buffered GL framebuffer skyjake 2013-12-23 12:31

1975 Doomsday Engine Feature Closed Normal Quitting a game returns back to Home screen skyjake 2016-04-26 09:57

1168 Doomsday Engine Feature New Normal Real decals: bulletholes, blastmarks, etc. 2017-04-03 19:35

2351 Doomsday Engine Feature Closed Normal Recognize Freedoom 0.12.1 IWADs skyjake 2019-11-15 21:48

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1662 Doomsday Engine Feature Closed Normal Refactor camera lens effects skyjake 2013-11-14 11:15

2020 Doomsday Engine Feature Closed Normal Remove Snowberry from distribution packages skyjake 2017-02-25 18:06

2197 Doomsday Engine Feature Closed Normal Remove the 'Bias' volumetric lighting system and the Bias light source editor ("bledit") skyjake 2017-02-25 18:06

1627 Doomsday Engine Feature Closed Normal Render game view to a texture skyjake 2015-01-13 19:41

1624 Doomsday Engine Feature Rejected Normal Render particles to textures 2019-11-29 16:37

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1663 Doomsday Engine Feature New Normal Replace game-side color filter / special effect with LensFx 2017-04-03 18:59

1976 Doomsday Engine Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2019-11-29 21:56

1607 Doomsday Engine Feature New Normal Reset settings to defaults 2019-11-29 21:33

2345 Doomsday Engine Feature Closed Normal Revise distribution scripts, move to separate repository skyjake 2019-11-30 08:25

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

1617 Doomsday Engine Feature New High Scoped definitions and variables Deng Team 2016-12-01 20:17

1159 Doomsday Engine Feature Closed Normal Screen Tilting 2012-08-27 15:37

2316 Doomsday Engine Feature Closed Normal Scriptable custom state action functions skyjake 2019-12-17 11:17

1970 Doomsday Engine Feature New Normal Scriptable map entry/exit, cycling 2019-11-29 21:13

1197 Doomsday Engine Feature Rejected Normal Scriptable UI skyjake 2019-11-29 16:02

1244 Doomsday Engine Feature Closed High Scripting in model definitions (e.g., dependent on player health) skyjake 2015-11-10 11:28

2101 Doomsday Engine Feature Closed Normal Select audio plugin using Audio Settings dialog skyjake 2016-11-20 20:14

1616 Doomsday Engine Feature New Normal Selector for sprites 2019-11-29 18:35

1758 Doomsday Engine Feature New Low Separate left/right modifier keys (Shift, Alt, etc.) skyjake 2019-11-29 12:37

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1766 Doomsday Engine Feature Closed High Server-supplied (i.e., remote) resource files skyjake 2018-12-06 12:14

1573 Doomsday Engine Feature New Normal Setting for number of samples used for antialiasing 2019-11-29 21:31

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1199 Doomsday Engine Feature Closed Urgent Shaders, Texture Maps + other ver.2 features. 2013-10-22 08:09

1210 Doomsday Engine Feature Rejected Low Skins support 2016-08-09 10:35

2392 Doomsday Engine Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-12-08 08:27

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1172 Doomsday Engine Feature Closed Normal Slower player movement (cvar) skyjake 2012-08-27 15:37

1156 Doomsday Engine Feature Closed Normal Smart Filtering (sprites, other graphics) skyjake 2012-08-28 06:44

1158 Doomsday Engine Feature Closed Normal Soft Sector Lighting 2012-08-27 15:37

2226 Doomsday Engine Feature Closed Normal Sorting game profiles in Home skyjake 2018-11-05 19:15

1266 Doomsday Engine Feature New High Sound decorations 2019-11-29 16:21

1170 Doomsday Engine Feature Closed Normal Sound flag to prevent stopping skyjake 2012-08-28 06:44

1258 Doomsday Engine Feature Closed Normal sounds, patches in pwads should override external files skyjake 2012-08-28 06:44

1280 Doomsday Engine Feature Closed Normal Stages for decorations danij 2015-03-07 09:34

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

1215 Doomsday Engine Feature Closed Normal State action console commands skyjake 2012-08-28 06:44

1161 Doomsday Engine Feature Rejected Low Stealth mode cheat 2019-11-29 12:54

1646 Doomsday Engine Feature New Normal Stereo 3D enhancements 2019-11-29 19:22

2383 Doomsday Engine Feature New Normal Stereo rendering convergence setting Deng Team 2019-12-27 14:41

1151 Doomsday Engine Feature Rejected Normal Strife support 2019-11-29 15:58

1823 Doomsday Engine Feature Closed Normal Subclassing in Doomsday Script skyjake 2014-06-16 09:01

1140 Doomsday Engine Feature Closed Normal Support for DirectMusic (Creative PCI-64) 2012-08-27 15:37

1255 Doomsday Engine Feature Closed Normal Support for DirectX Texture Compression skyjake 2012-08-28 06:44

1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2019-11-29 23:06

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1636 Doomsday Engine Feature Closed Normal Support for Oculus Rift skyjake 2013-12-23 12:24

1852 Doomsday Engine Feature Closed Normal Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3) skyjake 2014-11-11 10:59

1198 Doomsday Engine Feature Rejected Lowest Support for Rise of the Triad 2019-11-29 13:15

1152 Doomsday Engine Feature Rejected Lowest Support for Wolfenstein Spear of Destiny 2019-11-29 15:18

1247 Doomsday Engine Feature Closed Normal Support GL_EXT_texture_compression_s3tc skyjake 2012-08-27 15:37

1248 Doomsday Engine Feature Closed Normal Support GL_SGIS_generate_mipmap extension skyjake 2012-08-27 15:37

1246 Doomsday Engine Feature Closed Urgent Support newer model formats and skeletal animation Deng Team 2014-10-27 17:14

2295 Doomsday Engine Feature New Normal Support XBOX version of Doom 2018-11-18 07:45

1233 Doomsday Engine Feature New High Surface decorations using 3D models 2015-12-22 13:15

1628 Doomsday Engine Feature New Normal Surface meshes 2017-04-03 18:58

1675 Doomsday Engine Feature Closed High Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget) skyjake 2016-10-10 08:01

1637 Doomsday Engine Feature Closed Normal Switch to Qt 5 skyjake 2014-07-17 18:13

1225 Doomsday Engine Feature Closed Normal Tenebrae style blood skyjake 2012-08-28 06:44

1932 Doomsday Engine Feature Closed Normal Texture compression should be disabled by default skyjake 2014-12-26 10:57

1141 Doomsday Engine Feature Closed Normal Third-person view 2019-11-29 15:58

1182 Doomsday Engine Feature Closed Normal Titlescreen demo sequences using InFine skyjake 2012-08-28 06:44

1196 Doomsday Engine Feature Closed Normal Transparent for teleporteffect 2012-08-27 15:37

1920 Doomsday Engine Feature New Normal Tree navigator widget (libappfw) skyjake 2017-02-08 12:06

1241 Doomsday Engine Feature Closed Normal Truly Destructable walls 2012-08-27 15:37

1605 Doomsday Engine Feature Closed Urgent Tutorial skyjake 2014-04-10 09:34

1770 Doomsday Engine Feature Closed Normal Tutorial improvements skyjake 2014-11-20 20:21

1656 Doomsday Engine Feature Closed Normal UI for VR / Oculus Rift config skyjake 2013-12-23 12:25

4 Doomsday Engine Feature In Progress Normal UI improvements skyjake 2019-11-29 21:27

1859 Doomsday Engine Feature Rejected Normal Unified console command prompt skyjake 2017-04-03 18:50

2193 Doomsday Engine Feature Closed Low Update Shell Help wiki page for 2.0 skyjake 2017-02-06 18:07

2078 Doomsday Engine Feature Closed Low Update the Readme for 2.0 skyjake 2017-02-24 10:52

2298 Doomsday Engine Feature New Normal Upgrade Assimp to latest 4.x version skyjake 2019-10-27 20:13

2361 Doomsday Engine Feature Closed Normal Upgrade profile PWADs (and certain other packages) to later version automatically skyjake 2019-12-17 11:17

2247 Doomsday Engine Feature Closed Normal Upgrade to new FMOD Low Level Programmer API skyjake 2018-11-18 08:05

1741 Doomsday Engine Feature Closed Normal Upgrade to SDL 2 skyjake 2014-10-20 15:14

1756 Doomsday Engine Feature Rejected Normal URIs for locating/identifying resources and assets 2018-10-27 14:56

1755 Doomsday Engine Feature Closed Normal Use FS2 for runtime files Deng Team 2016-07-05 23:55

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

1907 Doomsday Engine Feature Closed Normal Use native file picker to set "music-soundfont" skyjake 2014-11-30 20:05

2188 Doomsday Engine Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43

1793 Doomsday Engine Feature New Normal Use rich formatting in help strings skyjake 2019-11-29 22:49

1886 Doomsday Engine Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2019-10-14 10:23

2347 Doomsday Engine Feature Closed Normal Use the same UI font on macOS as on other platforms skyjake 2019-11-30 08:25

2403 Doomsday Engine Feature New Normal User-provided particle texture flipbook (atlas) skyjake 2020-12-08 08:27

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1700 Doomsday Engine Feature Closed Normal Warning/error alerts skyjake 2014-04-07 08:42

1643 Doomsday Engine Feature Closed Low Windows installer using WiX Toolset skyjake 2016-11-21 13:58

1147 Doomsday Engine Feature Closed Normal Windows NT4? 2012-08-27 15:37

2191 Doomsday Engine Feature Closed Normal Write config files automatically (or periodically) at runtime skyjake 2017-01-08 13:46

1738 Doomsday Engine Feature Rejected Low xBR for graphics upscaling 2019-11-29 12:55

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

2051 Doomsday Engine Feature New High XG test suite / demo map 2017-04-03 18:46

1594 Doomsday Engine Feature Rejected Lowest [Audio] Default number of sound channels should be "max" 2019-11-29 12:57

1685 Doomsday Engine Feature Closed Normal [Doom] Inverted B&W palette for invulnerability skyjake 2013-12-18 17:51

2390 Doomsday Engine Feature New Normal [FMOD] Ogg Vorbis custom loop point tags skyjake 2020-12-08 08:27

2314 Doomsday Engine Feature Closed Normal [Heretic] Gameplay option for allowing powered-up staff to damage ghosts skyjake 2019-01-22 11:28

2409 Doomsday Engine Feature Closed Normal [Heretic] Menu confirmation about Nightmare skill level skyjake 2020-12-08 08:27

2352 Doomsday Engine Feature Closed Normal [Heretic] Scripted touch action for special things skyjake 2019-12-17 11:17

2349 Doomsday Engine Feature Closed Normal [Heretic] Various improvements and modding features skyjake 2019-12-17 11:17

2377 Doomsday Engine Feature New Lowest [Hexen] Option for monster respawn rate Deng Team 2019-12-24 06:35

1779 Doomsday Engine Feature New Normal [Home] Show project news and dev blog 2019-11-29 20:27

2371 Doomsday Engine Feature Closed Normal [macOS] Update Qt framework to 5.12 LTS skyjake 2019-12-17 11:17

2413 Doomsday Engine Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-12-08 08:27

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-12-08 08:27

1576 Doomsday Engine Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2019-11-29 18:28

1213 Doomsday Engine Feature New Normal [MP] Respawn items in co-op and deathmatch 2018-07-29 16:46

1833 Doomsday Engine Feature Closed Normal [OS X] Support for HiDPI resolutions skyjake 2014-07-08 11:02

2391 Doomsday Engine Feature New Normal [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback Deng Team 2020-01-03 05:00

1851 Doomsday Engine Feature New Normal [UI] Dynamic release notes 2019-11-30 08:09

2092 Doomsday Engine Feature Closed Normal [Unix] Add .desktop files for apps in the installation skyjake 2017-02-25 12:02

1596 Doomsday Engine Feature Closed Low [Updater] Notify when network connection fails skyjake 2014-01-03 16:25

1595 Doomsday Engine Feature Closed High [Updater] Separate channels for unstable, stable, and RC+stable releases skyjake 2017-03-20 09:38

1877 Doomsday Engine Feature New Normal [Updater] Use Sparkle for automatic updates (on OS X) skyjake 2019-11-29 21:08

1654 Doomsday Engine Feature Closed Normal [VR] Displaying the 2D UI within a 3D view skyjake 2013-11-14 09:25

1692 Doomsday Engine Feature Closed Normal [Windows] Upgrade SDL / SDL_mixer skyjake 2014-01-04 13:16

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