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# Project Tracker Status Priority Subject Assignee Updated % Done
1794 Doomsday Engine Feature Closed Normal Mobile apps and shared client/server code (more modular code structure) Deng Team 2019-11-29 16:31

1141 Doomsday Engine Feature Closed Normal Third-person view 2019-11-29 15:58

2351 Doomsday Engine Feature Closed Normal Recognize Freedoom 0.12.1 IWADs skyjake 2019-11-15 21:48

2314 Doomsday Engine Feature Closed Normal [Heretic] Gameplay option for allowing powered-up staff to damage ghosts skyjake 2019-01-22 11:28

1766 Doomsday Engine Feature Closed High Server-supplied (i.e., remote) resource files skyjake 2018-12-06 12:14

2238 Doomsday Engine Feature Closed Low Configure game rules in custom profiles skyjake 2018-11-18 08:05

2247 Doomsday Engine Feature Closed Normal Upgrade to new FMOD Low Level Programmer API skyjake 2018-11-18 08:05

2271 Doomsday Engine Feature Closed Normal Fully customized game profiles (select any WAD as IWAD) skyjake 2018-11-05 19:15

2245 Doomsday Engine Feature Closed High Improved UI for data folder configuration skyjake 2018-11-05 19:15

2226 Doomsday Engine Feature Closed Normal Sorting game profiles in Home skyjake 2018-11-05 19:15

2237 Doomsday Engine Feature Closed Low Add "Max sound channels" option to Audio Settings skyjake 2018-11-05 19:15

1638 Doomsday Engine Feature Closed Urgent Configure game options via Shell GUI skyjake 2018-10-27 19:13

2228 Doomsday Engine Feature Closed Low Automatic additional episode for custom PWADs skyjake 2018-10-27 19:13

1900 Doomsday Engine Feature Closed Urgent OpenGL 3.3 Core Profile Deng Team 2017-07-03 21:16

2229 Doomsday Engine Feature Closed Normal Game profile option to immediately start game in a specific map skyjake 2017-04-18 08:28

2224 Doomsday Engine Feature Closed Urgent Preload all model textures to avoid stutters during gameplay skyjake 2017-04-17 11:29

1595 Doomsday Engine Feature Closed High [Updater] Separate channels for unstable, stable, and RC+stable releases skyjake 2017-03-20 09:38

2207 Doomsday Engine Feature Closed Low Fast Monsters option in the Options > Gameplay menu skyjake 2017-03-04 21:39

1991 Doomsday Engine Feature Closed Normal Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build skyjake 2017-02-25 18:06

1600 Doomsday Engine Feature Closed Normal Drop Snowberry Deng Team 2017-02-25 18:06

2020 Doomsday Engine Feature Closed Normal Remove Snowberry from distribution packages skyjake 2017-02-25 18:06

2197 Doomsday Engine Feature Closed Normal Remove the 'Bias' volumetric lighting system and the Bias light source editor ("bledit") skyjake 2017-02-25 18:06

2205 Doomsday Engine Feature Closed Normal Optimize ZIP, WAD, and data file access by caching metadata skyjake 2017-02-25 18:04

1974 Doomsday Engine Feature Closed Normal Home screen usability: Quit button, hint about Escape toggling taskbar skyjake 2017-02-25 17:48

2092 Doomsday Engine Feature Closed Normal [Unix] Add .desktop files for apps in the installation skyjake 2017-02-25 12:02

2078 Doomsday Engine Feature Closed Low Update the Readme for 2.0 skyjake 2017-02-24 10:52

2202 Doomsday Engine Feature Closed High Optimize UI rendering by collecting multiple widgets into one draw call skyjake 2017-02-19 23:03

2193 Doomsday Engine Feature Closed Low Update Shell Help wiki page for 2.0 skyjake 2017-02-06 18:07

1639 Doomsday Engine Feature Closed Normal Optimize GridMap danij 2017-02-06 14:15

2196 Doomsday Engine Feature Closed Normal Improved multiplayer UI in the Home skyjake 2017-02-05 21:22

1994 Doomsday Engine Feature Closed High Model asset for player weapons (model.weapon.*) skyjake 2017-02-05 10:19

2168 Doomsday Engine Feature Closed High Package compatibility check in multiplayer games skyjake 2017-01-20 13:00

2190 Doomsday Engine Feature Closed Normal Include 3D model animation state in saves skyjake 2017-01-20 13:00

2191 Doomsday Engine Feature Closed Normal Write config files automatically (or periodically) at runtime skyjake 2017-01-08 13:46

1643 Doomsday Engine Feature Closed Low Windows installer using WiX Toolset skyjake 2016-11-21 13:58

2101 Doomsday Engine Feature Closed Normal Select audio plugin using Audio Settings dialog skyjake 2016-11-20 20:14

2131 Doomsday Engine Feature Closed Urgent Keyboard navigation skyjake 2016-11-20 20:14

2164 Doomsday Engine Feature Closed Normal Interlaced 3D mode skyjake 2016-10-15 22:00

1675 Doomsday Engine Feature Closed High Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget) skyjake 2016-10-10 08:01

2172 Doomsday Engine Feature Closed Normal Bindings for the Playstation 4 controller skyjake 2016-10-03 09:51

2173 Doomsday Engine Feature Closed Normal Bindings for the Xbox 360/One controller skyjake 2016-10-03 09:51

1256 Doomsday Engine Feature Closed Normal Maximum number of visible models 2016-08-09 10:49

1890 Doomsday Engine Feature Closed Normal New sequence-based model animation mechanism skyjake 2016-08-07 08:52

1829 Doomsday Engine Feature Closed High Eliminate fixed-length file path limits skyjake 2016-07-23 22:39

2081 Doomsday Engine Feature Closed Normal Menus and psprite weapons should not be stretched (by default) with 16:9 display modes skyjake 2016-07-23 22:34

1834 Doomsday Engine Feature Closed Urgent Import Snowberry addon formats as Doomsday 2 packages skyjake 2016-07-19 13:03

1755 Doomsday Engine Feature Closed Normal Use FS2 for runtime files Deng Team 2016-07-05 23:55

1975 Doomsday Engine Feature Closed Normal Quitting a game returns back to Home screen skyjake 2016-04-26 09:57

2105 Doomsday Engine Feature Closed Normal Manually created reflection cube maps for models skyjake 2015-12-29 21:10

1995 Doomsday Engine Feature Closed Normal Improved 3D model shaders skyjake 2015-12-29 10:16

2143 Doomsday Engine Feature Closed Normal Add FreeDOOM's FreeDM as a recognized Doom IWAD skyjake 2015-12-26 17:02

2137 Doomsday Engine Feature Closed Low C++11 cleanup: replace use of auto_ptr skyjake 2015-11-29 11:49

1244 Doomsday Engine Feature Closed High Scripting in model definitions (e.g., dependent on player health) skyjake 2015-11-10 11:28

2112 Doomsday Engine Feature Closed Low Bindings for the Playstation 3 controller skyjake 2015-11-03 09:13

1684 Doomsday Engine Feature Closed Normal Launching without Snowberry skyjake 2015-06-05 15:33

1887 Doomsday Engine Feature Closed Urgent Migrate project build system to CMake 3 skyjake 2015-06-05 15:32

1997 Doomsday Engine Feature Closed Normal Menu, weapon, intermission, and finale stretching in Video Settings skyjake 2015-03-21 16:08

1280 Doomsday Engine Feature Closed Normal Stages for decorations danij 2015-03-07 09:34

1627 Doomsday Engine Feature Closed Normal Render game view to a texture skyjake 2015-01-13 19:41

1932 Doomsday Engine Feature Closed Normal Texture compression should be disabled by default skyjake 2014-12-26 10:57

1907 Doomsday Engine Feature Closed Normal Use native file picker to set "music-soundfont" skyjake 2014-11-30 20:05

1771 Doomsday Engine Feature Closed Normal Delete savegames via Game Selection menu skyjake 2014-11-28 08:52

1770 Doomsday Engine Feature Closed Normal Tutorial improvements skyjake 2014-11-20 20:21

1852 Doomsday Engine Feature Closed Normal Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3) skyjake 2014-11-11 10:59

1848 Doomsday Engine Feature Closed Normal Auto-hide warning indicator after X minutes skyjake 2014-10-28 11:45

1246 Doomsday Engine Feature Closed Urgent Support newer model formats and skeletal animation Deng Team 2014-10-27 17:14

8 Doomsday Engine Feature Closed Normal New GL2 based model renderer skyjake 2014-10-27 17:06

1741 Doomsday Engine Feature Closed Normal Upgrade to SDL 2 skyjake 2014-10-20 15:14

1761 Doomsday Engine Feature Closed Urgent FS2 resource packages skyjake 2014-08-16 15:45

1772 Doomsday Engine Feature Closed Normal Console menu: Copy log file path to clipboard skyjake 2014-08-16 14:36

1746 Doomsday Engine Feature Closed Normal Enable C++11 skyjake 2014-08-05 15:40

1847 Doomsday Engine Feature Closed Normal C++ internal data for thinkers skyjake 2014-07-27 06:27

1637 Doomsday Engine Feature Closed Normal Switch to Qt 5 skyjake 2014-07-17 18:13

1833 Doomsday Engine Feature Closed Normal [OS X] Support for HiDPI resolutions skyjake 2014-07-08 11:02

1823 Doomsday Engine Feature Closed Normal Subclassing in Doomsday Script skyjake 2014-06-16 09:01

1789 Doomsday Engine Feature Closed Normal @include directive for Info files skyjake 2014-04-29 07:48

1605 Doomsday Engine Feature Closed Urgent Tutorial skyjake 2014-04-10 09:34

1700 Doomsday Engine Feature Closed Normal Warning/error alerts skyjake 2014-04-07 08:42

5 Doomsday Engine Feature Closed Normal Multiplayer UI as part of taskbar skyjake 2014-03-08 13:49

1708 Doomsday Engine Feature Closed Normal Logging by domain (with filtering) skyjake 2014-01-14 11:09

1692 Doomsday Engine Feature Closed Normal [Windows] Upgrade SDL / SDL_mixer skyjake 2014-01-04 13:16

1596 Doomsday Engine Feature Closed Low [Updater] Notify when network connection fails skyjake 2014-01-03 16:25

1695 Doomsday Engine Feature Closed Normal Option to prevent LAN server discovery skyjake 2014-01-01 12:20

1680 Doomsday Engine Feature Closed High Quad-buffered GL framebuffer skyjake 2013-12-23 12:31

1656 Doomsday Engine Feature Closed Normal UI for VR / Oculus Rift config skyjake 2013-12-23 12:25

1636 Doomsday Engine Feature Closed Normal Support for Oculus Rift skyjake 2013-12-23 12:24

1685 Doomsday Engine Feature Closed Normal [Doom] Inverted B&W palette for invulnerability skyjake 2013-12-18 17:51

1662 Doomsday Engine Feature Closed Normal Refactor camera lens effects skyjake 2013-11-14 11:15

1654 Doomsday Engine Feature Closed Normal [VR] Displaying the 2D UI within a 3D view skyjake 2013-11-14 09:25

1657 Doomsday Engine Feature Closed Normal Oculus Rift field-of-view angle cmbruns 2013-11-12 08:05

1655 Doomsday Engine Feature Closed Normal Offscreen UI composition skyjake 2013-11-11 10:39

1629 Doomsday Engine Feature Closed Normal Add toggle for "sound-overlap-stop" skyjake 2013-10-22 19:02

1199 Doomsday Engine Feature Closed Urgent Shaders, Texture Maps + other ver.2 features. 2013-10-22 08:09

1222 Doomsday Engine Feature Closed Normal 5.1 Digital sound 2013-10-20 21:22

1177 Doomsday Engine Feature Closed Normal Autohide + Floating statusbar options danij 2013-04-03 16:01

1184 Doomsday Engine Feature Closed Normal Cvar/cmd descriptions as helpstrings skyjake 2013-04-03 16:01

1205 Doomsday Engine Feature Closed Normal Option: -nomidi 2012-08-28 18:06

1236 Doomsday Engine Feature Closed Normal Multiplayer modes integrated into Doomsday 2012-08-28 06:44

1138 Doomsday Engine Feature Closed Normal Port it to Linux :-) skyjake 2012-08-28 06:44

1156 Doomsday Engine Feature Closed Normal Smart Filtering (sprites, other graphics) skyjake 2012-08-28 06:44

1200 Doomsday Engine Feature Closed Normal Non-Rectangular Resolutions danij 2012-08-28 06:44

1215 Doomsday Engine Feature Closed Normal State action console commands skyjake 2012-08-28 06:44

1223 Doomsday Engine Feature Closed Normal 16:9 widescreen mode 2012-08-28 06:44

1255 Doomsday Engine Feature Closed Normal Support for DirectX Texture Compression skyjake 2012-08-28 06:44

1271 Doomsday Engine Feature Closed Normal Game Status Cvars danij 2012-08-28 06:44

1142 Doomsday Engine Feature Closed Normal Cheating in netgames skyjake 2012-08-28 06:44

1144 Doomsday Engine Feature Closed Normal Cvar to disable angle-based wall lighting skyjake 2012-08-28 06:44

1148 Doomsday Engine Feature Closed Normal Display refresh rate settings skyjake 2012-08-28 06:44

1155 Doomsday Engine Feature Closed Normal 3D model for the sky skyjake 2012-08-28 06:44

1160 Doomsday Engine Feature Closed Normal Customizable Dynamic Lights skyjake 2012-08-28 06:44

1163 Doomsday Engine Feature Closed Normal Blended/faded texture animation skyjake 2012-08-28 06:44

1164 Doomsday Engine Feature Closed Normal Animation sequences defined using DEDs skyjake 2012-08-28 06:44

1166 Doomsday Engine Feature Closed Normal .pk3/.zip Support skyjake 2012-08-28 06:44

1167 Doomsday Engine Feature Closed Normal High-resolution sprites skyjake 2012-08-28 06:44

1169 Doomsday Engine Feature Closed Normal Command line options for resource paths skyjake 2012-08-28 06:44

1170 Doomsday Engine Feature Closed Normal Sound flag to prevent stopping skyjake 2012-08-28 06:44

1182 Doomsday Engine Feature Closed Normal Titlescreen demo sequences using InFine skyjake 2012-08-28 06:44

1173 Doomsday Engine Feature Closed Normal HUD Sprites to use different external resource skyjake 2012-08-28 06:44

1180 Doomsday Engine Feature Closed Normal Gib Generator - For spawning models from a mobj state skyjake 2012-08-28 06:44

1191 Doomsday Engine Feature Closed Normal More than 8 decor lights/texture skyjake 2012-08-28 06:44

1206 Doomsday Engine Feature Closed Normal Option to mirror HUD model skyjake 2012-08-28 06:44

1211 Doomsday Engine Feature Closed Normal CVAR to disable the offseting in A_Lower and A_Raise skyjake 2012-08-28 06:44

1214 Doomsday Engine Feature Closed Normal No external textures for PWAD textures skyjake 2012-08-28 06:44

1224 Doomsday Engine Feature Closed Normal Cvar to disable model spinning skyjake 2012-08-28 06:44

1225 Doomsday Engine Feature Closed Normal Tenebrae style blood skyjake 2012-08-28 06:44

1239 Doomsday Engine Feature Closed Normal Binding of joystick axes skyjake 2012-08-28 06:44

1240 Doomsday Engine Feature Closed Normal Alpha Blended 8-bit, non-colorkeyed particle images skyjake 2012-08-28 06:44

1258 Doomsday Engine Feature Closed Normal sounds, patches in pwads should override external files skyjake 2012-08-28 06:44

1260 Doomsday Engine Feature Closed Normal Disable highres patches but not highres textures skyjake 2012-08-28 06:44

1272 Doomsday Engine Feature Closed Normal Particle Stage Sounds skyjake 2012-08-28 06:44

1286 Doomsday Engine Feature Closed Normal Bindable Automap Controls danij 2012-08-28 06:44

1291 Doomsday Engine Feature Closed Normal Model Flag to Disable TexComp skyjake 2012-08-28 06:44

1273 Doomsday Engine Feature Closed Normal Model anim with 1-state objects skyjake 2012-08-28 06:44

1279 Doomsday Engine Feature Closed Normal Decoration -> Glow Definition danij 2012-08-28 06:44

1278 Doomsday Engine Feature Closed Normal Direct3D Triple Buffering 2012-08-27 15:37

1261 Doomsday Engine Feature Closed Normal Maximising the potential of Multitexturing 2012-08-27 15:37

1262 Doomsday Engine Feature Closed Normal More engine features 2012-08-27 15:37

1268 Doomsday Engine Feature Closed Normal Individual sounds for Creatures. 2012-08-27 15:37

1248 Doomsday Engine Feature Closed Normal Support GL_SGIS_generate_mipmap extension skyjake 2012-08-27 15:37

1257 Doomsday Engine Feature Closed Normal Level Shadows and Zombie blood 2012-08-27 15:37

1249 Doomsday Engine Feature Closed Normal Level Selecting Support 2012-08-27 15:37

1235 Doomsday Engine Feature Closed Normal Plugin weapons, etc.... 2012-08-27 15:37

1237 Doomsday Engine Feature Closed Normal Cheats 2012-08-27 15:37

1247 Doomsday Engine Feature Closed Normal Support GL_EXT_texture_compression_s3tc skyjake 2012-08-27 15:37

1238 Doomsday Engine Feature Closed Normal 2 Features 2012-08-27 15:37

1241 Doomsday Engine Feature Closed Normal Truly Destructable walls 2012-08-27 15:37

1227 Doomsday Engine Feature Closed Normal Per pixel lighting 2012-08-27 15:37

1228 Doomsday Engine Feature Closed Normal Damage from nukage splats 2012-08-27 15:37

1230 Doomsday Engine Feature Closed Normal Full DirectX 9 support 2012-08-27 15:37

1234 Doomsday Engine Feature Closed Normal Particle Grass 2012-08-27 15:37

1218 Doomsday Engine Feature Closed Normal gnf_group: Triggered by all in flat group 2012-08-27 15:37

1226 Doomsday Engine Feature Closed Normal Bumpmapping 2012-08-27 15:37

1212 Doomsday Engine Feature Closed Normal jDoom: Extra weapon states 2012-08-27 15:37

1209 Doomsday Engine Feature Closed Normal Lava/water whatever effects 2012-08-27 15:37

1204 Doomsday Engine Feature Closed Normal more complex shadows 2012-08-27 15:37

1196 Doomsday Engine Feature Closed Normal Transparent for teleporteffect 2012-08-27 15:37

1188 Doomsday Engine Feature Closed Normal Particle Generator - More funtionality 2012-08-27 15:37

1178 Doomsday Engine Feature Closed Normal Hi-res textures as 256-color PCX or GIF skyjake 2012-08-27 15:37

1172 Doomsday Engine Feature Closed Normal Slower player movement (cvar) skyjake 2012-08-27 15:37

1154 Doomsday Engine Feature Closed Normal Crosshair color alpha skyjake 2012-08-27 15:37

1158 Doomsday Engine Feature Closed Normal Soft Sector Lighting 2012-08-27 15:37

1159 Doomsday Engine Feature Closed Normal Screen Tilting 2012-08-27 15:37

1147 Doomsday Engine Feature Closed Normal Windows NT4? 2012-08-27 15:37

1146 Doomsday Engine Feature Closed Normal Ducking 2012-08-27 15:37

1145 Doomsday Engine Feature Closed Normal ATI TRUFORM for models 2012-08-27 15:37

1140 Doomsday Engine Feature Closed Normal Support for DirectMusic (Creative PCI-64) 2012-08-27 15:37

143 Doomsday Engine Bug Rejected Low [Doom] Doom 2 Map30 lines across demon head 2017-04-03 15:07

2136 Doomsday Engine Feature Rejected High Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes skyjake 2019-11-29 23:26

1806 Doomsday Engine Feature Rejected Low "Headless" vanilla playsim for old demo compatibility 2019-11-29 23:25

1798 Doomsday Engine Feature Rejected Normal Generate Doomsday Script API documentation 2019-11-29 21:02

1759 Doomsday Engine Feature Rejected Normal Plugins 2.0 2019-11-29 20:17

1678 Doomsday Engine Feature Rejected Normal Optimize stereoscopic pixel formats 2019-11-29 19:23

1624 Doomsday Engine Feature Rejected Normal Render particles to textures 2019-11-29 16:37

1171 Doomsday Engine Feature Rejected High Center HUD weapon position when firing 2019-11-29 16:10

1220 Doomsday Engine Feature Rejected Normal Cutscenes 2019-11-29 16:03

1219 Doomsday Engine Feature Rejected Normal Configurable missile spawn points 2019-11-29 16:02

1197 Doomsday Engine Feature Rejected Normal Scriptable UI skyjake 2019-11-29 16:02

1179 Doomsday Engine Feature Rejected Normal Flying creatures - Tilt up/down if moving in z dimension 2019-11-29 15:59

1151 Doomsday Engine Feature Rejected Normal Strife support 2019-11-29 15:58

1143 Doomsday Engine Feature Rejected Normal Bots 2019-11-29 15:58

1572 Doomsday Engine Feature Rejected Low Frameless window option (-noframe) 2019-11-29 15:48

1192 Doomsday Engine Feature Rejected Low 3D models for menu/HUD graphics 2019-11-29 15:22

1221 Doomsday Engine Feature Rejected Low Movies playing on world surfaces (monitors, etc.) 2019-11-29 15:21

1152 Doomsday Engine Feature Rejected Lowest Support for Wolfenstein Spear of Destiny 2019-11-29 15:18

1198 Doomsday Engine Feature Rejected Lowest Support for Rise of the Triad 2019-11-29 13:15

1594 Doomsday Engine Feature Rejected Lowest [Audio] Default number of sound channels should be "max" 2019-11-29 12:57

1738 Doomsday Engine Feature Rejected Low xBR for graphics upscaling 2019-11-29 12:55

1161 Doomsday Engine Feature Rejected Low Stealth mode cheat 2019-11-29 12:54

1619 Doomsday Engine Feature Rejected Low Adaptive LOD for models 2019-11-29 12:49

1788 Doomsday Engine Feature Rejected Normal Command line options should take native paths relative to cwd skyjake 2019-11-29 12:32

1756 Doomsday Engine Feature Rejected Normal URIs for locating/identifying resources and assets 2018-10-27 14:56

1229 Doomsday Engine Feature Rejected High Input plugins: generate events from connected controllers 2017-09-07 16:29

2069 Doomsday Engine Feature Rejected Normal Change renderer appearance profile using a command line option skyjake 2017-04-03 19:34

1859 Doomsday Engine Feature Rejected Normal Unified console command prompt skyjake 2017-04-03 18:50

1753 Doomsday Engine Feature Rejected High Improved Master Server API skyjake 2017-02-08 12:05

1578 Doomsday Engine Feature Rejected Normal "doom-all" folder 2016-08-09 11:09

1259 Doomsday Engine Feature Rejected Lowest Divide 3D models into hitzones 2016-08-09 10:49

1254 Doomsday Engine Feature Rejected Normal Portal based rendering 2016-08-09 10:49

1245 Doomsday Engine Feature Rejected Low Local models for viewpoint object 2016-08-09 10:48

1208 Doomsday Engine Feature Rejected Normal Game extension plugins 2016-08-09 10:47

1185 Doomsday Engine Feature Rejected Normal Controls for moving camera up/down 2016-08-09 10:42

1210 Doomsday Engine Feature Rejected Low Skins support 2016-08-09 10:35

1165 Doomsday Engine Feature Rejected Normal Multipart 3D models 2016-08-09 10:33

1187 Doomsday Engine Feature Rejected Normal Force feedback 2013-10-19 18:51

1157 Doomsday Engine Feature Rejected Lowest Auto-adjust brightness and contrast 2013-10-18 21:39

1150 Doomsday Engine Feature Rejected Normal Duke Nukem 3D Support 2013-10-18 16:30

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