Project

General

Profile

Issues

Filters

Apply Clear

# Project Tracker Status Priority Subject Assignee Updated % Done
1677 Doomsday Engine Feature New Low Square particle shape (option, as alternative to round particles) 2019-11-29 15:51

1669 Doomsday Engine Feature Rejected Low Invisibility affects player automap arrow (option) 2019-11-29 15:50

1668 Doomsday Engine Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2020-12-08 08:27

1666 Doomsday Engine Feature Closed Normal [Dehacked] Support for sprite renaming skyjake 2020-12-08 08:27

1649 Doomsday Engine Feature New Low Option to disable HUD/menu font upscaling 2019-11-29 20:26

1587 Doomsday Engine Feature New Normal 3D weapon behaviour 2017-04-03 15:02

1582 Doomsday Engine Feature New Normal Player actions while game is paused 2017-04-03 18:39

1581 Doomsday Engine Feature Rejected Low Melee attacks affected by looking up/down 2019-11-29 15:48

1579 Doomsday Engine Feature New Low Dehacked 2.0 support 2019-11-29 12:31

1575 Doomsday Engine Feature Closed High Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living") skyjake 2018-12-11 19:55

1571 Doomsday Engine Feature New Normal On screen notification for Always Run 2019-11-29 19:18

1570 Doomsday Engine Feature Rejected Normal [Heretic] Use IWAD original episode end graphics (E2PAL) 2019-11-29 19:17

1569 Doomsday Engine Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2019-11-29 19:16

1568 Doomsday Engine Feature New Normal [Automap] Option for hiding non-blocking lines 2019-11-29 18:32

1567 Doomsday Engine Feature Rejected Low [Automap] Quick hide/show markers 2019-11-29 15:47

1566 Doomsday Engine Feature New Normal [Automap] Reset line colors 2019-11-29 21:31

1565 Doomsday Engine Feature New High [MP] Option to remove MP flagged weapons in co-op 2018-07-29 16:53

1564 Doomsday Engine Feature Rejected Normal Runtime option for enabling/disabling texture compression 2019-11-29 19:15

1563 Doomsday Engine Feature New Normal Weapon text defs affect the Controls menu 2019-11-29 19:15

1560 Doomsday Engine Feature Rejected Low [Heretic|Hexen] Original freelook range option 2019-11-29 15:47

1559 Doomsday Engine Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2019-11-29 19:14

1558 Doomsday Engine Feature Rejected Low [Hexen] Smooth Reivers Z movement 2019-11-29 12:55

1557 Doomsday Engine Feature Closed Normal Jpeg support for model skins skyjake 2013-04-03 16:01

1556 Doomsday Engine Feature Closed Normal [InFine] Randomized placement/selection 2019-11-29 19:13

1555 Doomsday Engine Feature Rejected Normal Add dynamic lights without having to alter the mob def 2019-11-29 19:12

1553 Doomsday Engine Feature Rejected Low Align crosshair with actual line of fire 2020-01-07 12:39

1551 Doomsday Engine Feature New Normal Print unknown line/sector types to the console 2019-11-26 15:33

1550 Doomsday Engine Feature Rejected Normal Command to 'kill all' 2019-11-29 19:10

1549 Doomsday Engine Feature Rejected Low Material property that allows disabling ambient occlusion 2019-11-29 15:46

1547 Doomsday Engine Feature New Low Command for manipulating numeric controls 2019-11-29 19:09

1546 Doomsday Engine Feature New Low Option for particle generator to hide sprite 2019-11-29 15:45

1542 Doomsday Engine Feature New High Use hit origin for Damage generator 2019-11-29 19:08

1538 Doomsday Engine Feature Closed Normal XG: (de)activation event option when changing line types 2012-08-27 15:39

1537 Doomsday Engine Feature New Normal [XG] Activation event option when changing line types 2017-04-03 18:48

1536 Doomsday Engine Feature Closed Normal In map Infine pauses when the menu is open? 2013-10-22 11:19

1535 Doomsday Engine Feature New Normal Option for fullbright textures affected by colored sectors 2019-11-29 19:02

1532 Doomsday Engine Feature New Low [Doom|Heretic] Secret found message text 2019-11-29 15:44

1531 Doomsday Engine Feature New Normal "take" cmd to take away pickup powers 2019-11-29 19:01

1530 Doomsday Engine Feature New Normal [XG] ltf_count requirement 2017-04-03 18:48

1529 Doomsday Engine Feature New Normal Sound affected by the world 2019-11-29 18:59

1528 Doomsday Engine Feature Closed Normal A distance field for sound defs 2013-10-22 11:04

1526 Doomsday Engine Feature New Normal [XG] Randomizing activation/deactivation wait timer 2017-04-03 18:48

1525 Doomsday Engine Feature Closed Normal Allow gaps in Sprite animation frame sets danij 2015-03-07 07:43

1524 Doomsday Engine Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2017-04-03 18:48

1523 Doomsday Engine Feature New Normal [Infine] Skill level checks 2019-11-29 18:57

1522 Doomsday Engine Feature Rejected Low Sprite scaling 2019-11-29 15:44

1520 Doomsday Engine Feature Closed Normal Realistic switch sound origin (compatibility option) skyjake 2019-11-29 18:56

1509 Doomsday Engine Feature Closed Normal Option to stop active/sight sounds if emitter killed 2014-01-03 16:44

1507 Doomsday Engine Feature New Normal [InFine] Option to pause playing script if the game is paused 2017-04-03 18:48

1506 Doomsday Engine Feature Closed Normal The ability to scroll the auto map whilst paused 2013-10-22 10:43

1505 Doomsday Engine Feature Closed Low [Heretic] Boss drop off physics (never instantly drop down) skyjake 2019-12-17 11:17

1499 Doomsday Engine Feature New Normal Flag to disable mobj respawn on specific types 2017-04-03 18:48

1494 Doomsday Engine Feature Rejected Normal InFine script for "MapTitle" display 2019-11-29 18:51

1493 Doomsday Engine Feature New Normal Opposites for mobj_gone and activator_type requirements 2017-04-03 18:48

1492 Doomsday Engine Feature Closed Normal Ability for end level xg class to skip the intermission 2012-08-27 15:39

1491 Doomsday Engine Feature New Normal Variable damage for the pmf_crush plane move flag 2017-04-03 18:48

1490 Doomsday Engine Feature Closed Normal Can the "secret found" sounds be given their own defs? danij 2013-04-03 16:01

1489 Doomsday Engine Feature New Normal Separate decor definitions for different plane types 2019-11-29 18:50

1488 Doomsday Engine Feature New Normal Extended Hexen fullscreen HUD 2019-11-29 18:49

1487 Doomsday Engine Feature Closed Normal [InFine] ximage: support for 8-bit paletted PNG images vermil 2013-10-23 11:41

1485 Doomsday Engine Feature Closed Normal Font graphic compatibility danij 2012-08-28 06:44

1484 Doomsday Engine Feature Rejected Normal [MP] Bindings for group chat 2019-11-29 18:31

1477 Doomsday Engine Feature Closed Normal Outside level infine game mode controllable 2012-08-27 15:39

1476 Doomsday Engine Feature New Normal Support for the features of the Playpal and Colormap lumps 2017-04-03 18:42

1475 Doomsday Engine Feature New Normal Spawnmobj "deaf" things 2019-11-29 18:46

1474 Doomsday Engine Feature Rejected Low Customization options for object shadows 2019-11-29 15:34

1471 Doomsday Engine Feature New Normal Standard definitions should conform to vanilla 2019-11-29 23:06

1470 Doomsday Engine Feature Closed Normal Functionality of original Doom sector/line types vs XG 2012-08-27 15:39

1468 Doomsday Engine Feature Closed Normal Sky layers seperate vertical offset danij 2019-11-29 21:26

1467 Doomsday Engine Feature New High [XG] Incorporate vanilla line/sector types 2017-04-03 18:48

1466 Doomsday Engine Feature Rejected Normal Multiplayer map select limitation 2013-10-18 15:41

1465 Doomsday Engine Feature New Normal [XG] "Player needs object X" message 2017-04-03 18:48

1464 Doomsday Engine Feature Closed Normal Stereo sound support 2012-08-27 15:39

1463 Doomsday Engine Feature Closed Normal Voodoo dolls not supported in JHeretic danij 2012-08-27 15:39

1462 Doomsday Engine Feature Rejected Normal Light Amp Goggles and Torches affect dynamic lights 2013-10-23 08:31

1461 Doomsday Engine Feature New Normal Separate chain/event derived/driven behaviour for XG 2017-04-03 18:48

1460 Doomsday Engine Feature New Normal Remember the playing music in save game 2017-04-03 18:49

1459 Doomsday Engine Feature New Normal Replacement of MT_POD unique behavior with flag 2019-11-29 18:49

1453 Doomsday Engine Feature Closed Normal Lack of plain Give Health command line option danij 2012-08-28 06:44

1451 Doomsday Engine Feature New Normal [InFine] stopsound 2019-11-29 18:45

438 Doomsday Engine Feature New Low Accurately hit testing fast projectiles (compatibility option) 2019-11-29 15:24

(401-481/481) Per page: 50, 250, 400

Also available in: Atom CSV PDF