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#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
1677
Doomsday Engine
Feature
New
Low
Square particle shape (option, as alternative to round particles)
2019-11-29 15:51
1669
Doomsday Engine
Feature
Rejected
Low
Invisibility affects player automap arrow (option)
2019-11-29 15:50
1668
Doomsday Engine
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2020-12-08 08:27
1666
Doomsday Engine
Feature
Closed
Normal
[Dehacked] Support for sprite renaming
skyjake
2020-12-08 08:27
1649
Doomsday Engine
Feature
New
Low
Option to disable HUD/menu font upscaling
2019-11-29 20:26
1587
Doomsday Engine
Feature
New
Normal
3D weapon behaviour
2017-04-03 15:02
1582
Doomsday Engine
Feature
New
Normal
Player actions while game is paused
2017-04-03 18:39
1581
Doomsday Engine
Feature
Rejected
Low
Melee attacks affected by looking up/down
2019-11-29 15:48
1579
Doomsday Engine
Feature
New
Low
Dehacked 2.0 support
2019-11-29 12:31
1575
Doomsday Engine
Feature
Closed
High
Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
skyjake
2018-12-11 19:55
1571
Doomsday Engine
Feature
New
Normal
On screen notification for Always Run
2019-11-29 19:18
1570
Doomsday Engine
Feature
Rejected
Normal
[Heretic] Use IWAD original episode end graphics (E2PAL)
2019-11-29 19:17
1569
Doomsday Engine
Feature
New
Lowest
[Hexen] Demo version cheat codes and "Beta" message
2019-11-29 19:16
1568
Doomsday Engine
Feature
New
Normal
[Automap] Option for hiding non-blocking lines
2019-11-29 18:32
1567
Doomsday Engine
Feature
Rejected
Low
[Automap] Quick hide/show markers
2019-11-29 15:47
1566
Doomsday Engine
Feature
New
Normal
[Automap] Reset line colors
2019-11-29 21:31
1565
Doomsday Engine
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2018-07-29 16:53
1564
Doomsday Engine
Feature
Rejected
Normal
Runtime option for enabling/disabling texture compression
2019-11-29 19:15
1563
Doomsday Engine
Feature
New
Normal
Weapon text defs affect the Controls menu
2019-11-29 19:15
1560
Doomsday Engine
Feature
Rejected
Low
[Heretic|Hexen] Original freelook range option
2019-11-29 15:47
1559
Doomsday Engine
Feature
New
Low
State and sprite without a mobj (SMT2A0/STLAG)
2019-11-29 19:14
1558
Doomsday Engine
Feature
Rejected
Low
[Hexen] Smooth Reivers Z movement
2019-11-29 12:55
1557
Doomsday Engine
Feature
Closed
Normal
Jpeg support for model skins
skyjake
2013-04-03 16:01
1556
Doomsday Engine
Feature
Closed
Normal
[InFine] Randomized placement/selection
2019-11-29 19:13
1555
Doomsday Engine
Feature
Rejected
Normal
Add dynamic lights without having to alter the mob def
2019-11-29 19:12
1553
Doomsday Engine
Feature
Rejected
Low
Align crosshair with actual line of fire
2020-01-07 12:39
1551
Doomsday Engine
Feature
New
Normal
Print unknown line/sector types to the console
2019-11-26 15:33
1550
Doomsday Engine
Feature
Rejected
Normal
Command to 'kill all'
2019-11-29 19:10
1549
Doomsday Engine
Feature
Rejected
Low
Material property that allows disabling ambient occlusion
2019-11-29 15:46
1547
Doomsday Engine
Feature
New
Low
Command for manipulating numeric controls
2019-11-29 19:09
1546
Doomsday Engine
Feature
New
Low
Option for particle generator to hide sprite
2019-11-29 15:45
1542
Doomsday Engine
Feature
New
High
Use hit origin for Damage generator
2019-11-29 19:08
1538
Doomsday Engine
Feature
Closed
Normal
XG: (de)activation event option when changing line types
2012-08-27 15:39
1537
Doomsday Engine
Feature
New
Normal
[XG] Activation event option when changing line types
2017-04-03 18:48
1536
Doomsday Engine
Feature
Closed
Normal
In map Infine pauses when the menu is open?
2013-10-22 11:19
1535
Doomsday Engine
Feature
New
Normal
Option for fullbright textures affected by colored sectors
2019-11-29 19:02
1532
Doomsday Engine
Feature
New
Low
[Doom|Heretic] Secret found message text
2019-11-29 15:44
1531
Doomsday Engine
Feature
New
Normal
"take" cmd to take away pickup powers
2019-11-29 19:01
1530
Doomsday Engine
Feature
New
Normal
[XG] ltf_count requirement
2017-04-03 18:48
1529
Doomsday Engine
Feature
New
Normal
Sound affected by the world
2019-11-29 18:59
1528
Doomsday Engine
Feature
Closed
Normal
A distance field for sound defs
2013-10-22 11:04
1526
Doomsday Engine
Feature
New
Normal
[XG] Randomizing activation/deactivation wait timer
2017-04-03 18:48
1525
Doomsday Engine
Feature
Closed
Normal
Allow gaps in Sprite animation frame sets
danij
2015-03-07 07:43
1524
Doomsday Engine
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2017-04-03 18:48
1523
Doomsday Engine
Feature
New
Normal
[Infine] Skill level checks
2019-11-29 18:57
1522
Doomsday Engine
Feature
Rejected
Low
Sprite scaling
2019-11-29 15:44
1520
Doomsday Engine
Feature
Closed
Normal
Realistic switch sound origin (compatibility option)
skyjake
2019-11-29 18:56
1509
Doomsday Engine
Feature
Closed
Normal
Option to stop active/sight sounds if emitter killed
2014-01-03 16:44
1507
Doomsday Engine
Feature
New
Normal
[InFine] Option to pause playing script if the game is paused
2017-04-03 18:48
1506
Doomsday Engine
Feature
Closed
Normal
The ability to scroll the auto map whilst paused
2013-10-22 10:43
1505
Doomsday Engine
Feature
Closed
Low
[Heretic] Boss drop off physics (never instantly drop down)
skyjake
2019-12-17 11:17
1499
Doomsday Engine
Feature
New
Normal
Flag to disable mobj respawn on specific types
2017-04-03 18:48
1494
Doomsday Engine
Feature
Rejected
Normal
InFine script for "MapTitle" display
2019-11-29 18:51
1493
Doomsday Engine
Feature
New
Normal
Opposites for mobj_gone and activator_type requirements
2017-04-03 18:48
1492
Doomsday Engine
Feature
Closed
Normal
Ability for end level xg class to skip the intermission
2012-08-27 15:39
1491
Doomsday Engine
Feature
New
Normal
Variable damage for the pmf_crush plane move flag
2017-04-03 18:48
1490
Doomsday Engine
Feature
Closed
Normal
Can the "secret found" sounds be given their own defs?
danij
2013-04-03 16:01
1489
Doomsday Engine
Feature
New
Normal
Separate decor definitions for different plane types
2019-11-29 18:50
1488
Doomsday Engine
Feature
New
Normal
Extended Hexen fullscreen HUD
2019-11-29 18:49
1487
Doomsday Engine
Feature
Closed
Normal
[InFine] ximage: support for 8-bit paletted PNG images
vermil
2013-10-23 11:41
1485
Doomsday Engine
Feature
Closed
Normal
Font graphic compatibility
danij
2012-08-28 06:44
1484
Doomsday Engine
Feature
Rejected
Normal
[MP] Bindings for group chat
2019-11-29 18:31
1477
Doomsday Engine
Feature
Closed
Normal
Outside level infine game mode controllable
2012-08-27 15:39
1476
Doomsday Engine
Feature
New
Normal
Support for the features of the Playpal and Colormap lumps
2017-04-03 18:42
1475
Doomsday Engine
Feature
New
Normal
Spawnmobj "deaf" things
2019-11-29 18:46
1474
Doomsday Engine
Feature
Rejected
Low
Customization options for object shadows
2019-11-29 15:34
1471
Doomsday Engine
Feature
New
Normal
Standard definitions should conform to vanilla
2019-11-29 23:06
1470
Doomsday Engine
Feature
Closed
Normal
Functionality of original Doom sector/line types vs XG
2012-08-27 15:39
1468
Doomsday Engine
Feature
Closed
Normal
Sky layers seperate vertical offset
danij
2019-11-29 21:26
1467
Doomsday Engine
Feature
New
High
[XG] Incorporate vanilla line/sector types
2017-04-03 18:48
1466
Doomsday Engine
Feature
Rejected
Normal
Multiplayer map select limitation
2013-10-18 15:41
1465
Doomsday Engine
Feature
New
Normal
[XG] "Player needs object X" message
2017-04-03 18:48
1464
Doomsday Engine
Feature
Closed
Normal
Stereo sound support
2012-08-27 15:39
1463
Doomsday Engine
Feature
Closed
Normal
Voodoo dolls not supported in JHeretic
danij
2012-08-27 15:39
1462
Doomsday Engine
Feature
Rejected
Normal
Light Amp Goggles and Torches affect dynamic lights
2013-10-23 08:31
1461
Doomsday Engine
Feature
New
Normal
Separate chain/event derived/driven behaviour for XG
2017-04-03 18:48
1460
Doomsday Engine
Feature
New
Normal
Remember the playing music in save game
2017-04-03 18:49
1459
Doomsday Engine
Feature
New
Normal
Replacement of MT_POD unique behavior with flag
2019-11-29 18:49
1453
Doomsday Engine
Feature
Closed
Normal
Lack of plain Give Health command line option
danij
2012-08-28 06:44
1451
Doomsday Engine
Feature
New
Normal
[InFine] stopsound
2019-11-29 18:45
438
Doomsday Engine
Feature
New
Low
Accurately hit testing fast projectiles (compatibility option)
2019-11-29 15:24
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Doomsday
Engine
2.3
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