Feature #1555
Add dynamic lights without having to alter the mob def
Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2012-03-06
% Done:
0%
Description
Currently one can only add dlights to individual mob states that are full bright or whose mob defs have the mf2_always lit flag, which auto adds a dlight to every one of the mobs states.
The mf2_alwayslit flag is also misleadingly named; it incorrectly implies that it lights up the sprite itself, whereas it just auto adds a dlight to every one of the mobs state.
On the whole, maybe one day, Dday could have the freedom with dlight editing, that it enjoys with generators?
Related issues
History
#1 Updated by skyjake almost 11 years ago
- Tags set to Lights, Definitions
#2 Updated by skyjake almost 5 years ago
- Status changed from New to Rejected