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Feature #1555

Add dynamic lights without having to alter the mob def

Added by vermil about 12 years ago. Updated over 4 years ago.

Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2012-03-06
% Done:

0%


Description

Currently one can only add dlights to individual mob states that are full bright or whose mob defs have the mf2_always lit flag, which auto adds a dlight to every one of the mobs states.

The mf2_alwayslit flag is also misleadingly named; it incorrectly implies that it lights up the sprite itself, whereas it just auto adds a dlight to every one of the mobs state.

On the whole, maybe one day, Dday could have the freedom with dlight editing, that it enjoys with generators?


Related issues

Related to Feature #1617: Scoped definitions and variablesNew2013-10-21

History

#1 Updated by skyjake over 10 years ago

  • Tags set to Lights, Definitions

#2 Updated by skyjake over 4 years ago

  • Status changed from New to Rejected

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