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From 2012-02-22 to 2012-03-06

2012-03-06

19:39 Revision 7544006e (github): Refactor: Moved thinker lists into GameMap
danij
17:47 Revision 84a1f3f8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:41 Revision 6aa55ecf (github): Win32|Distrib: Upgraded default settings to MSVC2010/Qt4.8
skyjake
17:29 Revision f5136f8f (github): Fixed: GET_TXT() before texts available
Cvar change notification during busy mode caused access to the text
definitions, which weren't yet available.
Also, ...
skyjake
15:59 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
Fixed for 1.9.8. It was caused by GL matrix stack overflow due to a missing stack pop when the HUD log messages were ... skyjake
15:21 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
It appears the GL error occurs when msg-show is set to zero. skyjake
15:20 Bug #1005 (Closed): GL error when drawing HUD ammo (msg-show 0)
1. Run with the attached .cfg file.
2. Start a game (doom1-ultimate E1M1), wait for the map title to disappear.
3. ...
skyjake
14:56 Revision a1967cc4 (github): Busy Mode: Adjusted startup progress bar advancement
To avoid a pause at R_InitModels(), the progress is now updated
during it. Removed progress advancements in dd_main.c...
skyjake
14:09 Revision d3442125 (github): Documentation: Updated StringPool apidoc
User pointer set/get. skyjake
13:02 Revision 1f9a5021 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
12:40 Revision c0191771 (github): Optimize|PathDirectory: Faster path constructor
Replaced the path constructor that heavily depended on string
prepending (which is expensive) with a recursive loop t...
skyjake
12:38 Revision 77ff3a4d (github): Performance|ddstring: Str_Append avoids M_Calloc
skyjake
12:22 Revision d344da78 (github): Models|Refactor: Removed fixed limit of 768 models
Replaced the poorly performing array of 768 model_t's with a
StringPool where model_t instances are stored as user po...
skyjake
12:21 Revision d9046184 (github): Refactor|StringPool: A pointer can be stored for each interned string
User pointers can be used for constructing larger data structures
where case insensitive strings are used as keys.
skyjake
12:19 Revision e9ad6fa8 (github): Performance|String: Added Str append routines that don't allocate memory
Useful for constructing longer strings in time-critical situations. skyjake
10:53 Feature #1555 (Rejected): Add dynamic lights without having to alter the mob def
Currently one can only add dlights to individual mob states that are full bright or whose mob defs have the mf2_alway... vermil
05:15 Revision 5dfdc4c2 (github): Homepage|Fixed: Package download URIs should not contain the 'graph' argument
danij
04:51 Revision a149d0c5 (github): Homepage: Improved package download pages
jQuery's chainable Deferred objects are now used to ensure a constant
order of package badges irrespective of the num...
danij

2012-03-05

19:27 Revision 9cf96110 (github): Merge branch 'efficient-stringpool'
skyjake
19:20 Revision 7b044485 (github): Fixed: IWAD CRC calculation
Strings initialized with Str_InitStatic() had a zero for the 'length'
member. This caused Str_At() to not work proper...
skyjake
18:12 Revision 71290661 (github): Cleanup
skyjake
18:11 Revision 235a9edb (github): Models|Fixed: Submodel alpha with the "brightshadow" flag
The MFF_BRIGHTSHADOW flag was also setting the submodel alpha incorrectly. skyjake
17:48 Revision c3a77521 (github): Merge branch 'efficient-stringpool'
skyjake
16:11 Revision 23b3e484 (github): Finales|Fixed: Raw screens must be drawn as 320x200
Regardless of the actual resolution of a raw image, it must be considered
320x200 when drawn. The name "raw screen" r...
skyjake
16:10 Bug #993: [Doom] "DDT" doesn't initially show up on player's arrow
- **labels**: jDoom Gameplay --> Doom, Automap
danij
16:02 Bug #992: [Doom] No slime in barrel (submodel alpha)
Spotted one more instance of incorrect submodel alpha; now jdrp101+11a+fixes.pk3 works correctly, too. skyjake
07:14 Bug #992: [Doom] No slime in barrel (submodel alpha)
Opening for further investigation. The submodel alpha seems to fix the barrel in jDRP 1.01, but does not affect jdrp1... skyjake
13:51 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
Doom game config
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7a20474f/3633/attachment/game.cfg
skyjake
13:50 Bug #1004: [Hexen] 3D Tree_Destructive appearance is incorrect
Tree_Destructive, build427
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e31334bb/e6b3/attachm...
vvv1
13:48 Bug #1004 (New): [Hexen] 3D Tree_Destructive appearance is incorrect
3D Tree_Destructive looks light grey but should be light brown as in older versions. Please, look at the attached scr... vvv1
13:29 Revision 1841183a (github): qmake|Unix|Fixed: Snowberry paths install order
Changed the order of the Snowberry installs so that when uninstalling,
the main share/snowberry dir gets removed last...
skyjake
13:18 Revision b216c6f8 (github): Cleanup: Removed stringpool.c
This was replaced with stringpool.cpp. skyjake
13:17 Revision 625a84a4 (github): Documentation: Improved StringPool apidoc
skyjake
13:16 Revision df745b7f (github): Cleanup
Removed obsolete code in stringpool.cpp and pathdirectory.c. skyjake
12:47 Revision fa898b96 (github): StringPool: Added build option to use zone memory allocs
The class currently uses the strdup() (system malloc) for memory
allocations. The LIBDENG_STRINGPOOL_ZONE_ALLOCS opti...
skyjake
12:46 Revision f56d8d3f (github): StringPool|Test: Verify serialization and deserialization
skyjake
12:45 Revision d775b9d8 (github): Memory Zone: Added Z_StrDup() for duplicating text strings
Similar to strdup() except the copy is created in the zone. skyjake
11:30 Bug #1002: [Hexen] setres corrupts particle textures
Screenshot before setres
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cf3c1382/937f/attachmen...
vvv1
10:06 Bug #1002: [Hexen] setres corrupts particle textures
Will be addressed in the "qapp-based" branch. skyjake
10:06 Bug #1002: [Hexen] setres corrupts particle textures
Screenshot after setres
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cf3c1382/21c0/attachment...
vvv1
10:05 Bug #1002 (Closed): [Hexen] setres corrupts particle textures
After setres X Y particle textures are not displayed during effects produced by Generator.
How to reproduce:
1. S...
vvv1
10:45 Bug #1003: [Hexen] SEGV during 3D weapon use
The crash was caused by null pointer access. Some of the particles created by the "lightning" hit effect didn't have ... skyjake
10:45 Bug #1003 (Closed): [Hexen] SEGV during 3D weapon use
Using 3D weapon near walls causes segmentation fault.
How to reproduce:
1. Copy Axe 3D model from http://coloca...
vvv1
07:56 Bug #1001: make uninstall leaves share/snowberry directory
Applied patch. Thanks! skyjake
07:56 Bug #1001 (Closed): make uninstall leaves share/snowberry directory
make uninstall leaves empty share/snowberry directory. The attached patch fixes the issue.
*Labels:* Build System
vvv1
06:18 Revision 8a412aef (github): Refactor: Moved mobjNodes, lineNodes and lineLinks into GameMap
Also moved most of the remaining map data object iterator functions. danij
03:54 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
_(originally posted by anonymous SF.net user)_
I've had this happen a few times. I don't think the problem is multip...
skyjake
03:54 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/75299c8a/1dee/attachment/SHOTGUNTESTCASE1.ZIP
sonicdoommario
00:21 Bug #1000 (Closed): [Heretic MP] SEGV during item use (2 clients)
When playing a network Heretic game, from a dedicated server and two players, using an item causes a SIGSEGV on my Ce... bsdtrhodes

2012-03-04

22:56 Bug #1000: [Heretic MP] SEGV during item use (2 clients)
Fixed for 1.9.8 (in Friday's build #476).
The client was attempting to play the Use sound of an invalid inventory ...
skyjake
22:49 Bug #999: Ded flag translation mistake
Ah. I seem to have made a mistake and forgotten the '2' on some of the 'flag2'.
My apologies.
vermil
22:32 Bug #999: Ded flag translation mistake
Cannotpush is a 'mf2' flag.
Please have a look in flags.ded to see this.
vermil
21:30 Bug #999: Ded flag translation mistake
All flags in a Thing's Flags2 field must be "mf2_" flags. It is illegal to use "mf_" flags in it.
Therefore, the D...
skyjake
21:27 Bug #999: Ded flag translation mistake
http://pastebin.com/GWiaCGxG vermil
21:26 Bug #999 (Closed): Ded flag translation mistake
The old format mob flag 'mf2_cannotpush', from this ded, seems to accidently be translated to 'mf2_mf_cannotpush' in ... vermil
22:35 Revision 1a1a8277 (github): Models|Fixed: Incorrect submodel alpha value
It appears the submodel alpha is stored as a byte, but the
model setup was assuming a float value.
Fixes the problem...
skyjake
21:21 Revision 788edbda (github): Uri: Added build option for disabling Uri resolve caching
To help investigate if Uri resolve caching has adverse side-effects. skyjake
21:10 Revision c9ee426a (github): Cleanup|Uri: Member naming
Removed the underscore prefix (which signifies "private member")
from the internal struct, which is altogether private.
skyjake
21:05 Revision 9271d0bf (github): Refactor: Uri caches resolved version
Uri_Resolved() is called many, many times during startup.
Added a version of the function that returns a cached copy ...
skyjake
20:54 Revision c865aea8 (github): Refactor: Removed PathDirectory's customized string pool
The revised StringPool can store a custom value per each interned string. skyjake
20:51 Revision 4388efe8 (github): StringPool: Added automatic unit test
Debug builds will automatically run a unit tests for most of
StringPool's functionality.
skyjake
20:38 Bug #992: [Doom] No slime in barrel (submodel alpha)
Thank you for the fix. vvv1
19:05 Bug #992: [Doom] No slime in barrel (submodel alpha)
I fixed the issue of the missing slime, which was caused by an incorrect number type for alpha in the submodel setup.... skyjake
17:44 Bug #992: [Doom] No slime in barrel (submodel alpha)
Previous assumption about ded parsing is incorrect. Flag "shadow1" makes Barrel-Slime.md2 model invisible. vvv1
16:06 Bug #992: [Doom] No slime in barrel (submodel alpha)
Maybe not entirely on topic.
But I will agree that at least some old format flags don't appear to be being converted...
vermil
18:49 Revision fa9c5008 (github): Refactor: Moved line of sight test algorithm into GameMap
danij
16:59 Revision ca51e2b5 (github): StringPool should not allow multiple logical instances
Behaves more like a std::set. skyjake
16:30 Revision 1977698b (github): Refactor: Moved blockmap path traverser algorithm into GameMap
danij
12:24 Bug #998 (Closed): Detail texture appearance incorrect (vs. #364)
See http://dengine.net/forums/viewtopic.php?f=7&t=970
Problem with loading/processing the detail texture image for...
skyjake
12:18 Bug #997 (New): [Hexen] Player gets stuck in turning polyobjs
See http://dengine.net/forums/viewtopic.php?f=15&t=979
*Labels:* Hexen, Polyobjs
skyjake
12:15 Bug #996 (Closed): [Controls menu] Crash when binding an item use shortcut
See http://dengine.net/forums/viewtopic.php?f=7&t=967
*Labels:* User Interface
skyjake
12:09 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
Ok, it appears I encountered this issue. I uploaded a zip file which contains screenshots, the doomsday.out, and a sa... sonicdoommario
10:30 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
Lowering priority based on rarity. skyjake
10:30 Bug #995 (New): [Doom] Shotgun Guy drops multiple Shotguns?
This has happened to me on occasion while playing Doomsday. Sometimes, I will kill a single Shotgun and he will seem ... sonicdoommario
09:35 Revision 76e0404c (github): Refactor: Relocated P_PointInSubsector to GameMap
Also renamed it (as SubsectorAtPointXY()) and various other functions
with more semantically correct names.
The brok...
danij
08:16 Revision d538e9c2 (github): Homepage: Display the (Unstable) label on package downloads more prominently
danij
07:45 Revision c1546670 (github): Temporarily disabled the blockmap visualizer (needs updating)
danij
07:36 Revision 8bd69bae (github): Refactor: Renamed p_bmap.c as blockmap.c
danij
07:31 Revision 129d3bfd (github): Refactor: Moved Blockmap class definition into blockmap.h
danij
07:27 Revision 845e09e9 (github): Refactor: Continued separation of the blockmap visualizer into its own module
danij
07:18 Revision c200f51a (github): Refactor: Renamed p_bmap.h as blockmapvisual.h
danij
07:16 Revision ad511455 (github): Refactor: Relocated blockmap visualizer to blockmapvisual.c
danij
07:10 Revision c0489533 (github): Refactor: Relocated map blockmap iteration interfaces to GameMap
danij
06:17 Revision 1242736e (github): Blockmap|Refactor: Generalized iteration interfaces
danij
01:53 Revision 6866ac8b (github): Refactor: Relocated various Polyobj related functionality to GameMap
danij
01:18 Revision e8a3ecae (github): Fixed logic errors exposed by the previous refactorings
danij
01:17 Revision ee1e41af (github): GameMap: Added PolyobjCount() query function
danij
01:17 Revision 9bd91f63 (github): Refactor: Use GameMap's geometry object count functions
Replaced the various global variables such as numVertices with calls
to appropriate GameMap function.
danij
01:17 Revision baca7564 (github): GameMap: Added functions for querying data object counts
danij
01:16 Revision 31bcb7c8 (github): Refactor: Use GameMap's object lookup functions with e.g., GET_VERTEX_IDX
All map data lookup functions which translate from indices to instance
pointers are now sent through GameMap's interf...
danij
01:16 Revision c393f367 (github): GameMap: Added lookup routines for all the main data objects
danij
01:16 Revision d729a3d9 (github): Refactor: Replaced P_GetCurrentMap() with a theMap global variable
Its too early to be thinking about multiple concurrent maps... danij
01:15 Revision d6817990 (github): Refactor: Relocated macro GET_PLANE_IDX to p_plane.h
danij
01:15 Revision 2232de4c (github): Refactor: Moved various functions to GameMap
danij
01:15 Revision 9baeee63 (github): Refactor: Renamed gamemap_t as GameMap
danij
01:14 Revision 7b66ea1e (github): Refactor: Moved gamemap_t into new source files
danij
01:14 Revision b0c0bc2b (github): Cleaned up subsector tessellator.
danij
01:13 Revision 02c257de (github): Cleanup of mapdata.hs (replaced tabs with spaces)
danij

2012-03-03

22:11 Revision 63da394c (github): Implemented StringPool with C++ STL
Tuned the class API to hide the interning better.
From outside the hiding of duplicates is not visible.
skyjake
21:16 Feature #1554 (New): [Hexen] Remove fixed MAX_TID_COUNT limit
Vanilla Hexen has a fixed limit on the number of mobjs which can be given a TID (MAX_TID_COUNT:200). This fixed limit... danij
12:56 Bug #994: Input box is too narrow in Save menu
- **priority**: 6 --> 5
skyjake
12:55 Bug #994: Input box is too narrow in Save menu
Save Game menu in Heretic
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a226f15e/58c3/attachme...
vvv1
12:54 Bug #994 (Closed): Input box is too narrow in Save menu
Input box is too narrow in Save Game menu. It allows to enter savegame name over the right border. Also, the right bo... vvv1
12:53 Bug #993 (Rejected): [Doom] "DDT" doesn't initially show up on player's arrow
In Vanilla Doom, if you used the IDDT cheat, Dave D. Taylor's initials would be placed on the white arrow representin... sonicdoommario
12:39 Bug #992: [Doom] No slime in barrel (submodel alpha)
It could be fixed by changing Flags in D-Barrel.ded:
Model {
State = "BAR1"
Flags = autoscale
Inter =...
vvv1
12:38 Bug #992: [Doom] No slime in barrel (submodel alpha)
Barrel without slime in Doomsday 1.9.7 stable
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/97...
vvv1
12:37 Bug #992 (Closed): [Doom] No slime in barrel (submodel alpha)
3D-model of barrel is displayed without slime in it. I'm not sure is it an issue of engine or the model.
How to re...
vvv1
10:26 Bug #991 (Closed): [Doom] IDBEHOLDx cheat not completely functional
1) In Vanilla Doom, when pressing the IDBEHOLD part of the cheat, the game will prompt you with a message to select a... sonicdoommario
10:17 Revision 6257c334 (github): On second thought, de::Str doesn't need ref counting
skyjake
09:58 Bug #990 (Closed): [Doom] E3 intermission: various bloodsplats/arrows missing
On the episode 3 intermission screen in Ultimate Doom, there are several bloodsplats (indicating that a level is fini... sonicdoommario
04:44 Bug #566: [Resampler] Low quality sound samples play distorted
FMOD should be capable of playing any sample frequency as it does it's own mixing/interpolation. Doomsday shouldn't b... skyjake
04:30 Feature #1517: Autoselect missing interfaces from other audio plugins
Should Doomsday intelligently try to complete the available audio interfaces whenever possible? For example, if the u... danij
04:28 Bug #346: Overriding Map Info in addons (level par time; jdep)
Ah yes, this was about the definitions.
The earlier suggested solution of hiding the par time if undefined seems t...
skyjake
04:12 Revision c0899b07 (github): Polyobj|Refactor: Replaced the Seg list with a list of LineDefs
The segs are now only used for rendering purposes. danij

2012-03-02

22:47 Revision 6ec339dc (github): Started work on rewriting StringPool
skyjake
18:59 Bug #346: Overriding Map Info in addons (level par time; jdep)
No, this isn't fixed in 1.9.7 danij
13:38 Bug #346: Overriding Map Info in addons (level par time; jdep)
Fixed in 1.9.7? skyjake
18:53 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
No, the logic is the same as are the lists of lumps used to validate the IWADs. We still need a copy of this IWAD to ... danij
13:24 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Does the ringzero resource validity checks address this at all? skyjake
18:50 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
Yes this was addressed for 1.9.7. danij
13:22 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
Was this addressed in the recent menu changes for 1.9.7/8? skyjake
18:44 Feature #1517: Autoselect missing interfaces from other audio plugins
In 1.9.8 it is possible to pick and choose which audio interface to use for SFX, Music, and CD audio. So for instance... skyjake
12:52 Feature #1517: Autoselect missing interfaces from other audio plugins
all have the same prob, it seems they went backwards for a while, beta 6 and 7 do not even play midis, which is the ... stavstav2
18:31 Bug #456: Message font graphics
Yep, fixed. danij
12:05 Bug #456: Message font graphics
Fixed for 1.9.7? skyjake
18:29 Bug #920: pain elementals not spitting lost souls in lower lvls doom2.
This is normal. In the original games, Pain Elementals will only spit Lost Souls if there is less than 21 of them on ... danij
17:44 Revision 94dd92c4 (github): SFX|Fixed: Sound priorities on the first tic
The listener mobj was not updated until the end of the first frame.
This meant sound priority calculations were not w...
skyjake
17:42 Revision 1f629f7b (github): Hexen: Play only one environment Wind sound at a time
When two are played simultaneously, it creates a strange effect. skyjake
17:34 Bug #922: heretic jhrp models not loading 6.9
This sounds like you haven't loaded them. Enable verbose messages and check your doomsday.out to see what is being lo... danij
16:57 Revision dfce9411 (github): SFX: Make sure only one sound is played per emitter
Enforces the "one sound per origin" rule. skyjake
16:56 Feature #1525: Allow gaps in Sprite animation frame sets
Upon discussion with Vermil this report should be interpreted thus:
Artifact is a behavioural difference between D...
danij
16:51 Bug #566: [Resampler] Low quality sound samples play distorted
It occurs with any of the audio drivers. This issue appears to be a result of the upsample conversion in the engine i... danij
11:32 Bug #566: [Resampler] Low quality sound samples play distorted
Occurs with FMOD, I take it? skyjake
16:50 Bug #540: Alt+Tab disables mouse turning
No this still occurs. I've been thinking it could be our own alt_is_down state that is going out of sync. I'll see if... danij
11:30 Bug #540: Alt+Tab disables mouse turning
Should be fixed? skyjake
16:43 Revision 83522771 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:43 Revision 2a4256a8 (github): Logical Sounds: Stop previous sounds from origin
The logical sound manager now enforces a "one sound per origin" rule.
If a new sound is started, any currently playin...
skyjake
15:47 Bug #800: Heretic and HeXen: hud weapon graphics set too low
I meant to say Beta6.7 above. vermil
15:03 Bug #874: [Hexen] Stalker gib levitates
- **labels**: jHexen Gameplay --> Hexen
danij
14:45 Bug #799: [Hexen] Excessive Wind sounds
Fixed the way the Wind sounds are played and prioritized for 1.9.8. skyjake
13:46 Bug #869: [Doom] E1M7 Comp Station column stuck
Offline comments from danij:
"It seems to me that you were on the right track with it being a precision issue, how...
skyjake
11:52 Bug #869: [Doom] E1M7 Comp Station column stuck
Raised to maximum priority as the issue has wider-ranging implications for playsim accuracy/compatibility. skyjake
13:31 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.0-beta6 --> v1.11
danij
13:30 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
From a game play perspective, this issue has become bigger since I posted it; it now also effects missile spreads on ... vermil
13:29 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6c537575/7ce2/attachment/heretic-ext-000.jpg
vermil
13:22 Bug #976: Fakeradio: One sided mid textures
Are you saying you think the shadow should disappear when you are viewing it from behind the one-sided surface that c... danij
13:17 Bug #389: particles & models/sprites not drawn correctly
This is caused by the Z sorting of particles, which IIRC is done separately with regard to everything else. Needs to ... skyjake
13:07 Bug #837: [Controls menu] Able to delete Menu Select binding
Fixed for 1.9.8. When deleting the "menuselect" bindings, the default binding to Return is automatically restored so ... skyjake
13:06 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
Requires re-testing, this may have been fixed since the report was opened. danij
12:54 Bug #857: Transparent texture clamp on upper/lower wall sections

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3645c7eb/d593/attachment/HTEST.wad
vermil
12:53 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
missing skull
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/18bf/attachment/doom1-ult...
arclore
12:32 Bug #579: [OpenAL] No sound after startup (sometimes)
Decreased priority because FMOD is now available. skyjake
12:01 Bug #919: [Doom] Blast damage algorithm
Not as yet no, this still needs addressing. danij
11:44 Bug #917: SegFault on loading WAD
Is this the same issue? http://sourceforge.net/tracker/?func=detail&aid=2983702&group_id=74815&atid=542099 danij
11:39 Bug #921: Blockmap-defined Linedef crossing order
It was partly addressed (I replaced the BOOM algorithm with the original idbsp logic).
However the larger issue he...
danij
11:27 Bug #890: [Windows] Crash caused by SDL_mixer
- **summary**: [Windows] Crash caused by SDL_mixer (process affinity) --> [Windows] Crash caused by SDL_mixer
- **ass...
danij
11:21 Bug #989: [Dedicated] Server fatal error due to GL texture manager
This occurs because the dedicated mode finale script interpreter is trying to set up a sprite animation sequence and ... skyjake
11:20 Bug #989 (Closed): [Dedicated] Server fatal error due to GL texture manager
It appears the dedicated server is still trying to access the GL texture manager via some route (intermission?):
G...
skyjake
08:41 Bug #989: [Dedicated] Server fatal error due to GL texture manager
This was in Doom2 co-op. skyjake
05:43 Revision 7d38dd85 (github): Updated mapdata.hs
danij
05:36 Revision 6fa6a3af (github): qmake: Added mapdata.hs to OTHERFILES
danij
05:08 Revision a2fc65f5 (github): Cleanup
danij
03:42 Revision 485ea4d1 (github): Refactor: Renamed seg_t as HEdge
danij
02:09 Revision 8e370df0 (github): Refactor: Renamed hedge_t as bsp_hedge_t to avoid name conflicts
danij

2012-03-01

22:18 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
I can reproduce this in Heretic. skyjake
22:17 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
Title screen of Hexen
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3ba33021/3a8f/attachment/t...
vvv1
22:12 Bug #988 (Closed): [Heretic/Hexen] High-res title screen displayed incorrectly
Title picture from high resolution UI displayed incorrectly in Heretic and Hexen (tested heretic-ext and hexen). No p... vvv1
21:31 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
May be affected by the changes in the "qapp-based" branch. skyjake
20:46 Bug #987 (Closed): [Linux/FreeBSD] Initial screen displayed incorrectly
Initial screen (spinning wheel on black background) displayed incorrectly if screen resolution more than 640x480. It ... vvv1
21:03 Revision cc8710be (github): Audio|Added: Options -isfx, -imusic, and -icd for overriding interfaces
The user may now specify the audio driver for a particular
interface. This will override the normal selection process...
skyjake
20:59 Revision 5c6307ff (github): Fixed: Typos in warning messages
skyjake
18:53 Revision 86681b4b (github): Library|Win32: Basic library functionality for Windows
The Library class now supports opening and closing shared libraries and
looking up symbols in them.
Todo for later: ...
skyjake
18:16 Revision 2b3198cb (github): Merge branch 'master' of ssh://10.211.55.2/~/Projects/deng
skyjake
18:13 Revision a671358e (github): Cleanup
Updated a comment. skyjake
18:09 Revision b01a1716 (github): Audio|Refactor: Allow loading multiple audio plugins
Refactored the audio plugin loader to allow loading more than one
plugin at a time. The loading and initialization of...
skyjake
14:57 Revision 2851583b (github): Homepage|Build Repository: Only iBuilderProducts have build error/warning info
danij
12:22 Revision 2a6704d3 (github): Game Menu|Fixed: Added page flag NEVER_SCROLL for disabling page scrolling
The original games' main menu pages should never scroll, regardless
whether all elements actually fit on the page.
danij

2012-02-29

20:02 Bug #986 (Closed): [Heretic] Flying bad guys no Z check
In Heretic, flying bad guys don't check whether a Z movement will lead to them going inside another mob and hence get... vermil
12:57 Bug #986: [Heretic] Flying bad guys no Z check
Applied a Z check after a valid XY move for build 474. Is this a sufficient fix? skyjake
18:18 Revision aee1652e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:23 Revision d80758bd (github): Debug: Removed unnecessary debug message
skyjake
17:22 Revision c95b6302 (github): Console: Allow typing ~ by pressing Shift-Tilde
This is important on Unix as ~ refers to the user's home directory.
Note: Alt-Tilde is now used for toggling between...
skyjake
17:20 Revision d66d3805 (github): Version number update
OS X Info.plist and the readme have their own version numbers. skyjake
16:48 Revision cde74966 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:46 Revision 3d1a2cad (github): FreeBSD|Fixed: Build configuration on FreeBSD
If the system does not appear to use apt, do not include the deng
apt repository config file.
On FreeBSD, the defaul...
skyjake
16:35 Revision f8a3c98a (github): Homepage: Fixed minor validation errors in server browser
danij
16:21 Revision 43caddb3 (github): Homepage: Fixed various minor validation errors in static pages
danij
15:48 Bug #980: Heretic - Sky not rendering correctly
- **labels**: Graphics --> Graphics, Heretic
- **status**: pending --> wont-fix
skyjake
15:44 Revision f704d4d6 (github): Homepage|Build Repository: Back to biweekly unstable builds
skyjake
15:40 Revision bc1ac919 (github): Version bumped to 1.9.8 Unstable
The master branch now continues with unstable builds of 1.9.8.
The "stable" branch can be used for applying patches t...
skyjake
15:29 Bug #245: [Mac] Window mode (and mouse)
The windowed mode behavior is largely dictated by SDL, which we cannot influence. The cursor is released to move outs... skyjake
15:24 Bug #223: Unix: Tilde expansion issues
Typing ~ in the console has been fixed for 1.9.8. skyjake
15:13 Revision 60102418 (github): Homepage: Added the build id to the unstable package badges
danij
14:59 Feature #1292: Specify skin texture in Model def
Logged In: YES
user_id=717323
Done.
But it's like this:
Model {
Sub {
Skin file = "skin-file-n...
skyjake
14:52 Revision 50bb3efc (github): Homepage|Build Repository: Instantiate stable packages when releaseType = stable
danij
14:50 Revision dfd6853e (github): Homepage: Updated Get It Now and source package links/labels for 1.9.7
Todo: These are the last remaining elements of the homepage that
require a manual update when a new version of Doomsd...
danij
14:47 Revision eee97584 (github): Homepage|Master Server: Pluralize 'player' and 'server' when necessary
danij
14:44 Revision c56500f4 (github): Homepage|Master Server: Highlight servers using port #0 in red
Some users may have difficulty in connecting to servers using port #0 danij
14:42 Revision c5b32c16 (github): Homepage|Master Server|Fixed: Active player count inversely affected server order
danij
14:22 Bug #567: Resolution always resets to 640x480
Yes, of course. I do it every time (in sh script). But it will bu much better to set resolution from cfg file. I've r... vvv1
13:32 Bug #567: Resolution always resets to 640x480
Are you aware that you can set the window dimensions from the command line?
For example:
-wh 2048 1536
or
-w 20...
danij
13:17 Bug #567: Resolution always resets to 640x480
It's very old and annoying problem. And there is no updates from 2008. vvv1
13:19 Revision b79398cc (github): Homepage: Use jQuery to dynamically populate the download pages
The package download pages are now static and therefore be optimally
cached by the client browser. This also means we...
danij
13:07 Bug #958: XG: when_last and count line types
That is because when_last is a (de)activation requirement, not a (de)activation method/trigger. You must still trigge... danij
12:57 Bug #985 (Closed): "make install" requires root permissions to update apt files
I could not install doomsday to home directory because "make install":
mkdir: /etc/apt: Permission denied
*** Err...
vvv1
12:28 Bug #985: "make install" requires root permissions to update apt files

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2d3c72a8/ed8c/attachment/deng-apt-check.patch
vvv1
12:28 Bug #984 (Closed): Unable to compile on FreeBSD
Compilation failed on FreeBSD while building doomsday. It could not find libld.so that is absent. The attached patch ... vvv1
11:59 Revision 8c59860c (github): Homepage|Master Server|Fixed: Duplicate of the last server in the list
danij
09:58 Revision 95326142 (github): Homepage|Master Server: Added an icon legend
danij
09:47 Feature #1553 (Rejected): Align crosshair with actual line of fire
Weapon fire in Doom is slightly above the centre of the screen, however Dday and other ports draw the crosshair at th... vermil
08:51 Revision e6e5ba3e (github): Homepage|Master Server: Use a padlock icon for a closed server
danij
07:37 Revision 300da8f6 (github): Homepage|Cleanup: Relocated server data and xml log files into the cache
danij
07:23 Revision baa26fd8 (github): Homepage|Refactor: Moved server event logging into the Master Server class
danij
06:53 Revision db1ba2b2 (github): Homepage|Master Server: Cleaned up master.php
danij
05:14 Revision a069d6b9 (github): Homepage|Master Server|Fixed: There may not be a data pair for an entry in servers.dat
If a property entry in servers.dat did not have a data pair then this
would result in a silent error upon attempting ...
danij
05:06 Revision 13bf2143 (github): Homepage|Master Server: Minor style tweaks
danij
05:00 Revision d047280a (github): Homepage|Master Server: Include a link to the event feed
danij
04:58 Revision bdaf8f76 (github): Homepage: Missing include in masterserver.class.php
danij
04:57 Revision 686924ea (github): Homepage: Forward clients to the new master server browser
If a client queries a response from master.php with no arguments, then
redirect it to the homepage's server browser i...
danij
04:27 Revision 46e6dba5 (github): Homepage|Master Server: New server browser implementation
danij

2012-02-28

18:40 Revision 0f3f39fe (github): Homepage|News Summary: Tweaked style in an attempt to normalize across all browsers
danij
17:56 Revision b4748680 (github): Homepage|News Summary: Tweaked element alignment in the stylesheet
danij
17:09 Revision a82d5aae (github): Wireframe rendering modes
rend-dev-wireframe 1 will draw the player view as wireframe.
rend-dev-wireframe 2 will also render UI and text as wir...
skyjake
08:32 Revision a753bb6d (github): Homepage|Build Repository: Do not duplicate the platform name in the package names
The packages are sorted into a table and grouped by platform, so it
is redundant to include the platform name in the ...
danij
08:02 Revision 0e628691 (github): Homepage|Build Repository: Don't generate a jumplist when commit count <= 15
With so few commits there is no need for any navigational helpers. danij
07:44 Revision faaa9fd5 (github): Homepage|Build Repository: Display the secondary commit tags
The secondary commit tags are now output as small tag-like objects
like the 'Build Repository' tag displayed next to ...
danij
07:40 Revision 08bfd97a (github): Homepage|Build Repository: Rotate the commit jumplist horizontally when only one group
danij

2012-02-27

21:05 Revision 5d6bf0d8 (github): Homepage: Removed Dev Blog from the navbar and reordered links
Now that a summary of the dev blog appears on the homepage, the blog
does not need its own navbar link.
Reordered na...
danij
20:46 Revision 261023d5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
20:45 Revision d9915e33 (github): Homepage: Added a short summary of the latest developer blog posts
danij
20:42 Revision f0504ddf (github): Homepage: Enhanced Feed class adding callback arguments
danij
20:36 Revision d19672a2 (github): Documentation: Moved obsolete Unix documentation to the attic
skyjake
18:03 Revision ccda2238 (github): Homepage: Updated links in introduction text
Assume that the reader has heard of operating systems such as Windows and
Mac OS X and instead of going to Wikipedia ...
skyjake
17:38 Revision dc3a3fed (github): Builder|Fixed: Assumption that a previous APT refresh has been done
A previously generated gpg-signed Release file may be missing. skyjake
17:28 Revision 24e75b2f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:27 Revision a52506ca (github): Builder: Set up the stable APT repository
Stable builds are stored in a separate APT repository. skyjake
17:15 Revision 972e5ec7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
17:14 Revision c1e3ed6c (github): Homepage: Added a short summary of the latest build events
Display a summary of the three most recent build events and a link to
the builds rss feed on the homepage. Events wit...
danij
17:00 Revision f6a1606a (github): Changed release type to "Stable"
skyjake
01:36 Revision a287e5b6 (github): Updated doxygen comments in a few places
danij
00:57 Revision f8adfe0d (github): Doom|Fixed: All texture animations are defined for all versions
Unlike the switches, all texture animations are present in all versions
of the game despite there being no graphics w...
danij
00:44 Revision c56a76b9 (github): Fixed unused variable warnings
danij
00:39 Revision 309c8ae7 (github): "unload" should be called at Sys_Shutdown time
Irrespective of whether the engine is shutting down normally or in
response to a fatal error, any currently loaded ga...
danij

2012-02-26

20:07 Revision 6703417c (github): Doom|Game Menu|Refactor: Main menu page no longer needs a specialised drawer
danij
18:35 Revision 9c70e13b (github): libcommon|API: GL_DrawPatch() now assumes a [x:0, y:0] origin if not specified
danij
18:33 Revision d16d2c7b (github): Game Menu: Episode and Files pages were missing MPF_LAYOUT_FIXED
danij
18:26 Revision 3093f9f4 (github): Game Menu|Fixed: Use fixed layouts for the main menu pages
The original games used absolute line heights and fixed layouts to
position the menu objects. Mods depend on these co...
danij
16:40 Revision 74ecbb70 (github): Game Menu|Added: Added a fixed layout method
Menu pages can now use either a fixed layout (all objects positioned
absolutely relative to the page origin) or make ...
danij
13:29 Revision c132e40c (github): Don't do "unload" at Sys_Shutdown time
When the engine is shutting down, there's no need to unload;
everything will simply be shut down.
Todo: Is the game ...
skyjake
13:27 Revision 6dc296ef (github): Debug: Added debug command "fatalerror"
Causes a fatal error and subsequent engine shutdown. skyjake
13:11 Revision 0e8914e2 (github): Hexen|Fixed: Korax spirit movement
Removed a FRACUNIT mistakenly left behind during the
fixed-to-float transition.
skyjake
10:07 Bug #966: [Doom] Use of CWILV graphics on automap
- **Priority**: 4 --> 6
danij

2012-02-25

17:56 Bug #566: [Resampler] Low quality sound samples play distorted
DOOM2 uses an odd sample rate for the db shotgun that is currently misprocessed. danij
17:32 Bug #966: [Doom] Use of CWILV graphics on automap
A compatibility cvar that restricts the use of CWILV graphics to the intermission?
Later on we should implement a ...
skyjake
17:19 Revision 9dbe2b55 (github): Hexen|Fixed: Correctly position the game ending text
danij
15:54 Bug #962: Crashing when returning to Shadow Wood
Doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50af687a/72fe/attachment/doomsday.out
felsmukk
15:51 Revision 71eb8c3f (github): Fixed logic of SideDef_UpdateSurfaceTangents()
danij
15:43 Revision 1d8e9220 (github): Polyobj|Fixed: Seg angles were not kept in-sync with their LineDefs'
Also further cleaned up the polyobj implementation. danij
12:38 Revision 97dc854d (github): API: Use LineDef (and not Seg) with P_SetPolyobjCallback()
The original game would use the seg angles for the purpose of testing
collisions with mobjs. This rather defied the d...
danij
03:32 Revision 50118574 (github): Polyobj: Cleaned up polyobj implementation and updated apidoc
danij
00:09 Revision bd32f9f4 (github): Font Renderer|Fixed: Skip drawing if no current font is set
danij
00:08 Revision 7019312d (github): Win32: Default basedir is one level up from bin/
This avoids the need to specify it on the command line. Now we have
ringzero we should aim to avoid all unnecessary c...
danij

2012-02-24

23:38 Revision 7182fe03 (github): Win32|Fixed: -stdbasedir did not work as expected
danij
21:43 Bug #984: Unable to compile on FreeBSD

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/ab79718d/bed7/attachment/deng-freebsd.patch
vvv1
20:58 Bug #983: Segmentation violation on start
The issue with -stdbasedir (-sbd) not working as expected on Windows should now be fixed for Monday's build. danij
20:57 Bug #983: Segmentation violation on start
Finally I was able to start newest builds. I started Doom from "I:\Games\Doomsday\snowberry\runtime" with the followi... vvv1
15:20 Bug #983: Segmentation violation on start

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3ef08989/8391/attachment/doomsday.out
vvv1
14:59 Bug #600: Win32: No IWAD => startup hangs
Addressed both by ringzero and improved busy mode error handling. skyjake
14:56 Bug #736: Player acceleration and movement
Fixed for 1.9.7 stable: sharp toggle events, late processing, sharp movement logic. skyjake
10:47 Revision e2397722 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:44 Revision 334b5298 (github): Memory Zone|Debug: No need to disable texturing in visualizer
Texturing is disabled by default. skyjake
10:32 Revision 9e53c94f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:30 Revision 36a6bf17 (github): Memory Zone|Debug|Win32: Fixed compiler warning
skyjake
10:20 Revision 5d557b32 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
10:19 Revision 1b26b487 (github): Homepage|Add-on Repository|Refactor: Beginnings of a more dynamic Add-ons browser
danij
10:17 Revision f0cb22cc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
05:06 Revision 0cd2d77c (github): Memory Zone: Refactored Z_Malloc() further for clarity
skyjake
04:56 Revision b48fcd47 (github): Memory Zone: Updated documentation
skyjake
04:46 Revision e9bc7361 (github): Memory Zone|Debug: Fixed typo
skyjake
04:43 Revision 6f6e6ac3 (github): Memory Zone: Further cleanup
Added splitFreeBlock() as a private helper routine. skyjake
04:25 Revision 803e9831 (github): Memory Zone|Debug: Improved status message
Prints the actual zone utilization percentage. skyjake
04:09 Revision 43dd6abf (github): Memory Zone: Optimized rendering of the debug visualization
Draw a big bunch of lines in one go. skyjake
02:54 Revision 5aab3c21 (github): Homepage|Add-on repository|Refactor: Add-ons always carry a complete set of attribute flags
danij
02:09 Revision 9e5c2976 (github): Homepage|Add-on Repository: Sort add-ons alphanumerically
Plus some minor cleanup. danij
02:06 Revision 36a2cfbc (github): Homepage|Add-on Repository: Add-ons can now be marked "featured"
Presently it makes no difference whether an add-on is marked with
the featured flag. Eventually this will be used as ...
danij
00:37 Revision 66c54426 (github): Homepage|Add-on Repository: Record add-on version number and homepage URI
Version number and homepage URI are now recorded for each add-on.
If a download URI is not specified for an add-on, ...
danij
00:17 Revision 58b5b1b1 (github): Homepage|Add-on Repository: Updated µTorrent link
danij

2012-02-23

23:46 Revision fb1d4b11 (github): Homepage|Build Repository|Fixed: URIs for package downloads were not encoded
danij
23:44 Revision 6a891d2c (github): Memory Zone: Cleanup
skyjake
23:29 Revision 508b4ef5 (github): Homepage|Fixed: ThickBox 3 scripts were being included outside <body>
danij
23:22 Revision d81c7983 (github): Memory Zone: Removed the fast malloc mode
The fast mode was originally implemented to overcome slow
malloc performance when allocating lots of data, but it nev...
skyjake
22:52 Revision 76d3ce45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:12 Bug #983 (Closed): Segmentation violation on start
Doomsday 1.9.7 build365 or newer generates "Segmentation violation" just after start. My OS is Windows XP Professiona... vvv1
19:55 Revision 5df4bfd4 (github): Homepage|Add-on Repository|Fixed: Titles and descriptions were doubly encoded
danij
19:52 Revision 51324ce8 (github): Homepage|Add-on Repository|Fixed: Add-on list XML file used incorrect encoding
danij
19:46 Revision 901a247f (github): Memory Zone: Further fragmentation reductions
Keep static allocations near the volume beginning so that they
don't interfere with the map-specific data.
skyjake
19:37 Revision ef680972 (github): Homepage|Add-on Repository|Fixed: Add-on list XML file used incorrect encoding
danij
19:07 Revision 919c3fcc (github): Homepage|Add-on Repository|Fixed: Use game names instead of plugin names
danij
19:06 Revision 63c0e387 (github): Homepage|Add-on Repository|Fixed: Removed addition line break on the Add-ons page
danij
19:02 Revision 04303ea4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:02 Revision 8babbf37 (github): Memory Zone|Debug: Adjusted volume visualization layout
skyjake
18:57 Revision 7018458a (github): Homepage|Addon Repository: Dynamically construct the addon lists from an XML file
The Add-ons page is now dynamically built by parsing an XML document
and constructing from it a collection of Addon r...
danij
17:01 Revision 5dc6056b (github): Homepage|Add-on Repository: Fixed numerous typos.
danij
16:40 Revision 68c15b59 (github): Homepage: Updated address for the HacX and Chex Quest badge graphics
Use the code.iki.fi mirror for these badge graphics. danij
16:38 Revision 760cbe95 (github): Homepage|Refactor: Addon Repository version 0.1
Reimplemented the formerly static Addons page as a dengine.net plugin
and fixed a few issues in the process.
The nex...
danij
16:18 Revision 704d2eb6 (github): Homepage|Fixed: Missing end tag in alternate RSS news link
danij
16:16 Revision 5f055fa4 (github): Homepage|Fixed: Feed embedder failed to encode special characters
danij
16:03 Revision a9b0cb41 (github): Memory Zone: Re-enabled block sequences
Optimizes rover scanning by skipping over block sequences
known to be unpurgable and contiguous.
skyjake
15:55 Revision b59482ca (github): Memory Zone: Observe when a volume fills up
A counter of allocated bytes is kept for each volume. When the
volume gets too full according to the counter, the vol...
skyjake
15:13 Revision e44f50bc (github): Memory Zone|Debug: Cleanup
skyjake
15:09 Revision f985a9a9 (github): Memory Zone|Debug: Less obtrusive layout for volume visualization
skyjake
15:05 Revision 219102a6 (github): Memory Zone|Refactor: Refactoring Z_Malloc() with helper functions
skyjake
13:51 Revision 22bc50f5 (github): Memory Zone|Fixed: Decreased zone fragmentation
The rover is now allowed to check back more than one block to see
if free blocks have appeared behind. This helps pre...
skyjake
13:13 Revision 4b283f48 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:11 Revision dd7b660b (github): Memory Zone|Debug|Refactor: Memory debug visualization and tweaks
New memory volumes are added to the end of the volume list so that the
earlier ones still get utilized after a new on...
skyjake
03:04 Revision 40e54bac (github): File Sys|Refactor: Removed all redundant legacy functionality from LumpFile
Todo for later: LumpFile itself is now redundant/there is no longer
a need for this specialization. It should be repl...
danij

2012-02-22

19:34 Revision c4e403c7 (github): File Sys: Minor cleanup.
danij
19:01 Revision 9ee80aa3 (github): File Sys|Fixed: Opening containers from lumps in other containers was broken
danij
14:14 Revision e1862e7e (github): File Sys|Fixed: -iwad failed locating iwads in root of Doomsday install dir
FileDirectory by default will attempt to remove the engine's install
dir when inserting paths, i.e., it tries to make...
danij
13:42 Revision 71ea346b (github): File Sys: Improved utility routines for working with relative paths
danij
13:39 Revision d5730395 (github): String: Improved interface to allow chaining of init functions
For example; Str_Set(Str_Init(&str), "sometext"); danij
12:46 Revision b687a8d1 (github): Win32|Fixed: Install cphelp.txt to the correct directory
danij
01:06 Revision 626d790c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
01:05 Revision 3546e6c5 (github): FileDirectory|Fixed: Do not apply the pretty transform when printing
As the print is used for debug purposes, don't bother making it look
pretty - we are interested in the actual path va...
danij
 

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