Activity
From 2012-02-22 to 2012-03-06
2012-03-06
- 19:39 Revision 7544006e (github): Refactor: Moved thinker lists into GameMap
- 17:47 Revision 84a1f3f8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:41 Revision 6aa55ecf (github): Win32|Distrib: Upgraded default settings to MSVC2010/Qt4.8
- 17:29 Revision f5136f8f (github): Fixed: GET_TXT() before texts available
- Cvar change notification during busy mode caused access to the text
definitions, which weren't yet available.
Also, ... - 15:59 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
- Fixed for 1.9.8. It was caused by GL matrix stack overflow due to a missing stack pop when the HUD log messages were ...
- 15:21 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
- It appears the GL error occurs when msg-show is set to zero.
- 15:20 Bug #1005 (Closed): GL error when drawing HUD ammo (msg-show 0)
- 1. Run with the attached .cfg file.
2. Start a game (doom1-ultimate E1M1), wait for the map title to disappear.
3. ... - 14:56 Revision a1967cc4 (github): Busy Mode: Adjusted startup progress bar advancement
- To avoid a pause at R_InitModels(), the progress is now updated
during it. Removed progress advancements in dd_main.c... - 14:09 Revision d3442125 (github): Documentation: Updated StringPool apidoc
- User pointer set/get.
- 13:02 Revision 1f9a5021 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:40 Revision c0191771 (github): Optimize|PathDirectory: Faster path constructor
- Replaced the path constructor that heavily depended on string
prepending (which is expensive) with a recursive loop t... - 12:38 Revision 77ff3a4d (github): Performance|ddstring: Str_Append avoids M_Calloc
- 12:22 Revision d344da78 (github): Models|Refactor: Removed fixed limit of 768 models
- Replaced the poorly performing array of 768 model_t's with a
StringPool where model_t instances are stored as user po... - 12:21 Revision d9046184 (github): Refactor|StringPool: A pointer can be stored for each interned string
- User pointers can be used for constructing larger data structures
where case insensitive strings are used as keys. - 12:19 Revision e9ad6fa8 (github): Performance|String: Added Str append routines that don't allocate memory
- Useful for constructing longer strings in time-critical situations.
- 10:53 Feature #1555 (Rejected): Add dynamic lights without having to alter the mob def
- Currently one can only add dlights to individual mob states that are full bright or whose mob defs have the mf2_alway...
- 05:15 Revision 5dfdc4c2 (github): Homepage|Fixed: Package download URIs should not contain the 'graph' argument
- 04:51 Revision a149d0c5 (github): Homepage: Improved package download pages
- jQuery's chainable Deferred objects are now used to ensure a constant
order of package badges irrespective of the num...
2012-03-05
- 19:27 Revision 9cf96110 (github): Merge branch 'efficient-stringpool'
- 19:20 Revision 7b044485 (github): Fixed: IWAD CRC calculation
- Strings initialized with Str_InitStatic() had a zero for the 'length'
member. This caused Str_At() to not work proper... - 18:12 Revision 71290661 (github): Cleanup
- 18:11 Revision 235a9edb (github): Models|Fixed: Submodel alpha with the "brightshadow" flag
- The MFF_BRIGHTSHADOW flag was also setting the submodel alpha incorrectly.
- 17:48 Revision c3a77521 (github): Merge branch 'efficient-stringpool'
- 16:11 Revision 23b3e484 (github): Finales|Fixed: Raw screens must be drawn as 320x200
- Regardless of the actual resolution of a raw image, it must be considered
320x200 when drawn. The name "raw screen" r... - 16:10 Bug #993: [Doom] "DDT" doesn't initially show up on player's arrow
- - **labels**: jDoom Gameplay --> Doom, Automap
- 16:02 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Spotted one more instance of incorrect submodel alpha; now jdrp101+11a+fixes.pk3 works correctly, too.
- 07:14 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Opening for further investigation. The submodel alpha seems to fix the barrel in jDRP 1.01, but does not affect jdrp1...
- 13:51 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
- Doom game config
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7a20474f/3633/attachment/game.cfg
- 13:50 Bug #1004: [Hexen] 3D Tree_Destructive appearance is incorrect
- Tree_Destructive, build427
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e31334bb/e6b3/attachm... - 13:48 Bug #1004 (New): [Hexen] 3D Tree_Destructive appearance is incorrect
- 3D Tree_Destructive looks light grey but should be light brown as in older versions. Please, look at the attached scr...
- 13:29 Revision 1841183a (github): qmake|Unix|Fixed: Snowberry paths install order
- Changed the order of the Snowberry installs so that when uninstalling,
the main share/snowberry dir gets removed last... - 13:18 Revision b216c6f8 (github): Cleanup: Removed stringpool.c
- This was replaced with stringpool.cpp.
- 13:17 Revision 625a84a4 (github): Documentation: Improved StringPool apidoc
- 13:16 Revision df745b7f (github): Cleanup
- Removed obsolete code in stringpool.cpp and pathdirectory.c.
- 12:47 Revision fa898b96 (github): StringPool: Added build option to use zone memory allocs
- The class currently uses the strdup() (system malloc) for memory
allocations. The LIBDENG_STRINGPOOL_ZONE_ALLOCS opti... - 12:46 Revision f56d8d3f (github): StringPool|Test: Verify serialization and deserialization
- 12:45 Revision d775b9d8 (github): Memory Zone: Added Z_StrDup() for duplicating text strings
- Similar to strdup() except the copy is created in the zone.
- 11:30 Bug #1002: [Hexen] setres corrupts particle textures
- Screenshot before setres
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cf3c1382/937f/attachmen... - 10:06 Bug #1002: [Hexen] setres corrupts particle textures
- Will be addressed in the "qapp-based" branch.
- 10:06 Bug #1002: [Hexen] setres corrupts particle textures
- Screenshot after setres
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cf3c1382/21c0/attachment... - 10:05 Bug #1002 (Closed): [Hexen] setres corrupts particle textures
- After setres X Y particle textures are not displayed during effects produced by Generator.
How to reproduce:
1. S... - 10:45 Bug #1003: [Hexen] SEGV during 3D weapon use
- The crash was caused by null pointer access. Some of the particles created by the "lightning" hit effect didn't have ...
- 10:45 Bug #1003 (Closed): [Hexen] SEGV during 3D weapon use
- Using 3D weapon near walls causes segmentation fault.
How to reproduce:
1. Copy Axe 3D model from http://coloca... - 07:56 Bug #1001: make uninstall leaves share/snowberry directory
- Applied patch. Thanks!
- 07:56 Bug #1001 (Closed): make uninstall leaves share/snowberry directory
- make uninstall leaves empty share/snowberry directory. The attached patch fixes the issue.
*Labels:* Build System - 06:18 Revision 8a412aef (github): Refactor: Moved mobjNodes, lineNodes and lineLinks into GameMap
- Also moved most of the remaining map data object iterator functions.
- 03:54 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
- _(originally posted by anonymous SF.net user)_
I've had this happen a few times. I don't think the problem is multip... - 03:54 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/75299c8a/1dee/attachment/SHOTGUNTESTCASE1.ZIP
- 00:21 Bug #1000 (Closed): [Heretic MP] SEGV during item use (2 clients)
- When playing a network Heretic game, from a dedicated server and two players, using an item causes a SIGSEGV on my Ce...
2012-03-04
- 22:56 Bug #1000: [Heretic MP] SEGV during item use (2 clients)
- Fixed for 1.9.8 (in Friday's build #476).
The client was attempting to play the Use sound of an invalid inventory ... - 22:49 Bug #999: Ded flag translation mistake
- Ah. I seem to have made a mistake and forgotten the '2' on some of the 'flag2'.
My apologies. - 22:32 Bug #999: Ded flag translation mistake
- Cannotpush is a 'mf2' flag.
Please have a look in flags.ded to see this. - 21:30 Bug #999: Ded flag translation mistake
- All flags in a Thing's Flags2 field must be "mf2_" flags. It is illegal to use "mf_" flags in it.
Therefore, the D... - 21:27 Bug #999: Ded flag translation mistake
- http://pastebin.com/GWiaCGxG
- 21:26 Bug #999 (Closed): Ded flag translation mistake
- The old format mob flag 'mf2_cannotpush', from this ded, seems to accidently be translated to 'mf2_mf_cannotpush' in ...
- 22:35 Revision 1a1a8277 (github): Models|Fixed: Incorrect submodel alpha value
- It appears the submodel alpha is stored as a byte, but the
model setup was assuming a float value.
Fixes the problem... - 21:21 Revision 788edbda (github): Uri: Added build option for disabling Uri resolve caching
- To help investigate if Uri resolve caching has adverse side-effects.
- 21:10 Revision c9ee426a (github): Cleanup|Uri: Member naming
- Removed the underscore prefix (which signifies "private member")
from the internal struct, which is altogether private. - 21:05 Revision 9271d0bf (github): Refactor: Uri caches resolved version
- Uri_Resolved() is called many, many times during startup.
Added a version of the function that returns a cached copy ... - 20:54 Revision c865aea8 (github): Refactor: Removed PathDirectory's customized string pool
- The revised StringPool can store a custom value per each interned string.
- 20:51 Revision 4388efe8 (github): StringPool: Added automatic unit test
- Debug builds will automatically run a unit tests for most of
StringPool's functionality. - 20:38 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Thank you for the fix.
- 19:05 Bug #992: [Doom] No slime in barrel (submodel alpha)
- I fixed the issue of the missing slime, which was caused by an incorrect number type for alpha in the submodel setup....
- 17:44 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Previous assumption about ded parsing is incorrect. Flag "shadow1" makes Barrel-Slime.md2 model invisible.
- 16:06 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Maybe not entirely on topic.
But I will agree that at least some old format flags don't appear to be being converted... - 18:49 Revision fa9c5008 (github): Refactor: Moved line of sight test algorithm into GameMap
- 16:59 Revision ca51e2b5 (github): StringPool should not allow multiple logical instances
- Behaves more like a std::set.
- 16:30 Revision 1977698b (github): Refactor: Moved blockmap path traverser algorithm into GameMap
- 12:24 Bug #998 (Closed): Detail texture appearance incorrect (vs. #364)
- See http://dengine.net/forums/viewtopic.php?f=7&t=970
Problem with loading/processing the detail texture image for... - 12:18 Bug #997 (New): [Hexen] Player gets stuck in turning polyobjs
- See http://dengine.net/forums/viewtopic.php?f=15&t=979
*Labels:* Hexen, Polyobjs - 12:15 Bug #996 (Closed): [Controls menu] Crash when binding an item use shortcut
- See http://dengine.net/forums/viewtopic.php?f=7&t=967
*Labels:* User Interface - 12:09 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
- Ok, it appears I encountered this issue. I uploaded a zip file which contains screenshots, the doomsday.out, and a sa...
- 10:30 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
- Lowering priority based on rarity.
- 10:30 Bug #995 (New): [Doom] Shotgun Guy drops multiple Shotguns?
- This has happened to me on occasion while playing Doomsday. Sometimes, I will kill a single Shotgun and he will seem ...
- 09:35 Revision 76e0404c (github): Refactor: Relocated P_PointInSubsector to GameMap
- Also renamed it (as SubsectorAtPointXY()) and various other functions
with more semantically correct names.
The brok... - 08:16 Revision d538e9c2 (github): Homepage: Display the (Unstable) label on package downloads more prominently
- 07:45 Revision c1546670 (github): Temporarily disabled the blockmap visualizer (needs updating)
- 07:36 Revision 8bd69bae (github): Refactor: Renamed p_bmap.c as blockmap.c
- 07:31 Revision 129d3bfd (github): Refactor: Moved Blockmap class definition into blockmap.h
- 07:27 Revision 845e09e9 (github): Refactor: Continued separation of the blockmap visualizer into its own module
- 07:18 Revision c200f51a (github): Refactor: Renamed p_bmap.h as blockmapvisual.h
- 07:16 Revision ad511455 (github): Refactor: Relocated blockmap visualizer to blockmapvisual.c
- 07:10 Revision c0489533 (github): Refactor: Relocated map blockmap iteration interfaces to GameMap
- 06:17 Revision 1242736e (github): Blockmap|Refactor: Generalized iteration interfaces
- 01:53 Revision 6866ac8b (github): Refactor: Relocated various Polyobj related functionality to GameMap
- 01:18 Revision e8a3ecae (github): Fixed logic errors exposed by the previous refactorings
- 01:17 Revision ee1e41af (github): GameMap: Added PolyobjCount() query function
- 01:17 Revision 9bd91f63 (github): Refactor: Use GameMap's geometry object count functions
- Replaced the various global variables such as numVertices with calls
to appropriate GameMap function. - 01:17 Revision baca7564 (github): GameMap: Added functions for querying data object counts
- 01:16 Revision 31bcb7c8 (github): Refactor: Use GameMap's object lookup functions with e.g., GET_VERTEX_IDX
- All map data lookup functions which translate from indices to instance
pointers are now sent through GameMap's interf... - 01:16 Revision c393f367 (github): GameMap: Added lookup routines for all the main data objects
- 01:16 Revision d729a3d9 (github): Refactor: Replaced P_GetCurrentMap() with a theMap global variable
- Its too early to be thinking about multiple concurrent maps...
- 01:15 Revision d6817990 (github): Refactor: Relocated macro GET_PLANE_IDX to p_plane.h
- 01:15 Revision 2232de4c (github): Refactor: Moved various functions to GameMap
- 01:15 Revision 9baeee63 (github): Refactor: Renamed gamemap_t as GameMap
- 01:14 Revision 7b66ea1e (github): Refactor: Moved gamemap_t into new source files
- 01:14 Revision b0c0bc2b (github): Cleaned up subsector tessellator.
- 01:13 Revision 02c257de (github): Cleanup of mapdata.hs (replaced tabs with spaces)
2012-03-03
- 22:11 Revision 63da394c (github): Implemented StringPool with C++ STL
- Tuned the class API to hide the interning better.
From outside the hiding of duplicates is not visible. - 21:16 Feature #1554 (New): [Hexen] Remove fixed MAX_TID_COUNT limit
- Vanilla Hexen has a fixed limit on the number of mobjs which can be given a TID (MAX_TID_COUNT:200). This fixed limit...
- 12:56 Bug #994: Input box is too narrow in Save menu
- - **priority**: 6 --> 5
- 12:55 Bug #994: Input box is too narrow in Save menu
- Save Game menu in Heretic
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a226f15e/58c3/attachme... - 12:54 Bug #994 (Closed): Input box is too narrow in Save menu
- Input box is too narrow in Save Game menu. It allows to enter savegame name over the right border. Also, the right bo...
- 12:53 Bug #993 (Rejected): [Doom] "DDT" doesn't initially show up on player's arrow
- In Vanilla Doom, if you used the IDDT cheat, Dave D. Taylor's initials would be placed on the white arrow representin...
- 12:39 Bug #992: [Doom] No slime in barrel (submodel alpha)
- It could be fixed by changing Flags in D-Barrel.ded:
Model {
State = "BAR1"
Flags = autoscale
Inter =... - 12:38 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Barrel without slime in Doomsday 1.9.7 stable
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/97... - 12:37 Bug #992 (Closed): [Doom] No slime in barrel (submodel alpha)
- 3D-model of barrel is displayed without slime in it. I'm not sure is it an issue of engine or the model.
How to re... - 10:26 Bug #991 (Closed): [Doom] IDBEHOLDx cheat not completely functional
- 1) In Vanilla Doom, when pressing the IDBEHOLD part of the cheat, the game will prompt you with a message to select a...
- 10:17 Revision 6257c334 (github): On second thought, de::Str doesn't need ref counting
- 09:58 Bug #990 (Closed): [Doom] E3 intermission: various bloodsplats/arrows missing
- On the episode 3 intermission screen in Ultimate Doom, there are several bloodsplats (indicating that a level is fini...
- 04:44 Bug #566: [Resampler] Low quality sound samples play distorted
- FMOD should be capable of playing any sample frequency as it does it's own mixing/interpolation. Doomsday shouldn't b...
- 04:30 Feature #1517: Autoselect missing interfaces from other audio plugins
- Should Doomsday intelligently try to complete the available audio interfaces whenever possible? For example, if the u...
- 04:28 Bug #346: Overriding Map Info in addons (level par time; jdep)
- Ah yes, this was about the definitions.
The earlier suggested solution of hiding the par time if undefined seems t... - 04:12 Revision c0899b07 (github): Polyobj|Refactor: Replaced the Seg list with a list of LineDefs
- The segs are now only used for rendering purposes.
2012-03-02
- 22:47 Revision 6ec339dc (github): Started work on rewriting StringPool
- 18:59 Bug #346: Overriding Map Info in addons (level par time; jdep)
- No, this isn't fixed in 1.9.7
- 13:38 Bug #346: Overriding Map Info in addons (level par time; jdep)
- Fixed in 1.9.7?
- 18:53 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- No, the logic is the same as are the lists of lumps used to validate the IWADs. We still need a copy of this IWAD to ...
- 13:24 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- Does the ringzero resource validity checks address this at all?
- 18:50 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
- Yes this was addressed for 1.9.7.
- 13:22 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
- Was this addressed in the recent menu changes for 1.9.7/8?
- 18:44 Feature #1517: Autoselect missing interfaces from other audio plugins
- In 1.9.8 it is possible to pick and choose which audio interface to use for SFX, Music, and CD audio. So for instance...
- 12:52 Feature #1517: Autoselect missing interfaces from other audio plugins
- all have the same prob, it seems they went backwards for a while, beta 6 and 7 do not even play midis, which is the ...
- 18:31 Bug #456: Message font graphics
- Yep, fixed.
- 12:05 Bug #456: Message font graphics
- Fixed for 1.9.7?
- 18:29 Bug #920: pain elementals not spitting lost souls in lower lvls doom2.
- This is normal. In the original games, Pain Elementals will only spit Lost Souls if there is less than 21 of them on ...
- 17:44 Revision 94dd92c4 (github): SFX|Fixed: Sound priorities on the first tic
- The listener mobj was not updated until the end of the first frame.
This meant sound priority calculations were not w... - 17:42 Revision 1f629f7b (github): Hexen: Play only one environment Wind sound at a time
- When two are played simultaneously, it creates a strange effect.
- 17:34 Bug #922: heretic jhrp models not loading 6.9
- This sounds like you haven't loaded them. Enable verbose messages and check your doomsday.out to see what is being lo...
- 16:57 Revision dfce9411 (github): SFX: Make sure only one sound is played per emitter
- Enforces the "one sound per origin" rule.
- 16:56 Feature #1525: Allow gaps in Sprite animation frame sets
- Upon discussion with Vermil this report should be interpreted thus:
Artifact is a behavioural difference between D... - 16:51 Bug #566: [Resampler] Low quality sound samples play distorted
- It occurs with any of the audio drivers. This issue appears to be a result of the upsample conversion in the engine i...
- 11:32 Bug #566: [Resampler] Low quality sound samples play distorted
- Occurs with FMOD, I take it?
- 16:50 Bug #540: Alt+Tab disables mouse turning
- No this still occurs. I've been thinking it could be our own alt_is_down state that is going out of sync. I'll see if...
- 11:30 Bug #540: Alt+Tab disables mouse turning
- Should be fixed?
- 16:43 Revision 83522771 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:43 Revision 2a4256a8 (github): Logical Sounds: Stop previous sounds from origin
- The logical sound manager now enforces a "one sound per origin" rule.
If a new sound is started, any currently playin... - 15:47 Bug #800: Heretic and HeXen: hud weapon graphics set too low
- I meant to say Beta6.7 above.
- 15:03 Bug #874: [Hexen] Stalker gib levitates
- - **labels**: jHexen Gameplay --> Hexen
- 14:45 Bug #799: [Hexen] Excessive Wind sounds
- Fixed the way the Wind sounds are played and prioritized for 1.9.8.
- 13:46 Bug #869: [Doom] E1M7 Comp Station column stuck
- Offline comments from danij:
"It seems to me that you were on the right track with it being a precision issue, how... - 11:52 Bug #869: [Doom] E1M7 Comp Station column stuck
- Raised to maximum priority as the issue has wider-ranging implications for playsim accuracy/compatibility.
- 13:31 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.0-beta6 --> v1.11
- 13:30 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- From a game play perspective, this issue has become bigger since I posted it; it now also effects missile spreads on ...
- 13:29 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6c537575/7ce2/attachment/heretic-ext-000.jpg
- 13:22 Bug #976: Fakeradio: One sided mid textures
- Are you saying you think the shadow should disappear when you are viewing it from behind the one-sided surface that c...
- 13:17 Bug #389: particles & models/sprites not drawn correctly
- This is caused by the Z sorting of particles, which IIRC is done separately with regard to everything else. Needs to ...
- 13:07 Bug #837: [Controls menu] Able to delete Menu Select binding
- Fixed for 1.9.8. When deleting the "menuselect" bindings, the default binding to Return is automatically restored so ...
- 13:06 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
- Requires re-testing, this may have been fixed since the report was opened.
- 12:54 Bug #857: Transparent texture clamp on upper/lower wall sections
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3645c7eb/d593/attachment/HTEST.wad
- 12:53 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- missing skull
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/18bf/attachment/doom1-ult... - 12:32 Bug #579: [OpenAL] No sound after startup (sometimes)
- Decreased priority because FMOD is now available.
- 12:01 Bug #919: [Doom] Blast damage algorithm
- Not as yet no, this still needs addressing.
- 11:44 Bug #917: SegFault on loading WAD
- Is this the same issue? http://sourceforge.net/tracker/?func=detail&aid=2983702&group_id=74815&atid=542099
- 11:39 Bug #921: Blockmap-defined Linedef crossing order
- It was partly addressed (I replaced the BOOM algorithm with the original idbsp logic).
However the larger issue he... - 11:27 Bug #890: [Windows] Crash caused by SDL_mixer
- - **summary**: [Windows] Crash caused by SDL_mixer (process affinity) --> [Windows] Crash caused by SDL_mixer
- **ass... - 11:21 Bug #989: [Dedicated] Server fatal error due to GL texture manager
- This occurs because the dedicated mode finale script interpreter is trying to set up a sprite animation sequence and ...
- 11:20 Bug #989 (Closed): [Dedicated] Server fatal error due to GL texture manager
- It appears the dedicated server is still trying to access the GL texture manager via some route (intermission?):
G... - 08:41 Bug #989: [Dedicated] Server fatal error due to GL texture manager
- This was in Doom2 co-op.
- 05:43 Revision 7d38dd85 (github): Updated mapdata.hs
- 05:36 Revision 6fa6a3af (github): qmake: Added mapdata.hs to OTHERFILES
- 05:08 Revision a2fc65f5 (github): Cleanup
- 03:42 Revision 485ea4d1 (github): Refactor: Renamed seg_t as HEdge
- 02:09 Revision 8e370df0 (github): Refactor: Renamed hedge_t as bsp_hedge_t to avoid name conflicts
2012-03-01
- 22:18 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
- I can reproduce this in Heretic.
- 22:17 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
- Title screen of Hexen
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3ba33021/3a8f/attachment/t... - 22:12 Bug #988 (Closed): [Heretic/Hexen] High-res title screen displayed incorrectly
- Title picture from high resolution UI displayed incorrectly in Heretic and Hexen (tested heretic-ext and hexen). No p...
- 21:31 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
- May be affected by the changes in the "qapp-based" branch.
- 20:46 Bug #987 (Closed): [Linux/FreeBSD] Initial screen displayed incorrectly
- Initial screen (spinning wheel on black background) displayed incorrectly if screen resolution more than 640x480. It ...
- 21:03 Revision cc8710be (github): Audio|Added: Options -isfx, -imusic, and -icd for overriding interfaces
- The user may now specify the audio driver for a particular
interface. This will override the normal selection process... - 20:59 Revision 5c6307ff (github): Fixed: Typos in warning messages
- 18:53 Revision 86681b4b (github): Library|Win32: Basic library functionality for Windows
- The Library class now supports opening and closing shared libraries and
looking up symbols in them.
Todo for later: ... - 18:16 Revision 2b3198cb (github): Merge branch 'master' of ssh://10.211.55.2/~/Projects/deng
- 18:13 Revision a671358e (github): Cleanup
- Updated a comment.
- 18:09 Revision b01a1716 (github): Audio|Refactor: Allow loading multiple audio plugins
- Refactored the audio plugin loader to allow loading more than one
plugin at a time. The loading and initialization of... - 14:57 Revision 2851583b (github): Homepage|Build Repository: Only iBuilderProducts have build error/warning info
- 12:22 Revision 2a6704d3 (github): Game Menu|Fixed: Added page flag NEVER_SCROLL for disabling page scrolling
- The original games' main menu pages should never scroll, regardless
whether all elements actually fit on the page.
2012-02-29
- 20:02 Bug #986 (Closed): [Heretic] Flying bad guys no Z check
- In Heretic, flying bad guys don't check whether a Z movement will lead to them going inside another mob and hence get...
- 12:57 Bug #986: [Heretic] Flying bad guys no Z check
- Applied a Z check after a valid XY move for build 474. Is this a sufficient fix?
- 18:18 Revision aee1652e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:23 Revision d80758bd (github): Debug: Removed unnecessary debug message
- 17:22 Revision c95b6302 (github): Console: Allow typing ~ by pressing Shift-Tilde
- This is important on Unix as ~ refers to the user's home directory.
Note: Alt-Tilde is now used for toggling between... - 17:20 Revision d66d3805 (github): Version number update
- OS X Info.plist and the readme have their own version numbers.
- 16:48 Revision cde74966 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:46 Revision 3d1a2cad (github): FreeBSD|Fixed: Build configuration on FreeBSD
- If the system does not appear to use apt, do not include the deng
apt repository config file.
On FreeBSD, the defaul... - 16:35 Revision f8a3c98a (github): Homepage: Fixed minor validation errors in server browser
- 16:21 Revision 43caddb3 (github): Homepage: Fixed various minor validation errors in static pages
- 15:48 Bug #980: Heretic - Sky not rendering correctly
- - **labels**: Graphics --> Graphics, Heretic
- **status**: pending --> wont-fix
- 15:44 Revision f704d4d6 (github): Homepage|Build Repository: Back to biweekly unstable builds
- 15:40 Revision bc1ac919 (github): Version bumped to 1.9.8 Unstable
- The master branch now continues with unstable builds of 1.9.8.
The "stable" branch can be used for applying patches t... - 15:29 Bug #245: [Mac] Window mode (and mouse)
- The windowed mode behavior is largely dictated by SDL, which we cannot influence. The cursor is released to move outs...
- 15:24 Bug #223: Unix: Tilde expansion issues
- Typing ~ in the console has been fixed for 1.9.8.
- 15:13 Revision 60102418 (github): Homepage: Added the build id to the unstable package badges
- 14:59 Feature #1292: Specify skin texture in Model def
- Logged In: YES
user_id=717323
Done.
But it's like this:
Model {
Sub {
Skin file = "skin-file-n... - 14:52 Revision 50bb3efc (github): Homepage|Build Repository: Instantiate stable packages when releaseType = stable
- 14:50 Revision dfd6853e (github): Homepage: Updated Get It Now and source package links/labels for 1.9.7
- Todo: These are the last remaining elements of the homepage that
require a manual update when a new version of Doomsd... - 14:47 Revision eee97584 (github): Homepage|Master Server: Pluralize 'player' and 'server' when necessary
- 14:44 Revision c56500f4 (github): Homepage|Master Server: Highlight servers using port #0 in red
- Some users may have difficulty in connecting to servers using port #0
- 14:42 Revision c5b32c16 (github): Homepage|Master Server|Fixed: Active player count inversely affected server order
- 14:22 Bug #567: Resolution always resets to 640x480
- Yes, of course. I do it every time (in sh script). But it will bu much better to set resolution from cfg file. I've r...
- 13:32 Bug #567: Resolution always resets to 640x480
- Are you aware that you can set the window dimensions from the command line?
For example:
-wh 2048 1536
or
-w 20... - 13:17 Bug #567: Resolution always resets to 640x480
- It's very old and annoying problem. And there is no updates from 2008.
- 13:19 Revision b79398cc (github): Homepage: Use jQuery to dynamically populate the download pages
- The package download pages are now static and therefore be optimally
cached by the client browser. This also means we... - 13:07 Bug #958: XG: when_last and count line types
- That is because when_last is a (de)activation requirement, not a (de)activation method/trigger. You must still trigge...
- 12:57 Bug #985 (Closed): "make install" requires root permissions to update apt files
- I could not install doomsday to home directory because "make install":
mkdir: /etc/apt: Permission denied
*** Err... - 12:28 Bug #985: "make install" requires root permissions to update apt files
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2d3c72a8/ed8c/attachment/deng-apt-check.patch
- 12:28 Bug #984 (Closed): Unable to compile on FreeBSD
- Compilation failed on FreeBSD while building doomsday. It could not find libld.so that is absent. The attached patch ...
- 11:59 Revision 8c59860c (github): Homepage|Master Server|Fixed: Duplicate of the last server in the list
- 09:58 Revision 95326142 (github): Homepage|Master Server: Added an icon legend
- 09:47 Feature #1553 (Rejected): Align crosshair with actual line of fire
- Weapon fire in Doom is slightly above the centre of the screen, however Dday and other ports draw the crosshair at th...
- 08:51 Revision e6e5ba3e (github): Homepage|Master Server: Use a padlock icon for a closed server
- 07:37 Revision 300da8f6 (github): Homepage|Cleanup: Relocated server data and xml log files into the cache
- 07:23 Revision baa26fd8 (github): Homepage|Refactor: Moved server event logging into the Master Server class
- 06:53 Revision db1ba2b2 (github): Homepage|Master Server: Cleaned up master.php
- 05:14 Revision a069d6b9 (github): Homepage|Master Server|Fixed: There may not be a data pair for an entry in servers.dat
- If a property entry in servers.dat did not have a data pair then this
would result in a silent error upon attempting ... - 05:06 Revision 13bf2143 (github): Homepage|Master Server: Minor style tweaks
- 05:00 Revision d047280a (github): Homepage|Master Server: Include a link to the event feed
- 04:58 Revision bdaf8f76 (github): Homepage: Missing include in masterserver.class.php
- 04:57 Revision 686924ea (github): Homepage: Forward clients to the new master server browser
- If a client queries a response from master.php with no arguments, then
redirect it to the homepage's server browser i... - 04:27 Revision 46e6dba5 (github): Homepage|Master Server: New server browser implementation
2012-02-28
- 18:40 Revision 0f3f39fe (github): Homepage|News Summary: Tweaked style in an attempt to normalize across all browsers
- 17:56 Revision b4748680 (github): Homepage|News Summary: Tweaked element alignment in the stylesheet
- 17:09 Revision a82d5aae (github): Wireframe rendering modes
- rend-dev-wireframe 1 will draw the player view as wireframe.
rend-dev-wireframe 2 will also render UI and text as wir... - 08:32 Revision a753bb6d (github): Homepage|Build Repository: Do not duplicate the platform name in the package names
- The packages are sorted into a table and grouped by platform, so it
is redundant to include the platform name in the ... - 08:02 Revision 0e628691 (github): Homepage|Build Repository: Don't generate a jumplist when commit count <= 15
- With so few commits there is no need for any navigational helpers.
- 07:44 Revision faaa9fd5 (github): Homepage|Build Repository: Display the secondary commit tags
- The secondary commit tags are now output as small tag-like objects
like the 'Build Repository' tag displayed next to ... - 07:40 Revision 08bfd97a (github): Homepage|Build Repository: Rotate the commit jumplist horizontally when only one group
2012-02-27
- 21:05 Revision 5d6bf0d8 (github): Homepage: Removed Dev Blog from the navbar and reordered links
- Now that a summary of the dev blog appears on the homepage, the blog
does not need its own navbar link.
Reordered na... - 20:46 Revision 261023d5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:45 Revision d9915e33 (github): Homepage: Added a short summary of the latest developer blog posts
- 20:42 Revision f0504ddf (github): Homepage: Enhanced Feed class adding callback arguments
- 20:36 Revision d19672a2 (github): Documentation: Moved obsolete Unix documentation to the attic
- 18:03 Revision ccda2238 (github): Homepage: Updated links in introduction text
- Assume that the reader has heard of operating systems such as Windows and
Mac OS X and instead of going to Wikipedia ... - 17:38 Revision dc3a3fed (github): Builder|Fixed: Assumption that a previous APT refresh has been done
- A previously generated gpg-signed Release file may be missing.
- 17:28 Revision 24e75b2f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:27 Revision a52506ca (github): Builder: Set up the stable APT repository
- Stable builds are stored in a separate APT repository.
- 17:15 Revision 972e5ec7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:14 Revision c1e3ed6c (github): Homepage: Added a short summary of the latest build events
- Display a summary of the three most recent build events and a link to
the builds rss feed on the homepage. Events wit... - 17:00 Revision f6a1606a (github): Changed release type to "Stable"
- 01:36 Revision a287e5b6 (github): Updated doxygen comments in a few places
- 00:57 Revision f8adfe0d (github): Doom|Fixed: All texture animations are defined for all versions
- Unlike the switches, all texture animations are present in all versions
of the game despite there being no graphics w... - 00:44 Revision c56a76b9 (github): Fixed unused variable warnings
- 00:39 Revision 309c8ae7 (github): "unload" should be called at Sys_Shutdown time
- Irrespective of whether the engine is shutting down normally or in
response to a fatal error, any currently loaded ga...
2012-02-26
- 20:07 Revision 6703417c (github): Doom|Game Menu|Refactor: Main menu page no longer needs a specialised drawer
- 18:35 Revision 9c70e13b (github): libcommon|API: GL_DrawPatch() now assumes a [x:0, y:0] origin if not specified
- 18:33 Revision d16d2c7b (github): Game Menu: Episode and Files pages were missing MPF_LAYOUT_FIXED
- 18:26 Revision 3093f9f4 (github): Game Menu|Fixed: Use fixed layouts for the main menu pages
- The original games used absolute line heights and fixed layouts to
position the menu objects. Mods depend on these co... - 16:40 Revision 74ecbb70 (github): Game Menu|Added: Added a fixed layout method
- Menu pages can now use either a fixed layout (all objects positioned
absolutely relative to the page origin) or make ... - 13:29 Revision c132e40c (github): Don't do "unload" at Sys_Shutdown time
- When the engine is shutting down, there's no need to unload;
everything will simply be shut down.
Todo: Is the game ... - 13:27 Revision 6dc296ef (github): Debug: Added debug command "fatalerror"
- Causes a fatal error and subsequent engine shutdown.
- 13:11 Revision 0e8914e2 (github): Hexen|Fixed: Korax spirit movement
- Removed a FRACUNIT mistakenly left behind during the
fixed-to-float transition. - 10:07 Bug #966: [Doom] Use of CWILV graphics on automap
- - **Priority**: 4 --> 6
2012-02-25
- 17:56 Bug #566: [Resampler] Low quality sound samples play distorted
- DOOM2 uses an odd sample rate for the db shotgun that is currently misprocessed.
- 17:32 Bug #966: [Doom] Use of CWILV graphics on automap
- A compatibility cvar that restricts the use of CWILV graphics to the intermission?
Later on we should implement a ... - 17:19 Revision 9dbe2b55 (github): Hexen|Fixed: Correctly position the game ending text
- 15:54 Bug #962: Crashing when returning to Shadow Wood
- Doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50af687a/72fe/attachment/doomsday.out
- 15:51 Revision 71eb8c3f (github): Fixed logic of SideDef_UpdateSurfaceTangents()
- 15:43 Revision 1d8e9220 (github): Polyobj|Fixed: Seg angles were not kept in-sync with their LineDefs'
- Also further cleaned up the polyobj implementation.
- 12:38 Revision 97dc854d (github): API: Use LineDef (and not Seg) with P_SetPolyobjCallback()
- The original game would use the seg angles for the purpose of testing
collisions with mobjs. This rather defied the d... - 03:32 Revision 50118574 (github): Polyobj: Cleaned up polyobj implementation and updated apidoc
- 00:09 Revision bd32f9f4 (github): Font Renderer|Fixed: Skip drawing if no current font is set
- 00:08 Revision 7019312d (github): Win32: Default basedir is one level up from bin/
- This avoids the need to specify it on the command line. Now we have
ringzero we should aim to avoid all unnecessary c...
2012-02-24
- 23:38 Revision 7182fe03 (github): Win32|Fixed: -stdbasedir did not work as expected
- 21:43 Bug #984: Unable to compile on FreeBSD
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/ab79718d/bed7/attachment/deng-freebsd.patch
- 20:58 Bug #983: Segmentation violation on start
- The issue with -stdbasedir (-sbd) not working as expected on Windows should now be fixed for Monday's build.
- 20:57 Bug #983: Segmentation violation on start
- Finally I was able to start newest builds. I started Doom from "I:\Games\Doomsday\snowberry\runtime" with the followi...
- 15:20 Bug #983: Segmentation violation on start
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3ef08989/8391/attachment/doomsday.out
- 14:59 Bug #600: Win32: No IWAD => startup hangs
- Addressed both by ringzero and improved busy mode error handling.
- 14:56 Bug #736: Player acceleration and movement
- Fixed for 1.9.7 stable: sharp toggle events, late processing, sharp movement logic.
- 10:47 Revision e2397722 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:44 Revision 334b5298 (github): Memory Zone|Debug: No need to disable texturing in visualizer
- Texturing is disabled by default.
- 10:32 Revision 9e53c94f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:30 Revision 36a6bf17 (github): Memory Zone|Debug|Win32: Fixed compiler warning
- 10:20 Revision 5d557b32 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:19 Revision 1b26b487 (github): Homepage|Add-on Repository|Refactor: Beginnings of a more dynamic Add-ons browser
- 10:17 Revision f0cb22cc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 05:06 Revision 0cd2d77c (github): Memory Zone: Refactored Z_Malloc() further for clarity
- 04:56 Revision b48fcd47 (github): Memory Zone: Updated documentation
- 04:46 Revision e9bc7361 (github): Memory Zone|Debug: Fixed typo
- 04:43 Revision 6f6e6ac3 (github): Memory Zone: Further cleanup
- Added splitFreeBlock() as a private helper routine.
- 04:25 Revision 803e9831 (github): Memory Zone|Debug: Improved status message
- Prints the actual zone utilization percentage.
- 04:09 Revision 43dd6abf (github): Memory Zone: Optimized rendering of the debug visualization
- Draw a big bunch of lines in one go.
- 02:54 Revision 5aab3c21 (github): Homepage|Add-on repository|Refactor: Add-ons always carry a complete set of attribute flags
- 02:09 Revision 9e5c2976 (github): Homepage|Add-on Repository: Sort add-ons alphanumerically
- Plus some minor cleanup.
- 02:06 Revision 36a2cfbc (github): Homepage|Add-on Repository: Add-ons can now be marked "featured"
- Presently it makes no difference whether an add-on is marked with
the featured flag. Eventually this will be used as ... - 00:37 Revision 66c54426 (github): Homepage|Add-on Repository: Record add-on version number and homepage URI
- Version number and homepage URI are now recorded for each add-on.
If a download URI is not specified for an add-on, ... - 00:17 Revision 58b5b1b1 (github): Homepage|Add-on Repository: Updated µTorrent link
2012-02-23
- 23:46 Revision fb1d4b11 (github): Homepage|Build Repository|Fixed: URIs for package downloads were not encoded
- 23:44 Revision 6a891d2c (github): Memory Zone: Cleanup
- 23:29 Revision 508b4ef5 (github): Homepage|Fixed: ThickBox 3 scripts were being included outside <body>
- 23:22 Revision d81c7983 (github): Memory Zone: Removed the fast malloc mode
- The fast mode was originally implemented to overcome slow
malloc performance when allocating lots of data, but it nev... - 22:52 Revision 76d3ce45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:12 Bug #983 (Closed): Segmentation violation on start
- Doomsday 1.9.7 build365 or newer generates "Segmentation violation" just after start. My OS is Windows XP Professiona...
- 19:55 Revision 5df4bfd4 (github): Homepage|Add-on Repository|Fixed: Titles and descriptions were doubly encoded
- 19:52 Revision 51324ce8 (github): Homepage|Add-on Repository|Fixed: Add-on list XML file used incorrect encoding
- 19:46 Revision 901a247f (github): Memory Zone: Further fragmentation reductions
- Keep static allocations near the volume beginning so that they
don't interfere with the map-specific data. - 19:37 Revision ef680972 (github): Homepage|Add-on Repository|Fixed: Add-on list XML file used incorrect encoding
- 19:07 Revision 919c3fcc (github): Homepage|Add-on Repository|Fixed: Use game names instead of plugin names
- 19:06 Revision 63c0e387 (github): Homepage|Add-on Repository|Fixed: Removed addition line break on the Add-ons page
- 19:02 Revision 04303ea4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:02 Revision 8babbf37 (github): Memory Zone|Debug: Adjusted volume visualization layout
- 18:57 Revision 7018458a (github): Homepage|Addon Repository: Dynamically construct the addon lists from an XML file
- The Add-ons page is now dynamically built by parsing an XML document
and constructing from it a collection of Addon r... - 17:01 Revision 5dc6056b (github): Homepage|Add-on Repository: Fixed numerous typos.
- 16:40 Revision 68c15b59 (github): Homepage: Updated address for the HacX and Chex Quest badge graphics
- Use the code.iki.fi mirror for these badge graphics.
- 16:38 Revision 760cbe95 (github): Homepage|Refactor: Addon Repository version 0.1
- Reimplemented the formerly static Addons page as a dengine.net plugin
and fixed a few issues in the process.
The nex... - 16:18 Revision 704d2eb6 (github): Homepage|Fixed: Missing end tag in alternate RSS news link
- 16:16 Revision 5f055fa4 (github): Homepage|Fixed: Feed embedder failed to encode special characters
- 16:03 Revision a9b0cb41 (github): Memory Zone: Re-enabled block sequences
- Optimizes rover scanning by skipping over block sequences
known to be unpurgable and contiguous. - 15:55 Revision b59482ca (github): Memory Zone: Observe when a volume fills up
- A counter of allocated bytes is kept for each volume. When the
volume gets too full according to the counter, the vol... - 15:13 Revision e44f50bc (github): Memory Zone|Debug: Cleanup
- 15:09 Revision f985a9a9 (github): Memory Zone|Debug: Less obtrusive layout for volume visualization
- 15:05 Revision 219102a6 (github): Memory Zone|Refactor: Refactoring Z_Malloc() with helper functions
- 13:51 Revision 22bc50f5 (github): Memory Zone|Fixed: Decreased zone fragmentation
- The rover is now allowed to check back more than one block to see
if free blocks have appeared behind. This helps pre... - 13:13 Revision 4b283f48 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 13:11 Revision dd7b660b (github): Memory Zone|Debug|Refactor: Memory debug visualization and tweaks
- New memory volumes are added to the end of the volume list so that the
earlier ones still get utilized after a new on... - 03:04 Revision 40e54bac (github): File Sys|Refactor: Removed all redundant legacy functionality from LumpFile
- Todo for later: LumpFile itself is now redundant/there is no longer
a need for this specialization. It should be repl...
2012-02-22
- 19:34 Revision c4e403c7 (github): File Sys: Minor cleanup.
- 19:01 Revision 9ee80aa3 (github): File Sys|Fixed: Opening containers from lumps in other containers was broken
- 14:14 Revision e1862e7e (github): File Sys|Fixed: -iwad failed locating iwads in root of Doomsday install dir
- FileDirectory by default will attempt to remove the engine's install
dir when inserting paths, i.e., it tries to make... - 13:42 Revision 71ea346b (github): File Sys: Improved utility routines for working with relative paths
- 13:39 Revision d5730395 (github): String: Improved interface to allow chaining of init functions
- For example; Str_Set(Str_Init(&str), "sometext");
- 12:46 Revision b687a8d1 (github): Win32|Fixed: Install cphelp.txt to the correct directory
- 01:06 Revision 626d790c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 01:05 Revision 3546e6c5 (github): FileDirectory|Fixed: Do not apply the pretty transform when printing
- As the print is used for debug purposes, don't bother making it look
pretty - we are interested in the actual path va...
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