The listener mobj was not updated until the end of the first frame. This meant sound priority calculations were not working correctly if the sounds were started right at the start of the map.
The listener is now updated immediately after the map has been set up.
SFX|Fixed: Sound priorities on the first tic
The listener mobj was not updated until the end of the first frame.
This meant sound priority calculations were not working correctly
if the sounds were started right at the start of the map.
The listener is now updated immediately after the map has been
set up.