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Bug #999

Ded flag translation mistake

Added by vermil about 12 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
2012-03-04
% Done:

100%


Description

The old format mob flag 'mf2_cannotpush', from this ded, seems to accidently be translated to 'mf2_mf_cannotpush' in 1.9.7.

The console then proceeds to complain about 'mf2_mf_cannotpush' being an unknown flag.

Note, don't try to enter a map with this ded; doing so will cause 1.9.7 to crash with an illegal operation, due to it referencing missing sprites.

Labels: Definitions

History

#2 Updated by skyjake about 12 years ago

All flags in a Thing's Flags2 field must be "mf2_" flags. It is illegal to use "mf_" flags in it.

Therefore, the DED parser seems to be working as intended.

#3 Updated by vermil about 12 years ago

Cannotpush is a 'mf2' flag.

Please have a look in flags.ded to see this.

#4 Updated by vermil about 12 years ago

Ah. I seem to have made a mistake and forgotten the '2' on some of the 'flag2'.

My apologies.

#5 Updated by vermil over 11 years ago

Dang, my ded is too big to upload directly to Sourceforge (482kb).

It does seem to be related to this ded specifically.

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