Revision 9bd91f63
Added by danij over 12 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- portable
- include
- src
- cl_sound.c (diff)
- cl_world.c (diff)
- dd_main.c (diff)
- p_data.c (diff)
- p_dmu.c (diff)
- p_objlink.c (diff)
- p_particle.c (diff)
- p_sight.c (diff)
- r_data.c (diff)
- r_fakeradio.c (diff)
- r_lgrid.c (diff)
- r_lumobjs.c (diff)
- r_main.c (diff)
- r_util.c (diff)
- r_world.c (diff)
- rend_bias.c (diff)
- rend_fakeradio.c (diff)
- rend_main.c (diff)
- rend_shadow.c (diff)
- s_environ.c (diff)
- sv_pool.c (diff)
- portable
- engine
Refactor: Use GameMap's geometry object count functions
Replaced the various global variables such as numVertices with calls
to appropriate GameMap function.