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# Project Tracker Status Priority Subject Assignee Updated % Done
1439 Doomsday Engine Feature New Normal XG: Spawn objects at player location 2017-04-03 18:48

1430 Doomsday Engine Feature New Normal Particle generator decorations (e.g., particles from a wall) 2019-11-29 18:40

1416 Doomsday Engine Feature New Urgent [Doom] Invisible "fuzz" effect 2017-04-03 18:43

1415 Doomsday Engine Feature New Low [Master Server] Allow specifying server IP manually 2019-11-29 12:50

1414 Doomsday Engine Feature New Normal Generate particles when touching a plane 2019-11-29 19:19

1412 Doomsday Engine Feature New Low Camera effect: screen shaking 2019-11-29 19:21

1406 Doomsday Engine Feature New Normal Record particles and other effects in demos 2019-11-29 20:24

1401 Doomsday Engine Feature New Normal [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity 2018-07-29 16:46

1399 Doomsday Engine Feature New Normal XG plane movers vs. normal doors 2017-04-03 18:48

1394 Doomsday Engine Feature New High Consistent map scoping in definitions 2019-11-29 21:25

1389 Doomsday Engine Feature New Normal [InFine] Check if resource originates from an IWAD 2019-11-29 18:38

1388 Doomsday Engine Feature New High 3D floors (Z-overlapped sectors) 2017-04-03 18:57

1386 Doomsday Engine Feature New Normal Stopping monster infighting 2019-11-29 18:37

1379 Doomsday Engine Feature New Normal XG refs: evaluate params at runtime 2017-04-03 18:48

1376 Doomsday Engine Feature New Normal Externally spawned mobjs 2019-11-29 18:36

1374 Doomsday Engine Feature New Normal XG refs: logical NOT 2017-04-03 18:48

1373 Doomsday Engine Feature New Normal Improved ambient sounds 2019-11-29 16:45

1368 Doomsday Engine Feature New Low More Alt Start positions in Generators 2019-11-29 15:27

1364 Doomsday Engine Feature New Low More options for pt_line type particles 2019-11-29 15:26

1362 Doomsday Engine Feature New Normal Smoothing of dynlights & halos skyjake 2019-11-29 16:44

1357 Doomsday Engine Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2019-11-29 16:43

1350 Doomsday Engine Feature New Normal Stair Builder: spread build on tagged sector range 2017-04-03 18:48

1336 Doomsday Engine Feature New Normal Random textured particle direction 2019-11-29 16:43

1335 Doomsday Engine Feature New Normal Random particle types 2019-11-29 16:42

1331 Doomsday Engine Feature New High [InFine] Evaluate cvars with IF condition 2019-11-29 16:41

1327 Doomsday Engine Feature New Normal Render extra plane in XG sector 2019-11-26 11:32

1324 Doomsday Engine Feature New Normal XG music lines 2017-04-03 18:48

1323 Doomsday Engine Feature New Normal Set skin on particle model from within particle generator 2016-08-09 10:56

1316 Doomsday Engine Feature New Normal HHE support 2019-11-29 16:39

1314 Doomsday Engine Feature New Normal Particle spawn rate affected by mobj visibility 2019-11-29 16:38

1305 Doomsday Engine Feature New Lowest Particle generator flag: instantly kill generator 2019-11-29 15:26

1296 Doomsday Engine Feature New Normal Light Stages for animated light sources 2019-11-29 16:24

1290 Doomsday Engine Feature New Normal Session-only cvars 2019-11-26 15:33

1289 Doomsday Engine Feature New High Flat-triggered particle generators created/destroyed on material change 2019-11-29 16:23

1287 Doomsday Engine Feature New Normal Particle generator flag: transform center offset along with the object 2016-08-09 10:54

1276 Doomsday Engine Feature New Normal Attach dynamic lights on models 2016-08-09 10:50

1266 Doomsday Engine Feature New High Sound decorations 2019-11-29 16:21

1265 Doomsday Engine Feature New Low Map-specific definitions in a WAD lump 2019-11-29 15:21

1264 Doomsday Engine Feature New Normal Conditional decorations 2019-11-29 16:20

1242 Doomsday Engine Feature New High Player weapon particle muzzle flashes (for external viewers only) 2019-11-29 16:19

1233 Doomsday Engine Feature New High Surface decorations using 3D models 2015-12-22 13:15

1232 Doomsday Engine Feature New Low Customiseable barrel explosion damage 2016-08-09 10:43

1231 Doomsday Engine Feature New Normal Ragdoll physics 2019-11-29 16:05

1217 Doomsday Engine Feature New Normal Controls for all supported games adjusted at the same time 2016-08-09 10:47

1213 Doomsday Engine Feature New Normal [MP] Respawn items in co-op and deathmatch 2018-07-29 16:46

1202 Doomsday Engine Feature New Normal [MP] Options for Heretic co-op 2018-07-29 16:46

1194 Doomsday Engine Feature New High Viewing other players' cameras ("spy" command) 2019-11-29 16:14

1183 Doomsday Engine Feature New Normal Default values printed with "help" 2019-11-29 22:50

1181 Doomsday Engine Feature New Normal Ambient sounds (in XG sectors) 2017-04-03 18:48

1168 Doomsday Engine Feature New Normal Real decals: bulletholes, blastmarks, etc. 2017-04-03 19:35

1153 Doomsday Engine Feature New High Customizable intermissions 2019-11-29 16:09

1139 Doomsday Engine Feature New Normal More variations within repeated texture patterns with alternative textures (for detail textures) 2019-11-29 15:56

438 Doomsday Engine Feature New Low Accurately hit testing fast projectiles (compatibility option) 2019-11-29 15:24

390 Doomsday Engine Feature New Low Alignpitch/yaw flags for model particles 2019-11-29 23:09

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

1891 Doomsday Engine Feature Progressed Low Notification area animations skyjake 2019-11-29 21:37

1449 Doomsday Engine Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2016-07-05 23:54

2160 Doomsday Engine Feature Progressed Low Custom screenshader support and profiles Deng Team 2020-02-04 21:49

1996 Doomsday Engine Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2019-11-29 23:06

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

1407 Doomsday Engine Feature Progressed Normal Customizable console keys 2019-11-29 16:36

1361 Doomsday Engine Feature Progressed Normal Rotation of objects away from walls during map load 2019-11-29 16:34

1325 Doomsday Engine Feature Progressed High Boom line types and sectors 2019-11-29 23:06

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1580 Doomsday Engine Feature New High Fix the Doom 64: Absolution TC plugin 2019-11-29 12:31

1531 Doomsday Engine Feature New Normal "take" cmd to take away pickup powers 2019-11-29 19:01

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

1842 Doomsday Engine Feature Progressed Normal Support ZDoom's episode and hub definitions in MAPINFO 2019-11-29 12:31

1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

1607 Doomsday Engine Feature New Normal Reset settings to defaults 2019-11-29 21:33

1548 Doomsday Engine Feature Progressed Normal Multi-monitor support 2019-11-29 16:33

1308 Doomsday Engine Feature Progressed High Splitscreen multiplayer 2019-11-29 16:28

1252 Doomsday Engine Feature Progressed High Integrate Hexen features into libcommon 2019-11-29 21:24

1840 Doomsday Engine Feature Progressed Normal Support ZDoom-extended MAPINFO format 2019-11-29 23:06

2241 Doomsday Engine Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2019-11-29 22:19

2015 Doomsday Engine Feature Progressed Normal Remove server-side audio system 2019-11-29 23:06

1687 Doomsday Engine Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2019-11-29 21:36

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1541 Doomsday Engine Feature Progressed High Joystick axis settings (sensitivity, max speed) 2019-11-29 23:06

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1539 Doomsday Engine Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2019-12-15 15:28

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2019-10-14 10:44

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

4 Doomsday Engine Feature In Progress Normal UI improvements skyjake 2019-11-29 21:27

1886 Doomsday Engine Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2019-10-14 10:23

2288 Doomsday Engine Feature New Normal Configure all multiplayer game options via GUI skyjake 2018-10-27 14:45

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

1635 Doomsday Engine Feature Resolved Normal HDR rendering skyjake 2018-10-27 15:06

2416 Doomsday Engine Other New Normal doomsday not launching (note the other post doomsday n was an error) Deng Team 2020-02-23 15:17

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