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Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
2068
Doomsday Engine
Bug
New
Urgent
[HeXen] Badguys not retaining alerted status upon return to a map
skyjake
2019-11-30 08:25
1630
Doomsday Engine
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2019-11-29 12:31
1989
Doomsday Engine
Bug
New
Urgent
Client assert fail (possible crash) if joining game during intermission
skyjake
2018-07-29 16:53
2448
Doomsday Engine
Bug
New
Urgent
crashes when configuring mods an wads folder an video an audio settings.
Deng Team
2021-02-16 07:57
2470
Doomsday Engine
Bug
New
Urgent
File WAD cannot be played back.
Deng Team
2022-09-28 19:55
1201
Doomsday Engine
Feature
New
High
Dynamic shadows
skyjake
2019-11-29 16:15
1617
Doomsday Engine
Feature
New
High
Scoped definitions and variables
Deng Team
2016-12-01 20:17
1632
Doomsday Engine
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2019-11-29 12:31
1633
Doomsday Engine
Feature
New
High
Console commands and Doomsday Script
skyjake
2019-11-29 20:24
1658
Doomsday Engine
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2020-05-10 11:14
2209
Doomsday Engine
Bug
New
High
Materials do not get correctly reset when loading/unloading data files while a game is loaded
skyjake
2019-10-14 10:31
1749
Doomsday Engine
Feature
New
High
Built-in effects should come in resource packs
skyjake
2019-11-29 20:15
1754
Doomsday Engine
Feature
New
High
Start local server using client GUI
skyjake
2018-07-29 16:46
1765
Doomsday Engine
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2019-11-29 20:20
1962
Doomsday Engine
Feature
New
High
Revised network protocol based on libshell
skyjake
2018-07-29 16:53
1986
Doomsday Engine
Feature
New
High
[MP] Configure what the server does when an episode ends
skyjake
2020-12-08 08:27
2334
Doomsday Engine
Bug
New
High
Client should load server's data files when connecting via command line
skyjake
2019-12-01 22:34
2413
Doomsday Engine
Feature
New
High
[MP] Configure what the server does after a timeout when no clients connected
skyjake
2020-12-08 08:27
2382
Doomsday Engine
Bug
New
High
Recognizing IWAD/PWAD files with more accuracy (using CRC-32)
skyjake
2020-12-08 08:26
1362
Doomsday Engine
Feature
New
Normal
Smoothing of dynlights & halos
skyjake
2019-11-29 16:44
1552
Doomsday Engine
Feature
New
Normal
Tag 667 Compatibility Option
skyjake
2018-10-27 15:53
1793
Doomsday Engine
Feature
New
Normal
Use rich formatting in help strings
skyjake
2019-11-29 22:49
2153
Doomsday Engine
Feature
New
Normal
Modern multiplayer chat UI
skyjake
2018-07-29 16:56
2184
Doomsday Engine
Feature
New
Normal
Keyboard navigation: bindable controls
skyjake
2016-11-20 14:48
1877
Doomsday Engine
Feature
New
Normal
[Updater] Use Sparkle for automatic updates (on OS X)
skyjake
2019-11-29 21:08
1920
Doomsday Engine
Feature
New
Normal
Tree navigator widget (libappfw)
skyjake
2017-02-08 12:06
2262
Doomsday Engine
Bug
New
Normal
[Hexen] Quest switches in Griffin Chapel aren't working
skyjake
2020-04-03 00:22
2281
Doomsday Engine
Feature
New
Normal
Apply Values in Hexen
skyjake
2019-11-29 12:31
2288
Doomsday Engine
Feature
New
Normal
Configure all multiplayer game options via GUI
skyjake
2018-10-27 14:45
1976
Doomsday Engine
Feature
New
Normal
Replace old Save/Load menu with new UI widgets
skyjake
2019-11-29 21:56
2057
Doomsday Engine
Feature
New
Normal
Multiple client instances
skyjake
2018-07-29 16:56
2091
Doomsday Engine
Bug
New
Normal
State Particles won't start for Afrit in some cases (Hexen)
Deng Team
2017-04-03 13:40
2289
Doomsday Engine
Feature
New
Normal
Filtering game profiles in Home using search terms
skyjake
2019-11-29 22:50
2298
Doomsday Engine
Feature
New
Normal
Upgrade Assimp to latest 4.x version
skyjake
2019-10-27 20:13
2304
Doomsday Engine
Feature
New
Normal
OGG/FLAC custom loop tags
skyjake
2019-12-31 11:05
2093
Doomsday Engine
Feature
New
Normal
Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Deng Team
2016-03-27 08:20
2094
Doomsday Engine
Bug
New
Normal
Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
skyjake
2017-04-03 13:39
2159
Doomsday Engine
Feature
New
Normal
Enhanced control over model animation sequences
skyjake
2016-05-13 14:03
2233
Doomsday Engine
Bug
New
Normal
Fov 160 issues with texture filtering
skyjake
2018-10-27 16:08
2235
Doomsday Engine
Bug
New
Normal
Afrits sometimes become invisible when frozen
skyjake
2019-12-01 22:27
2236
Doomsday Engine
Bug
New
Normal
Hitscan issues
skyjake
2018-10-27 16:09
2239
Doomsday Engine
Bug
New
Normal
HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
skyjake
2017-04-10 21:01
2253
Doomsday Engine
Bug
New
Normal
[Doom] Arch-vile sprite disappears when resurrecting a monster
skyjake
2018-10-27 16:09
2265
Doomsday Engine
Bug
New
Normal
[Windows] Improved fullscreen Alt-Tab / focus lost behavior
skyjake
2018-10-27 16:03
2385
Doomsday Engine
Bug
New
Normal
[Heretic] Deactivating a one-time teleport
Deng Team
2020-01-01 21:52
2387
Doomsday Engine
Feature
New
Normal
[Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
Deng Team
2020-01-01 21:53
2390
Doomsday Engine
Feature
New
Normal
[FMOD] Ogg Vorbis custom loop point tags
skyjake
2020-12-08 08:27
2398
Doomsday Engine
Bug
New
Normal
Incorrect texture mapping
Deng Team
2020-01-07 15:57
2286
Doomsday Engine
Feature
New
Normal
Editing all global Doomsday key bindings
skyjake
2018-10-12 19:45
2308
Doomsday Engine
Bug
New
Normal
[UI] Package tags need to wrap to multiple lines
skyjake
2019-12-01 22:23
2355
Doomsday Engine
Feature
New
Normal
Build must fail on macOS notarization error
Deng Team
2019-11-30 08:03
2363
Doomsday Engine
Bug
New
Normal
Light Amplification powerup doesn't affect psprite 3D models
skyjake
2020-12-08 08:26
2407
Doomsday Engine
Feature
New
Normal
"follow / no follow" in the automap settings
Deng Team
2020-01-28 01:23
2414
Doomsday Engine
Bug
New
Normal
Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window
Deng Team
2020-02-08 14:18
2383
Doomsday Engine
Feature
New
Normal
Stereo rendering convergence setting
Deng Team
2019-12-27 14:41
2386
Doomsday Engine
Bug
New
Normal
[Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
skyjake
2020-12-08 08:26
2416
Doomsday Engine
Other
New
Normal
doomsday not launching (note the other post doomsday n was an error)
Deng Team
2020-02-23 15:17
2428
Doomsday Engine
Bug
New
Normal
Hexen: inconsistent saves
Deng Team
2020-12-07 15:34
2429
Doomsday Engine
Bug
New
Normal
Hexen: item is used after load game
Deng Team
2020-12-07 15:34
2388
Doomsday Engine
Bug
New
Normal
[Heretic] Stuck monsters can close the "open stay" door
Deng Team
2020-01-01 21:52
2391
Doomsday Engine
Feature
New
Normal
[SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback
Deng Team
2020-01-03 05:00
2392
Doomsday Engine
Feature
New
Normal
Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level
skyjake
2020-12-08 08:27
2393
Doomsday Engine
Feature
New
Normal
Map selection UI for Master Levels for Doom II (Episode with additional packages)
skyjake
2020-12-08 08:27
2394
Doomsday Engine
Feature
New
Normal
Episodes defined in game profile
Deng Team
2020-01-05 12:52
2433
Doomsday Engine
Feature
New
Normal
HACX 2.0r61
Deng Team
2020-12-07 19:02
2434
Doomsday Engine
Feature
New
Normal
CHEX3 v1.4
Deng Team
2020-12-07 19:02
2395
Doomsday Engine
Feature
New
Normal
Exporting and importing game profiles (files and dengine.net)
Deng Team
2020-01-05 09:07
2399
Doomsday Engine
Bug
New
Normal
[Render hack] TNT map21: Transparent doors
skyjake
2020-12-08 08:26
2403
Doomsday Engine
Feature
New
Normal
User-provided particle texture flipbook (atlas)
skyjake
2020-12-08 08:27
2404
Doomsday Engine
Bug
New
Normal
REKKR compatibility issues
skyjake
2020-01-22 06:33
2420
Doomsday Engine
Feature
New
Normal
Heretic: new visual effects, light decorations and particle generators
Deng Team
2020-04-18 00:57
2435
Doomsday Engine
Bug
New
Normal
Plutonia: invisible bridges: wrong floor texture placement
skyjake
2020-12-08 08:26
2437
Doomsday Engine
Bug
New
Normal
Application terminated due to exception: std::bad_alloc
Deng Team
2020-12-06 17:29
2438
Doomsday Engine
Bug
New
Normal
Support for non vanilla length hubs
Deng Team
2020-12-10 19:12
2422
Doomsday Engine
Bug
New
Normal
Sprite clipping as in Software mode (it already done before in Strife Veteran Edition)
Deng Team
2020-04-24 11:09
2423
Doomsday Engine
Feature
New
Normal
Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery
Deng Team
2020-05-10 11:23
2430
Doomsday Engine
Feature
New
Normal
Add support for Bethesda.net official addon PWADs
Deng Team
2020-09-17 14:28
2432
Doomsday Engine
Bug
New
Normal
Hexen: Heresiarch is very fast on Chantry (HEXDD)
skyjake
2020-12-07 15:34
2444
Doomsday Engine
Bug
New
Normal
doom2-nerve: misaligned textures on map05
skyjake
2021-01-14 11:30
2450
Doomsday Engine
Bug
New
Normal
weapon stretched
Deng Team
2021-02-22 04:19
2453
Doomsday Engine
Feature
New
Normal
head bobbing model.weapon.* simple scale factor
Deng Team
2021-03-15 02:17
2439
Doomsday Engine
Feature
New
Normal
Copy/paste to/from clipboard in the command prompt
Deng Team
2021-01-03 07:22
2440
Doomsday Engine
Bug
New
Normal
[2.3] Render Hack Regressions
skyjake
2021-01-24 10:20
2443
Doomsday Engine
Bug
New
Normal
[3.0] External textures load process ignores game id subfolders
skyjake
2021-01-14 07:59
2445
Doomsday Engine
Bug
New
Normal
Doomsday Crashes When Loading Master Levels for Doom II
Deng Team
2021-08-07 06:00
2456
Doomsday Engine
Bug
New
Normal
Stable 2.3.1 linux: audio output is not saved
skyjake
2021-04-14 19:27
2457
Doomsday Engine
Bug
New
Normal
Can't change sound settings in Manjaro linux
Deng Team
2021-04-27 16:26
2449
Doomsday Engine
Feature
New
Normal
FBX LOD
skyjake
2021-02-17 21:38
2451
Doomsday Engine
Bug
New
Normal
ringing sound
skyjake
2021-02-18 07:25
2458
Doomsday Engine
Bug
New
Normal
2.3.1 stable: changing audio backend while game is running hangs doomsday
skyjake
2021-04-29 11:32
2466
Doomsday Engine
Bug
New
Normal
Counters
Deng Team
2021-10-23 18:38
2467
Doomsday Engine
Bug
New
Normal
Mods in Multiplayer
Deng Team
2021-10-23 18:51
2452
Doomsday Engine
Bug
New
Normal
Clip code error
Deng Team
2021-02-19 18:33
2454
Doomsday Engine
Bug
New
Normal
Map geometry is garbled in 2.3.X on Fedora 33
Deng Team
2021-03-23 10:45
2462
Doomsday Engine
Bug
New
Normal
Cannot Load any Cranium or Dr Sleep Master Levels
Deng Team
2021-08-07 06:15
2463
Doomsday Engine
Bug
New
Normal
Game controllers
skyjake
2021-09-02 23:15
2472
Doomsday Engine
Bug
New
Normal
Build errors with LTO (Gentoo)
Deng Team
2024-04-06 09:40
2464
Doomsday Engine
Bug
New
Normal
Player's weapon problem in multiplayer
Deng Team
2021-10-23 15:11
2465
Doomsday Engine
Feature
New
Normal
Keeping arsenal in coop
Deng Team
2021-10-23 18:36
2468
Doomsday Engine
Bug
New
Normal
build with openGL ES (-DDENG_OPENGL_API=GLES3) is broken
Deng Team
2022-02-02 10:14
2469
Doomsday Engine
Feature
New
Normal
NVIDIA RTX Ray Tracing Support
Deng Team
2022-08-30 04:21
2471
Doomsday Engine
Bug
New
Normal
Custom fog values are reset to default values when the "reset" command is used
Deng Team
2023-12-10 06:44
1513
Doomsday Engine
Feature
New
Low
Examples with escaped quotes in context help for ccmd alias
skyjake
2019-11-29 22:50
1758
Doomsday Engine
Feature
New
Low
Separate left/right modifier keys (Shift, Alt, etc.)
skyjake
2019-11-29 12:37
2192
Doomsday Engine
Feature
New
Low
Procedural images generated based on a text file (.deimage)
skyjake
2017-03-04 09:25
2328
Doomsday Engine
Bug
New
Low
Not all official releases of IWADs are recognized (e.g., older than v1.9)
skyjake
2020-12-08 08:26
2310
Doomsday Engine
Bug
New
Low
[UI] Metadata text wrapping: should force-break very long words in Package Info popup
skyjake
2019-12-01 22:25
2350
Doomsday Engine
Bug
New
Low
[Doom] Status bar drawing glitch in Doom Registered v1.1
skyjake
2020-01-03 06:48
2367
Doomsday Engine
Bug
New
Low
[Unix] If directory "/usr/share/doomsday/data" exists, core packages not found
skyjake
2020-12-08 08:26
2377
Doomsday Engine
Feature
New
Lowest
[Hexen] Option for monster respawn rate
Deng Team
2019-12-24 06:35
2421
Doomsday Engine
Bug
New
Lowest
Multiplayer "zombie player" voodoo spawnspot
Deng Team
2020-04-19 15:46
1601
Doomsday Engine
Feature
In Progress
Urgent
Package management
skyjake
2019-10-14 10:44
1886
Doomsday Engine
Feature
In Progress
Urgent
Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
skyjake
2019-10-14 10:23
1876
Doomsday Engine
Bug
In Progress
High
[XG] Floor chains appear infunctional
skyjake
2019-11-26 21:18
2185
Doomsday Engine
Feature
In Progress
High
Package repositories
skyjake
2019-10-14 10:43
4
Doomsday Engine
Feature
In Progress
Normal
UI improvements
skyjake
2019-11-29 21:27
2354
Doomsday Engine
Bug
In Progress
Normal
Compatibility with TNT: Revilution (MAP30)
skyjake
2019-12-18 21:41
2436
Doomsday Engine
Bug
In Progress
Normal
Incompatibility with the new M1
skyjake
2021-02-03 13:32
2370
Doomsday Engine
Bug
In Progress
Normal
[2.3 Unstable] Render Hack Regressions
skyjake
2020-02-23 15:13
2376
Doomsday Engine
Bug
In Progress
Low
Map geometry is garbled using GCC 5 on Fedora
skyjake
2021-10-10 22:20
1623
Doomsday Engine
Feature
Progressed
Urgent
Shaders
skyjake
2018-10-27 15:14
7
Doomsday Engine
Feature
Progressed
Urgent
Next-gen renderer (codename "Gloom")
skyjake
2018-10-27 16:10
1625
Doomsday Engine
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2016-07-06 00:03
1449
Doomsday Engine
Feature
Progressed
Urgent
Setup bindings/controls via taskbar UI
Deng Team
2016-07-05 23:54
1203
Doomsday Engine
Feature
Progressed
High
Additional save slots — revised save management
skyjake
2019-11-29 16:18
1301
Doomsday Engine
Feature
Progressed
High
Redesigned DED Reader
skyjake
2019-11-29 16:27
1620
Doomsday Engine
Feature
Progressed
High
XG 2.0
Deng Team
2019-11-29 19:05
1190
Doomsday Engine
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2019-11-29 16:13
1608
Doomsday Engine
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2018-11-05 08:50
1647
Doomsday Engine
Feature
Progressed
High
Replace FS1 with FS2-based resource management
skyjake
2019-11-29 21:33
1821
Doomsday Engine
Bug
Progressed
High
[Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
2019-11-30 08:25
6
Doomsday Engine
Feature
Progressed
Normal
Draw lens flares using GL2
skyjake
2016-08-09 11:05
1615
Doomsday Engine
Feature
Progressed
Normal
Sloped planes
skyjake
2018-10-27 15:10
1539
Doomsday Engine
Feature
Progressed
Normal
Armor, powerups (object status) controls 3D model representation
skyjake
2019-12-15 15:28
2017
Doomsday Engine
Bug
Progressed
Normal
Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
skyjake
2018-11-19 15:18
2170
Doomsday Engine
Feature
Progressed
Normal
Improved sequence-based model animation mechanism
skyjake
2016-08-07 09:01
2241
Doomsday Engine
Feature
Progressed
Normal
Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake
2019-11-29 22:19
1891
Doomsday Engine
Feature
Progressed
Low
Notification area animations
skyjake
2019-11-29 21:37
2160
Doomsday Engine
Feature
Progressed
Low
Custom screenshader support and profiles
Deng Team
2020-02-04 21:49
1945
Doomsday Engine
Feature
Resolved
Urgent
Efficient reuse of world geometry across multiple frames/passes
skyjake
2018-10-27 15:08
2446
Doomsday Engine
Bug
Resolved
High
[Heretic] Sky texture is stretched and only partially visible
skyjake
2021-01-31 19:12
2455
Doomsday Engine
Bug
Resolved
Normal
rpm package requires libfluidsynth.so.1 but Fedora 33 provides libfluidsynth.so.2 only
Deng Team
2021-11-20 00:26
1635
Doomsday Engine
Feature
Resolved
Normal
HDR rendering
skyjake
2018-10-27 15:06
2431
Doomsday Engine
Bug
Resolved
Normal
Doomsday needs libfluidsynth1 but ubuntu 20.04 provides libfluidsynth2 only
skyjake
2021-07-31 09:51
2447
Doomsday Engine
Bug
Resolved
Normal
[Hexen] Sky texture is not tall enough
skyjake
2021-02-01 09:27
2442
Doomsday Engine
Bug
Resolved
Low
Plane texture misalignment with non-64x64 size
skyjake
2021-01-13 22:06
1915
Doomsday Engine
Bug
Feedback
Lowest
Click-to-focus also handled as UI click
Deng Team
2017-04-03 14:05
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2.3
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