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# Project Tracker Status Priority Subject Assignee Updated % Done
2434 Doomsday Engine Feature New Normal CHEX3 v1.4 Deng Team 2020-12-07 19:02

2072 Doomsday Engine Feature New High Gracefully exit to Home on fatal error in a game (e.g., DED/resource error) 2019-11-29 22:12

2093 Doomsday Engine Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2016-03-27 08:20

2453 Doomsday Engine Feature New Normal head bobbing model.weapon.* simple scale factor Deng Team 2021-03-15 02:17

2123 Doomsday Engine Feature New Low Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses... 2019-11-29 22:15

2155 Doomsday Engine Feature New Normal BOOM support for sunlust.wad 2017-07-18 11:04

2159 Doomsday Engine Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

2188 Doomsday Engine Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43

2192 Doomsday Engine Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-03-04 09:25

2195 Doomsday Engine Feature New Normal Permanent blood (surface decal effect) 2017-01-22 08:50

1979 Doomsday Engine Feature Feedback Normal Additional sound formats 2019-11-29 21:15

2286 Doomsday Engine Feature New Normal Editing all global Doomsday key bindings skyjake 2018-10-12 19:45

2292 Doomsday Engine Feature New Normal Indication of an options default setting 2019-11-29 22:21

2295 Doomsday Engine Feature New Normal Support XBOX version of Doom 2018-11-18 07:45

2320 Doomsday Engine Feature New Normal Re-enable XG dummy line 2020-12-08 08:27

2325 Doomsday Engine Feature New High A way to vote for a specific map 2019-11-29 22:29

2336 Doomsday Engine Feature New Normal Comprehensive server info and metadata 2019-11-29 22:42

2355 Doomsday Engine Feature New Normal Build must fail on macOS notarization error Deng Team 2019-11-30 08:03

2377 Doomsday Engine Feature New Lowest [Hexen] Option for monster respawn rate Deng Team 2019-12-24 06:35

2383 Doomsday Engine Feature New Normal Stereo rendering convergence setting Deng Team 2019-12-27 14:41

2391 Doomsday Engine Feature New Normal [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback Deng Team 2020-01-03 05:00

2392 Doomsday Engine Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-12-08 08:27

2393 Doomsday Engine Feature New Normal Map selection UI for Master Levels for Doom II (Episode with additional packages) skyjake 2020-12-08 08:27

1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2019-11-29 23:06

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

2394 Doomsday Engine Feature New Normal Episodes defined in game profile Deng Team 2020-01-05 12:52

2395 Doomsday Engine Feature New Normal Exporting and importing game profiles (files and dengine.net) Deng Team 2020-01-05 09:07

2403 Doomsday Engine Feature New Normal User-provided particle texture flipbook (atlas) skyjake 2020-12-08 08:27

2420 Doomsday Engine Feature New Normal Heretic: new visual effects, light decorations and particle generators Deng Team 2020-04-18 00:57

2423 Doomsday Engine Feature New Normal Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery Deng Team 2020-05-10 11:23

2430 Doomsday Engine Feature New Normal Add support for Bethesda.net official addon PWADs Deng Team 2020-09-17 14:28

2439 Doomsday Engine Feature New Normal Copy/paste to/from clipboard in the command prompt Deng Team 2021-01-03 07:22

2449 Doomsday Engine Feature New Normal FBX LOD skyjake 2021-02-17 21:38

2465 Doomsday Engine Feature New Normal Keeping arsenal in coop Deng Team 2021-10-23 18:36

2469 Doomsday Engine Feature New Normal NVIDIA RTX Ray Tracing Support Deng Team 2022-08-30 04:21

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

1585 Doomsday Engine Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2019-12-15 08:03

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

2416 Doomsday Engine Other New Normal doomsday not launching (note the other post doomsday n was an error) Deng Team 2020-02-23 15:17

1876 Doomsday Engine Bug In Progress High [XG] Floor chains appear infunctional skyjake 2019-11-26 21:18

1734 Doomsday Engine Bug Progressed Low Games' Help InFine scripts have no sounds 2017-04-03 18:33

1821 Doomsday Engine Bug Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2019-11-30 08:25

1449 Doomsday Engine Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2016-07-05 23:54

1891 Doomsday Engine Feature Progressed Low Notification area animations skyjake 2019-11-29 21:37

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1325 Doomsday Engine Feature Progressed High Boom line types and sectors 2019-11-29 23:06

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

1361 Doomsday Engine Feature Progressed Normal Rotation of objects away from walls during map load 2019-11-29 16:34

1407 Doomsday Engine Feature Progressed Normal Customizable console keys 2019-11-29 16:36

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1996 Doomsday Engine Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2019-11-29 23:06

2160 Doomsday Engine Feature Progressed Low Custom screenshader support and profiles Deng Team 2020-02-04 21:49

921 Doomsday Engine Bug Progressed High Blockmap-defined Linedef crossing order 2019-11-29 23:06

1531 Doomsday Engine Feature New Normal "take" cmd to take away pickup powers 2019-11-29 19:01

1580 Doomsday Engine Feature New High Fix the Doom 64: Absolution TC plugin 2019-11-29 12:31

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1607 Doomsday Engine Feature New Normal Reset settings to defaults 2019-11-29 21:33

1308 Doomsday Engine Feature Progressed High Splitscreen multiplayer 2019-11-29 16:28

1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

1842 Doomsday Engine Feature Progressed Normal Support ZDoom's episode and hub definitions in MAPINFO 2019-11-29 12:31

1252 Doomsday Engine Feature Progressed High Integrate Hexen features into libcommon 2019-11-29 21:24

1548 Doomsday Engine Feature Progressed Normal Multi-monitor support 2019-11-29 16:33

1840 Doomsday Engine Feature Progressed Normal Support ZDoom-extended MAPINFO format 2019-11-29 23:06

1591 Doomsday Engine Bug Progressed Low [BSP] Fully overlapped map geometry is not always split 2019-11-30 08:06

2354 Doomsday Engine Bug In Progress Normal Compatibility with TNT: Revilution (MAP30) skyjake 2019-12-18 21:41

251 Doomsday Engine Bug Progressed High [Doom] Nightmare monsters sometimes not fast 2019-11-29 22:58

966 Doomsday Engine Bug Progressed Normal [Doom] Use of CWILV graphics on automap 2017-04-03 14:56

2017 Doomsday Engine Bug Progressed Normal Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding skyjake 2018-11-19 15:18

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

2015 Doomsday Engine Feature Progressed Normal Remove server-side audio system 2019-11-29 23:06

1541 Doomsday Engine Feature Progressed High Joystick axis settings (sensitivity, max speed) 2019-11-29 23:06

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1687 Doomsday Engine Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2019-11-29 21:36

2241 Doomsday Engine Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2019-11-29 22:19

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

1539 Doomsday Engine Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2019-12-15 15:28

2025 Doomsday Engine Bug Progressed Normal Doom64TC does not have a fully functional HUD rhargrave 2019-11-29 21:57

4 Doomsday Engine Feature In Progress Normal UI improvements skyjake 2019-11-29 21:27

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2019-10-14 10:44

2370 Doomsday Engine Bug In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2020-02-23 15:13

1886 Doomsday Engine Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2019-10-14 10:23

2442 Doomsday Engine Bug Resolved Low Plane texture misalignment with non-64x64 size skyjake 2021-01-13 22:06

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

2455 Doomsday Engine Bug Resolved Normal rpm package requires libfluidsynth.so.1 but Fedora 33 provides libfluidsynth.so.2 only Deng Team 2021-11-20 00:26

2436 Doomsday Engine Bug In Progress Normal Incompatibility with the new M1 skyjake 2021-02-03 13:32

2431 Doomsday Engine Bug Resolved Normal Doomsday needs libfluidsynth1 but ubuntu 20.04 provides libfluidsynth2 only skyjake 2021-07-31 09:51

2447 Doomsday Engine Bug Resolved Normal [Hexen] Sky texture is not tall enough skyjake 2021-02-01 09:27

2288 Doomsday Engine Feature New Normal Configure all multiplayer game options via GUI skyjake 2018-10-27 14:45

1635 Doomsday Engine Feature Resolved Normal HDR rendering skyjake 2018-10-27 15:06

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

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