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From 2016-07-03 to 2016-07-16

2016-07-14

18:47 Bug #2165: [2019] Automap visualization broken
A couple of important things to remember:
* Function arguments are evaluated in a non-intuitive (reverse) order, and...
skyjake
18:42 Bug #2165 (Resolved): [2019] Automap visualization broken
skyjake

2016-07-13

17:09 Bug #2165: [2019] Automap visualization broken
I noticed this more than a month ago, when I had to use a Win10 laptop that could basically not handle Dday, for a wh... vermil
12:41 Bug #2165: [2019] Automap visualization broken
Testing now on Windows. Interestingly, the 32-bit release build (by the autobuilder) seems to render the automaps jus... skyjake
09:02 Bug #2165: [2019] Automap visualization broken
I have seen this issue in some of the games for several months. Could be related to GL state.
Will investigate aft...
skyjake
08:34 Bug #2165 (Closed): [2019] Automap visualization broken
Presently the whole automap visualization appears to be missing, map title aside. May have occurred much earlier than... danij
12:30 Bug #916 (Closed): [Savegame] Restored state invalid if same addons not present
The workaround is to check for package compatibility with savegames before loading. This naturally doesn't help old s... skyjake

2016-07-12

15:47 Feature #2164: Interlaced 3D mode
skyjake wrote:
> Use a post-processing shader to interlace the left and right eye frames.
>
> See discussion: htt...
cmbruns

2016-07-11

09:05 Feature #2164 (Closed): Interlaced 3D mode
Use a post-processing shader to interlace the left and right eye frames.
See discussion: http://dengine.net/forums...
skyjake

2016-07-06

20:40 Bug #2161 (Closed): Build 2002 No Data Files
skyjake
20:09 Bug #2161: Build 2002 No Data Files
Problem Solved Thank you. Harley51
18:12 Bug #2161 (In Progress): Build 2002 No Data Files
It should be noted that Doomsday now applies stricter rules for matching which game IWADs are being used. For instanc... skyjake
18:36 Bug #2163 (Rejected): Build 2013 No Data Files
Please see my comment in the previously submitted issue #2161. skyjake
18:34 Bug #2163 (Rejected): Build 2013 No Data Files
Can you tell me why I'm getting no data files on some of my games. (IE: Doom Registered.)I uploaded a screen shot. Harley51
18:02 Bug #2162 (Closed): Buld 2005 has a black screen
skyjake
09:25 Bug #2025 (Progressed): Doom64TC does not have a fully functional HUD
skyjake
09:25 Bug #2022 (Progressed): p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
skyjake
09:24 Feature #2033 (Progressed): Runtime map editor
skyjake
09:24 Bug #911 (Progressed): [Hexen] Poison cloud vs Repulsion Disc
skyjake
09:23 Feature #1620 (Progressed): XG 2.0
skyjake
09:22 Feature #1891 (Progressed): Notification area animations
skyjake
00:08 Feature #1608 (Progressed): Integrate Doomsday Script
skyjake
00:05 Bug #1591 (Progressed): [BSP] Fully overlapped map geometry is not always split
skyjake
00:04 Feature #1162 (Closed): Global engine configuration
Closing as done/obsolete. skyjake
00:03 Feature #1625 (Progressed): Per-pixel surface shading (bump/specular/reflection etc. mapping)
skyjake
00:03 Bug #1089 (Progressed): [MP] Client cannot dismiss "Help/Info" finale
skyjake
00:03 Feature #1648 (Progressed): Complete vanilla DOOM emulation
skyjake
00:02 Feature #7 (Progressed): Next-gen renderer (codename "Gloom")
skyjake
00:02 Feature #1623 (Progressed): Shaders
skyjake
00:02 Feature #1643 (Progressed): Windows installer using WiX Toolset
skyjake
00:02 Feature #1325 (Progressed): Boom line types and sectors
skyjake
00:01 Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
skyjake
00:01 Feature #1996 (Progressed): Engine-managed "map spot / point of interest" mechanism
skyjake
00:01 Feature #1890 (Progressed): New sequence-based model animation mechanism
skyjake
00:01 Feature #1900 (Progressed): OpenGL 3.3 Core Profile
skyjake
00:01 Bug #778 (Progressed): Gamepad usability issues
skyjake
00:01 Feature #1768 (Progressed): Boom compatibility
skyjake
00:01 Bug #1821 (Progressed): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
00:01 Feature #1675 (Progressed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
skyjake
00:01 Bug #1734 (Progressed): Games' Help InFine scripts have no sounds
skyjake

2016-07-05

23:59 Bug #2009 (Closed): Taskbar doesn't scale itself and game world correctly in small display modes
Closing this as there are now several ways to rescale the UI:
* Small scaling adjustments via the UI Settings dialog...
skyjake
23:57 Feature #1840 (Progressed): Support ZDoom-extended MAPINFO format
skyjake
23:57 Feature #6 (Progressed): Draw lens flares using GL2
skyjake
23:57 Bug #849 (Progressed): Sound effects lower pitch and longer at higher frequencies
skyjake
23:57 Feature #1252 (Progressed): Integrate Hexen features into libcommon
skyjake
23:57 Feature #1794 (Progressed): Mobile apps and shared client/server code (more modular code structure)
skyjake
23:56 Feature #1745 (Closed): Performance optimization
skyjake
23:56 Feature #1640 (Progressed): Support for id Tech 1 audio/graphic resource hacks
skyjake
23:56 Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame)
skyjake
23:56 Feature #1842 (Progressed): Support ZDoom's episode and hub definitions in MAPINFO
skyjake
23:56 Bug #1952 (Progressed): Eternal Doom MAP26 malformed map hack causing memory release error
skyjake
23:56 Bug #566 (Progressed): [Resampler] Low quality sound samples play distorted
skyjake
23:56 Feature #1548 (Progressed): Multi-monitor support
skyjake
23:55 Feature #1755 (Closed): Use FS2 for runtime files
skyjake
23:55 Feature #1468 (Progressed): Sky layers seperate vertical offset
skyjake
23:55 Feature #1517 (Progressed): Autoselect missing interfaces from other audio plugins
skyjake
23:55 Feature #1639 (Progressed): Optimize GridMap
skyjake
23:55 Feature #1197 (Progressed): Scriptable UI
skyjake
23:55 Feature #1624 (Progressed): Render particles to textures
skyjake
23:55 Bug #251 (Progressed): [Doom] Nightmare monsters sometimes not fast
skyjake
23:55 Bug #287 (Progressed): Changes to BLOOD states ignored
skyjake
23:54 Feature #1585 (Progressed): [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
skyjake
23:54 Feature #1361 (Progressed): Rotation of objects away from walls during map load
skyjake
23:54 Feature #1407 (Progressed): Customizable console keys
skyjake
23:54 Feature #1486 (Progressed): UI language translation/localization
skyjake
23:54 Bug #1606 (Progressed): M_THERMM and HUD message font replacement
skyjake
23:54 Bug #921 (Progressed): Blockmap-defined Linedef crossing order
skyjake
23:54 Bug #966 (Progressed): [Doom] Use of CWILV graphics on automap
skyjake
23:54 Bug #1104 (Progressed): Replacement flats VS texture animations
skyjake
23:54 Feature #1308 (Progressed): Splitscreen multiplayer
skyjake
23:54 Feature #1341 (Progressed): Soft edges for sector lighting
skyjake
23:54 Bug #874 (Progressed): [Hexen] Stalker gib levitates
skyjake
23:54 Feature #9 (Progressed): Use local server to run single-player games
skyjake
23:54 Feature #1449 (Progressed): Setup bindings/controls via taskbar UI
skyjake
23:53 Feature #1429 (Progressed): Support for Freedoom
skyjake
23:53 Feature #2016 (Progressed): "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
skyjake
23:53 Bug #1589 (Progressed): [Windows] Missing icons
skyjake
23:46 Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
skyjake
23:46 Feature #1666 (Progressed): [Dehacked] Support for sprite renaming
skyjake
23:46 Bug #1808 (Progressed): New sprites in addons do not work
skyjake
23:46 Bug #1929 (Progressed): Sprite priority handling
skyjake
23:46 Feature #2015 (Progressed): Remove server-side audio system
skyjake
23:46 Bug #1029 (Progressed): Switch sound origin
skyjake
23:32 Bug #916 (In Progress): [Savegame] Restored state invalid if same addons not present
The plan is to include the list of loaded packages in savegame metadata and ensure that the same ones are loaded when... skyjake
23:27 Feature #1601 (In Progress): Package management
skyjake
23:27 Feature #1647: Replace FS1 with FS2-based resource management
The @DataBundle@ class now exists to interpret legacy data files into Doomsday 2 (runtime) packages. skyjake
23:24 Feature #1263 (Closed): Directory structure grouped by game
Closing as obsolete. skyjake
23:22 Feature #1586 (Resolved): Load/manage add-ons from the home screen
skyjake
23:21 Feature #1834 (Resolved): Import Snowberry addon formats as Doomsday 2 packages
skyjake

2016-07-03

17:47 Bug #2162: Buld 2005 has a black screen
Build 2010 took care of the Black screen but I still get Missing data files. I included a screen shot. Harley51
 

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