Bug #2022
p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
Start date:
2015-05-02
% Done:
20%
Description
I am currently going through and cleaning up doom64's source.
Right now I am organizing p_enemy.c, and plan to compact all of said redundant logic in to one function and modify acfnlink.c to map the corresponding DED action names to map to the single method.
If there are any thoughts on the best way to go about this, I welcome their input.
Related issues
History
#1 Updated by skyjake over 9 years ago
- Related to Feature #1580: Fix the Doom 64: Absolution TC plugin added
#2 Updated by skyjake over 8 years ago
- Status changed from New to Progressed
#3 Updated by skyjake over 7 years ago
- Tags set to Doom64TC
#4 Updated by skyjake almost 5 years ago
- Status changed from Progressed to Closed
Closing as obsolete.