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#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
2470
Doomsday Engine
Bug
New
Urgent
File WAD cannot be played back.
Deng Team
2022-09-28 19:55
2448
Doomsday Engine
Bug
New
Urgent
crashes when configuring mods an wads folder an video an audio settings.
Deng Team
2021-02-16 07:57
2152
Doomsday Engine
Bug
New
Urgent
[Hexen] Afrits become stuck/invincible in multiplayer
2018-07-29 16:53
2068
Doomsday Engine
Bug
New
Urgent
[HeXen] Badguys not retaining alerted status upon return to a map
skyjake
2019-11-30 08:25
2064
Doomsday Engine
Bug
New
Urgent
Bugs in HeXen Multiplayer
2018-07-29 16:53
1989
Doomsday Engine
Bug
New
Urgent
Client assert fail (possible crash) if joining game during intermission
skyjake
2018-07-29 16:53
1945
Doomsday Engine
Feature
Resolved
Urgent
Efficient reuse of world geometry across multiple frames/passes
skyjake
2018-10-27 15:08
1886
Doomsday Engine
Feature
In Progress
Urgent
Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
skyjake
2019-10-14 10:23
1648
Doomsday Engine
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2019-12-31 11:10
1630
Doomsday Engine
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2019-11-29 12:31
1625
Doomsday Engine
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2016-07-06 00:03
1623
Doomsday Engine
Feature
Progressed
Urgent
Shaders
skyjake
2018-10-27 15:14
1622
Doomsday Engine
Feature
New
Urgent
Vanilla depth shading
2019-11-29 23:23
1603
Doomsday Engine
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2019-12-15 07:34
1601
Doomsday Engine
Feature
In Progress
Urgent
Package management
skyjake
2019-10-14 10:44
1449
Doomsday Engine
Feature
Progressed
Urgent
Setup bindings/controls via taskbar UI
Deng Team
2016-07-05 23:54
1416
Doomsday Engine
Feature
New
Urgent
[Doom] Invisible "fuzz" effect
2017-04-03 18:43
778
Doomsday Engine
Bug
Progressed
Urgent
Gamepad usability issues
2020-05-10 11:09
7
Doomsday Engine
Feature
Progressed
Urgent
Next-gen renderer (codename "Gloom")
skyjake
2018-10-27 16:10
2446
Doomsday Engine
Bug
Resolved
High
[Heretic] Sky texture is stretched and only partially visible
skyjake
2021-01-31 19:12
2413
Doomsday Engine
Feature
New
High
[MP] Configure what the server does after a timeout when no clients connected
skyjake
2020-12-08 08:27
2382
Doomsday Engine
Bug
New
High
Recognizing IWAD/PWAD files with more accuracy (using CRC-32)
skyjake
2020-12-08 08:26
2334
Doomsday Engine
Bug
New
High
Client should load server's data files when connecting via command line
skyjake
2019-12-01 22:34
2326
Doomsday Engine
Bug
New
High
[Doom] PRCP map32; player incorrectly spawning as camera
2019-11-29 22:30
2325
Doomsday Engine
Feature
New
High
A way to vote for a specific map
2019-11-29 22:29
2209
Doomsday Engine
Bug
New
High
Materials do not get correctly reset when loading/unloading data files while a game is loaded
skyjake
2019-10-14 10:31
2185
Doomsday Engine
Feature
In Progress
High
Package repositories
skyjake
2019-10-14 10:43
2109
Doomsday Engine
Bug
New
High
[Doom] "Doomsday of UAC" invisible stairs not climable
2019-11-29 23:22
2104
Doomsday Engine
Bug
New
High
[Doom] Boss Brain generators incorrect position
2017-04-03 13:36
2072
Doomsday Engine
Feature
New
High
Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
2019-11-29 22:12
2066
Doomsday Engine
Bug
New
High
[Heretic Multiplayer] Iron Lich firewall doesn't expand
2018-07-29 16:53
2051
Doomsday Engine
Feature
New
High
XG test suite / demo map
2017-04-03 18:46
2048
Doomsday Engine
Bug
New
High
Particle effects obscure map objects
2017-04-03 13:46
2042
Doomsday Engine
Bug
New
High
Mobj spawning at sector boundary height should choose highest contacted floor
2017-04-03 18:32
2033
Doomsday Engine
Feature
Progressed
High
Runtime map editor
2019-11-29 12:31
2021
Doomsday Engine
Bug
New
High
Doom64's ingame music is severely broken
2019-11-29 21:57
1996
Doomsday Engine
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2019-11-29 23:06
1993
Doomsday Engine
Bug
Feedback
High
Switching maps while XG lines are active causes seg fault
vermil
2017-04-03 13:55
1986
Doomsday Engine
Feature
New
High
[MP] Configure what the server does when an episode ends
skyjake
2020-12-08 08:27
1965
Doomsday Engine
Bug
New
High
[Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward
2018-07-29 16:53
1963
Doomsday Engine
Bug
New
High
[Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
2018-07-29 16:53
1962
Doomsday Engine
Feature
New
High
Revised network protocol based on libshell
skyjake
2018-07-29 16:53
1880
Doomsday Engine
Bug
New
High
Key repeat rate is dependent on the user's configuration at OS level
2017-04-03 14:10
1876
Doomsday Engine
Bug
In Progress
High
[XG] Floor chains appear infunctional
skyjake
2019-11-26 21:18
1827
Doomsday Engine
Bug
New
High
[Doom] Revenant infinite loop case
2019-11-27 05:51
1821
Doomsday Engine
Bug
Progressed
High
[Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
2019-11-30 08:25
1808
Doomsday Engine
Bug
Progressed
High
New sprites in addons do not work
2019-11-29 23:06
1768
Doomsday Engine
Feature
Progressed
High
Boom compatibility
2019-11-29 23:29
1767
Doomsday Engine
Feature
New
High
Network delta profiler
2019-11-29 12:33
1765
Doomsday Engine
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2019-11-29 20:20
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Doomsday
Engine
2.3
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