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# Project Tracker Status Priority Subject Assignee Updated % Done
2152 Doomsday Engine Bug New Urgent [Hexen] Afrits become stuck/invincible in multiplayer 2018-07-29 16:53

2068 Doomsday Engine Bug New Urgent [HeXen] Badguys not retaining alerted status upon return to a map skyjake 2019-11-30 08:25

2064 Doomsday Engine Bug New Urgent Bugs in HeXen Multiplayer 2018-07-29 16:53

1989 Doomsday Engine Bug New Urgent Client assert fail (possible crash) if joining game during intermission skyjake 2018-07-29 16:53

778 Doomsday Engine Bug Progressed Urgent Gamepad usability issues 2020-05-10 11:09

2426 Doomsday Engine Bug New High Segfault on startup Deng Team 2020-05-23 16:46

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-02-05 07:55

2334 Doomsday Engine Bug New High Client should load server's data files when connecting via command line skyjake 2019-12-01 22:34

2326 Doomsday Engine Bug New High [Doom] PRCP map32; player incorrectly spawning as camera 2019-11-29 22:30

2254 Doomsday Engine Bug Resolved High [Render hack] TNT map02: Deep Water not supported skyjake 2019-12-13 13:35

2209 Doomsday Engine Bug New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2019-10-14 10:31

2109 Doomsday Engine Bug New High [Doom] "Doomsday of UAC" invisible stairs not climable 2019-11-29 23:22

2104 Doomsday Engine Bug New High [Doom] Boss Brain generators incorrect position 2017-04-03 13:36

2066 Doomsday Engine Bug New High [Heretic Multiplayer] Iron Lich firewall doesn't expand 2018-07-29 16:53

2048 Doomsday Engine Bug New High Particle effects obscure map objects 2017-04-03 13:46

2042 Doomsday Engine Bug New High Mobj spawning at sector boundary height should choose highest contacted floor 2017-04-03 18:32

2021 Doomsday Engine Bug New High Doom64's ingame music is severely broken 2019-11-29 21:57

1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

1965 Doomsday Engine Bug New High [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward 2018-07-29 16:53

1963 Doomsday Engine Bug New High [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer) 2018-07-29 16:53

1880 Doomsday Engine Bug New High Key repeat rate is dependent on the user's configuration at OS level 2017-04-03 14:10

1876 Doomsday Engine Bug In Progress High [XG] Floor chains appear infunctional skyjake 2019-11-26 21:18

1827 Doomsday Engine Bug New High [Doom] Revenant infinite loop case 2019-11-27 05:51

1821 Doomsday Engine Bug Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2019-11-30 08:25

1808 Doomsday Engine Bug Progressed High New sprites in addons do not work 2019-11-29 23:06

1089 Doomsday Engine Bug Progressed High [MP] Client cannot dismiss "Help/Info" finale 2018-07-29 16:46

1078 Doomsday Engine Bug New High Patch texture composition logic errors 2019-11-29 23:06

1064 Doomsday Engine Bug New High [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine) 2016-11-22 14:21

1053 Doomsday Engine Bug Resolved High [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture) skyjake 2019-12-31 09:59

1042 Doomsday Engine Bug New High [Windows] Alt key and console activation 2019-11-29 23:06

1041 Doomsday Engine Bug New High [Windows] Pressing Alt/AltGr key confuses turning 2019-11-29 23:06

1015 Doomsday Engine Bug New High Player getting stuck on certain walls? 2017-04-03 18:34

921 Doomsday Engine Bug Progressed High Blockmap-defined Linedef crossing order 2019-11-29 23:06

908 Doomsday Engine Bug New High Detail texture maximum distance ignored 2017-04-03 14:59

883 Doomsday Engine Bug New High [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull) 2019-11-29 23:06

877 Doomsday Engine Bug New High Texture offset anomaly 2019-11-29 23:06

637 Doomsday Engine Bug New High [Hexen] Class change in-game causes instability, issues 2017-04-03 14:57

251 Doomsday Engine Bug Progressed High [Doom] Nightmare monsters sometimes not fast 2019-11-29 22:58

110 Doomsday Engine Bug Resolved High [Render hack] TNT map09: Transparent window is not transparent skyjake 2019-12-13 13:36

2425 Doomsday Engine Bug Resolved Normal Incorrect default value for "view-cross-width" skyjake 2020-05-10 11:30

2422 Doomsday Engine Bug New Normal Sprite clipping as in Software mode (it already done before in Strife Veteran Edition) Deng Team 2020-04-24 11:09

2414 Doomsday Engine Bug New Normal Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window Deng Team 2020-02-08 14:18

2412 Doomsday Engine Bug Resolved Normal doomsday package won't install on ubuntu ("libassimp" not found) skyjake 2020-03-04 20:53

2411 Doomsday Engine Bug Resolved Normal Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10) skyjake 2020-02-04 21:56

2410 Doomsday Engine Bug Resolved Normal [Heretic] Phoenix Rod flame effect is too bright skyjake 2020-01-31 15:23

2408 Doomsday Engine Bug Resolved Normal Newline characters in Text string definitions skyjake 2020-01-31 10:07

2406 Doomsday Engine Bug New Normal [Windows] Color adjustments are not being applied skyjake 2020-02-04 21:47

2404 Doomsday Engine Bug New Normal REKKR compatibility issues skyjake 2020-01-22 06:33

2399 Doomsday Engine Bug New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-01-17 07:30

2398 Doomsday Engine Bug New Normal Incorrect texture mapping Deng Team 2020-01-07 15:57

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