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# Project Tracker Status Priority Subject Assignee Updated % Done
2427 Doomsday Engine Feature Resolved Normal Heretic: Patch as a background for "intermission screen" skyjake 2020-05-31 10:40

2426 Doomsday Engine Bug New High Segfault on startup Deng Team 2020-05-23 16:46

2424 Doomsday Engine Feature Resolved Normal Confirm/cancel Y/N questions with game controller skyjake 2020-05-10 13:00

2425 Doomsday Engine Bug Resolved Normal Incorrect default value for "view-cross-width" skyjake 2020-05-10 11:30

2423 Doomsday Engine Feature New Normal Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery Deng Team 2020-05-10 11:23

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

778 Doomsday Engine Bug Progressed Urgent Gamepad usability issues 2020-05-10 11:09

2422 Doomsday Engine Bug New Normal Sprite clipping as in Software mode (it already done before in Strife Veteran Edition) Deng Team 2020-04-24 11:09

2421 Doomsday Engine Bug New Lowest Multiplayer "zombie player" voodoo spawnspot Deng Team 2020-04-19 15:46

2420 Doomsday Engine Feature New Normal Heretic: new visual effects, light decorations and particle generators Deng Team 2020-04-18 00:57

2418 Doomsday Engine Feature Resolved Normal Earthquake action for Heretic skyjake 2020-04-04 08:03

2375 Doomsday Engine Feature In Progress Normal Doomsday Script enhancements for 2.3 skyjake 2020-04-04 07:55

2262 Doomsday Engine Bug New Normal [Hexen] Quest switches in Griffin Chapel aren't working skyjake 2020-04-03 00:22

2412 Doomsday Engine Bug Resolved Normal doomsday package won't install on ubuntu ("libassimp" not found) skyjake 2020-03-04 20:53

2416 Doomsday Engine Other New Normal doomsday not launching (note the other post doomsday n was an error) Deng Team 2020-02-23 15:17

2370 Doomsday Engine Bug In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2020-02-23 15:13

2405 Doomsday Engine Feature Resolved Normal Per-model FOV for rendering psprite models skyjake 2020-02-23 10:42

2414 Doomsday Engine Bug New Normal Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window Deng Team 2020-02-08 14:18

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-02-05 07:55

2320 Doomsday Engine Feature New Normal Re-enable XG dummy line 2020-02-05 07:54

2413 Doomsday Engine Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-02-05 07:54

2374 Doomsday Engine Feature Resolved Normal "On death" script to run when a thing is killed skyjake 2020-02-05 07:54

1666 Doomsday Engine Feature Resolved Normal [Dehacked] Support for sprite renaming skyjake 2020-02-05 07:54

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-02-05 07:19

2411 Doomsday Engine Bug Resolved Normal Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10) skyjake 2020-02-04 21:56

2142 Doomsday Engine Feature Resolved Low Color adjustment should only apply to game view skyjake 2020-02-04 21:52

2160 Doomsday Engine Feature Progressed Low Custom screenshader support and profiles Deng Team 2020-02-04 21:49

2406 Doomsday Engine Bug New Normal [Windows] Color adjustments are not being applied skyjake 2020-02-04 21:47

2409 Doomsday Engine Feature Resolved Normal [Heretic] Menu confirmation about Nightmare skill level skyjake 2020-02-03 11:58

2410 Doomsday Engine Bug Resolved Normal [Heretic] Phoenix Rod flame effect is too bright skyjake 2020-01-31 15:23

2408 Doomsday Engine Bug Resolved Normal Newline characters in Text string definitions skyjake 2020-01-31 10:07

2407 Doomsday Engine Feature New Normal "follow / no follow" in the automap settings Deng Team 2020-01-28 01:23

2404 Doomsday Engine Bug New Normal REKKR compatibility issues skyjake 2020-01-22 06:33

2403 Doomsday Engine Feature New Normal User-provided particle texture flipbook (atlas) skyjake 2020-01-17 19:58

2399 Doomsday Engine Bug New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-01-17 07:30

2386 Doomsday Engine Bug New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2020-01-10 07:29

2398 Doomsday Engine Bug New Normal Incorrect texture mapping Deng Team 2020-01-07 15:57

2396 Doomsday Engine Bug Resolved Normal TGA images have red and blue channels swapped (3D model skin) skyjake 2020-01-07 14:31

2364 Doomsday Engine Bug Resolved Normal Single color transparancy background edges skyjake 2020-01-05 21:51

2393 Doomsday Engine Feature New Normal Map selection UI for Master Levels for Doom II (Episode with additional packages) skyjake 2020-01-05 12:54

2394 Doomsday Engine Feature New Normal Episodes defined in game profile Deng Team 2020-01-05 12:52

2395 Doomsday Engine Feature New Normal Exporting and importing game profiles (files and dengine.net) Deng Team 2020-01-05 09:07

2107 Doomsday Engine Bug New Normal [Heretic] [Hexen] Line attacks produce no sound on impact 2020-01-04 11:15

2350 Doomsday Engine Bug New Low [Doom] Status bar drawing glitch in Doom Registered v1.1 skyjake 2020-01-03 06:48

2391 Doomsday Engine Feature New Normal [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback Deng Team 2020-01-03 05:00

2387 Doomsday Engine Feature New Normal [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option) Deng Team 2020-01-01 21:53

2388 Doomsday Engine Bug New Normal [Heretic] Stuck monsters can close the "open stay" door Deng Team 2020-01-01 21:52

2385 Doomsday Engine Bug New Normal [Heretic] Deactivating a one-time teleport Deng Team 2020-01-01 21:52

2392 Doomsday Engine Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-01-01 17:09

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

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