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Status
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Created
Target version
1958
New
Normal
Help infine clash with already playing infine
2015-01-30 23:54
Doomsday Engine - Rendering
1942
New
Low
About dialog contents clipping vs -fontsize
2015-01-12 21:02
Doomsday Engine - Rendering
1928
New
Normal
GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
2014-12-11 22:52
Doomsday Engine - Rendering
1863
New
Low
[automap] line updating
2014-09-09 12:22
Doomsday Engine - Rendering
1819
New
Normal
Mobj Particles won't start.
2014-06-02 19:02
Doomsday Engine - Rendering
1815
New
Normal
Screen wipe still smoothed with Vanilla renderer profile (console transition)
2014-05-27 19:20
Doomsday Engine - Rendering
1783
New
Normal
Ambient occlusion crosses sectors with different heights
2014-04-25 15:39
Doomsday Engine - Rendering
1631
New
Low
Doom 2 finale: animation speeds for the Cast
2013-10-22 12:44
Doomsday Engine - Rendering
1597
New
Low
[HUD] Psprite positioning too low
2013-10-18 11:06
Doomsday Engine - Rendering
1592
New
Low
[HUD] Weapon lower animation briefly restarts
2013-10-18 10:57
Doomsday Engine - Rendering
10
New
Normal
[InFine] Line spacing for text
2013-10-11 12:18
Doomsday Engine - Rendering
1130
New
Low
Mana bars on the statusbar ignore opacity
2013-08-05 09:09
Doomsday Engine - Rendering
1126
New
Normal
MD2 model render pop
2013-07-25 09:28
Doomsday Engine - Rendering
1125
New
Low
Handling missing OpenGL support during launch
2013-07-25 01:25
Doomsday Engine - Rendering
1096
New
Normal
[Doom] Red shadows in status bar font
2012-10-19 14:19
Doomsday Engine - Rendering
1088
New
Low
[Hexen] Hud doesn't switch to INRED graphics when low on health
2012-09-02 21:25
Doomsday Engine - Rendering
1083
New
Normal
In-game window contents resizing glitches
2012-08-28 17:53
Doomsday Engine - Rendering
1069
New
Normal
Default background colour for holes in splash screens
2012-07-23 07:54
Doomsday Engine - Rendering
1067
New
Low
White player arrow missing on automap
2012-07-21 02:36
Doomsday Engine - Rendering
1063
New
Normal
Flash state models offset incorrectly in 16:10
2012-07-03 12:05
Doomsday Engine - Rendering
1059
New
Normal
[Heretic] Health counter jumps up and down
2012-06-24 17:05
Doomsday Engine - Rendering
1004
New
Normal
[Hexen] 3D Tree_Destructive appearance is incorrect
2012-03-05 13:48
Doomsday Engine - Rendering
967
New
Low
Sprite angling incorrect at sharp angles
2011-09-12 12:14
Doomsday Engine - Rendering
918
New
Low
Particles and looking up/down sharply
2010-06-09 13:09
Doomsday Engine - Rendering
910
New
Normal
Flat tiling error with custom flats
2010-05-30 14:41
Doomsday Engine - Rendering
908
New
High
Detail texture maximum distance ignored
2010-05-11 23:31
Doomsday Engine - Rendering
883
New
High
[Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
2010-04-03 00:44
Doomsday Engine - Rendering
882
New
Normal
Fullbright psprites and colored lighting
2010-03-31 15:46
Doomsday Engine - Rendering
729
New
Low
Models cut off in 16:10 view ratio
2009-07-13 22:03
Doomsday Engine - Rendering
613
New
Low
[InFine] Inadvertent background animation
2009-02-25 22:42
Doomsday Engine - Rendering
552
New
Normal
Ambient occlusion on middle surfaces of 2-sided lines
2008-10-24 11:52
Doomsday Engine - Rendering
514
New
Low
Light decoration placement on planes if origin is incident with a sector boundary
2008-05-29 10:23
Doomsday Engine - Rendering
511
New
Normal
[Heretic|Hexen] Torch fix not applied (low ceiling)
2008-04-24 09:20
Doomsday Engine - Rendering
263
New
Normal
Particles rendered at wrong height
2005-11-07 18:36
Doomsday Engine - Rendering
2370
In Progress
Normal
[2.3 Unstable] Render Hack Regressions
skyjake
2019-12-14 21:12
Doomsday Engine - Rendering
966
Progressed
Normal
[Doom] Use of CWILV graphics on automap
2011-07-20 17:20
Doomsday Engine - Rendering
1735
New
Low
Doom2 PWAD save games use level name from IWAD
2014-03-13 03:08
Doomsday Engine - User interface
2452
New
Normal
Clip code error
Deng Team
2021-02-19 18:33
Doomsday Engine - Vanilla / Gameplay
2350
New
Low
[Doom] Status bar drawing glitch in Doom Registered v1.1
skyjake
2019-11-02 21:29
Doomsday Engine - Vanilla / Gameplay
2262
New
Normal
[Hexen] Quest switches in Griffin Chapel aren't working
skyjake
2017-08-08 06:50
Doomsday Engine - Vanilla / Gameplay
2258
New
Normal
[Doom] Falling through 3D bridges
2017-07-21 03:40
Doomsday Engine - Vanilla / Gameplay
2253
New
Normal
[Doom] Arch-vile sprite disappears when resurrecting a monster
skyjake
2017-07-01 02:09
Doomsday Engine - Vanilla / Gameplay
2236
New
Normal
Hitscan issues
skyjake
2017-04-04 03:16
Doomsday Engine - Vanilla / Gameplay
2118
New
Normal
[HeXen] Possible mishandling of sector effect 200 (sky textures)
2015-10-08 23:29
Doomsday Engine - Vanilla / Gameplay
2117
New
Normal
[HeXen] Polyobj collision incompatible with vanilla behavior (in colin4)
2015-10-08 21:24
Doomsday Engine - Vanilla / Gameplay
2109
New
High
[Doom] "Doomsday of UAC" invisible stairs not climable
2015-08-08 22:46
Doomsday Engine - Vanilla / Gameplay
2097
New
Normal
[Doom] Lost Soul boucing accuracy in Ultimate Doom
2015-07-03 01:17
Doomsday Engine - Vanilla / Gameplay
2068
New
Urgent
[HeXen] Badguys not retaining alerted status upon return to a map
skyjake
2015-05-21 10:46
Doomsday Engine - Vanilla / Gameplay
2056
New
Normal
Moving platforms sound origin incorrect
2015-05-16 10:47
Doomsday Engine - Vanilla / Gameplay
2042
New
High
Mobj spawning at sector boundary height should choose highest contacted floor
2015-05-09 20:59
Doomsday Engine - Vanilla / Gameplay
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Engine
2.3
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