Project

General

Profile

Chronological bugs

Apply Clear

# Status Priority Subject Assignee Created Target version
1958 New Normal Help infine clash with already playing infine 2015-01-30 23:54 Doomsday Engine - Rendering
1942 New Low About dialog contents clipping vs -fontsize 2015-01-12 21:02 Doomsday Engine - Rendering
1928 New Normal GameSession: ThingArchive::serialIdFor: Thing archive exhausted! 2014-12-11 22:52 Doomsday Engine - Rendering
1863 New Low [automap] line updating 2014-09-09 12:22 Doomsday Engine - Rendering
1819 New Normal Mobj Particles won't start. 2014-06-02 19:02 Doomsday Engine - Rendering
1815 New Normal Screen wipe still smoothed with Vanilla renderer profile (console transition) 2014-05-27 19:20 Doomsday Engine - Rendering
1783 New Normal Ambient occlusion crosses sectors with different heights 2014-04-25 15:39 Doomsday Engine - Rendering
1631 New Low Doom 2 finale: animation speeds for the Cast 2013-10-22 12:44 Doomsday Engine - Rendering
1597 New Low [HUD] Psprite positioning too low 2013-10-18 11:06 Doomsday Engine - Rendering
1592 New Low [HUD] Weapon lower animation briefly restarts 2013-10-18 10:57 Doomsday Engine - Rendering
10 New Normal [InFine] Line spacing for text 2013-10-11 12:18 Doomsday Engine - Rendering
1130 New Low Mana bars on the statusbar ignore opacity 2013-08-05 09:09 Doomsday Engine - Rendering
1126 New Normal MD2 model render pop 2013-07-25 09:28 Doomsday Engine - Rendering
1125 New Low Handling missing OpenGL support during launch 2013-07-25 01:25 Doomsday Engine - Rendering
1096 New Normal [Doom] Red shadows in status bar font 2012-10-19 14:19 Doomsday Engine - Rendering
1088 New Low [Hexen] Hud doesn't switch to INRED graphics when low on health 2012-09-02 21:25 Doomsday Engine - Rendering
1083 New Normal In-game window contents resizing glitches 2012-08-28 17:53 Doomsday Engine - Rendering
1069 New Normal Default background colour for holes in splash screens 2012-07-23 07:54 Doomsday Engine - Rendering
1067 New Low White player arrow missing on automap 2012-07-21 02:36 Doomsday Engine - Rendering
1063 New Normal Flash state models offset incorrectly in 16:10 2012-07-03 12:05 Doomsday Engine - Rendering
1059 New Normal [Heretic] Health counter jumps up and down 2012-06-24 17:05 Doomsday Engine - Rendering
1004 New Normal [Hexen] 3D Tree_Destructive appearance is incorrect 2012-03-05 13:48 Doomsday Engine - Rendering
967 New Low Sprite angling incorrect at sharp angles 2011-09-12 12:14 Doomsday Engine - Rendering
918 New Low Particles and looking up/down sharply 2010-06-09 13:09 Doomsday Engine - Rendering
910 New Normal Flat tiling error with custom flats 2010-05-30 14:41 Doomsday Engine - Rendering
908 New High Detail texture maximum distance ignored 2010-05-11 23:31 Doomsday Engine - Rendering
883 New High [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull) 2010-04-03 00:44 Doomsday Engine - Rendering
882 New Normal Fullbright psprites and colored lighting 2010-03-31 15:46 Doomsday Engine - Rendering
729 New Low Models cut off in 16:10 view ratio 2009-07-13 22:03 Doomsday Engine - Rendering
613 New Low [InFine] Inadvertent background animation 2009-02-25 22:42 Doomsday Engine - Rendering
552 New Normal Ambient occlusion on middle surfaces of 2-sided lines 2008-10-24 11:52 Doomsday Engine - Rendering
514 New Low Light decoration placement on planes if origin is incident with a sector boundary 2008-05-29 10:23 Doomsday Engine - Rendering
511 New Normal [Heretic|Hexen] Torch fix not applied (low ceiling) 2008-04-24 09:20 Doomsday Engine - Rendering
263 New Normal Particles rendered at wrong height 2005-11-07 18:36 Doomsday Engine - Rendering
2370 In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2019-12-14 21:12 Doomsday Engine - Rendering
966 Progressed Normal [Doom] Use of CWILV graphics on automap 2011-07-20 17:20 Doomsday Engine - Rendering
1735 New Low Doom2 PWAD save games use level name from IWAD 2014-03-13 03:08 Doomsday Engine - User interface
2452 New Normal Clip code error Deng Team 2021-02-19 18:33 Doomsday Engine - Vanilla / Gameplay
2350 New Low [Doom] Status bar drawing glitch in Doom Registered v1.1 skyjake 2019-11-02 21:29 Doomsday Engine - Vanilla / Gameplay
2262 New Normal [Hexen] Quest switches in Griffin Chapel aren't working skyjake 2017-08-08 06:50 Doomsday Engine - Vanilla / Gameplay
2258 New Normal [Doom] Falling through 3D bridges 2017-07-21 03:40 Doomsday Engine - Vanilla / Gameplay
2253 New Normal [Doom] Arch-vile sprite disappears when resurrecting a monster skyjake 2017-07-01 02:09 Doomsday Engine - Vanilla / Gameplay
2236 New Normal Hitscan issues skyjake 2017-04-04 03:16 Doomsday Engine - Vanilla / Gameplay
2118 New Normal [HeXen] Possible mishandling of sector effect 200 (sky textures) 2015-10-08 23:29 Doomsday Engine - Vanilla / Gameplay
2117 New Normal [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4) 2015-10-08 21:24 Doomsday Engine - Vanilla / Gameplay
2109 New High [Doom] "Doomsday of UAC" invisible stairs not climable 2015-08-08 22:46 Doomsday Engine - Vanilla / Gameplay
2097 New Normal [Doom] Lost Soul boucing accuracy in Ultimate Doom 2015-07-03 01:17 Doomsday Engine - Vanilla / Gameplay
2068 New Urgent [HeXen] Badguys not retaining alerted status upon return to a map skyjake 2015-05-21 10:46 Doomsday Engine - Vanilla / Gameplay
2056 New Normal Moving platforms sound origin incorrect 2015-05-16 10:47 Doomsday Engine - Vanilla / Gameplay
2042 New High Mobj spawning at sector boundary height should choose highest contacted floor 2015-05-09 20:59 Doomsday Engine - Vanilla / Gameplay
(151-200/236) Per page: 50, 250

Also available in: Atom CSV PDF