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# Project Tracker Status Priority Subject Assignee Updated % Done
2300 Doomsday Engine Bug New Normal [Doom] Secret exit switch in E3M6 placed too low skyjake 2019-02-10 17:28

2257 Doomsday Engine Bug New Normal FIREBLU texture replacements blink in Doom II 2017-07-18 11:01

2256 Doomsday Engine Bug New Normal Sky clipping through ceiling 2017-07-18 11:02

2254 Doomsday Engine Bug New High Variant of Deep Water rendering hack not supported? skyjake 2017-07-11 19:17

2239 Doomsday Engine Bug New Normal HUD Frost shards from XARP changing their Zoffset if instantly fire after switching skyjake 2017-04-10 21:01

2195 Doomsday Engine Feature New Normal Permanent blood (surface decal effect) 2017-01-22 08:50

2188 Doomsday Engine Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

2159 Doomsday Engine Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

2116 Doomsday Engine Feature Progressed Low Compatibility with limited FBO functionality (old OpenGL drivers) skyjake 2017-04-03 18:46

2048 Doomsday Engine Bug New High Particle effects obscure map objects 2017-04-03 13:46

2041 Doomsday Engine Bug New Normal Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248} 2017-04-03 13:48

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

1938 Doomsday Engine Feature New Normal Polyobjs represented by 3D models 2015-01-11 20:49

1897 Doomsday Engine Bug New Low Slightly different sprite clipping in Dday versus vanilla 2017-04-03 18:32

1875 Doomsday Engine Bug New Low [XG] Colored sector lighting does not affect the transition frame 2017-04-03 14:10

1815 Doomsday Engine Bug New Normal Screen wipe still smoothed with Vanilla renderer profile (console transition) 2018-11-05 17:31

1783 Doomsday Engine Bug New Normal Ambient occlusion crosses sectors with different heights 2017-04-03 14:23

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1694 Doomsday Engine Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2017-04-03 18:56

1677 Doomsday Engine Feature New Low Square particle shape (option) 2013-12-17 13:57

1663 Doomsday Engine Feature New Normal Replace game-side color filter / special effect with LensFx 2017-04-03 18:59

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2017-04-03 18:37

1646 Doomsday Engine Feature New Normal Stereo 3D enhancements 2013-12-23 12:27

1635 Doomsday Engine Feature Resolved Normal HDR rendering skyjake 2018-10-27 15:06

1628 Doomsday Engine Feature New Normal Surface meshes 2017-04-03 18:58

1626 Doomsday Engine Feature New Normal Area-based fog 2017-04-03 19:35

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2016-03-27 08:40

1619 Doomsday Engine Feature New Low Adaptive LOD for models 2013-10-24 08:42

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1603 Doomsday Engine Feature New Urgent Support for id Tech 1 map hacks danij 2017-04-03 18:41

1549 Doomsday Engine Feature New Low Material property that allows disabling ambient occlusion 2013-10-22 12:11

1540 Doomsday Engine Feature New Normal Smaller near clip distance 2013-10-22 23:04

1535 Doomsday Engine Feature New Normal Option for fullbright textures affected by colored sectors 2013-10-22 11:16

1534 Doomsday Engine Feature New Lowest Alternative for decoration light pattern skip 2013-10-18 21:13

1522 Doomsday Engine Feature New Low Sprite scaling 2013-10-22 10:57

1519 Doomsday Engine Feature New Normal Custom pixel aspect ratio for a material 2013-10-22 10:54

1501 Doomsday Engine Feature Feedback Normal Non-64-pixel flats danij 2013-10-23 12:58

1483 Doomsday Engine Feature New Normal Shine maps and mask (greyscale or palleted) 2013-10-22 09:49

1476 Doomsday Engine Feature New Normal Support for the features of the Playpal and Colormap lumps 2017-04-03 18:42

1474 Doomsday Engine Feature New Low Customization options for object shadows 2013-10-22 09:36

1469 Doomsday Engine Feature New Lowest Changing the blood sprite's color 2013-10-22 22:35

1468 Doomsday Engine Feature Progressed Normal Sky layers seperate vertical offset danij 2016-07-05 23:55

1388 Doomsday Engine Feature New High 3D floors (Z-overlapped sectors) 2017-04-03 18:57

1362 Doomsday Engine Feature New Normal Smoothing of dynlights & halos skyjake 2015-04-22 04:23

1341 Doomsday Engine Feature Progressed Normal Soft edges for sector lighting 2016-07-05 23:54

1327 Doomsday Engine Feature New High Render extra plane in XG sector 2017-04-03 18:48

1314 Doomsday Engine Feature New Normal Particle spawn rate affected by mobj visibility 2013-10-21 16:28

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