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# Project Tracker Status Priority Subject Assignee Updated % Done
1198 Doomsday Engine Feature Rejected Lowest Support for Rise of the Triad 2019-11-29 13:15

1152 Doomsday Engine Feature Rejected Lowest Support for Wolfenstein Spear of Destiny 2019-11-29 15:18

1221 Doomsday Engine Feature Rejected Low Movies playing on world surfaces (monitors, etc.) 2019-11-29 15:21

1265 Doomsday Engine Feature New Low Map-specific definitions in a WAD lump 2019-11-29 15:21

1192 Doomsday Engine Feature Rejected Low 3D models for menu/HUD graphics 2019-11-29 15:22

1572 Doomsday Engine Feature Rejected Low Frameless window option (-noframe) 2019-11-29 15:48

1141 Doomsday Engine Feature Closed Normal Third-person view 2019-11-29 15:58

1143 Doomsday Engine Feature Rejected Normal Bots 2019-11-29 15:58

1151 Doomsday Engine Feature Rejected Normal Strife support 2019-11-29 15:58

1179 Doomsday Engine Feature Rejected Normal Flying creatures - Tilt up/down if moving in z dimension 2019-11-29 15:59

1197 Doomsday Engine Feature Rejected Normal Scriptable UI skyjake 2019-11-29 16:02

1219 Doomsday Engine Feature Rejected Normal Configurable missile spawn points 2019-11-29 16:02

1220 Doomsday Engine Feature Rejected Normal Cutscenes 2019-11-29 16:03

1153 Doomsday Engine Feature New High Customizable intermissions 2019-11-29 16:09

1171 Doomsday Engine Feature Rejected High Center HUD weapon position when firing 2019-11-29 16:10

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1264 Doomsday Engine Feature New Normal Conditional decorations 2019-11-29 16:20

1266 Doomsday Engine Feature New High Sound decorations 2019-11-29 16:21

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1794 Doomsday Engine Feature Closed Normal Mobile apps and shared client/server code (more modular code structure) Deng Team 2019-11-29 16:31

1624 Doomsday Engine Feature Rejected Normal Render particles to textures 2019-11-29 16:37

1602 Doomsday Engine Feature New Normal Improvements for map title in automap 2019-11-29 18:27

1576 Doomsday Engine Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2019-11-29 18:28

1616 Doomsday Engine Feature New Normal Selector for sprites 2019-11-29 18:35

1621 Doomsday Engine Feature Closed High Evaluation of runtime conditions 2019-11-29 18:36

1618 Doomsday Engine Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2019-11-29 18:43

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1646 Doomsday Engine Feature New Normal Stereo 3D enhancements 2019-11-29 19:22

1678 Doomsday Engine Feature Rejected Normal Optimize stereoscopic pixel formats 2019-11-29 19:23

1698 Doomsday Engine Feature New Normal Editor for particle generators 2019-11-29 19:23

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs skyjake 2019-11-29 20:15

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1759 Doomsday Engine Feature Rejected Normal Plugins 2.0 2019-11-29 20:17

1762 Doomsday Engine Feature New Normal Game hierarchy 2019-11-29 20:18

1763 Doomsday Engine Feature New Normal Autosaving 2019-11-29 20:19

1764 Doomsday Engine Feature New Normal DMU 2.0: Generate network deltas 2019-11-29 20:19

1614 Doomsday Engine Feature New High Improved demo recording and playback 2019-11-29 20:20

1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2019-11-29 20:24

1779 Doomsday Engine Feature New Normal [Home] Show project news and dev blog 2019-11-29 20:27

1798 Doomsday Engine Feature Rejected Normal Generate Doomsday Script API documentation 2019-11-29 21:02

1865 Doomsday Engine Feature New Normal Align 3D model's head with the target's direction 2019-11-29 21:06

1877 Doomsday Engine Feature New Normal [Updater] Use Sparkle for automatic updates (on OS X) skyjake 2019-11-29 21:08

1938 Doomsday Engine Feature New Low Polyobjs represented by 3D models 2019-11-29 21:12

1970 Doomsday Engine Feature New Normal Scriptable map entry/exit, cycling 2019-11-29 21:13

2008 Doomsday Engine Feature Closed High Keyboard-only usage of the new Doomsday UI (Home, task bar, popups, etc.) skyjake 2019-11-29 21:17

2023 Doomsday Engine Feature New Low New Doom 64 plugin (accurate gameplay, original ROM) 2019-11-29 21:20

4 Doomsday Engine Feature In Progress Normal UI improvements skyjake 2019-11-29 21:27

1573 Doomsday Engine Feature New Normal Setting for number of samples used for antialiasing 2019-11-29 21:31

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

1607 Doomsday Engine Feature New Normal Reset settings to defaults 2019-11-29 21:33

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1687 Doomsday Engine Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2019-11-29 21:36

1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

1891 Doomsday Engine Feature Progressed Low Notification area animations skyjake 2019-11-29 21:37

1976 Doomsday Engine Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2019-11-29 21:56

2032 Doomsday Engine Feature New Normal Game world debugger/inspector sidebar 2019-11-29 21:58

2035 Doomsday Engine Feature New Normal Map lighting editor (volume, surface, and point sources) 2019-11-29 21:59

2241 Doomsday Engine Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2019-11-29 22:19

1793 Doomsday Engine Feature New Normal Use rich formatting in help strings skyjake 2019-11-29 22:49

1183 Doomsday Engine Feature New Normal Default values printed with "help" 2019-11-29 22:50

2289 Doomsday Engine Feature New Normal Filtering game profiles in Home using search terms skyjake 2019-11-29 22:50

1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2019-11-29 23:06

1686 Doomsday Engine Feature Closed Normal Derived resource packs 2019-11-29 23:16

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1806 Doomsday Engine Feature Rejected Low "Headless" vanilla playsim for old demo compatibility 2019-11-29 23:25

2136 Doomsday Engine Feature Rejected High Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes skyjake 2019-11-29 23:26

2116 Doomsday Engine Feature Closed Low Compatibility with limited FBO functionality (old OpenGL drivers) skyjake 2019-11-29 23:26

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

2355 Doomsday Engine Feature New Normal Build must fail on macOS notarization error Deng Team 2019-11-30 08:03

2346 Doomsday Engine Feature Closed Normal macOS notarization skyjake 2019-11-30 08:04

1851 Doomsday Engine Feature New Normal [UI] Dynamic release notes 2019-11-30 08:09

2347 Doomsday Engine Feature Closed Normal Use the same UI font on macOS as on other platforms skyjake 2019-11-30 08:25

2345 Doomsday Engine Feature Closed Normal Revise distribution scripts, move to separate repository skyjake 2019-11-30 08:25

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

2267 Doomsday Engine Feature Closed Normal Detect future Freedoom IWADs skyjake 2019-12-17 11:17

2361 Doomsday Engine Feature Closed Normal Upgrade profile PWADs (and certain other packages) to later version automatically skyjake 2019-12-17 11:17

2358 Doomsday Engine Feature Closed Normal Fixed FOV for rendering weapon models skyjake 2019-12-17 11:17

2352 Doomsday Engine Feature Closed Normal [Heretic] Scripted touch action for special things skyjake 2019-12-17 11:17

2349 Doomsday Engine Feature Closed Normal [Heretic] Various improvements and modding features skyjake 2019-12-17 11:17

2316 Doomsday Engine Feature Closed Normal Scriptable custom state action functions skyjake 2019-12-17 11:17

2371 Doomsday Engine Feature Closed Normal [macOS] Update Qt framework to 5.12 LTS skyjake 2019-12-17 11:17

2377 Doomsday Engine Feature New Lowest [Hexen] Option for monster respawn rate Deng Team 2019-12-24 06:35

2383 Doomsday Engine Feature New Normal Stereo rendering convergence setting Deng Team 2019-12-27 14:41

2304 Doomsday Engine Feature New Normal OGG/FLAC custom loop tags skyjake 2019-12-31 11:05

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

2391 Doomsday Engine Feature New Normal [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback Deng Team 2020-01-03 05:00

2395 Doomsday Engine Feature New Normal Exporting and importing game profiles (files and dengine.net) Deng Team 2020-01-05 09:07

2394 Doomsday Engine Feature New Normal Episodes defined in game profile Deng Team 2020-01-05 12:52

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

2430 Doomsday Engine Feature New Normal Add support for Bethesda.net official addon PWADs Deng Team 2020-09-17 14:28

2390 Doomsday Engine Feature New Normal [FMOD] Ogg Vorbis custom loop point tags skyjake 2020-12-08 08:27

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-12-08 08:27

2413 Doomsday Engine Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-12-08 08:27

2403 Doomsday Engine Feature New Normal User-provided particle texture flipbook (atlas) skyjake 2020-12-08 08:27

2393 Doomsday Engine Feature New Normal Map selection UI for Master Levels for Doom II (Episode with additional packages) skyjake 2020-12-08 08:27

2392 Doomsday Engine Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-12-08 08:27

2405 Doomsday Engine Feature Closed Normal Per-model FOV for rendering psprite models skyjake 2020-12-08 08:27

2375 Doomsday Engine Feature Closed Normal Doomsday Script enhancements for 2.3 skyjake 2020-12-08 08:27

2374 Doomsday Engine Feature Closed Normal "On death" script to run when a thing is killed skyjake 2020-12-08 08:27

2409 Doomsday Engine Feature Closed Normal [Heretic] Menu confirmation about Nightmare skill level skyjake 2020-12-08 08:27

2424 Doomsday Engine Feature Closed Normal Confirm/cancel Y/N questions with game controller skyjake 2020-12-08 08:27

2439 Doomsday Engine Feature New Normal Copy/paste to/from clipboard in the command prompt Deng Team 2021-01-03 07:22

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