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From 2016-06-28 to 2016-07-11

2016-07-11

20:13 Revision 80dd33a9 (github): Cleanup
skyjake
19:53 Revision f415a9f4 (github): Windows|Fixed: Missing exports and headers
skyjake
19:22 Revision e1806025 (github): Fixed|Client: Crash when reseting engine state
When the decorations of a material are cleared, the animators must
be cleared as well because they may be using point...
skyjake
18:25 Revision a3abf98f (github): Cleanup|Client: Finding materials
skyjake
17:49 Revision a7adb4f9 (github): Refactor: Moved materials to libdoomsday's world domain (big commit)
As they are currently implemented and used, the materials are the best
fit for the world domain. The classes are now ...
skyjake
09:05 Feature #2164 (Closed): Interlaced 3D mode
Use a post-processing shader to interlace the left and right eye frames.
See discussion: http://dengine.net/forums...
skyjake

2016-07-10

17:05 Revision 331e2fe7 (github): Refactor|Resources: Moved texture resources to libdoomsday (big commit)
This commit splits Texture to the generic res::Texture and
client-specific ClientTexture. Other classes moved to libd...
skyjake

2016-07-09

16:38 Revision e849f0ef (github): Cleanup|Resources: Moved color palettes to a new source file in libdoomsday
skyjake
14:27 Revision 39f941c5 (github): Cleanup|libdoomsday: Moved MapManifests into its own source file
skyjake
13:22 Revision ecc117f3 (github): Cleanup|Client: Removed old widgets for selecting games
The new Home UI has replaced or will replace these. skyjake
13:06 Revision 6b98f026 (github): Cleanup|Client: Renamed the old Model classes to FrameModel
Indicates that the old ones use frame-based vertex animation. skyjake
11:04 Revision d9068aa7 (github): Cleanup: Moved PatchName to libdoomsday
skyjake
10:44 Revision 1a93bd8b (github): Cleanup
skyjake
10:41 Revision f3e6694c (github): Cleanup|libcore: Byte order terminology
skyjake
10:21 Revision 1a7a83bf (github): Cleanup
skyjake
10:05 Revision 646f4de3 (github): Cleanup|libdoomsday: Removed the old paths.cpp
Legacy paths are now accessible via the DoomsdayApp class. skyjake

2016-07-08

20:17 Revision 70883a3b (github): Client|Server|Resources: Added dialog for add-on compatibility checks
PackageCompatibilityDialog is shown when the loaded packages are
incompatible with what a savegame (or soon, a multip...
skyjake
20:12 Revision 1c7fdb35 (github): Resources|Refactor|libdoomsday: Checking currently loaded packages for compatibility
DoomsdayApp has a new virtual method that is called when it is
necessary to check whether the loaded packages are com...
skyjake
20:09 Revision d93a599b (github): libcore: Checking package identifiers
skyjake

2016-07-06

20:40 Bug #2161 (Closed): Build 2002 No Data Files
skyjake
20:09 Bug #2161: Build 2002 No Data Files
Problem Solved Thank you. Harley51
18:12 Bug #2161 (In Progress): Build 2002 No Data Files
It should be noted that Doomsday now applies stricter rules for matching which game IWADs are being used. For instanc... skyjake
20:26 Revision cfc26f69 (github): Game Save|Resources|libdoomsday: Savegames know which packages were in use
The packages used when a savegame is created are included in the
save metadata. The Home UI can then match these agai...
skyjake
20:16 Revision c29619d6 (github): libcore: Minor improvements (utility methods)
skyjake
18:36 Bug #2163 (Rejected): Build 2013 No Data Files
Please see my comment in the previously submitted issue #2161. skyjake
18:34 Bug #2163 (Rejected): Build 2013 No Data Files
Can you tell me why I'm getting no data files on some of my games. (IE: Doom Registered.)I uploaded a screen shot. Harley51
18:02 Bug #2162 (Closed): Buld 2005 has a black screen
skyjake
09:25 Bug #2025 (Progressed): Doom64TC does not have a fully functional HUD
skyjake
09:25 Bug #2022 (Progressed): p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
skyjake
09:24 Feature #2033 (Progressed): Runtime map editor
skyjake
09:24 Bug #911 (Progressed): [Hexen] Poison cloud vs Repulsion Disc
skyjake
09:23 Feature #1620 (Progressed): XG 2.0
skyjake
09:22 Feature #1891 (Progressed): Notification area animations
skyjake
00:08 Feature #1608 (Progressed): Integrate Doomsday Script
skyjake
00:05 Bug #1591 (Progressed): [BSP] Fully overlapped map geometry is not always split
skyjake
00:04 Feature #1162 (Closed): Global engine configuration
Closing as done/obsolete. skyjake
00:03 Feature #1625 (Progressed): Per-pixel surface shading (bump/specular/reflection etc. mapping)
skyjake
00:03 Bug #1089 (Progressed): [MP] Client cannot dismiss "Help/Info" finale
skyjake
00:03 Feature #1648 (Progressed): Complete vanilla DOOM emulation
skyjake
00:02 Feature #7 (Progressed): Next-gen renderer (codename "Gloom")
skyjake
00:02 Feature #1623 (Progressed): Shaders
skyjake
00:02 Feature #1643 (Progressed): Windows installer using WiX Toolset
skyjake
00:02 Feature #1325 (Progressed): Boom line types and sectors
skyjake
00:01 Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
skyjake
00:01 Feature #1996 (Progressed): Engine-managed "map spot / point of interest" mechanism
skyjake
00:01 Feature #1890 (Progressed): New sequence-based model animation mechanism
skyjake
00:01 Feature #1900 (Progressed): OpenGL 3.3 Core Profile
skyjake
00:01 Bug #778 (Progressed): Gamepad usability issues
skyjake
00:01 Feature #1768 (Progressed): Boom compatibility
skyjake
00:01 Bug #1821 (Progressed): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
00:01 Feature #1675 (Progressed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
skyjake
00:01 Bug #1734 (Progressed): Games' Help InFine scripts have no sounds
skyjake

2016-07-05

23:59 Bug #2009 (Closed): Taskbar doesn't scale itself and game world correctly in small display modes
Closing this as there are now several ways to rescale the UI:
* Small scaling adjustments via the UI Settings dialog...
skyjake
23:57 Feature #1840 (Progressed): Support ZDoom-extended MAPINFO format
skyjake
23:57 Feature #6 (Progressed): Draw lens flares using GL2
skyjake
23:57 Bug #849 (Progressed): Sound effects lower pitch and longer at higher frequencies
skyjake
23:57 Feature #1252 (Progressed): Integrate Hexen features into libcommon
skyjake
23:57 Feature #1794 (Progressed): Mobile apps and shared client/server code (more modular code structure)
skyjake
23:56 Feature #1745 (Closed): Performance optimization
skyjake
23:56 Feature #1640 (Progressed): Support for id Tech 1 audio/graphic resource hacks
skyjake
23:56 Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame)
skyjake
23:56 Feature #1842 (Progressed): Support ZDoom's episode and hub definitions in MAPINFO
skyjake
23:56 Bug #1952 (Progressed): Eternal Doom MAP26 malformed map hack causing memory release error
skyjake
23:56 Bug #566 (Progressed): [Resampler] Low quality sound samples play distorted
skyjake
23:56 Feature #1548 (Progressed): Multi-monitor support
skyjake
23:55 Feature #1755 (Closed): Use FS2 for runtime files
skyjake
23:55 Feature #1468 (Progressed): Sky layers seperate vertical offset
skyjake
23:55 Feature #1517 (Progressed): Autoselect missing interfaces from other audio plugins
skyjake
23:55 Feature #1639 (Progressed): Optimize GridMap
skyjake
23:55 Feature #1197 (Progressed): Scriptable UI
skyjake
23:55 Feature #1624 (Progressed): Render particles to textures
skyjake
23:55 Bug #251 (Progressed): [Doom] Nightmare monsters sometimes not fast
skyjake
23:55 Bug #287 (Progressed): Changes to BLOOD states ignored
skyjake
23:54 Feature #1585 (Progressed): [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
skyjake
23:54 Feature #1361 (Progressed): Rotation of objects away from walls during map load
skyjake
23:54 Feature #1407 (Progressed): Customizable console keys
skyjake
23:54 Feature #1486 (Progressed): UI language translation/localization
skyjake
23:54 Bug #1606 (Progressed): M_THERMM and HUD message font replacement
skyjake
23:54 Bug #921 (Progressed): Blockmap-defined Linedef crossing order
skyjake
23:54 Bug #966 (Progressed): [Doom] Use of CWILV graphics on automap
skyjake
23:54 Bug #1104 (Progressed): Replacement flats VS texture animations
skyjake
23:54 Feature #1308 (Progressed): Splitscreen multiplayer
skyjake
23:54 Feature #1341 (Progressed): Soft edges for sector lighting
skyjake
23:54 Bug #874 (Progressed): [Hexen] Stalker gib levitates
skyjake
23:54 Feature #9 (Progressed): Use local server to run single-player games
skyjake
23:54 Feature #1449 (Progressed): Setup bindings/controls via taskbar UI
skyjake
23:53 Feature #1429 (Progressed): Support for Freedoom
skyjake
23:53 Feature #2016 (Progressed): "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
skyjake
23:53 Bug #1589 (Progressed): [Windows] Missing icons
skyjake
23:46 Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
skyjake
23:46 Feature #1666 (Progressed): [Dehacked] Support for sprite renaming
skyjake
23:46 Bug #1808 (Progressed): New sprites in addons do not work
skyjake
23:46 Bug #1929 (Progressed): Sprite priority handling
skyjake
23:46 Feature #2015 (Progressed): Remove server-side audio system
skyjake
23:46 Bug #1029 (Progressed): Switch sound origin
skyjake
23:32 Bug #916 (In Progress): [Savegame] Restored state invalid if same addons not present
The plan is to include the list of loaded packages in savegame metadata and ensure that the same ones are loaded when... skyjake
23:27 Feature #1601 (In Progress): Package management
skyjake
23:27 Feature #1647: Replace FS1 with FS2-based resource management
The @DataBundle@ class now exists to interpret legacy data files into Doomsday 2 (runtime) packages. skyjake
23:24 Feature #1263 (Closed): Directory structure grouped by game
Closing as obsolete. skyjake
23:22 Feature #1586 (Resolved): Load/manage add-ons from the home screen
skyjake
23:21 Feature #1834 (Resolved): Import Snowberry addon formats as Doomsday 2 packages
skyjake
20:20 Revision 7a10e989 (github): Fixed|UI|Home: Initial list item action button animation
skyjake
18:45 Revision 92d2c588 (github): UI|Resources|Home: PackagesDialog can be used for selecting optionals
The [...] buttons in PackagesDialog now show a "Select Packages" item
if the package has optional content.
skyjake
18:44 Revision 2c7d91ba (github): Refactor|libappfw: All popups may optionally have a close button
skyjake
14:34 Revision 8508c456 (github): Cleanup|Client: Cleaned up error message if app init fails
skyjake
14:34 Revision eb029a96 (github): Refactor|FS|Resources: PackageLoader handles optional package contents
Rather than doing it in libdoomsday, optional package contents
(recommends, extras) are now handled at the lowest lev...
skyjake
11:27 Revision fb331a0d (github): UI|Resources|Home: Selecting .box add-on contents
Added a new popup for selecting which contained add-ons are loaded
when a .box is loaded. The selections are saved in...
skyjake
11:25 Revision dc6d6b95 (github): Mac|Default Style: Adjusted fonts
Italic variant of SF UI Display does not seem to exist. skyjake
11:24 Revision 586cb84a (github): Resources|libdoomsday: Handling of .box contents
Contained data bundles are now divided to three categories:
required, recommended, and extra. These are taken into ac...
skyjake
11:21 Revision f110dea0 (github): Widgets|libappfw: Minor improvements
ToggleWidget does not animate its state before the first update.
MenuWidget provides a public rule for querying the c...
skyjake
11:19 Revision bf3e332d (github): libcore: Minor improvements
New utility method for Record, and cleaning escape sequences out of
fatal error messages.
skyjake
11:18 Revision 030a6eaf (github): Client: Moved PanelButtonWidget to another source directory
skyjake

2016-07-03

17:47 Bug #2162: Buld 2005 has a black screen
Build 2010 took care of the Black screen but I still get Missing data files. I included a screen shot. Harley51
09:28 Revision 47b53a4b (github): Cleanup: Renamed the `Instance` private implementations to `Impl`
`Impl` is aligned with the PIMPL idiom terminology, and is shorter
and therefore more succinct. Also, "Instance" is u...
skyjake
00:17 Revision a5b3cebf (github): UI|Home: Added menu option for configuring .box add-ons
skyjake
00:16 Revision b0920b24 (github): Resources|libdoomsday: Querying the data file format of a package
skyjake

2016-07-02

23:40 Revision 3a4ebc3d (github): Hexen: Mage wand missile smoke should not hit anything
The smoke is supposed to be stationary, however now that a tiny
amount of momentum is applied, the object may conceiv...
skyjake
23:38 Revision b3679505 (github): libdoomsday|libcore: Package tags should be unique
skyjake
22:56 Revision 8d95c942 (github): Mac|Default Style|Client: Use San Francisco as the UI font
skyjake
22:55 Revision e6ad1f87 (github): UI|Home: Use a "file" icon for data files
Packages are represented by the package box icon, other files use
the new file icon.
skyjake
22:52 Revision 8fdbcc86 (github): Fixed|Resources|libdoomsday: Sidecar manifest files not found
If the file system was still being populated while data files were
being identified, the folder contents may not have...
skyjake
22:51 Revision bd2886e9 (github): Widgets|libappfw: Minor appearance and behavior tuning
skyjake
22:49 Revision 14b3d358 (github): Log|libcore: Tweaked text styling of error messages and file descriptions
skyjake
22:47 Bug #2161: Build 2002 No Data Files
There has been a number of file handling changes going on the recent builds, so things may have been broken in that b... skyjake
22:37 Bug #2161 (Closed): Build 2002 No Data Files
When I opened Build 2002 on my Sony Windows 10 computer 80% of the games said no data files. Looking in the Data menu... Harley51
22:43 Bug #2162: Buld 2005 has a black screen
Yeah, there is a known lockup bug in build 2005. Please try again with the next build. skyjake
22:39 Bug #2162 (Closed): Buld 2005 has a black screen
When I try to start the program I get a black screen on startup. Harley51
18:08 Revision 9705658d (github): Resources|libdoomsday: Allow .zip files to be treated as .pk3 packages
skyjake
11:47 Revision 81eb9ad2 (github): Cleanup: Whitespace style update in "apps/client/src/ui/"
This commit only contains whitespace changes. skyjake
11:45 Revision 0022a616 (github): Refactor|libdoomsday: Cleanup of package tagging
Use the Record::appendWord(). skyjake
11:44 Revision 995fe429 (github): libcore|Record: Appending a word to a variable
skyjake
10:53 Revision b291c464 (github): Fixed|UI|Client: Mouse cursor should never be hidden in Home
When Home was fullscreen, and one would change focus away and then
back to Doomsday, the mouse cursor would be hidden...
skyjake
10:53 Revision fad0f2e6 (github): UI|Home: Tweaked package Info popup contents
skyjake
09:05 Revision 952c4d47 (github): Cleanup: Inadvertent search and replace
skyjake
09:03 Revision 8b3d5f2b (github): Fixed|Client: Warnings about double-to-float conversions
skyjake
09:03 Revision 1659202b (github): Windows|Fixed|libappfw: Build failure (missing exports)
skyjake

2016-07-01

18:02 Revision dacba34a (github): Fixed|FS|libcore: Potential lockup when saving/loading the game
Synchronous FS operations should not even try to run the task in the
background. Otherwise both the main thread and t...
skyjake
11:16 Revision dabadc62 (github): Multiplayer|UI|Home: LAN games shown first in Home
skyjake
11:16 Revision 52bb3bea (github): Log|libcore: Build number is not needed in every log entry
Build number is printed one time in the beginning of the log, and
individual entries just have a time delta.
skyjake

2016-06-30

23:04 Revision de9f78be (github): Fixed|Client|libcore: Connecting to an IPv6 address
skyjake
12:57 Revision 0804b2d6 (github): UI|Home: Jumping to a specific package
Virtualized items may not exist as a widget, so the position must
be estimated.
skyjake
10:15 Revision 0d3a5d8e (github): UI|Home|libappfw: Improved list item virtualization
This commit implements a more robust child widget virtualization
in ChildWidgetOrganizer. Since filtering is no longe...
skyjake

2016-06-29

11:32 Revision 6986ad35 (github): Refactor|libappfw: More robust child widget virtualization for menus
Since filtering is no longer a concern for ChildWidgetOrganizer, it
can now use simpler and more robust virtualizatio...
skyjake
08:39 Revision 7e21f292 (github): Refactor|Widgets|libappfw|Client|UI: Use FilteredData in widgets
Instead of setting a filter in ChildWidgetOrganizer, use a filtered
data model to select a subset of items.
skyjake
08:32 Revision 520e88d3 (github): libappfw|ListData: Added utility template ListDataT
Also, some cleanup. skyjake
08:30 Revision d903a724 (github): libappfw: Added ui::FilteredData for filtering other data models
skyjake
 

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