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From 2016-06-26 to 2016-07-09

2016-07-09

16:38 Doomsday Engine Revision e849f0ef (github): Cleanup|Resources: Moved color palettes to a new source file in libdoomsday
skyjake
14:27 Doomsday Engine Revision 39f941c5 (github): Cleanup|libdoomsday: Moved MapManifests into its own source file
skyjake
13:22 Doomsday Engine Revision ecc117f3 (github): Cleanup|Client: Removed old widgets for selecting games
The new Home UI has replaced or will replace these. skyjake
13:06 Doomsday Engine Revision 6b98f026 (github): Cleanup|Client: Renamed the old Model classes to FrameModel
Indicates that the old ones use frame-based vertex animation. skyjake
11:04 Doomsday Engine Revision d9068aa7 (github): Cleanup: Moved PatchName to libdoomsday
skyjake
10:44 Doomsday Engine Revision 1a93bd8b (github): Cleanup
skyjake
10:41 Doomsday Engine Revision f3e6694c (github): Cleanup|libcore: Byte order terminology
skyjake
10:21 Doomsday Engine Revision 1a7a83bf (github): Cleanup
skyjake
10:05 Doomsday Engine Revision 646f4de3 (github): Cleanup|libdoomsday: Removed the old paths.cpp
Legacy paths are now accessible via the DoomsdayApp class. skyjake

2016-07-08

20:17 Doomsday Engine Revision 70883a3b (github): Client|Server|Resources: Added dialog for add-on compatibility checks
PackageCompatibilityDialog is shown when the loaded packages are
incompatible with what a savegame (or soon, a multip...
skyjake
20:12 Doomsday Engine Revision 1c7fdb35 (github): Resources|Refactor|libdoomsday: Checking currently loaded packages for compatibility
DoomsdayApp has a new virtual method that is called when it is
necessary to check whether the loaded packages are com...
skyjake
20:09 Doomsday Engine Revision d93a599b (github): libcore: Checking package identifiers
skyjake

2016-07-06

20:40 Doomsday Engine Bug #2161 (Closed): Build 2002 No Data Files
skyjake
20:09 Doomsday Engine Bug #2161: Build 2002 No Data Files
Problem Solved Thank you. Harley51
18:12 Doomsday Engine Bug #2161 (In Progress): Build 2002 No Data Files
It should be noted that Doomsday now applies stricter rules for matching which game IWADs are being used. For instanc... skyjake
20:26 Doomsday Engine Revision cfc26f69 (github): Game Save|Resources|libdoomsday: Savegames know which packages were in use
The packages used when a savegame is created are included in the
save metadata. The Home UI can then match these agai...
skyjake
20:16 Doomsday Engine Revision c29619d6 (github): libcore: Minor improvements (utility methods)
skyjake
18:36 Doomsday Engine Bug #2163 (Rejected): Build 2013 No Data Files
Please see my comment in the previously submitted issue #2161. skyjake
18:34 Doomsday Engine Bug #2163 (Rejected): Build 2013 No Data Files
Can you tell me why I'm getting no data files on some of my games. (IE: Doom Registered.)I uploaded a screen shot. Harley51
18:02 Doomsday Engine Bug #2162 (Closed): Buld 2005 has a black screen
skyjake
09:25 Doomsday Engine Bug #2025 (Progressed): Doom64TC does not have a fully functional HUD
skyjake
09:25 Doomsday Engine Bug #2022 (Progressed): p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
skyjake
09:24 Doomsday Engine Feature #2033 (Progressed): Runtime map editor
skyjake
09:24 Doomsday Engine Bug #911 (Progressed): [Hexen] Poison cloud vs Repulsion Disc
skyjake
09:23 Doomsday Engine Feature #1620 (Progressed): XG 2.0
skyjake
09:22 Doomsday Engine Feature #1891 (Progressed): Notification area animations
skyjake
00:08 Doomsday Engine Feature #1608 (Progressed): Integrate Doomsday Script
skyjake
00:05 Doomsday Engine Bug #1591 (Progressed): [BSP] Fully overlapped map geometry is not always split
skyjake
00:04 Doomsday Engine Feature #1162 (Closed): Global engine configuration
Closing as done/obsolete. skyjake
00:03 Doomsday Engine Feature #1625 (Progressed): Per-pixel surface shading (bump/specular/reflection etc. mapping)
skyjake
00:03 Doomsday Engine Bug #1089 (Progressed): [MP] Client cannot dismiss "Help/Info" finale
skyjake
00:03 Doomsday Engine Feature #1648 (Progressed): Complete vanilla DOOM emulation
skyjake
00:02 Doomsday Engine Feature #7 (Progressed): Next-gen renderer (codename "Gloom")
skyjake
00:02 Doomsday Engine Feature #1623 (Progressed): Shaders
skyjake
00:02 Doomsday Engine Feature #1643 (Progressed): Windows installer using WiX Toolset
skyjake
00:02 Doomsday Engine Feature #1325 (Progressed): Boom line types and sectors
skyjake
00:01 Doomsday Engine Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
skyjake
00:01 Doomsday Engine Feature #1996 (Progressed): Engine-managed "map spot / point of interest" mechanism
skyjake
00:01 Doomsday Engine Feature #1890 (Progressed): New sequence-based model animation mechanism
skyjake
00:01 Doomsday Engine Feature #1900 (Progressed): OpenGL 3.3 Core Profile
skyjake
00:01 Doomsday Engine Bug #778 (Progressed): Gamepad usability issues
skyjake
00:01 Doomsday Engine Feature #1768 (Progressed): Boom compatibility
skyjake
00:01 Doomsday Engine Bug #1821 (Progressed): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
00:01 Doomsday Engine Feature #1675 (Progressed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
skyjake
00:01 Doomsday Engine Bug #1734 (Progressed): Games' Help InFine scripts have no sounds
skyjake

2016-07-05

23:59 Doomsday Engine Bug #2009 (Closed): Taskbar doesn't scale itself and game world correctly in small display modes
Closing this as there are now several ways to rescale the UI:
* Small scaling adjustments via the UI Settings dialog...
skyjake
23:57 Doomsday Engine Feature #1840 (Progressed): Support ZDoom-extended MAPINFO format
skyjake
23:57 Doomsday Engine Feature #6 (Progressed): Draw lens flares using GL2
skyjake
23:57 Doomsday Engine Bug #849 (Progressed): Sound effects lower pitch and longer at higher frequencies
skyjake
23:57 Doomsday Engine Feature #1252 (Progressed): Integrate Hexen features into libcommon
skyjake
23:57 Doomsday Engine Feature #1794 (Progressed): Mobile apps and shared client/server code (more modular code structure)
skyjake
23:56 Doomsday Engine Feature #1745 (Closed): Performance optimization
skyjake
23:56 Doomsday Engine Feature #1640 (Progressed): Support for id Tech 1 audio/graphic resource hacks
skyjake
23:56 Doomsday Engine Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame)
skyjake
23:56 Doomsday Engine Feature #1842 (Progressed): Support ZDoom's episode and hub definitions in MAPINFO
skyjake
23:56 Doomsday Engine Bug #1952 (Progressed): Eternal Doom MAP26 malformed map hack causing memory release error
skyjake
23:56 Doomsday Engine Bug #566 (Progressed): [Resampler] Low quality sound samples play distorted
skyjake
23:56 Doomsday Engine Feature #1548 (Progressed): Multi-monitor support
skyjake
23:55 Doomsday Engine Feature #1755 (Closed): Use FS2 for runtime files
skyjake
23:55 Doomsday Engine Feature #1468 (Progressed): Sky layers seperate vertical offset
skyjake
23:55 Doomsday Engine Feature #1517 (Progressed): Autoselect missing interfaces from other audio plugins
skyjake
23:55 Doomsday Engine Feature #1639 (Progressed): Optimize GridMap
skyjake
23:55 Doomsday Engine Feature #1197 (Progressed): Scriptable UI
skyjake
23:55 Doomsday Engine Feature #1624 (Progressed): Render particles to textures
skyjake
23:55 Doomsday Engine Bug #251 (Progressed): [Doom] Nightmare monsters sometimes not fast
skyjake
23:55 Doomsday Engine Bug #287 (Progressed): Changes to BLOOD states ignored
skyjake
23:54 Doomsday Engine Feature #1585 (Progressed): [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
skyjake
23:54 Doomsday Engine Feature #1361 (Progressed): Rotation of objects away from walls during map load
skyjake
23:54 Doomsday Engine Feature #1407 (Progressed): Customizable console keys
skyjake
23:54 Doomsday Engine Feature #1486 (Progressed): UI language translation/localization
skyjake
23:54 Doomsday Engine Bug #1606 (Progressed): M_THERMM and HUD message font replacement
skyjake
23:54 Doomsday Engine Bug #921 (Progressed): Blockmap-defined Linedef crossing order
skyjake
23:54 Doomsday Engine Bug #966 (Progressed): [Doom] Use of CWILV graphics on automap
skyjake
23:54 Doomsday Engine Bug #1104 (Progressed): Replacement flats VS texture animations
skyjake
23:54 Doomsday Engine Feature #1308 (Progressed): Splitscreen multiplayer
skyjake
23:54 Doomsday Engine Feature #1341 (Progressed): Soft edges for sector lighting
skyjake
23:54 Doomsday Engine Bug #874 (Progressed): [Hexen] Stalker gib levitates
skyjake
23:54 Doomsday Engine Feature #9 (Progressed): Use local server to run single-player games
skyjake
23:54 Doomsday Engine Feature #1449 (Progressed): Setup bindings/controls via taskbar UI
skyjake
23:53 Doomsday Engine Feature #1429 (Progressed): Support for Freedoom
skyjake
23:53 Doomsday Engine Feature #2016 (Progressed): "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
skyjake
23:53 Doomsday Engine Bug #1589 (Progressed): [Windows] Missing icons
skyjake
23:46 Doomsday Engine Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
skyjake
23:46 Doomsday Engine Feature #1666 (Progressed): [Dehacked] Support for sprite renaming
skyjake
23:46 Doomsday Engine Bug #1808 (Progressed): New sprites in addons do not work
skyjake
23:46 Doomsday Engine Bug #1929 (Progressed): Sprite priority handling
skyjake
23:46 Doomsday Engine Feature #2015 (Progressed): Remove server-side audio system
skyjake
23:46 Doomsday Engine Bug #1029 (Progressed): Switch sound origin
skyjake
23:32 Doomsday Engine Bug #916 (In Progress): [Savegame] Restored state invalid if same addons not present
The plan is to include the list of loaded packages in savegame metadata and ensure that the same ones are loaded when... skyjake
23:27 Doomsday Engine Feature #1601 (In Progress): Package management
skyjake
23:27 Doomsday Engine Feature #1647: Replace FS1 with FS2-based resource management
The @DataBundle@ class now exists to interpret legacy data files into Doomsday 2 (runtime) packages. skyjake
23:24 Doomsday Engine Feature #1263 (Closed): Directory structure grouped by game
Closing as obsolete. skyjake
23:22 Doomsday Engine Feature #1586 (Resolved): Load/manage add-ons from the home screen
skyjake
23:21 Doomsday Engine Feature #1834 (Resolved): Import Snowberry addon formats as Doomsday 2 packages
skyjake
20:20 Doomsday Engine Revision 7a10e989 (github): Fixed|UI|Home: Initial list item action button animation
skyjake
18:45 Doomsday Engine Revision 92d2c588 (github): UI|Resources|Home: PackagesDialog can be used for selecting optionals
The [...] buttons in PackagesDialog now show a "Select Packages" item
if the package has optional content.
skyjake
18:44 Doomsday Engine Revision 2c7d91ba (github): Refactor|libappfw: All popups may optionally have a close button
skyjake
14:34 Doomsday Engine Revision 8508c456 (github): Cleanup|Client: Cleaned up error message if app init fails
skyjake
14:34 Doomsday Engine Revision eb029a96 (github): Refactor|FS|Resources: PackageLoader handles optional package contents
Rather than doing it in libdoomsday, optional package contents
(recommends, extras) are now handled at the lowest lev...
skyjake
11:27 Doomsday Engine Revision fb331a0d (github): UI|Resources|Home: Selecting .box add-on contents
Added a new popup for selecting which contained add-ons are loaded
when a .box is loaded. The selections are saved in...
skyjake
11:25 Doomsday Engine Revision dc6d6b95 (github): Mac|Default Style: Adjusted fonts
Italic variant of SF UI Display does not seem to exist. skyjake
11:24 Doomsday Engine Revision 586cb84a (github): Resources|libdoomsday: Handling of .box contents
Contained data bundles are now divided to three categories:
required, recommended, and extra. These are taken into ac...
skyjake
11:21 Doomsday Engine Revision f110dea0 (github): Widgets|libappfw: Minor improvements
ToggleWidget does not animate its state before the first update.
MenuWidget provides a public rule for querying the c...
skyjake
11:19 Doomsday Engine Revision bf3e332d (github): libcore: Minor improvements
New utility method for Record, and cleaning escape sequences out of
fatal error messages.
skyjake
11:18 Doomsday Engine Revision 030a6eaf (github): Client: Moved PanelButtonWidget to another source directory
skyjake

2016-07-03

17:47 Doomsday Engine Bug #2162: Buld 2005 has a black screen
Build 2010 took care of the Black screen but I still get Missing data files. I included a screen shot. Harley51
09:28 Doomsday Engine Revision 47b53a4b (github): Cleanup: Renamed the `Instance` private implementations to `Impl`
`Impl` is aligned with the PIMPL idiom terminology, and is shorter
and therefore more succinct. Also, "Instance" is u...
skyjake
00:17 Doomsday Engine Revision a5b3cebf (github): UI|Home: Added menu option for configuring .box add-ons
skyjake
00:16 Doomsday Engine Revision b0920b24 (github): Resources|libdoomsday: Querying the data file format of a package
skyjake

2016-07-02

23:40 Doomsday Engine Revision 3a4ebc3d (github): Hexen: Mage wand missile smoke should not hit anything
The smoke is supposed to be stationary, however now that a tiny
amount of momentum is applied, the object may conceiv...
skyjake
23:38 Doomsday Engine Revision b3679505 (github): libdoomsday|libcore: Package tags should be unique
skyjake
22:56 Doomsday Engine Revision 8d95c942 (github): Mac|Default Style|Client: Use San Francisco as the UI font
skyjake
22:55 Doomsday Engine Revision e6ad1f87 (github): UI|Home: Use a "file" icon for data files
Packages are represented by the package box icon, other files use
the new file icon.
skyjake
22:52 Doomsday Engine Revision 8fdbcc86 (github): Fixed|Resources|libdoomsday: Sidecar manifest files not found
If the file system was still being populated while data files were
being identified, the folder contents may not have...
skyjake
22:51 Doomsday Engine Revision bd2886e9 (github): Widgets|libappfw: Minor appearance and behavior tuning
skyjake
22:49 Doomsday Engine Revision 14b3d358 (github): Log|libcore: Tweaked text styling of error messages and file descriptions
skyjake
22:47 Doomsday Engine Bug #2161: Build 2002 No Data Files
There has been a number of file handling changes going on the recent builds, so things may have been broken in that b... skyjake
22:37 Doomsday Engine Bug #2161 (Closed): Build 2002 No Data Files
When I opened Build 2002 on my Sony Windows 10 computer 80% of the games said no data files. Looking in the Data menu... Harley51
22:43 Doomsday Engine Bug #2162: Buld 2005 has a black screen
Yeah, there is a known lockup bug in build 2005. Please try again with the next build. skyjake
22:39 Doomsday Engine Bug #2162 (Closed): Buld 2005 has a black screen
When I try to start the program I get a black screen on startup. Harley51
18:08 Doomsday Engine Revision 9705658d (github): Resources|libdoomsday: Allow .zip files to be treated as .pk3 packages
skyjake
11:47 Doomsday Engine Revision 81eb9ad2 (github): Cleanup: Whitespace style update in "apps/client/src/ui/"
This commit only contains whitespace changes. skyjake
11:45 Doomsday Engine Revision 0022a616 (github): Refactor|libdoomsday: Cleanup of package tagging
Use the Record::appendWord(). skyjake
11:44 Doomsday Engine Revision 995fe429 (github): libcore|Record: Appending a word to a variable
skyjake
10:53 Doomsday Engine Revision b291c464 (github): Fixed|UI|Client: Mouse cursor should never be hidden in Home
When Home was fullscreen, and one would change focus away and then
back to Doomsday, the mouse cursor would be hidden...
skyjake
10:53 Doomsday Engine Revision fad0f2e6 (github): UI|Home: Tweaked package Info popup contents
skyjake
09:05 Doomsday Engine Revision 952c4d47 (github): Cleanup: Inadvertent search and replace
skyjake
09:03 Doomsday Engine Revision 8b3d5f2b (github): Fixed|Client: Warnings about double-to-float conversions
skyjake
09:03 Doomsday Engine Revision 1659202b (github): Windows|Fixed|libappfw: Build failure (missing exports)
skyjake

2016-07-01

18:02 Doomsday Engine Revision dacba34a (github): Fixed|FS|libcore: Potential lockup when saving/loading the game
Synchronous FS operations should not even try to run the task in the
background. Otherwise both the main thread and t...
skyjake
11:16 Doomsday Engine Revision dabadc62 (github): Multiplayer|UI|Home: LAN games shown first in Home
skyjake
11:16 Doomsday Engine Revision 52bb3bea (github): Log|libcore: Build number is not needed in every log entry
Build number is printed one time in the beginning of the log, and
individual entries just have a time delta.
skyjake

2016-06-30

23:04 Doomsday Engine Revision de9f78be (github): Fixed|Client|libcore: Connecting to an IPv6 address
skyjake
12:57 Doomsday Engine Revision 0804b2d6 (github): UI|Home: Jumping to a specific package
Virtualized items may not exist as a widget, so the position must
be estimated.
skyjake
10:15 Doomsday Engine Revision 0d3a5d8e (github): UI|Home|libappfw: Improved list item virtualization
This commit implements a more robust child widget virtualization
in ChildWidgetOrganizer. Since filtering is no longe...
skyjake

2016-06-29

11:32 Doomsday Engine Revision 6986ad35 (github): Refactor|libappfw: More robust child widget virtualization for menus
Since filtering is no longer a concern for ChildWidgetOrganizer, it
can now use simpler and more robust virtualizatio...
skyjake
08:39 Doomsday Engine Revision 7e21f292 (github): Refactor|Widgets|libappfw|Client|UI: Use FilteredData in widgets
Instead of setting a filter in ChildWidgetOrganizer, use a filtered
data model to select a subset of items.
skyjake
08:32 Doomsday Engine Revision 520e88d3 (github): libappfw|ListData: Added utility template ListDataT
Also, some cleanup. skyjake
08:30 Doomsday Engine Revision d903a724 (github): libappfw: Added ui::FilteredData for filtering other data models
skyjake

2016-06-27

21:30 Doomsday Engine Revision 56916bf3 (github): Renderer|Hexen: More accurate movement alignment for models
Now using the system-provided atan2() function instead of a
low-precision lookup table. Also, the pitch angle takes i...
skyjake
18:55 Doomsday Engine Revision ecce45aa (github): Cleanup
skyjake
18:55 Doomsday Engine Revision 577a1fde (github): libcore|Path: Path segment hashing uses CRC-32
For better-quality hashes, Path now uses CRC-32 as the hash for each
segment, computed from the lower-case UTF-16 rep...
skyjake
18:53 Doomsday Engine Revision 0f97c045 (github): Fixed|libcore: Wildcard-based path matching
Wildcards were not being matched correctly in data lookups. This
affected lookup of external music files, among other...
skyjake
16:26 Doomsday Engine Revision b2ec5b4c (github): Fixed|libdoomsday: Basic multithreading in savegame file index
skyjake
15:22 Doomsday Engine Revision 14a073ca (github): Fixed|libcore|libappfw: Observers concurrency and cleanup
ObserverBase was not being locked for multithreaded access.
TextDrawable did not empty its deletion audience early e...
skyjake
13:10 Doomsday Engine Revision 2a8a7ddf (github): Fixed|libgui: HiDPI screenshots did not cover the full frame
The window size is returned in logical pixels, not actual pixels. skyjake
13:01 Doomsday Engine Revision 14d118f8 (github): UI|Client: Layout for progress indicator in the Packages sidebar
skyjake

2016-06-26

22:54 Doomsday Engine Revision 28755e5a (github): UI|Home: Thinner side navigation buttons, compatible with scrollbars
skyjake
22:53 Doomsday Engine Revision a5bd7100 (github): Widgets|libappfw: Scroll bars can be dragged with the mouse
When a scroll bar indicator is visible, it can be dragged with
the mouse. Updated existing widgets to use the common ...
skyjake
22:52 Doomsday Engine Revision 129e715e (github): CMake: Use Qt Creator's qmake path as a hint
skyjake
17:37 Doomsday Engine Revision b4255897 (github): Cleanup
skyjake
17:37 Doomsday Engine Revision 6604bac2 (github): Resources|libdoomsday: Abort bundle identification during teardown
skyjake
17:36 Doomsday Engine Revision 7027b734 (github): Fixed|libappfw: Use-after-free during text layout
When TextDrawable was destroyed while it was still laying out long
text content, it was possible that already deleted...
skyjake
14:19 Doomsday Engine Revision 058aae83 (github): Fixed|Windows|libcore: Build failure (missing header)
skyjake
13:39 Doomsday Engine Revision a71771ed (github): Refactor|libcore|Qt: Compatibility with older Qt versions
reverse_iterator in QList is a recent addition. skyjake
13:27 Doomsday Engine Revision 19a579b1 (github): UI|libdoomsday: Refresh packages in the background
PackagesWidget now has a progress indicator to show when packages
are being refreshed.
Games only notifies about gam...
skyjake
13:20 Doomsday Engine Revision 29ae9fe4 (github): Refactor|Cleanup: Updated for new Folder and Feed APIs
skyjake
13:17 Doomsday Engine Revision 89632860 (github): FS|libcore: Asynchronous folder population and FS refresh
Feeds' populate methods can now be run in background tasks, and an
audience is notified when the population is finish...
skyjake
13:08 Doomsday Engine Revision 2fe7f265 (github): FS|libcore: No errors about empty container packages without metadata
An empty .pack folder is allowed if it is used for nesting. skyjake
13:03 Doomsday Engine Revision 794555dd (github): Performance|libcore: Faster destroying of audiences
When an observer audience is being destroyed, there is no need to
clear the members first.
skyjake
 

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