Activity
From 2016-06-24 to 2016-07-07
2016-07-06
- 20:40 Bug #2161 (Closed): Build 2002 No Data Files
- 20:09 Bug #2161: Build 2002 No Data Files
- Problem Solved Thank you.
- 18:12 Bug #2161 (In Progress): Build 2002 No Data Files
- It should be noted that Doomsday now applies stricter rules for matching which game IWADs are being used. For instanc...
- 18:36 Bug #2163 (Rejected): Build 2013 No Data Files
- Please see my comment in the previously submitted issue #2161.
- 18:34 Bug #2163 (Rejected): Build 2013 No Data Files
- Can you tell me why I'm getting no data files on some of my games. (IE: Doom Registered.)I uploaded a screen shot.
- 18:02 Bug #2162 (Closed): Buld 2005 has a black screen
- 09:25 Bug #2025 (Progressed): Doom64TC does not have a fully functional HUD
- 09:25 Bug #2022 (Progressed): p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
- 09:24 Feature #2033 (Progressed): Runtime map editor
- 09:24 Bug #911 (Progressed): [Hexen] Poison cloud vs Repulsion Disc
- 09:23 Feature #1620 (Progressed): XG 2.0
- 09:22 Feature #1891 (Progressed): Notification area animations
- 00:08 Feature #1608 (Progressed): Integrate Doomsday Script
- 00:05 Bug #1591 (Progressed): [BSP] Fully overlapped map geometry is not always split
- 00:04 Feature #1162 (Closed): Global engine configuration
- Closing as done/obsolete.
- 00:03 Feature #1625 (Progressed): Per-pixel surface shading (bump/specular/reflection etc. mapping)
- 00:03 Bug #1089 (Progressed): [MP] Client cannot dismiss "Help/Info" finale
- 00:03 Feature #1648 (Progressed): Complete vanilla DOOM emulation
- 00:02 Feature #7 (Progressed): Next-gen renderer (codename "Gloom")
- 00:02 Feature #1623 (Progressed): Shaders
- 00:02 Feature #1643 (Progressed): Windows installer using WiX Toolset
- 00:02 Feature #1325 (Progressed): Boom line types and sectors
- 00:01 Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
- 00:01 Feature #1996 (Progressed): Engine-managed "map spot / point of interest" mechanism
- 00:01 Feature #1890 (Progressed): New sequence-based model animation mechanism
- 00:01 Feature #1900 (Progressed): OpenGL 3.3 Core Profile
- 00:01 Bug #778 (Progressed): Gamepad usability issues
- 00:01 Feature #1768 (Progressed): Boom compatibility
- 00:01 Bug #1821 (Progressed): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- 00:01 Feature #1675 (Progressed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
- 00:01 Bug #1734 (Progressed): Games' Help InFine scripts have no sounds
2016-07-05
- 23:59 Bug #2009 (Closed): Taskbar doesn't scale itself and game world correctly in small display modes
- Closing this as there are now several ways to rescale the UI:
* Small scaling adjustments via the UI Settings dialog... - 23:57 Feature #1840 (Progressed): Support ZDoom-extended MAPINFO format
- 23:57 Feature #6 (Progressed): Draw lens flares using GL2
- 23:57 Bug #849 (Progressed): Sound effects lower pitch and longer at higher frequencies
- 23:57 Feature #1252 (Progressed): Integrate Hexen features into libcommon
- 23:57 Feature #1794 (Progressed): Mobile apps and shared client/server code (more modular code structure)
- 23:56 Feature #1745 (Closed): Performance optimization
- 23:56 Feature #1640 (Progressed): Support for id Tech 1 audio/graphic resource hacks
- 23:56 Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame)
- 23:56 Feature #1842 (Progressed): Support ZDoom's episode and hub definitions in MAPINFO
- 23:56 Bug #1952 (Progressed): Eternal Doom MAP26 malformed map hack causing memory release error
- 23:56 Bug #566 (Progressed): [Resampler] Low quality sound samples play distorted
- 23:56 Feature #1548 (Progressed): Multi-monitor support
- 23:55 Feature #1755 (Closed): Use FS2 for runtime files
- 23:55 Feature #1468 (Progressed): Sky layers seperate vertical offset
- 23:55 Feature #1517 (Progressed): Autoselect missing interfaces from other audio plugins
- 23:55 Feature #1639 (Progressed): Optimize GridMap
- 23:55 Feature #1197 (Progressed): Scriptable UI
- 23:55 Feature #1624 (Progressed): Render particles to textures
- 23:55 Bug #251 (Progressed): [Doom] Nightmare monsters sometimes not fast
- 23:55 Bug #287 (Progressed): Changes to BLOOD states ignored
- 23:54 Feature #1585 (Progressed): [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
- 23:54 Feature #1361 (Progressed): Rotation of objects away from walls during map load
- 23:54 Feature #1407 (Progressed): Customizable console keys
- 23:54 Feature #1486 (Progressed): UI language translation/localization
- 23:54 Bug #1606 (Progressed): M_THERMM and HUD message font replacement
- 23:54 Bug #921 (Progressed): Blockmap-defined Linedef crossing order
- 23:54 Bug #966 (Progressed): [Doom] Use of CWILV graphics on automap
- 23:54 Bug #1104 (Progressed): Replacement flats VS texture animations
- 23:54 Feature #1308 (Progressed): Splitscreen multiplayer
- 23:54 Feature #1341 (Progressed): Soft edges for sector lighting
- 23:54 Bug #874 (Progressed): [Hexen] Stalker gib levitates
- 23:54 Feature #9 (Progressed): Use local server to run single-player games
- 23:54 Feature #1449 (Progressed): Setup bindings/controls via taskbar UI
- 23:53 Feature #1429 (Progressed): Support for Freedoom
- 23:53 Feature #2016 (Progressed): "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
- 23:53 Bug #1589 (Progressed): [Windows] Missing icons
- 23:46 Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
- 23:46 Feature #1666 (Progressed): [Dehacked] Support for sprite renaming
- 23:46 Bug #1808 (Progressed): New sprites in addons do not work
- 23:46 Bug #1929 (Progressed): Sprite priority handling
- 23:46 Feature #2015 (Progressed): Remove server-side audio system
- 23:46 Bug #1029 (Progressed): Switch sound origin
- 23:32 Bug #916 (In Progress): [Savegame] Restored state invalid if same addons not present
- The plan is to include the list of loaded packages in savegame metadata and ensure that the same ones are loaded when...
- 23:27 Feature #1601 (In Progress): Package management
- 23:27 Feature #1647: Replace FS1 with FS2-based resource management
- The @DataBundle@ class now exists to interpret legacy data files into Doomsday 2 (runtime) packages.
- 23:24 Feature #1263 (Closed): Directory structure grouped by game
- Closing as obsolete.
- 23:22 Feature #1586 (Resolved): Load/manage add-ons from the home screen
- 23:21 Feature #1834 (Resolved): Import Snowberry addon formats as Doomsday 2 packages
2016-07-03
- 17:47 Bug #2162: Buld 2005 has a black screen
- Build 2010 took care of the Black screen but I still get Missing data files. I included a screen shot.
2016-07-02
- 22:47 Bug #2161: Build 2002 No Data Files
- There has been a number of file handling changes going on the recent builds, so things may have been broken in that b...
- 22:37 Bug #2161 (Closed): Build 2002 No Data Files
- When I opened Build 2002 on my Sony Windows 10 computer 80% of the games said no data files. Looking in the Data menu...
- 22:43 Bug #2162: Buld 2005 has a black screen
- Yeah, there is a known lockup bug in build 2005. Please try again with the next build.
- 22:39 Bug #2162 (Closed): Buld 2005 has a black screen
- When I try to start the program I get a black screen on startup.
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