Project

General

Profile

Chronological bugs

Apply Clear

# Status Priority Subject Assignee Created Target version
2042 New High Mobj spawning at sector boundary height should choose highest contacted floor 2015-05-09 20:59 Doomsday Engine - Vanilla / Gameplay
1897 New Low Slightly different sprite clipping in Dday versus vanilla 2014-11-12 11:41 Doomsday Engine - Vanilla / Gameplay
1921 New Normal [Doom] No screen wipe from map to post map InFine 2014-12-04 00:37 Doomsday Engine - Vanilla / Gameplay
684 New Normal Sprites moving up if their bottom intersects the floor 2009-05-07 10:15 Doomsday Engine - Vanilla / Gameplay
975 New Normal [Doom] Armour Helmets full bright 2011-11-16 12:59 Doomsday Engine - Vanilla / Gameplay
915 New Low [Hexen] Wraithverge Ghosts incorrectly full bright 2010-06-03 20:15 Doomsday Engine - Vanilla / Gameplay
263 New Normal Particles rendered at wrong height 2005-11-07 18:36 Doomsday Engine - Rendering
388 New Low Missile speeds (steep vertical angles) 2006-12-18 00:22 Doomsday Engine - Modding
1597 New Low [HUD] Psprite positioning too low 2013-10-18 11:06 Doomsday Engine - Rendering
1592 New Low [HUD] Weapon lower animation briefly restarts 2013-10-18 10:57 Doomsday Engine - Rendering
963 New Normal "spawnmobj" baddies auto wake up in area the player has shot 2011-06-13 20:18 Doomsday Engine - Modding
970 New Low [Doom] Evil Eye height issue 2011-10-19 09:03 Doomsday Engine - Modding
964 New Normal [XG] Sounds ignore defined group 2011-06-17 07:48 Doomsday Engine - Modding
908 New High Detail texture maximum distance ignored 2010-05-11 23:31 Doomsday Engine - Rendering
910 New Normal Flat tiling error with custom flats 2010-05-30 14:41 Doomsday Engine - Rendering
918 New Low Particles and looking up/down sharply 2010-06-09 13:09 Doomsday Engine - Rendering
967 New Low Sprite angling incorrect at sharp angles 2011-09-12 12:14 Doomsday Engine - Rendering
882 New Normal Fullbright psprites and colored lighting 2010-03-31 15:46 Doomsday Engine - Rendering
753 New Lowest [Hexen] Invincible Afrits 2009-08-31 19:34 Doomsday Engine - Modding
669 New Low 0 tic state issues 2009-04-14 12:43 Doomsday Engine - Modding
671 New Normal [Heretic] Enemy missile spreads have incorrect vertical aim 2009-04-14 16:28 Doomsday Engine - Modding
613 New Low [InFine] Inadvertent background animation 2009-02-25 22:42 Doomsday Engine - Rendering
566 Progressed Low [Resampler] Low quality sound samples play distorted 2008-11-06 21:14 Doomsday Engine - Modding
665 New Low [Heretic] Some missiles should not splash 2009-04-13 19:07 Doomsday Engine - Modding
637 New High [Hexen] Class change in-game causes instability, issues 2009-03-02 22:04 Doomsday Engine - Modding
966 Progressed Normal [Doom] Use of CWILV graphics on automap 2011-07-20 17:20 Doomsday Engine - Rendering
729 New Low Models cut off in 16:10 view ratio 2009-07-13 22:03 Doomsday Engine - Rendering
514 New Low Light decoration placement on planes if origin is incident with a sector boundary 2008-05-29 10:23 Doomsday Engine - Rendering
511 New Normal [Heretic|Hexen] Torch fix not applied (low ceiling) 2008-04-24 09:20 Doomsday Engine - Rendering
972 New Normal [Doom] Lost Souls infinite Z height 2011-10-25 19:54 Doomsday Engine - Modding
995 New Low [Doom] Shotgun Guy drops multiple Shotguns? 2012-03-04 10:30 Doomsday Engine - Modding
1004 New Normal [Hexen] 3D Tree_Destructive appearance is incorrect 2012-03-05 13:48 Doomsday Engine - Rendering
1031 New Normal Shootable triggers and freelook 2012-04-20 13:31 Doomsday Engine - Modding
1032 New Normal [Heretic] Badguy auto/raise lower to camera 2012-04-24 09:31 Doomsday Engine - Modding
1058 New Low [Heretic] D'sparil only supports up to 256 teleporter spots 2012-06-20 16:12 Doomsday Engine - Modding
1063 New Normal Flash state models offset incorrectly in 16:10 2012-07-03 12:05 Doomsday Engine - Rendering
1059 New Normal [Heretic] Health counter jumps up and down 2012-06-24 17:05 Doomsday Engine - Rendering
1091 New Low No sound effect played when pressing F7 or F8 2012-09-26 18:05 Doomsday Engine - Input and game controllers
1092 New Low [Chex/HacX] Weapon names in Controls menu 2012-10-03 19:20 Doomsday Engine - Modding
1083 New Normal In-game window contents resizing glitches 2012-08-28 17:53 Doomsday Engine - Rendering
1096 New Normal [Doom] Red shadows in status bar font 2012-10-19 14:19 Doomsday Engine - Rendering
1088 New Low [Hexen] Hud doesn't switch to INRED graphics when low on health 2012-09-02 21:25 Doomsday Engine - Rendering
1069 New Normal Default background colour for holes in splash screens 2012-07-23 07:54 Doomsday Engine - Rendering
1067 New Low White player arrow missing on automap 2012-07-21 02:36 Doomsday Engine - Rendering
1104 Progressed Normal Replacement flats VS texture animations 2012-12-18 14:50 Doomsday Engine - Modding
1631 New Low Doom 2 finale: animation speeds for the Cast 2013-10-22 12:44 Doomsday Engine - Rendering
1130 New Low Mana bars on the statusbar ignore opacity 2013-08-05 09:09 Doomsday Engine - Rendering
1125 New Low Handling missing OpenGL support during launch 2013-07-25 01:25 Doomsday Engine - Rendering
1126 New Normal MD2 model render pop 2013-07-25 09:28 Doomsday Engine - Rendering
10 New Normal [InFine] Line spacing for text 2013-10-11 12:18 Doomsday Engine - Rendering
(151-200/237) Per page: 50, 250

Also available in: Atom CSV PDF