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skyjake's activity

From 2016-06-26 to 2016-07-09

2016-07-06

20:40 Doomsday Engine Bug #2161 (Closed): Build 2002 No Data Files
skyjake
18:12 Doomsday Engine Bug #2161 (In Progress): Build 2002 No Data Files
It should be noted that Doomsday now applies stricter rules for matching which game IWADs are being used. For instanc... skyjake
18:36 Doomsday Engine Bug #2163 (Rejected): Build 2013 No Data Files
Please see my comment in the previously submitted issue #2161. skyjake
18:02 Doomsday Engine Bug #2162 (Closed): Buld 2005 has a black screen
skyjake
09:25 Doomsday Engine Bug #2025 (Progressed): Doom64TC does not have a fully functional HUD
skyjake
09:25 Doomsday Engine Bug #2022 (Progressed): p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
skyjake
09:24 Doomsday Engine Feature #2033 (Progressed): Runtime map editor
skyjake
09:24 Doomsday Engine Bug #911 (Progressed): [Hexen] Poison cloud vs Repulsion Disc
skyjake
09:23 Doomsday Engine Feature #1620 (Progressed): XG 2.0
skyjake
09:22 Doomsday Engine Feature #1891 (Progressed): Notification area animations
skyjake
00:08 Doomsday Engine Feature #1608 (Progressed): Integrate Doomsday Script
skyjake
00:05 Doomsday Engine Bug #1591 (Progressed): [BSP] Fully overlapped map geometry is not always split
skyjake
00:04 Doomsday Engine Feature #1162 (Closed): Global engine configuration
Closing as done/obsolete. skyjake
00:03 Doomsday Engine Feature #1625 (Progressed): Per-pixel surface shading (bump/specular/reflection etc. mapping)
skyjake
00:03 Doomsday Engine Bug #1089 (Progressed): [MP] Client cannot dismiss "Help/Info" finale
skyjake
00:03 Doomsday Engine Feature #1648 (Progressed): Complete vanilla DOOM emulation
skyjake
00:02 Doomsday Engine Feature #7 (Progressed): Next-gen renderer (codename "Gloom")
skyjake
00:02 Doomsday Engine Feature #1623 (Progressed): Shaders
skyjake
00:02 Doomsday Engine Feature #1643 (Progressed): Windows installer using WiX Toolset
skyjake
00:02 Doomsday Engine Feature #1325 (Progressed): Boom line types and sectors
skyjake
00:01 Doomsday Engine Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
skyjake
00:01 Doomsday Engine Feature #1996 (Progressed): Engine-managed "map spot / point of interest" mechanism
skyjake
00:01 Doomsday Engine Feature #1890 (Progressed): New sequence-based model animation mechanism
skyjake
00:01 Doomsday Engine Feature #1900 (Progressed): OpenGL 3.3 Core Profile
skyjake
00:01 Doomsday Engine Bug #778 (Progressed): Gamepad usability issues
skyjake
00:01 Doomsday Engine Feature #1768 (Progressed): Boom compatibility
skyjake
00:01 Doomsday Engine Bug #1821 (Progressed): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
00:01 Doomsday Engine Feature #1675 (Progressed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
skyjake
00:01 Doomsday Engine Bug #1734 (Progressed): Games' Help InFine scripts have no sounds
skyjake

2016-07-05

23:59 Doomsday Engine Bug #2009 (Closed): Taskbar doesn't scale itself and game world correctly in small display modes
Closing this as there are now several ways to rescale the UI:
* Small scaling adjustments via the UI Settings dialog...
skyjake
23:57 Doomsday Engine Feature #1840 (Progressed): Support ZDoom-extended MAPINFO format
skyjake
23:57 Doomsday Engine Feature #6 (Progressed): Draw lens flares using GL2
skyjake
23:57 Doomsday Engine Bug #849 (Progressed): Sound effects lower pitch and longer at higher frequencies
skyjake
23:57 Doomsday Engine Feature #1252 (Progressed): Integrate Hexen features into libcommon
skyjake
23:57 Doomsday Engine Feature #1794 (Progressed): Mobile apps and shared client/server code (more modular code structure)
skyjake
23:56 Doomsday Engine Feature #1745 (Closed): Performance optimization
skyjake
23:56 Doomsday Engine Feature #1640 (Progressed): Support for id Tech 1 audio/graphic resource hacks
skyjake
23:56 Doomsday Engine Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame)
skyjake
23:56 Doomsday Engine Feature #1842 (Progressed): Support ZDoom's episode and hub definitions in MAPINFO
skyjake
23:56 Doomsday Engine Bug #1952 (Progressed): Eternal Doom MAP26 malformed map hack causing memory release error
skyjake
23:56 Doomsday Engine Bug #566 (Progressed): [Resampler] Low quality sound samples play distorted
skyjake
23:56 Doomsday Engine Feature #1548 (Progressed): Multi-monitor support
skyjake
23:55 Doomsday Engine Feature #1755 (Closed): Use FS2 for runtime files
skyjake
23:55 Doomsday Engine Feature #1468 (Progressed): Sky layers seperate vertical offset
skyjake
23:55 Doomsday Engine Feature #1517 (Progressed): Autoselect missing interfaces from other audio plugins
skyjake
23:55 Doomsday Engine Feature #1639 (Progressed): Optimize GridMap
skyjake
23:55 Doomsday Engine Feature #1197 (Progressed): Scriptable UI
skyjake
23:55 Doomsday Engine Feature #1624 (Progressed): Render particles to textures
skyjake
23:55 Doomsday Engine Bug #251 (Progressed): [Doom] Nightmare monsters sometimes not fast
skyjake
23:55 Doomsday Engine Bug #287 (Progressed): Changes to BLOOD states ignored
skyjake
23:54 Doomsday Engine Feature #1585 (Progressed): [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
skyjake
23:54 Doomsday Engine Feature #1361 (Progressed): Rotation of objects away from walls during map load
skyjake
23:54 Doomsday Engine Feature #1407 (Progressed): Customizable console keys
skyjake
23:54 Doomsday Engine Feature #1486 (Progressed): UI language translation/localization
skyjake
23:54 Doomsday Engine Bug #1606 (Progressed): M_THERMM and HUD message font replacement
skyjake
23:54 Doomsday Engine Bug #921 (Progressed): Blockmap-defined Linedef crossing order
skyjake
23:54 Doomsday Engine Bug #966 (Progressed): [Doom] Use of CWILV graphics on automap
skyjake
23:54 Doomsday Engine Bug #1104 (Progressed): Replacement flats VS texture animations
skyjake
23:54 Doomsday Engine Feature #1308 (Progressed): Splitscreen multiplayer
skyjake
23:54 Doomsday Engine Feature #1341 (Progressed): Soft edges for sector lighting
skyjake
23:54 Doomsday Engine Bug #874 (Progressed): [Hexen] Stalker gib levitates
skyjake
23:54 Doomsday Engine Feature #9 (Progressed): Use local server to run single-player games
skyjake
23:54 Doomsday Engine Feature #1449 (Progressed): Setup bindings/controls via taskbar UI
skyjake
23:53 Doomsday Engine Feature #1429 (Progressed): Support for Freedoom
skyjake
23:53 Doomsday Engine Feature #2016 (Progressed): "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
skyjake
23:53 Doomsday Engine Bug #1589 (Progressed): [Windows] Missing icons
skyjake
23:46 Doomsday Engine Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
skyjake
23:46 Doomsday Engine Feature #1666 (Progressed): [Dehacked] Support for sprite renaming
skyjake
23:46 Doomsday Engine Bug #1808 (Progressed): New sprites in addons do not work
skyjake
23:46 Doomsday Engine Bug #1929 (Progressed): Sprite priority handling
skyjake
23:46 Doomsday Engine Feature #2015 (Progressed): Remove server-side audio system
skyjake
23:46 Doomsday Engine Bug #1029 (Progressed): Switch sound origin
skyjake
23:32 Doomsday Engine Bug #916 (In Progress): [Savegame] Restored state invalid if same addons not present
The plan is to include the list of loaded packages in savegame metadata and ensure that the same ones are loaded when... skyjake
23:27 Doomsday Engine Feature #1601 (In Progress): Package management
skyjake
23:27 Doomsday Engine Feature #1647: Replace FS1 with FS2-based resource management
The @DataBundle@ class now exists to interpret legacy data files into Doomsday 2 (runtime) packages. skyjake
23:24 Doomsday Engine Feature #1263 (Closed): Directory structure grouped by game
Closing as obsolete. skyjake
23:22 Doomsday Engine Feature #1586 (Resolved): Load/manage add-ons from the home screen
skyjake
23:21 Doomsday Engine Feature #1834 (Resolved): Import Snowberry addon formats as Doomsday 2 packages
skyjake

2016-07-02

22:47 Doomsday Engine Bug #2161: Build 2002 No Data Files
There has been a number of file handling changes going on the recent builds, so things may have been broken in that b... skyjake
22:43 Doomsday Engine Bug #2162: Buld 2005 has a black screen
Yeah, there is a known lockup bug in build 2005. Please try again with the next build. skyjake
 

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