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Tracker
Status
Priority
Subject
Assignee
Updated
% Done
2447
Bug
Resolved
Normal
[Hexen] Sky texture is not tall enough
skyjake
2021-02-01 09:27
2446
Bug
Resolved
High
[Heretic] Sky texture is stretched and only partially visible
skyjake
2021-01-31 19:12
2442
Bug
Resolved
Low
Plane texture misalignment with non-64x64 size
skyjake
2021-01-13 22:06
2440
Bug
New
Normal
[2.3] Render Hack Regressions
skyjake
2021-01-24 10:20
2399
Bug
New
Normal
[Render hack] TNT map21: Transparent doors
skyjake
2020-12-08 08:26
2392
Feature
New
Normal
Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level
skyjake
2020-12-08 08:27
2386
Bug
New
Normal
[Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
skyjake
2020-12-08 08:26
2383
Feature
New
Normal
Stereo rendering convergence setting
Deng Team
2019-12-27 14:41
2376
Bug
In Progress
Low
Map geometry is garbled using GCC 5 on Fedora
skyjake
2021-10-10 22:20
2370
Bug
In Progress
Normal
[2.3 Unstable] Render Hack Regressions
skyjake
2020-02-23 15:13
2363
Bug
New
Normal
Light Amplification powerup doesn't affect psprite 3D models
skyjake
2020-12-08 08:26
2257
Bug
New
Normal
FIREBLU texture replacements blink in Doom II
2017-07-18 11:01
2256
Bug
New
Normal
Sky clipping through ceiling
2017-07-18 11:02
2239
Bug
New
Normal
HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
skyjake
2017-04-10 21:01
2195
Feature
New
Normal
Permanent blood (surface decal effect)
2017-01-22 08:50
2188
Feature
New
Normal
Use OpenVR SDK for virtual reality
2016-11-30 07:43
2170
Feature
Progressed
Normal
Improved sequence-based model animation mechanism
skyjake
2016-08-07 09:01
2159
Feature
New
Normal
Enhanced control over model animation sequences
skyjake
2016-05-13 14:03
2048
Bug
New
High
Particle effects obscure map objects
2017-04-03 13:46
2041
Bug
New
Normal
Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248}
2017-04-03 13:48
1945
Feature
Resolved
Urgent
Efficient reuse of world geometry across multiple frames/passes
skyjake
2018-10-27 15:08
1938
Feature
New
Low
Polyobjs represented by 3D models
2019-11-29 21:12
1897
Bug
New
Low
Slightly different sprite clipping in Dday versus vanilla
2017-04-03 18:32
1815
Bug
New
Normal
Screen wipe still smoothed with Vanilla renderer profile (console transition)
2018-11-05 17:31
1783
Bug
New
Normal
Ambient occlusion crosses sectors with different heights
2017-04-03 14:23
1699
Feature
New
High
Particle renderer 2.0
2017-04-03 18:55
1694
Feature
New
Low
[Doom] Invulnerability animation: full bright sync, apply tic rate
2017-04-03 18:56
1677
Feature
New
Low
Square particle shape (option, as alternative to round particles)
2019-11-29 15:51
1668
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2020-12-08 08:27
1663
Feature
New
Normal
Replace game-side color filter / special effect with LensFx
2017-04-03 18:59
1648
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2019-12-31 11:10
1646
Feature
New
Normal
Stereo 3D enhancements
2019-11-29 19:22
1635
Feature
Resolved
Normal
HDR rendering
skyjake
2018-10-27 15:06
1628
Feature
New
Normal
Surface meshes
2017-04-03 18:58
1626
Feature
New
Normal
Area-based fog
2017-04-03 19:35
1625
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2016-07-06 00:03
1623
Feature
Progressed
Urgent
Shaders
skyjake
2018-10-27 15:14
1622
Feature
New
Urgent
Vanilla depth shading
2019-11-29 23:23
1616
Feature
New
Normal
Selector for sprites
2019-11-29 18:35
1615
Feature
Progressed
Normal
Sloped planes
skyjake
2018-10-27 15:10
1603
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2019-12-15 07:34
1585
Feature
Progressed
Normal
[Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
2019-12-15 08:03
1535
Feature
New
Normal
Option for fullbright textures affected by colored sectors
2019-11-29 19:02
1476
Feature
New
Normal
Support for the features of the Playpal and Colormap lumps
2017-04-03 18:42
1388
Feature
New
High
3D floors (Z-overlapped sectors)
2017-04-03 18:57
1362
Feature
New
Normal
Smoothing of dynlights & halos
skyjake
2019-11-29 16:44
1327
Feature
New
Normal
Render extra plane in XG sector
2019-11-26 11:32
1314
Feature
New
Normal
Particle spawn rate affected by mobj visibility
2019-11-29 16:38
1201
Feature
New
High
Dynamic shadows
skyjake
2019-11-29 16:15
1168
Feature
New
Normal
Real decals: bulletholes, blastmarks, etc.
2017-04-03 19:35
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2.3
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