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# Tracker Status Priority Subject Assignee Updated % Done
2447 Bug Resolved Normal [Hexen] Sky texture is not tall enough skyjake 2021-02-01 09:27

2446 Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

2442 Bug Resolved Low Plane texture misalignment with non-64x64 size skyjake 2021-01-13 22:06

2440 Bug New Normal [2.3] Render Hack Regressions skyjake 2021-01-24 10:20

2399 Bug New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-12-08 08:26

2392 Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-12-08 08:27

2386 Bug New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2020-12-08 08:26

2383 Feature New Normal Stereo rendering convergence setting Deng Team 2019-12-27 14:41

2376 Bug In Progress Low Map geometry is garbled using GCC 5 on Fedora skyjake 2021-10-10 22:20

2370 Bug In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2020-02-23 15:13

2363 Bug New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2020-12-08 08:26

2257 Bug New Normal FIREBLU texture replacements blink in Doom II 2017-07-18 11:01

2256 Bug New Normal Sky clipping through ceiling 2017-07-18 11:02

2239 Bug New Normal HUD Frost shards from XARP changing their Zoffset if instantly fire after switching skyjake 2017-04-10 21:01

2195 Feature New Normal Permanent blood (surface decal effect) 2017-01-22 08:50

2188 Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43

2170 Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

2159 Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

2048 Bug New High Particle effects obscure map objects 2017-04-03 13:46

2041 Bug New Normal Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248} 2017-04-03 13:48

1945 Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

1938 Feature New Low Polyobjs represented by 3D models 2019-11-29 21:12

1897 Bug New Low Slightly different sprite clipping in Dday versus vanilla 2017-04-03 18:32

1815 Bug New Normal Screen wipe still smoothed with Vanilla renderer profile (console transition) 2018-11-05 17:31

1783 Bug New Normal Ambient occlusion crosses sectors with different heights 2017-04-03 14:23

1699 Feature New High Particle renderer 2.0 2017-04-03 18:55

1694 Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2017-04-03 18:56

1677 Feature New Low Square particle shape (option, as alternative to round particles) 2019-11-29 15:51

1668 Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2020-12-08 08:27

1663 Feature New Normal Replace game-side color filter / special effect with LensFx 2017-04-03 18:59

1648 Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

1646 Feature New Normal Stereo 3D enhancements 2019-11-29 19:22

1635 Feature Resolved Normal HDR rendering skyjake 2018-10-27 15:06

1628 Feature New Normal Surface meshes 2017-04-03 18:58

1626 Feature New Normal Area-based fog 2017-04-03 19:35

1625 Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1623 Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1622 Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1616 Feature New Normal Selector for sprites 2019-11-29 18:35

1615 Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1585 Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2019-12-15 08:03

1535 Feature New Normal Option for fullbright textures affected by colored sectors 2019-11-29 19:02

1476 Feature New Normal Support for the features of the Playpal and Colormap lumps 2017-04-03 18:42

1388 Feature New High 3D floors (Z-overlapped sectors) 2017-04-03 18:57

1362 Feature New Normal Smoothing of dynlights & halos skyjake 2019-11-29 16:44

1327 Feature New Normal Render extra plane in XG sector 2019-11-26 11:32

1314 Feature New Normal Particle spawn rate affected by mobj visibility 2019-11-29 16:38

1201 Feature New High Dynamic shadows skyjake 2019-11-29 16:15

1168 Feature New Normal Real decals: bulletholes, blastmarks, etc. 2017-04-03 19:35

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