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# Project Tracker Status Priority Subject Assignee Updated % Done
2327 Doomsday Engine Bug New Urgent Linetype 98 is in functional in Heretic 2019-04-18 08:02

2152 Doomsday Engine Bug New Urgent [Hexen] Afrits become stuck/invincible in multiplayer 2018-07-29 16:53

2068 Doomsday Engine Bug New Urgent [HeXen] Badguys not retaining alerted status upon return to a map skyjake 2017-04-23 10:03

2064 Doomsday Engine Bug New Urgent Bugs in HeXen Multiplayer 2018-07-29 16:53

1989 Doomsday Engine Bug New Urgent Client assert fail (possible crash) if joining game during intermission skyjake 2018-07-29 16:53

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

1886 Doomsday Engine Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2019-06-28 06:58

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2017-04-03 18:37

1630 Doomsday Engine Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2015-05-08 05:53

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2016-03-27 08:40

1603 Doomsday Engine Feature New Urgent Support for id Tech 1 map hacks danij 2017-04-03 18:41

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2018-10-27 14:35

1449 Doomsday Engine Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2016-07-05 23:54

1416 Doomsday Engine Feature New Urgent [Doom] Invisible "fuzz" effect 2017-04-03 18:43

778 Doomsday Engine Bug Progressed Urgent Gamepad usability issues danij 2016-07-06 00:01

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

4 Doomsday Engine Feature In Progress Urgent UI renovation skyjake 2018-11-05 08:15

2342 Doomsday Engine Bug New High Skybox visible only 2019-08-13 20:49

2338 Doomsday Engine Bug Resolved High Doomsday.app does not have a 'Bundle Identifier' on macOS skyjake 2019-08-03 18:56

2337 Doomsday Engine Bug New High No doom II can be selected from the master list in the server tab 2019-06-26 04:35

2321 Doomsday Engine Bug Resolved High [Heretic] Helstaff rain doesn't spawn while shooting close to the target skyjake 2019-03-02 14:15

2320 Doomsday Engine Feature New High Re-enable XG dummy line 2019-01-27 17:33

2312 Doomsday Engine Bug New High 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC) 2019-01-04 13:31

2254 Doomsday Engine Bug New High Variant of Deep Water rendering hack not supported? skyjake 2017-07-11 19:17

2209 Doomsday Engine Bug New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2018-10-27 15:00

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2018-10-27 14:55

2109 Doomsday Engine Bug New High [Doom] "Doomsday of UAC" invisible stairs not climable 2017-04-03 18:33

2104 Doomsday Engine Bug New High [Doom] Boss Brain generators incorrect position 2017-04-03 13:36

2066 Doomsday Engine Bug New High [Heretic Multiplayer] Iron Lich firewall doesn't expand 2018-07-29 16:53

2051 Doomsday Engine Feature New High XG test suite / demo map 2017-04-03 18:46

2048 Doomsday Engine Bug New High Particle effects obscure map objects 2017-04-03 13:46

2042 Doomsday Engine Bug New High Mobj spawning at sector boundary height should choose highest contacted floor 2017-04-03 18:32

2033 Doomsday Engine Feature Progressed High Runtime map editor 2016-07-06 09:24

2021 Doomsday Engine Bug New High Doom64's ingame music is severely broken 2015-05-03 14:08

2008 Doomsday Engine Feature New High Keyboard-only usage of the new Doomsday UI (Home, task bar, popups, etc.) skyjake 2015-03-30 21:29

1996 Doomsday Engine Feature Progressed High Engine-managed "map spot / point of interest" mechanism danij 2016-07-06 00:01

1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends 2018-07-29 16:53

1965 Doomsday Engine Bug New High [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward 2018-07-29 16:53

1963 Doomsday Engine Bug New High [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer) 2018-07-29 16:53

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

1880 Doomsday Engine Bug New High Key repeat rate is dependent on the user's configuration at OS level 2017-04-03 14:10

1876 Doomsday Engine Bug New High [XG] Floor chains appear infunctional 2017-04-03 14:10

1822 Doomsday Engine Bug New High [XG] Line class "teleport" is fundamentally broken 2017-04-03 14:15

1821 Doomsday Engine Bug Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2018-10-27 15:56

1808 Doomsday Engine Bug Progressed High New sprites in addons do not work danij 2016-10-15 21:45

1768 Doomsday Engine Feature Progressed High Boom compatibility 2016-07-06 00:01

1767 Doomsday Engine Feature New High Network delta profiler 2015-05-16 21:45

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