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# Status Priority Subject Assignee Created Target version
1083 New Normal In-game window contents resizing glitches 2012-08-28 17:53 Doomsday Engine - Rendering
1069 New Normal Default background colour for holes in splash screens 2012-07-23 07:54 Doomsday Engine - Rendering
1067 New Low White player arrow missing on automap 2012-07-21 02:36 Doomsday Engine - Rendering
1063 New Normal Flash state models offset incorrectly in 16:10 2012-07-03 12:05 Doomsday Engine - Rendering
1059 New Normal [Heretic] Health counter jumps up and down 2012-06-24 17:05 Doomsday Engine - Rendering
1004 New Normal [Hexen] 3D Tree_Destructive appearance is incorrect 2012-03-05 13:48 Doomsday Engine - Rendering
967 New Low Sprite angling incorrect at sharp angles 2011-09-12 12:14 Doomsday Engine - Rendering
966 Progressed Normal [Doom] Use of CWILV graphics on automap 2011-07-20 17:20 Doomsday Engine - Rendering
918 New Low Particles and looking up/down sharply 2010-06-09 13:09 Doomsday Engine - Rendering
910 New Normal Flat tiling error with custom flats 2010-05-30 14:41 Doomsday Engine - Rendering
908 New High Detail texture maximum distance ignored 2010-05-11 23:31 Doomsday Engine - Rendering
883 New High [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull) 2010-04-03 00:44 Doomsday Engine - Rendering
882 New Normal Fullbright psprites and colored lighting 2010-03-31 15:46 Doomsday Engine - Rendering
729 New Low Models cut off in 16:10 view ratio 2009-07-13 22:03 Doomsday Engine - Rendering
613 New Low [InFine] Inadvertent background animation 2009-02-25 22:42 Doomsday Engine - Rendering
552 New Normal Ambient occlusion on middle surfaces of 2-sided lines 2008-10-24 11:52 Doomsday Engine - Rendering
514 New Low Light decoration placement on planes if origin is incident with a sector boundary 2008-05-29 10:23 Doomsday Engine - Rendering
511 New Normal [Heretic|Hexen] Torch fix not applied (low ceiling) 2008-04-24 09:20 Doomsday Engine - Rendering
263 New Normal Particles rendered at wrong height 2005-11-07 18:36 Doomsday Engine - Rendering
10 New Normal [InFine] Line spacing for text 2013-10-11 12:18 Doomsday Engine - Rendering
1735 New Low Doom2 PWAD save games use level name from IWAD 2014-03-13 03:08 Doomsday Engine - User interface
2258 New Normal [Doom] Falling through 3D bridges 2017-07-21 03:40 Doomsday Engine - Vanilla / Gameplay
2118 New Normal [HeXen] Possible mishandling of sector effect 200 (sky textures) 2015-10-08 23:29 Doomsday Engine - Vanilla / Gameplay
2117 New Normal [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4) 2015-10-08 21:24 Doomsday Engine - Vanilla / Gameplay
2109 New High [Doom] "Doomsday of UAC" invisible stairs not climable 2015-08-08 22:46 Doomsday Engine - Vanilla / Gameplay
2097 New Normal [Doom] Lost Soul boucing accuracy in Ultimate Doom 2015-07-03 01:17 Doomsday Engine - Vanilla / Gameplay
2056 New Normal Moving platforms sound origin incorrect 2015-05-16 10:47 Doomsday Engine - Vanilla / Gameplay
2042 New High Mobj spawning at sector boundary height should choose highest contacted floor 2015-05-09 20:59 Doomsday Engine - Vanilla / Gameplay
2013 New Normal [Doom] Pain Elemental Vanilla/Boom compatibility option 2015-04-08 17:05 Doomsday Engine - Vanilla / Gameplay
2007 New Normal [Hexen] Mana given when collecting already-owned, fourth-weapon pieces 2015-03-30 18:26 Doomsday Engine - Vanilla / Gameplay
2000 New Normal [Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes) 2015-03-20 09:18 Doomsday Engine - Vanilla / Gameplay
1921 New Normal [Doom] No screen wipe from map to post map InFine 2014-12-04 00:37 Doomsday Engine - Vanilla / Gameplay
1897 New Low Slightly different sprite clipping in Dday versus vanilla 2014-11-12 11:41 Doomsday Engine - Vanilla / Gameplay
1894 New Normal [Heretic] Map that relies on original footclipping 2014-11-04 00:29 Doomsday Engine - Vanilla / Gameplay
1893 New Low Automap drawing difference to original games 2014-11-04 00:17 Doomsday Engine - Vanilla / Gameplay
1827 New High [Doom] Revenant infinite loop case 2014-06-19 00:01 Doomsday Engine - Vanilla / Gameplay
1744 New Normal [Heretic] Waterfall sounds switch from left to right (centered in vanilla) 2014-04-08 22:00 Doomsday Engine - Vanilla / Gameplay
1734 Progressed Low Games' Help InFine scripts have no sounds 2014-03-11 12:42 Doomsday Engine - Vanilla / Gameplay
1701 New Normal [Doom] Map08/ExM8 sound emulation 2014-01-03 17:03 Doomsday Engine - Vanilla / Gameplay
1661 New Normal [Deathkings] Bad behavior of object in lift (mobj hitbox overlap) 2013-11-11 09:06 Doomsday Engine - Vanilla / Gameplay
1644 New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2013-10-28 20:45 Doomsday Engine - Vanilla / Gameplay
1598 New Low Strange vertical view bobbing when running into walls 2013-10-18 11:08 Doomsday Engine - Vanilla / Gameplay
1129 New Normal Various mobj Z movement clipping bugs 2013-08-05 08:49 Doomsday Engine - Vanilla / Gameplay
1081 New Low [Doom] Chainsaw sounds do not match original game 2012-08-28 17:39 Doomsday Engine - Vanilla / Gameplay
1078 New High Patch texture composition logic errors 2012-08-25 02:28 Doomsday Engine - Vanilla / Gameplay
1076 New Normal [Doom] 3d movement option broken 2012-08-12 21:54 Doomsday Engine - Vanilla / Gameplay
1045 New Low [Hexen] Moving platform sound loops while menu open 2012-05-17 11:24 Doomsday Engine - Vanilla / Gameplay
1015 New High Player getting stuck on certain walls? 2012-03-31 07:58 Doomsday Engine - Vanilla / Gameplay
1008 New Normal HUD weapon discrepancy (in release build?) 2012-03-09 21:17 Doomsday Engine - Vanilla / Gameplay
1007 New Normal [Doom] Sound emitter overlap handling 2012-03-09 12:08 Doomsday Engine - Vanilla / Gameplay
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