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Status
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Subject
Assignee
Created
1537
Feature
New
Normal
[XG] Activation event option when changing line types
2011-05-15 16:00
1539
Feature
Progressed
Normal
Armor, powerups (object status) controls 3D model representation
skyjake
2011-06-18 00:09
1541
Feature
Progressed
High
Joystick axis settings (sensitivity, max speed)
2011-06-28 23:32
1542
Feature
New
High
Use hit origin for Damage generator
2011-06-30 06:12
1544
Feature
New
Normal
Support for ZDoom's Decorate function
2011-08-03 22:47
1546
Feature
New
Low
Option for particle generator to hide sprite
2011-09-29 12:55
1547
Feature
New
Low
Command for manipulating numeric controls
2011-10-02 16:57
1548
Feature
Progressed
Normal
Multi-monitor support
2011-10-09 17:58
1551
Feature
New
Normal
Print unknown line/sector types to the console
2012-01-07 09:34
1552
Feature
New
Normal
Tag 667 Compatibility Option
skyjake
2012-02-11 21:13
1554
Feature
New
Normal
[Hexen] Remove fixed MAX_TID_COUNT limit
2012-03-03 21:16
1559
Feature
New
Low
State and sprite without a mobj (SMT2A0/STLAG)
2012-05-05 17:15
1563
Feature
New
Normal
Weapon text defs affect the Controls menu
2012-06-24 08:20
1565
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2012-06-25 21:20
1566
Feature
New
Normal
[Automap] Reset line colors
2012-07-13 20:49
1568
Feature
New
Normal
[Automap] Option for hiding non-blocking lines
2012-07-13 20:57
1569
Feature
New
Lowest
[Hexen] Demo version cheat codes and "Beta" message
2012-07-19 15:54
1571
Feature
New
Normal
On screen notification for Always Run
2012-08-27 18:55
1573
Feature
New
Normal
Setting for number of samples used for antialiasing
2012-09-04 18:53
1576
Feature
New
Normal
[MP] Option to retain weapons+ammo after death in co-op
2012-10-22 07:23
1579
Feature
New
Low
Dehacked 2.0 support
2012-12-20 13:07
1580
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2013-05-10 10:41
1585
Feature
Progressed
Normal
[Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
2013-09-10 02:22
1587
Feature
New
Normal
3D weapon behaviour
2013-09-29 22:40
4
Feature
In Progress
Normal
UI improvements
skyjake
2013-10-11 07:34
6
Feature
Progressed
Normal
Draw lens flares using GL2
skyjake
2013-10-11 09:40
7
Feature
Progressed
Urgent
Next-gen renderer (codename "Gloom")
skyjake
2013-10-11 09:46
9
Feature
Progressed
High
Use local server to run single-player games
2013-10-11 10:05
1601
Feature
In Progress
Urgent
Package management
skyjake
2013-10-18 13:41
1602
Feature
New
Normal
Improvements for map title in automap
2013-10-18 13:56
1603
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2013-10-18 14:05
1604
Feature
New
High
Game rules (1p and MP)
2013-10-18 15:34
1607
Feature
New
Normal
Reset settings to defaults
2013-10-19 18:44
1608
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2013-10-19 18:57
1614
Feature
New
High
Improved demo recording and playback
2013-10-20 18:13
1615
Feature
Progressed
Normal
Sloped planes
skyjake
2013-10-20 21:28
1616
Feature
New
Normal
Selector for sprites
2013-10-21 07:23
1617
Feature
New
High
Scoped definitions and variables
Deng Team
2013-10-21 07:43
1618
Feature
New
Normal
Decorations/effects for game events (power up, damage, etc.)
2013-10-21 08:28
1620
Feature
Progressed
High
XG 2.0
Deng Team
2013-10-21 16:41
1622
Feature
New
Urgent
Vanilla depth shading
2013-10-22 07:46
1623
Feature
Progressed
Urgent
Shaders
skyjake
2013-10-22 07:53
1625
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2013-10-22 07:59
1626
Feature
New
Normal
Area-based fog
2013-10-22 08:02
1628
Feature
New
Normal
Surface meshes
2013-10-22 08:07
1630
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2013-10-22 10:20
1632
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2013-10-22 15:09
1633
Feature
New
High
Console commands and Doomsday Script
skyjake
2013-10-22 15:32
1635
Feature
Resolved
Normal
HDR rendering
skyjake
2013-10-23 08:30
1640
Feature
Progressed
Normal
Support for id Tech 1 audio/graphic resource hacks
2013-10-24 08:22
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2.3
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