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# Tracker Status Priority Subject Assignee Created
1537 Feature New Normal [XG] Activation event option when changing line types 2011-05-15 16:00
1539 Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2011-06-18 00:09
1541 Feature Progressed High Joystick axis settings (sensitivity, max speed) 2011-06-28 23:32
1542 Feature New High Use hit origin for Damage generator 2011-06-30 06:12
1544 Feature New Normal Support for ZDoom's Decorate function 2011-08-03 22:47
1546 Feature New Low Option for particle generator to hide sprite 2011-09-29 12:55
1547 Feature New Low Command for manipulating numeric controls 2011-10-02 16:57
1548 Feature Progressed Normal Multi-monitor support 2011-10-09 17:58
1551 Feature New Normal Print unknown line/sector types to the console 2012-01-07 09:34
1552 Feature New Normal Tag 667 Compatibility Option skyjake 2012-02-11 21:13
1554 Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2012-03-03 21:16
1559 Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2012-05-05 17:15
1563 Feature New Normal Weapon text defs affect the Controls menu 2012-06-24 08:20
1565 Feature New High [MP] Option to remove MP flagged weapons in co-op 2012-06-25 21:20
1566 Feature New Normal [Automap] Reset line colors 2012-07-13 20:49
1568 Feature New Normal [Automap] Option for hiding non-blocking lines 2012-07-13 20:57
1569 Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2012-07-19 15:54
1571 Feature New Normal On screen notification for Always Run 2012-08-27 18:55
1573 Feature New Normal Setting for number of samples used for antialiasing 2012-09-04 18:53
1576 Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2012-10-22 07:23
1579 Feature New Low Dehacked 2.0 support 2012-12-20 13:07
1580 Feature New High Fix the Doom 64: Absolution TC plugin 2013-05-10 10:41
1584 Feature Resolved Low [Deathkings] Option for monster respawn rate skyjake 2013-09-03 14:53
1585 Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2013-09-10 02:22
1587 Feature New Normal 3D weapon behaviour 2013-09-29 22:40
4 Feature In Progress Normal UI improvements skyjake 2013-10-11 07:34
6 Feature Progressed Normal Draw lens flares using GL2 skyjake 2013-10-11 09:40
7 Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2013-10-11 09:46
9 Feature Progressed High Use local server to run single-player games 2013-10-11 10:05
1601 Feature In Progress Urgent Package management skyjake 2013-10-18 13:41
1602 Feature New Normal Improvements for map title in automap 2013-10-18 13:56
1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2013-10-18 14:05
1604 Feature New High Game rules (1p and MP) 2013-10-18 15:34
1607 Feature New Normal Reset settings to defaults 2013-10-19 18:44
1608 Feature Progressed High Integrate Doomsday Script skyjake 2013-10-19 18:57
1614 Feature New High Improved demo recording and playback 2013-10-20 18:13
1615 Feature Progressed Normal Sloped planes skyjake 2013-10-20 21:28
1616 Feature New Normal Selector for sprites 2013-10-21 07:23
1617 Feature New High Scoped definitions and variables Deng Team 2013-10-21 07:43
1618 Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2013-10-21 08:28
1620 Feature Progressed High XG 2.0 Deng Team 2013-10-21 16:41
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1623 Feature Progressed Urgent Shaders skyjake 2013-10-22 07:53
1625 Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2013-10-22 07:59
1626 Feature New Normal Area-based fog 2013-10-22 08:02
1628 Feature New Normal Surface meshes 2013-10-22 08:07
1630 Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2013-10-22 10:20
1632 Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2013-10-22 15:09
1633 Feature New High Console commands and Doomsday Script skyjake 2013-10-22 15:32
1635 Feature Resolved Normal HDR rendering skyjake 2013-10-23 08:30
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