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# Project Tracker Status Priority Subject Assignee Updated % Done
1690 Doomsday Engine Bug Closed Normal [Windows] OpenAL sound plugin not being found skyjake 2013-12-29 19:35

1679 Doomsday Engine Bug Closed Normal main menu appearing in the loading screens when it shouldn't skyjake 2013-12-15 13:23

1677 Doomsday Engine Feature New Low Square particle shape (option, as alternative to round particles) 2019-11-29 15:51

1671 Doomsday Engine Bug Rejected Normal Doom Sector type 10 not 'releasing' sector after action has occurred 2013-12-18 10:34

1670 Doomsday Engine Bug Closed Normal [Automap] Yellow/Red key activated switches don't glow danij 2013-12-23 15:13

1669 Doomsday Engine Feature Rejected Low Invisibility affects player automap arrow (option) 2019-11-29 15:50

1668 Doomsday Engine Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2020-12-08 08:27

1667 Doomsday Engine Bug Rejected Normal Player weapon sounds interrupt "dont_stop" sounds 2014-01-03 16:40

1666 Doomsday Engine Feature Closed Normal [Dehacked] Support for sprite renaming skyjake 2020-12-08 08:27

1661 Doomsday Engine Bug New Normal [Deathkings] Bad behavior of object in lift (mobj hitbox overlap) 2019-11-29 22:58

1660 Doomsday Engine Bug New Normal Player start near wall leads to misplaced player 2017-04-03 14:40

1649 Doomsday Engine Feature New Low Option to disable HUD/menu font upscaling 2019-11-29 20:26

1644 Doomsday Engine Bug New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2017-04-03 18:34

1631 Doomsday Engine Bug New Low Doom 2 finale: animation speeds for the Cast 2017-04-03 14:41

1599 Doomsday Engine Bug Closed Low Double Quit sound danij 2013-12-23 13:48

1587 Doomsday Engine Feature New Normal 3D weapon behaviour 2017-04-03 15:02

1582 Doomsday Engine Feature New Normal Player actions while game is paused 2017-04-03 18:39

1581 Doomsday Engine Feature Rejected Low Melee attacks affected by looking up/down 2019-11-29 15:48

1579 Doomsday Engine Feature New Low Dehacked 2.0 support 2019-11-29 12:31

1575 Doomsday Engine Feature Closed High Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living") skyjake 2018-12-11 19:55

1571 Doomsday Engine Feature New Normal On screen notification for Always Run 2019-11-29 19:18

1570 Doomsday Engine Feature Rejected Normal [Heretic] Use IWAD original episode end graphics (E2PAL) 2019-11-29 19:17

1569 Doomsday Engine Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2019-11-29 19:16

1568 Doomsday Engine Feature New Normal [Automap] Option for hiding non-blocking lines 2019-11-29 18:32

1567 Doomsday Engine Feature Rejected Low [Automap] Quick hide/show markers 2019-11-29 15:47

1566 Doomsday Engine Feature New Normal [Automap] Reset line colors 2019-11-29 21:31

1565 Doomsday Engine Feature New High [MP] Option to remove MP flagged weapons in co-op 2018-07-29 16:53

1564 Doomsday Engine Feature Rejected Normal Runtime option for enabling/disabling texture compression 2019-11-29 19:15

1563 Doomsday Engine Feature New Normal Weapon text defs affect the Controls menu 2019-11-29 19:15

1560 Doomsday Engine Feature Rejected Low [Heretic|Hexen] Original freelook range option 2019-11-29 15:47

1559 Doomsday Engine Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2019-11-29 19:14

1558 Doomsday Engine Feature Rejected Low [Hexen] Smooth Reivers Z movement 2019-11-29 12:55

1557 Doomsday Engine Feature Closed Normal Jpeg support for model skins skyjake 2013-04-03 16:01

1556 Doomsday Engine Feature Closed Normal [InFine] Randomized placement/selection 2019-11-29 19:13

1555 Doomsday Engine Feature Rejected Normal Add dynamic lights without having to alter the mob def 2019-11-29 19:12

1553 Doomsday Engine Feature Rejected Low Align crosshair with actual line of fire 2020-01-07 12:39

1551 Doomsday Engine Feature New Normal Print unknown line/sector types to the console 2019-11-26 15:33

1550 Doomsday Engine Feature Rejected Normal Command to 'kill all' 2019-11-29 19:10

1549 Doomsday Engine Feature Rejected Low Material property that allows disabling ambient occlusion 2019-11-29 15:46

1547 Doomsday Engine Feature New Low Command for manipulating numeric controls 2019-11-29 19:09

1546 Doomsday Engine Feature New Low Option for particle generator to hide sprite 2019-11-29 15:45

1542 Doomsday Engine Feature New High Use hit origin for Damage generator 2019-11-29 19:08

1538 Doomsday Engine Feature Closed Normal XG: (de)activation event option when changing line types 2012-08-27 15:39

1537 Doomsday Engine Feature New Normal [XG] Activation event option when changing line types 2017-04-03 18:48

1536 Doomsday Engine Feature Closed Normal In map Infine pauses when the menu is open? 2013-10-22 11:19

1535 Doomsday Engine Feature New Normal Option for fullbright textures affected by colored sectors 2019-11-29 19:02

1532 Doomsday Engine Feature New Low [Doom|Heretic] Secret found message text 2019-11-29 15:44

1531 Doomsday Engine Feature New Normal "take" cmd to take away pickup powers 2019-11-29 19:01

1530 Doomsday Engine Feature New Normal [XG] ltf_count requirement 2017-04-03 18:48

1529 Doomsday Engine Feature New Normal Sound affected by the world 2019-11-29 18:59

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