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#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
1690
Doomsday Engine
Bug
Closed
Normal
[Windows] OpenAL sound plugin not being found
skyjake
2013-12-29 19:35
1679
Doomsday Engine
Bug
Closed
Normal
main menu appearing in the loading screens when it shouldn't
skyjake
2013-12-15 13:23
1677
Doomsday Engine
Feature
New
Low
Square particle shape (option, as alternative to round particles)
2019-11-29 15:51
1671
Doomsday Engine
Bug
Rejected
Normal
Doom Sector type 10 not 'releasing' sector after action has occurred
2013-12-18 10:34
1670
Doomsday Engine
Bug
Closed
Normal
[Automap] Yellow/Red key activated switches don't glow
danij
2013-12-23 15:13
1669
Doomsday Engine
Feature
Rejected
Low
Invisibility affects player automap arrow (option)
2019-11-29 15:50
1668
Doomsday Engine
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2020-12-08 08:27
1667
Doomsday Engine
Bug
Rejected
Normal
Player weapon sounds interrupt "dont_stop" sounds
2014-01-03 16:40
1666
Doomsday Engine
Feature
Closed
Normal
[Dehacked] Support for sprite renaming
skyjake
2020-12-08 08:27
1661
Doomsday Engine
Bug
New
Normal
[Deathkings] Bad behavior of object in lift (mobj hitbox overlap)
2019-11-29 22:58
1660
Doomsday Engine
Bug
New
Normal
Player start near wall leads to misplaced player
2017-04-03 14:40
1649
Doomsday Engine
Feature
New
Low
Option to disable HUD/menu font upscaling
2019-11-29 20:26
1644
Doomsday Engine
Bug
New
Lowest
[HeXen beta demo] Should have Heretic crush behaviour
2017-04-03 18:34
1631
Doomsday Engine
Bug
New
Low
Doom 2 finale: animation speeds for the Cast
2017-04-03 14:41
1599
Doomsday Engine
Bug
Closed
Low
Double Quit sound
danij
2013-12-23 13:48
1587
Doomsday Engine
Feature
New
Normal
3D weapon behaviour
2017-04-03 15:02
1582
Doomsday Engine
Feature
New
Normal
Player actions while game is paused
2017-04-03 18:39
1581
Doomsday Engine
Feature
Rejected
Low
Melee attacks affected by looking up/down
2019-11-29 15:48
1579
Doomsday Engine
Feature
New
Low
Dehacked 2.0 support
2019-11-29 12:31
1575
Doomsday Engine
Feature
Closed
High
Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
skyjake
2018-12-11 19:55
1571
Doomsday Engine
Feature
New
Normal
On screen notification for Always Run
2019-11-29 19:18
1570
Doomsday Engine
Feature
Rejected
Normal
[Heretic] Use IWAD original episode end graphics (E2PAL)
2019-11-29 19:17
1569
Doomsday Engine
Feature
New
Lowest
[Hexen] Demo version cheat codes and "Beta" message
2019-11-29 19:16
1568
Doomsday Engine
Feature
New
Normal
[Automap] Option for hiding non-blocking lines
2019-11-29 18:32
1567
Doomsday Engine
Feature
Rejected
Low
[Automap] Quick hide/show markers
2019-11-29 15:47
1566
Doomsday Engine
Feature
New
Normal
[Automap] Reset line colors
2019-11-29 21:31
1565
Doomsday Engine
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2018-07-29 16:53
1564
Doomsday Engine
Feature
Rejected
Normal
Runtime option for enabling/disabling texture compression
2019-11-29 19:15
1563
Doomsday Engine
Feature
New
Normal
Weapon text defs affect the Controls menu
2019-11-29 19:15
1560
Doomsday Engine
Feature
Rejected
Low
[Heretic|Hexen] Original freelook range option
2019-11-29 15:47
1559
Doomsday Engine
Feature
New
Low
State and sprite without a mobj (SMT2A0/STLAG)
2019-11-29 19:14
1558
Doomsday Engine
Feature
Rejected
Low
[Hexen] Smooth Reivers Z movement
2019-11-29 12:55
1557
Doomsday Engine
Feature
Closed
Normal
Jpeg support for model skins
skyjake
2013-04-03 16:01
1556
Doomsday Engine
Feature
Closed
Normal
[InFine] Randomized placement/selection
2019-11-29 19:13
1555
Doomsday Engine
Feature
Rejected
Normal
Add dynamic lights without having to alter the mob def
2019-11-29 19:12
1553
Doomsday Engine
Feature
Rejected
Low
Align crosshair with actual line of fire
2020-01-07 12:39
1551
Doomsday Engine
Feature
New
Normal
Print unknown line/sector types to the console
2019-11-26 15:33
1550
Doomsday Engine
Feature
Rejected
Normal
Command to 'kill all'
2019-11-29 19:10
1549
Doomsday Engine
Feature
Rejected
Low
Material property that allows disabling ambient occlusion
2019-11-29 15:46
1547
Doomsday Engine
Feature
New
Low
Command for manipulating numeric controls
2019-11-29 19:09
1546
Doomsday Engine
Feature
New
Low
Option for particle generator to hide sprite
2019-11-29 15:45
1542
Doomsday Engine
Feature
New
High
Use hit origin for Damage generator
2019-11-29 19:08
1538
Doomsday Engine
Feature
Closed
Normal
XG: (de)activation event option when changing line types
2012-08-27 15:39
1537
Doomsday Engine
Feature
New
Normal
[XG] Activation event option when changing line types
2017-04-03 18:48
1536
Doomsday Engine
Feature
Closed
Normal
In map Infine pauses when the menu is open?
2013-10-22 11:19
1535
Doomsday Engine
Feature
New
Normal
Option for fullbright textures affected by colored sectors
2019-11-29 19:02
1532
Doomsday Engine
Feature
New
Low
[Doom|Heretic] Secret found message text
2019-11-29 15:44
1531
Doomsday Engine
Feature
New
Normal
"take" cmd to take away pickup powers
2019-11-29 19:01
1530
Doomsday Engine
Feature
New
Normal
[XG] ltf_count requirement
2017-04-03 18:48
1529
Doomsday Engine
Feature
New
Normal
Sound affected by the world
2019-11-29 18:59
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Doomsday
Engine
2.3
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