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Bug #1667

Player weapon sounds interrupt "dont_stop" sounds

Added by vermil almost 11 years ago. Updated almost 11 years ago.

Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
Regression
Target version:
-
Start date:
2013-11-25
% Done:

0%

Tags:
SFX

Description

Player weapon sounds incorrectly cut world sounds that have the ‘dont stop’ flag in their def (i.e the Cyber Demon's sight sound).

History

#1 Updated by skyjake almost 11 years ago

  • Tags set to SFX
  • Subject changed from player weapon sounds interupt sounds that shouldn't be to Player weapon sounds interrupt "dont_stop" sounds
  • Category set to Regression

#2 Updated by vermil almost 11 years ago

I wasn't sure whether this deserves an issue of it's own.

The Cyber Demon's alert sound doesn't seem to play the first time it should after the engine has started. I have reproduced this with three maps.

The second time onward (whether it's in the same or a different game), it is played correctly, making me wonder if it's some sort of precaching issue.

Yet the Spider Demon's alert sound seems fine though.

#3 Updated by vermil almost 11 years ago

Puzzling, upon retesting this issue in 1.13, it appears to no longer occur.

Maybe it happened to be the specific build(s) I was testing it in.

#4 Updated by skyjake almost 11 years ago

  • Status changed from New to Rejected

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