Bug #1667
Player weapon sounds interrupt "dont_stop" sounds
Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
Regression
Target version:
-
Start date:
2013-11-25
% Done:
0%
Description
Player weapon sounds incorrectly cut world sounds that have the ‘dont stop’ flag in their def (i.e the Cyber Demon's sight sound).
History
#1 Updated by skyjake almost 11 years ago
- Tags set to SFX
- Subject changed from player weapon sounds interupt sounds that shouldn't be to Player weapon sounds interrupt "dont_stop" sounds
- Category set to Regression
#2 Updated by vermil almost 11 years ago
I wasn't sure whether this deserves an issue of it's own.
The Cyber Demon's alert sound doesn't seem to play the first time it should after the engine has started. I have reproduced this with three maps.
The second time onward (whether it's in the same or a different game), it is played correctly, making me wonder if it's some sort of precaching issue.
Yet the Spider Demon's alert sound seems fine though.
#3 Updated by vermil almost 11 years ago
Puzzling, upon retesting this issue in 1.13, it appears to no longer occur.
Maybe it happened to be the specific build(s) I was testing it in.
#4 Updated by skyjake almost 11 years ago
- Status changed from New to Rejected