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From 2012-08-25 to 2012-09-07

2012-09-07

13:07 Revision c9043928 (github): Homepage: Improved support for a wider range of web browsers
Even my Kindle is now rendering the homepage and forums well. danij

2012-09-06

13:58 Revision 88e6aaa0 (github): Fixed: Moving platforms do not reverse direction when obstructed
Caused by a mixup in a recent refactoring whereby the interpolated
plane heights rather than the "sharp" plane were u...
danij
08:11 Revision 8eae9a60 (github): libcommon: Cleanup
danij
05:05 Revision a3a4cba1 (github): Refactor: Commonized the "warp" console command (now in game.c)
danij
03:13 Revision ae8f170f (github): Refactor|All Games: Rewired map warp cheats using EventSequence command handlers
danij
02:49 Revision 2f0cd5c3 (github): libcommon: Implemented command template composition for EventSequence handlers
danij
02:03 Revision 95ebfddd (github): Fixed|Str: Str_Append() unnecessarily copying given a zero-length append string
danij

2012-09-05

14:29 Revision a2bb038e (github): libcommon: Experimenting with a console command EventSequence handler
Presently the cheat console commands use a somewhat awkward mechanic
where the arguments are converted to integers, p...
danij
09:59 Revision bb87d545 (github): Fixed|Doom: Missing prompt for "idbehold" cheat
See: http://sourceforge.net/p/deng/bugs/983/ danij
09:48 Revision d08e1810 (github): Refactor|libcommon: Reimplemented EventSequence handling in C++
danij
07:05 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
Wanted to correct this report. I tested out IDBEHOLDS in Vanilla Doom and using IDBEHOLDS when you had a Berserk powe... sonicdoommario
06:57 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
The changes in behavior to the IDBEHOLDA and IDBEHOLDS cheats are indeed intentional. The other issues mentioned here... danij
06:57 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
The missing "idbehold" prompt has now been fixed for the upcoming 1.9.9 release. danij
05:46 Revision 2a72a265 (github): Server|libcommon: If cheats are disabled, send clients attempting to cheat a response
Rather than quietly ignore the client's attempt to cheat, the server
will now respond by sending the client a game me...
danij
05:24 Revision 2980aee2 (github): Optimize|libcommon: Avoid memory allocs when drawing the multiplayer scoreboard
Plus some minor cleanup refactorings in hu_stuff.cpp danij
05:20 Revision 256c3ea0 (github): libdeng: Added a C++ constructor for RectRaw
danij

2012-09-04

18:53 Feature #1573 (New): Setting for number of samples used for antialiasing
There should a way to configure the number of antialiasing samples for GL multisampling.
*Labels:* Graphics, Conso...
skyjake
18:51 Revision ec673bd1 (github): GCC|Clang: Fixed build
Resolved uninitialized struct values and char*/const char*
inconsistency. Removed obsolete pragmas and used the Point...
skyjake
18:49 Revision 6df1be0d (github): libdeng: Added a C++ constructor for Point2Raw
skyjake
14:20 Revision a80bc042 (github): Homepage|Build Repository: Shorten URLs to bug tracker items in the build log
Shorten bug tracker URLs in the commit log (cleaner, human-friendly). danij
11:48 Revision 2d46bed3 (github): Homepage: Cleanup
danij
11:45 Revision 6057de2b (github): Homepage|Build Repository: Fixed URL rewriting in commit messages
Replaced the commit message URL rewriting rules with a set derived
from Søren Løvborg's UrlLinker, cheers! (See: http...
danij
07:29 Revision d7fd3d13 (github): Optimize|libcommon: Addressed Patch replacement related performance issues
Determining a replacement Text for a given patch is a somewhat costy
exercise, requiring dynamic memory allocations a...
danij
06:43 Revision 0ff7608a (github): API: Added Def_Get() type argument DD_DEF_VALUE_BY_INDEX
Lookup a Value definition by index and set the out argument pointer
to the associated text value string if found, ret...
danij
06:27 Revision 798a0708 (github): API: Def_Get() now returns the index of a found text definition
If the type argument specified to Def_Get() is DD_DEF_TEXT and a
definition is found for the specified identifier - t...
danij
02:45 Revision 22033a7b (github): Refactor|libcommon: Post hu_stuff C++ fixes
danij

2012-09-03

23:41 Revision cc1659a0 (github): Refactor|libcommon: Switched hu_stuff.c to C++
danij
22:54 Revision a9ffd8de (github): Refactor: Avoid allocating a Patch Uri when only the path is needed
Implemented R_ComposePatchPath() which given a patchid_t returns a
copy of the composed, resolved path.
danij
21:26 Revision af09d414 (github): Fixed|DED: Mishandling of the old State frame fullbright "flag"
State definitions using the old deprecated method for flagging as
fullbright (offseting the frame by 32768) would los...
danij
20:56 Revision d46ca53c (github): Cleanup
danij
19:58 Revision f2eb1dc5 (github): Fixed|DED: Unknown Blendmodes in Reflection definitions default to "normal"
danij
19:47 Revision 094ae836 (github): DED: Log a warning about unknown Blendmodes
danij
08:45 Revision 3ab2e985 (github): Bsp Builder: Disabled degenerate collapsing
Sadly it appears we will have to continue to put up with orphan leafs
for now. Precision issues in Partitioner result...
danij
07:25 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- **milestone**: v1.9.10 --> v1.11
- **priority**: 6 --> 8
skyjake

2012-09-02

21:25 Bug #1088 (New): [Hexen] Hud doesn't switch to INRED graphics when low on health
A little feature of HeXen's hud has been lost in the rewrite, since 1.8.6.
When ones health is below 20-ish, the f...
vermil
12:57 Revision f0483eff (github): Fix typo
danij
12:51 Revision cb3ac9a0 (github): Cleanup
danij
11:56 Revision 03c45979 (github): Refactor|Map Renderer: Restructured middle material coordinate calculations
This logic had become rather obfuscated and difficult to follow. This
new layout is much cleaner and easier to follow.
danij
05:52 Bug #1087 (Closed): Plugins loading problem
The plugins loading subsystem used opendir()/readdir() to find all installed games plugins. For code on linux/macosx ... akazennikov
02:14 Revision e3464652 (github): Refactor|Map Renderer: Reworked potentially visible line section flagging
There is presently no need to write this state to a Surface flag as
it is determined each frame in any case. This is ...
danij

2012-09-01

21:10 Revision 9297cd02 (github): Fixed: Located another $degenleaf issue in R_InitFakeRadioForMap()
danij
11:46 Revision 7bdba1d5 (github): Updater|Win32: Tidied window titles and icons
All updater dialogs now inherit the window icon from the main window.
Instead of "Doomsday", the full "nice name" is ...
skyjake
10:55 Revision db5f5b9d (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
skyjake
10:13 Revision 3e05dcf9 (github): Fixed|Bsp Builder: Prefer non "self-referencing" lines when choosing a BSP leaf's sector
Rather than blindly take the sector from the first linedef half-edge,
scan for a non self-referencing line first. Onl...
danij
05:50 Bug #1007: [Doom] Sound emitter overlap handling
Another element of Vanilla Doom's sound behavior that Dday doesn't have an option to imitate is that sounds cut when ... vermil
05:32 Revision 4288ae94 (github): Fixed: Located a couple more $degenleaf issues
danij
04:52 Revision 080eac99 (github): Optimize|Bsp Builder: Reduced working memory requirement
Each recursion of the partitioning algorithm allocates a duplicate
of the previous iteration's SuperBlockmap, which, ...
danij

2012-08-31

22:51 Revision 79d38b38 (github): Updater: Center the notification dialog after mode change
skyjake
22:51 Revision c549b6b5 (github): libdeng2|libdeng: App notifies about mode changes using a signal
When the window manager changes the display mode, de::App will emit
a signal notifying about it (after a short delay).
skyjake
21:47 Revision 13e19365 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
skyjake
21:46 Revision 83c50219 (github): Updater: Printing the latest update check time
Improved the textual output for the latest update time. If the check
has been made recently, instead of a full time a...
skyjake
20:54 Revision 3f3f52ad (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
Conflicts:
doomsday/engine/portable/src/map/bsp/partitioner.cpp
danij
20:50 Revision 8550a906 (github): Refactor|Bsp Builder: Further cleanup refactorings
danij
16:36 Revision 49c69f91 (github): Fixed: Compiler error from clang
See partitioner.cpp:1494. An argument with a non-const reference type
cannot be bound to a temporary lvalue, such as ...
skyjake
16:22 Revision e2a2b4b8 (github): GCC: Workaround for a BSP building issue
Todo: Revert this when the actual cause has been found and fixed. skyjake
10:40 Revision 3e78fc2b (github): Bsp Builder|Refactor: Code clarity and minor optimization refactorings
danij
00:43 Revision 7d9ae769 (github): Fixed: Located another $degenleaf issue in R_UpdatePlane()
danij
00:12 Revision 4e6b1109 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
00:11 Revision 8df4b984 (github): Optimize|Bsp Builder: Replaced various internal BSP traversals with a LUT
After testing a couple of very large maps such as Deus Vult's MAP05
the average speed up is around ~32%
danij

2012-08-30

20:18 Revision db98ec21 (github): Optimize|SFX: Further improvements for sector reverb calculations
Only the sector where the listener is in is ever needed for the SFX
playback. It is therefore unnecessary to update t...
skyjake
19:42 Revision 920b36cf (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
skyjake
19:06 Revision 724109d7 (github): Optimize|SFX: Reverb updates are not needed when 3D SFX disabled
It seems currently the sector reverb update calculations are extremely
slow. They should be moved to a continuously r...
skyjake
19:06 Bug #1087: Plugins loading problem
This should now be fixed in commit 43a67ae. skyjake
14:05 Bug #1087: Plugins loading problem
- **labels**: --> Engine, Plugins, Unix
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **milestone...
skyjake
18:48 Revision f707a678 (github): Fixed|Chex: Chex Quest menus use Doom's skill level names
See bug: http://sourceforge.net/p/deng/bugs/1043/ danij
18:35 Revision c0217e8b (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
skyjake
18:33 Revision 81dd9e0a (github): Disabled the "recorddemo" command
Demo recording and playback is currently not supported. skyjake
18:26 Revision eb7bcdb6 (github): Fixed|Map Renderer: Plane glow disappears when plane is moving
The glow's origin Z coordinate was not smoothed and thus below the
visible height of the plane, making the glow disap...
skyjake
18:26 Revision 874331c5 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
18:25 Revision d1210d27 (github): de::Bsp::Partitioner: Use an std::list for collecting the would-be leaf hedges
danij
16:28 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.7 --> v1.11
danij
16:19 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -13,5 +13,9 @@

However many pwads out there go Arachno...
danij
16:17 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- **labels**: Doom 2 --> Doom, Add-ons
- **summary**: Map 07 666 and 667 tags only work in one order --> [Doom] Map 0...
danij
15:43 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- **priority**: 1 --> 8
danij
15:43 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
I'll also mention another behavior difference regarding boss deaths pre Ultimate Doom, that perhaps could be also be ... vermil
11:57 Bug #1085 (Closed): [Doom] Map 07 666 and 667 tags only work in one order
Reporting this bug:
http://www.dengine.net/forums/viewtopic.php?f=7&t=1183
Map07 of Doom2/Final Doom uses the 666...
vermil
15:57 Bug #1047: [Doom] jDRP ammo box not loading
Closing as issues #1 and #2 have been resolved and #3 is a duplicate of [#861]. danij
15:57 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
The Direct Sound plugin works fine in 1.9.8 however, like the OpenAL plugin, it does not implement the music or cd-au... danij
15:51 Bug #1051: [Hexen] Crash with 3D models
Screenshot of error
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/609b507b/17bf/attachment/91...
briannafixer
14:17 Bug #869: [Doom] E1M7 Comp Station column stuck
- **assigned_to**: Jaakko Keränen
skyjake
09:07 Bug #869: [Doom] E1M7 Comp Station column stuck
The logically correct solution to this problem is to use the original BLOCKMAP on game-side for collision testing. danij
07:15 Bug #869: [Doom] E1M7 Comp Station column stuck
Both options are needed.
1. For Vanilla compat
2. For Boom compat
Regarding 1.: I actually once made a simpl...
vermil
13:30 Bug #1086: 'recorddemo' console command seg faults
- **status**: open --> fixed
skyjake
12:05 Bug #1086: 'recorddemo' console command seg faults
- **labels**: Demo, Console --> Console, Demo Mode
skyjake
12:04 Bug #1086 (Closed): 'recorddemo' console command seg faults
I know demo recording is broken currently.
However, in the latest builds it doesn't just produce a buggered demo, ...
vermil
11:49 Bug #1084 (Closed): 666 tag compat option ('any boss triggers 666') doesn't work
The 666 tag compat option (called 'any boss triggers 666') doesn't work.
Apologies, but there’s not really much mo...
vermil
08:28 Revision d3ce8e0e (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
08:27 Revision 4995d832 (github): Fixed|Bsp Builder: Revised degenerate leaf collapsing - no more orphans
Orphaned leafs are now algorithmically impossible as these are now
collapsed similarly to degenerates in the process ...
danij

2012-08-29

19:34 Revision 341f5cd0 (github): Builder: Updated links to commits in the new SF.net Git repository
skyjake
19:05 Revision e5448013 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
16:36 Revision 9e8c16e7 (github): Fixed: QString formatting in a Partitioner exception
skyjake
16:18 Revision 69132545 (github): Fixed|Updater: Notification message in Candidate builds
When running a Candidate build, the updater notification message
would be blank if the installed build is up to date.
skyjake
14:51 Bug #1068: Hi-res texture vs custom textures bug
This issue has since been fixed for the upcoming 1.9.9 release. danij
14:51 Bug #1070: Dehacked weapon issue
Er, Seems I have made a mistake with this one. Can it be closed. Sorry. vermil
07:31 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
Merged with item [#1078] as they are all symptoms of the same faulty behavior.
- **status**: open --> closed
danij
07:02 Revision 366542d2 (github): Cleanup|Hexen: Relocated corpse queue re-population on save load to p_saveg.c
Also added a bunch of todo comments regarding flaws observed in the
original implementation.
danij
05:49 Revision e40e06d1 (github): dadaad
danij

2012-08-28

22:24 Revision 2dc7f6af (github): Fixed|libcommon: Shutdown during finale caused fatal error
When the finale stack was cleared, GUI widgets were accessed via a hook
function for script stopping. Now GUI widgets...
skyjake
21:14 Revision 8ebe596d (github): libcommon: Cleaned up p_actor.c/h
danij
18:39 Revision 9da228c8 (github): Fixed|Bsp Builder: Error loading Doom2 MAP02 (degenerate leaf on back side of line #491)
This special case produces results in one-sided window for one half
the line and a degenerate leaf on the back side o...
danij
18:24 Feature #1520: Realistic switch sound origin (compatibility option)
Turns out that the reason they appear to originate from the switch is due to a bug in vanilla DOOM which will play th... danij
18:24 Feature #1520: Realistic switch sound origin (compatibility option)
- **milestone**: Eventually --> Version 1.9
skyjake
18:17 Feature #1348: Better Mousewheel Weapon Switching
- **status**: open --> closed
- **milestone**: Next Release --> Version 1.9
danij
18:17 Feature #1349: IWAD version number instead of ID number
- **summary**: wad version number instead of code# --> IWAD version number instead of ID number
- **milestone**: -->...
skyjake
18:13 Feature #1341: Soft edges for sector lighting
The lightgrid (which is part of the new bias lighting model) has been implemented to do the "soft sector edges" stuff... danij
18:13 Feature #1342: Alpha/Beta/Prerelease support?
- **status**: open --> closed
- **milestone**: --> Eventually
skyjake
18:10 Feature #1517: Autoselect missing interfaces from other audio plugins
Making this an RFE since it is working currently as intended. skyjake
18:10 Feature #1518: Save screenshots as png or jpeg
- **status**: open --> closed
- **milestone**: --> Eventually
skyjake
18:06 Feature #1203: Additional save slots — revised save management
_(originally posted by anonymous SF.net user)_
Logged In: NO
I'd actually like to see a more sophisticated save sy...
skyjake
18:02 Feature #1557: Jpeg support for model skins
Thus far we haven't added JPEG support because of the hassle of managing the 3rd party dependency to libjpeg on all o... skyjake
16:49 Feature #1557: Jpeg support for model skins
JPG support for all graphics resources will be in version 1.9.9.
- **labels**: Data --> Data, Resources
- **status**...
skyjake
17:57 Bug #1030: [Hexen] SEGV

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02f7b8e5/54b9/attachment/hexen.zip
vvv1
17:55 Feature #1572 (Rejected): Frameless window option (-noframe)
Add a "-noframe" option to run in an undecorated window.
*Labels:* Window Manager
skyjake
17:54 Bug #789: [DEH] Thing speed misinterpretation (HACX)
Fixed for 1.9.0-beta6.8 danij
17:53 Bug #1083 (New): In-game window contents resizing glitches
In-game view window updating during resize has some glitches: psprite, viewport resizing are not perfectly in sync.
...
skyjake
17:46 Bug #1082 (Closed): [Font] Rendering missing glyphs
Unprintable characters (those not present in the loaded font) are invisible in the console. Instead, the font rendere... skyjake
17:41 Bug #1082: [Font] Rendering missing glyphs
The new console in 1.11 uses system fonts, which provides a much fuller (Unicode) set of characters. skyjake
17:41 Bug #1007: [Doom] Sound emitter overlap handling
- **assigned_to**: Jaakko Keränen --> nobody
skyjake
17:32 Bug #1007: [Doom] Sound emitter overlap handling
- **labels**: Sound Effects --> Sound Effects, Doom
skyjake
17:39 Bug #1081 (New): [Doom] Chainsaw sounds do not match original game
The chainsaw "bring up" sound effect at map startup does not match the one in the original game.
P_BringUpWeapon i...
skyjake
17:26 Bug #1029: Switch sound origin
All this now needs is for sound stopping to use the parameterised version of S_StopSound() and the addition of a coup... danij
17:26 Revision 441f02e2 (github): Bsp Builder: Allow short-circuiting the near-miss costing
danij
17:24 Bug #788: Momentary pause during looped MIDI playback
Still occurs for me in Windows, using the latest build 604 and the FMOD audio driver for all interfaces. danij
16:57 Revision c8948c08 (github): Refactor|de::Bsp::Partitioner: Restructured BSP split costing and hedge division to improve clarity
danij
16:51 Feature #1548: Multi-monitor support
Removing myself as owner of this item as I no longer use have a multi-monitor setup to test support with. danij
16:50 Feature #1558: [Hexen] Smooth Reivers Z movement
- **labels**: Graphics --> Hexen
- **summary**: [HeXen] smooth the Reivers movement in melee --> [Hexen] smooth the R...
danij
16:50 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
HacX got it’s own cheats fully supported when it became a game mode. Previously if you ran HacX in Dday, Doom’s cheat... vermil
10:54 Bug #329: [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
- **labels**: Gameplay --> Gameplay, Heretic, Hexen
- **milestone**: --> v1.8.6
skyjake
10:46 Bug #1071: Incorrect sound playback
_(originally posted by anonymous SF.net user)_
Hi I would like to look into these bugs. Please assign this to me.
skyjake
08:05 Bug #1071: Incorrect sound playback
Might be worth noting, that 1.8.6 also exhibits this bug with these sounds. vermil
08:03 Bug #1067: White player arrow missing on automap
I wanted to follow up on this bug. This does seem like a video card driver problem. I reverted back to an old driver ... sonicdoommario
07:09 Feature #1541: Joystick axis settings (sensitivity, max speed)
Isn't this pretty much done nowadays (1.9.9)? skyjake
06:47 Feature #1541: Joystick axis settings (sensitivity, max speed)
Important feature for the 6axis 3dMice controllers smoothshoes
07:07 Bug #1044: Hexen 1.1 Demo crash
- **labels**: Hexen --> Hexen, Hexen Demo
- **status**: pending --> wont-fix
- **assigned_to**: Jaakko Keränen
skyjake
07:06 Bug #938: [Hacx] Terminatrix not resurrecting foes
Also in the recently released Iwad version of Hacx, the Terminatrix missile uses the wrong sprite in Dday (it uses th... vermil
07:05 Bug #867: Can't adjust midi music volume in WINDOWS XP
Closing as an obsolete issue. IMO we should start ramping down Windows XP support. skyjake
07:05 Bug #868: Console min height after resolution change
Fixed in branch ringzero+master danij
07:03 Bug #842: Segmentation Violation Ultimate Doom E2M3
jDoom crash log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8658ab85/846e/attachment/doomsda...
arclore
07:02 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
- **status**: pending --> wont-fix
skyjake
07:00 Bug #601: [Doom] jDRP + Intel Graphics chipset = Instant shutdown
- **status**: pending --> wont-fix
skyjake
06:59 Bug #229: 4 sound channels used by game menu
- **status**: pending --> wont-fix
- **milestone**: --> v1.8.6
skyjake
06:59 Bug #174: Particles sticking to sky walls
- **status**: pending --> closed
- **milestone**: v1.7.15 --> v1.8.6
skyjake
05:21 Bug #981: No sound
Sorry, the problem was my machine. May close the bug report. fsolda
05:12 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
_(originally posted by anonymous SF.net user)_
This bug has been marked closed for milestone 1.9.8, but it is still ...
skyjake
04:58 Bug #937: [Heretic] Wrong color default dynamic light on sprite
- **status**: pending --> closed
skyjake

2012-08-27

21:08 Feature #1548: Multi-monitor support
Indeed it would be a great feature and is one I have been working on in the ringzero branch in fact. I hope to have m... danij
21:08 Feature #1548: Multi-monitor support
- **assigned_to**: Daniel Swanson --> nobody
danij
20:33 Bug #1059: [Heretic] Health counter jumps up and down
I mean moves up and down on the screen. vermil
20:32 Bug #1052: [Heretic] Torch artifact doesn't work properly
- **labels**: Heretic --> Heretic, Renderer, Powerup
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
-...
skyjake
19:19 Bug #1052: [Heretic] Torch artifact doesn't work properly
- **labels**: jHeretic Gameplay --> Heretic
- **summary**: [Heretic]: Torch artifact doesn't work properly --> [Heret...
danij
20:32 Bug #1033: [OS X] Games don't run from case sensitive file system
The Mac build/bundling scripts should be updated to set the proper letter cases for the files. I believe the resource... skyjake
20:32 Bug #975: [Doom] Armour Helmets full bright
Since I didn't know where else to put this and it is somewhat related to the above (a visual tweak); maybe additive b... vermil
20:31 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- **labels**: jHeretic Gameplay --> Heretic
- **milestone**: --> v1.8.5
danij
20:31 Bug #665: [Heretic] Some missiles should not splash
- **labels**: jHeretic --> Heretic
danij
20:30 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- **labels**: Doom, Addons --> Doom, Addons, Render hack
- **summary**: Mis-rendering of Textures Icarus: Alien Vangu...
danij
20:30 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
danij
20:30 Bug #994: Input box is too narrow in Save menu
Save Game menu in Doom
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a226f15e/be75/attachment/...
vvv1
20:29 Bug #973: [Map Converter] Crashes on linedefs with no front or back
Is this related to the "one-sided window" effect that danij has recently been working on for 1.9.8? skyjake
20:29 Bug #972: [Doom] Lost Souls infinite Z height
- **labels**: jDoom Gameplay --> Doom
- **milestone**: --> v1.8.5
danij
20:29 Bug #969: Doom: Bad guy hitscan anomaly

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3cd53964/cbca/attachment/doom2-003.jpg
vermil
20:28 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
Is the "bad cycle" error fixed/obsolete now (1.11)? At least I successfully played a few levels using the current Fre... skyjake
20:26 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- **labels**: jDoom --> Doom
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -5,7 +5,7 @@
AMD AthlonXP 2...
danij
20:23 Bug #310: [Doom] Dead bodies do not stop sliding
- **labels**: jDoom Gameplay --> Doom
- **summary**: Dead bodies do not stop sliding --> [Doom] Dead bodies do not st...
danij
20:23 Bug #251: [Doom] Nightmare monsters sometimes not fast
- **labels**: jDoom Gameplay --> Doom
- **summary**: Nightmare monsters sometimes not fast. --> [Doom] Nightmare mons...
danij
20:22 Bug #143: [Doom] Doom 2 Map30 lines across demon head
- **labels**: jDoom --> Doom
- **summary**: [Doom2] Map30: lines across demon head --> [Doom] Doom2 Map30 lines acros...
danij
20:20 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
It appears that the spawn fails because the single player spawn spot is determined to be "occupied" by the glitter br... danij
20:19 Bug #998: Detail texture appearance incorrect (vs. #364)
Related discussion:
http://dengine.net/forums/viewtopic.php?f=9&t=992&start=10#p6641
skyjake
20:19 Bug #916: [Savegame] Restored state invalid if same addons not present

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a203e43c/42c9/attachment/DoomSav1.dsg
jimigrey
20:18 Bug #912: HeXen: Level music numbers off by one
I wrote about this problem:
http://sourceforge.net/tracker/?func=detail&aid=2983971&group_id=74815&atid=542099
blinkfrog
20:18 Bug #910: Flat tiling error with custom flats
Can you upload a small demo of the problem? danij
20:18 Bug #875: Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
I have not been able to locate any serious issues related to the rend-dev-nosprite cvar and a potential interaction w... danij
20:17 Bug #766: [Hexen] Unknown thing warnings
Merely a case where the message should not be logged. Those things are currently handled elsewhere but the spawner th... danij
20:17 Bug #754: Gun-Triggered Switches Inactive in PWADs
Can you give me an example of a switch in map which suffers this problem:
load up Alien Vendetta
warp to a map wi...
danij
20:17 Bug #637: [Hexen] Class change in-game causes instability, issues
- **labels**: jHexen Gameplay --> Hexen
danij
20:16 Bug #388: Missile speeds (steep vertical angles)
- **labels**: jHexen Gameplay --> Hexen
- **milestone**: --> v1.8.5
danij
20:15 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- **summary**: [Hexen] Interludes can no longer be moved --> [Hexen] Interludes can no longer be moved (MAPINFO vs. I... skyjake
20:02 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- **labels**: Hexen --> Hexen, Addons
danij
20:14 Bug #1067: White player arrow missing on automap

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/26436c2c/8dcb/attachment/automap.jpg
sonicdoommario
20:13 Bug #1067: White player arrow missing on automap
- **priority**: 5 --> 2
skyjake
20:13 Bug #1068: Hi-res texture vs custom textures bug
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
danij
20:11 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
Fixed? danij
20:10 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
I have only tested it with cheat code items... The recent change regarding this was to change the cvar to 1 by default. skyjake
18:51 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- **labels**: Gameplay --> Gameplay, Heretic, Hexen
danij
20:10 Bug #1076: [Doom] 3d movement option broken
Wasn't sure this warranted a whole separate report; disabling 3d movement while a flying bad guy is flying over the t... vermil
20:09 Bug #1080: [Hexen] Hi-res Patch replacements off-center
- **labels**: Hexen, Addons --> Addons, Resources, Renderer
- **priority**: 5 --> 8
skyjake
19:50 Bug #1080: [Hexen] Hi-res Patch replacements off-center
It's not only Hexen that has it. I just made some highres sprites into Doom, and they're not aligned to the center li... jimigrey
19:23 Bug #1080: [Hexen] Hi-res Patch replacements off-center
http://www.fileplanet.com/186893/180000/fileinfo/Hexen-High-Resolution-Texture-Pack anarchiex
20:07 Bug #601: [Doom] jDRP + Intel Graphics chipset = Instant shutdown
- **labels**: OpenGL Renderer --> Doom, Addons
- **summary**: jDoom + jDRP + Intel Graphics chipset = Instant shutdow...
danij
20:05 Bug #1050: [Chex] Menus use Doom's skill level names
- **status**: open --> fixed
danij
20:04 Bug #1061: After map Infine causes duplicate Intermission
A simple after map infine def to test with.
Finale
{
After = "MAP01";
Script {
If deathmatch
End
...
vermil
19:55 Bug #1063: Flash state models offset incorrectly in 16:10

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fd9080f/cfaf/attachment/doom2-000.jpg
vermil
19:55 Bug #765: [Hexen] Korax teleport order
- **labels**: jHexen Gameplay --> Hexen
danij
19:44 Bug #1077: No longer handling unknown flats
- **labels**: Data --> testtag
danij
19:38 Bug #1078: Patch texture composition logic errors
Further investigation revealed that there is in fact two issues here. The first being that the prepared image is not ... danij
19:31 Bug #571: -fast option is broken
Closing as duplicate of [#242]
- **status**: open --> closed
danij
19:16 Bug #1029: Switch sound origin
I recall this was partially addressed recently by danij. What's the status? skyjake
19:13 Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
- **milestone**: v1.9.0-beta5 --> v1.9.0-beta6
skyjake
19:07 Bug #393: Vsync does not stick
- **status**: pending --> closed
danij
19:07 Bug #393: Vsync does not stick
Fixed for the 1.9.7 release. danij
18:58 Revision 45edfbbc (github): Refactor|de::Bsp::HPlane: Addressed a conceptual class semantic/usage design issue
danij
18:55 Feature #1571 (New): On screen notification for Always Run
I'd like to suggest a notification be displayed on screen when the user toggles always run with the shortcut key.
...
vermil
18:42 Bug #937: [Heretic] Wrong color default dynamic light on sprite
- **milestone**: v1.8.5 --> v1.8.6
skyjake
18:14 Bug #505: Win32 crash. Disable texture compression to fix
- **status**: pending --> wont-fix
skyjake
16:52 Revision 4f013cfc (github): Bsp Builder: Further minor cleanup refactorings
danij
15:54 Revision a6be3a83 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:51 Revision 663477fe (github): Hexen|Fixed: Fog cloud movement
The movement of fog clouds is now smooth on the Z axis. The original
implementation just added an offset to the Z coo...
skyjake
14:55 Revision d26a6556 (github): Fixed|Chex: Use the Flags = 0; syntax in objects.ded
danij
14:47 Revision 994b3b2a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
14:06 Revision fc9f887e (github): Hexen: Massacre cheat will kill underwater Stalkers (serpents) and Wraiths
As currently unshootable, underwater Stalkers and buried Wraiths would
get ignored by the massacre cheat. Now they ge...
skyjake
12:57 Bug #666: [Hexen] Inefficient "kill" command and massacre cheat
Improved the "kill" command for 1.9.9 so that swimming Stalkers and buried Wraiths are killed, too.
The Heretic is...
skyjake
10:35 Revision 1118acae (github): DED: Added special "no flags" value (0) for Flags
The correct syntax to specify that a Flags field has no value is:
Flags = ""; # Old format
Flags = 0; # New format ...
skyjake
06:07 Revision 7c85f4a5 (github): de::Bsp::Partitioner: Minor cleanup refactorings
danij
01:33 Revision 5dafd580 (github): de::Bsp::Partitioner: Minor cleanup
danij
00:55 Revision e9ba11fd (github): Fixed|Bsp Builder: Error attempting to cleanup after a failed node build
danij

2012-08-26

21:43 Revision 2a279d63 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
21:23 Revision 77f20eb5 (github): Fixed: Do not warning about missing materials while initializing flats
danij
20:47 Revision 0d705a46 (github): Cleanup|libdoom|libheretic|libhexen: Cleaned up cheat registration and callback functions
danij
18:14 Revision 9885b6c2 (github): libdeng|Str: No checking for AutoStr deletion in release builds
skyjake
18:07 Revision bbacdda9 (github): Fixed|libcommon: Manually deleting an AutoStr
The manual deletion will still leave the string in the garbage, leading
into a double free.
skyjake
18:06 Revision 6d56c87d (github): libdeng|Str|Debug: Verify that AutoStr instances are not manually deleted
AutoStr instances must only be deleted by the garbage recycler. Added
an assertion to verify that Str_Delete() is not...
skyjake
17:48 Bug #1080: [Hexen] Hi-res Patch replacements off-center
- **labels**: Graphics, Hexen --> Hexen, Addons
danij
16:26 Bug #1080: [Hexen] Hi-res Patch replacements off-center
- **labels**: Graphics --> Graphics, Hexen
danij
15:32 Bug #1080 (Closed): [Hexen] Hi-res Patch replacements off-center
I am using a high resolution texture pack for Hexen, downloaded as "Hexen_High_Resolution_Pack.rar"
High Resolutio...
anarchiex
15:59 Bug #637: [Hexen] Class change in-game causes instability, issues
In deathmatch yes, however when the player morphs to a pig in coop the same dangling pointers are left behind as in s... danij
15:51 Bug #637: [Hexen] Class change in-game causes instability, issues
Note that since commit d407b76c, Hexen's player class changes only occur when players respawn. skyjake
14:33 Bug #1079 (Closed): [Doom] 'idbehold' cheat missing the menu/prompt
Currently when using the idbehold cheat the menu/prompt message is missing.
*Labels:* jDoom
danij
01:22 Revision bbd42ce4 (github): Fixed|Automap: Bug "Automap - secret line flag and door glows"
See bug: http://sourceforge.net/tracker/index.php?func=detail&aid=3554461&group_id=74815&atid=542099 danij

2012-08-25

23:40 Revision d9a20d64 (github): Fixed|Chex: Chex Quest menus use incorrect skill level text strings
Note that presently the DOOM font is still being used, however, due
to us not yet having a suitable set of patches fo...
danij
23:01 Revision 7d1e1457 (github): Fixed: Bug "No longer handling unknown flats"
See bug: http://sourceforge.net/tracker/index.php?func=detail&aid=3561399&group_id=74815&atid=542099# danij
22:50 Bug #637: [Hexen] Class change in-game causes instability, issues
I'm raising the priority of this to a more appropriate level because it is a real stability issue. Particularly in mu... danij
22:22 Bug #1073: Automap - secret line flag and door glows
- **labels**: Gameplay --> Automap
danij
20:43 Bug #1050: [Chex] Menus use Doom's skill level names
- **labels**: jDoom --> Chex
- **summary**: Chex Quest menus use Doom's skill level names --> [Chex] Menus use Doom's...
danij
20:08 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- **labels**: Gameplay --> Hexen, Cheats
- **summary**: [HeXen Demo] Demo version cheat codes and "Beta" message --> ...
danij
20:02 Bug #1078: Patch texture composition logic errors

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5a047a51/da5c/attachment/testrail.wad
danij
19:01 Bug #1078: Patch texture composition logic errors
- **milestone**: v1.8.6 --> v1.9.10
skyjake
02:28 Bug #1078: Patch texture composition logic errors
- **status**: open --> fixed
danij
02:28 Bug #1078 (New): Patch texture composition logic errors
Doomsday's Patch texture composition does not replicate the logic of the id tech 1 column/post based software rendere... danij
14:18 Revision 3216320b (github): Fixed|Deh Reader: Warnings about potentially dangling "else"
This pattern of using nested if statements without braces is
prone to errors: better to make explicit which if statem...
skyjake
14:14 Revision 6e9ab370 (github): Fixed|Deh Reader: Argument type for parseInclude
Passing strings by non-const reference is only required if the
caller expects the string to be modified by the functi...
skyjake
14:10 Revision eeb17e25 (github): Fixed: Minor comparison warning
Comparing signed and unsigned integers. skyjake
13:24 Revision c156dce4 (github): Refactor: All filesys path composition utilities now return AutoStr
The one exception being PathDirectory, where the results string is
provided by the caller.
danij
12:41 Revision 31af6e4c (github): Refactor: Textures_ComposePath() now returns an AutoStr
danij
12:27 Revision 5947c4b5 (github): Refactor: Materials_ComposePath() now returns an AutoStr
danij
12:24 Revision cac2eb2e (github): Refactor: Fonts_ComposePath() now returns an AutoStr
danij
12:16 Revision f929b074 (github): Refactor: CVar_ComposePath() now returns an AutoStr
danij
11:58 Revision 0d0e1eb6 (github): Refactor: Uri_Compose() and Uri_ToString() now return an AutoStr
Also, fixed a couple of minor memory leaks in the process. danij
11:25 Revision 14b8323e (github): Switched near all AutoStr instantiations to alloc from the real heap
danij
10:09 Revision 279afeaf (github): Merge branch 'master' into deh-reader-2
danij
10:08 Revision 01bfa5c5 (github): Implemented GL_DumpImage() - dump an image_t to disk
GL_DumpImage() is a handy debug utility for quickly dumping the pixel
contents of an image_t to the runtime directory.
danij
01:00 Revision ba9272d9 (github): Fixed: Mishandling of FF_START/F_END idiom in PWADs
See bug: http://sourceforge.net/tracker/?func=detail&atid=542099&aid=3514832&group_id=74815 danij
 

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