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Bug #329

[Heretic|Hexen] Afrit/Gargoyle death, endless frame loop

Added by deus-ex over 17 years ago. Updated about 7 years ago.

Status:
Rejected
Priority:
Lowest
Assignee:
-
Category:
Vanilla emulation
Target version:
-
Start date:
2006-08-02
% Done:

0%


Description

When the Gargoyle(red flying Monster in Heretic)/
Afrit(black fireskined flying Monster in Hexen) falls
to death in a tight spot or at some stairs sometimes
the death animation gets stuck in an endless loop.

I tried to provide a savegame of that situation but it
turned out that a savegame restores just the final
death state of a monster, i.e. when the above
described situation occurs and you make a savegame,
the endless death frame looping disappears once you
load that savegame.

Labels: Gameplay, Heretic, Hexen

History

#1 Updated by yagisan almost 17 years ago

Logged In: YES
user_id=1248824
Originator: NO

bump - whats happening here ?

#2 Updated by danij about 15 years ago

This is due to a bug in original Heretic and Hexen where flying creatures can get stuck in a loop whereby they repeatedly enter their "Crash" state.

#3 Updated by skyjake over 11 years ago

- labels: Gameplay --> Gameplay, Heretic, Hexen
- milestone: --> v1.8.6

#4 Updated by skyjake over 10 years ago

  • Tags set to Heretic, Hexen, PlaySim
  • Subject changed from [Heretic/Hexen] Afrit/Gargoyle death, endless frame loop to [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
  • Category set to Vanilla emulation
  • Priority changed from Low to Lowest
  • Target version deleted (1.8.6)

#5 Updated by skyjake about 7 years ago

  • Status changed from New to Rejected

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