Bug #329
[Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
0%
Description
When the Gargoyle(red flying Monster in Heretic)/
Afrit(black fireskined flying Monster in Hexen) falls
to death in a tight spot or at some stairs sometimes
the death animation gets stuck in an endless loop.
I tried to provide a savegame of that situation but it
turned out that a savegame restores just the final
death state of a monster, i.e. when the above
described situation occurs and you make a savegame,
the endless death frame looping disappears once you
load that savegame.
Labels: Gameplay, Heretic, Hexen
History
#1 Updated by yagisan over 17 years ago
Logged In: YES
user_id=1248824
Originator: NO
bump - whats happening here ?
#2 Updated by danij almost 16 years ago
This is due to a bug in original Heretic and Hexen where flying creatures can get stuck in a loop whereby they repeatedly enter their "Crash" state.
#3 Updated by skyjake about 12 years ago
- labels: Gameplay --> Gameplay, Heretic, Hexen
- milestone: --> v1.8.6
#4 Updated by skyjake about 11 years ago
- Tags set to Heretic, Hexen, PlaySim
- Subject changed from [Heretic/Hexen] Afrit/Gargoyle death, endless frame loop to [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
- Category set to Vanilla emulation
- Priority changed from Low to Lowest
- Target version deleted (
1.8.6)
#5 Updated by skyjake over 7 years ago
- Status changed from New to Rejected