Activity
From 2012-08-16 to 2012-08-29
2012-08-29
- 19:34 Revision 341f5cd0 (github): Builder: Updated links to commits in the new SF.net Git repository
- 19:05 Revision e5448013 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 16:36 Revision 9e8c16e7 (github): Fixed: QString formatting in a Partitioner exception
- 16:18 Revision 69132545 (github): Fixed|Updater: Notification message in Candidate builds
- When running a Candidate build, the updater notification message
would be blank if the installed build is up to date. - 14:51 Bug #1068: Hi-res texture vs custom textures bug
- This issue has since been fixed for the upcoming 1.9.9 release.
- 14:51 Bug #1070: Dehacked weapon issue
- Er, Seems I have made a mistake with this one. Can it be closed. Sorry.
- 07:31 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
- Merged with item [#1078] as they are all symptoms of the same faulty behavior.
- **status**: open --> closed
- 07:02 Revision 366542d2 (github): Cleanup|Hexen: Relocated corpse queue re-population on save load to p_saveg.c
- Also added a bunch of todo comments regarding flaws observed in the
original implementation. - 05:49 Revision e40e06d1 (github): dadaad
2012-08-28
- 22:24 Revision 2dc7f6af (github): Fixed|libcommon: Shutdown during finale caused fatal error
- When the finale stack was cleared, GUI widgets were accessed via a hook
function for script stopping. Now GUI widgets... - 21:14 Revision 8ebe596d (github): libcommon: Cleaned up p_actor.c/h
- 18:39 Revision 9da228c8 (github): Fixed|Bsp Builder: Error loading Doom2 MAP02 (degenerate leaf on back side of line #491)
- This special case produces results in one-sided window for one half
the line and a degenerate leaf on the back side o... - 18:24 Feature #1520: Realistic switch sound origin (compatibility option)
- Turns out that the reason they appear to originate from the switch is due to a bug in vanilla DOOM which will play th...
- 18:24 Feature #1520: Realistic switch sound origin (compatibility option)
- - **milestone**: Eventually --> Version 1.9
- 18:17 Feature #1348: Better Mousewheel Weapon Switching
- - **status**: open --> closed
- **milestone**: Next Release --> Version 1.9
- 18:17 Feature #1349: IWAD version number instead of ID number
- - **summary**: wad version number instead of code# --> IWAD version number instead of ID number
- **milestone**: -->... - 18:13 Feature #1341: Soft edges for sector lighting
- The lightgrid (which is part of the new bias lighting model) has been implemented to do the "soft sector edges" stuff...
- 18:13 Feature #1342: Alpha/Beta/Prerelease support?
- - **status**: open --> closed
- **milestone**: --> Eventually
- 18:10 Feature #1517: Autoselect missing interfaces from other audio plugins
- Making this an RFE since it is working currently as intended.
- 18:10 Feature #1518: Save screenshots as png or jpeg
- - **status**: open --> closed
- **milestone**: --> Eventually
- 18:06 Feature #1203: Additional save slots — revised save management
- _(originally posted by anonymous SF.net user)_
Logged In: NO
I'd actually like to see a more sophisticated save sy... - 18:02 Feature #1557: Jpeg support for model skins
- Thus far we haven't added JPEG support because of the hassle of managing the 3rd party dependency to libjpeg on all o...
- 16:49 Feature #1557: Jpeg support for model skins
- JPG support for all graphics resources will be in version 1.9.9.
- **labels**: Data --> Data, Resources
- **status**... - 17:57 Bug #1030: [Hexen] SEGV
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02f7b8e5/54b9/attachment/hexen.zip
- 17:55 Feature #1572 (Rejected): Frameless window option (-noframe)
- Add a "-noframe" option to run in an undecorated window.
*Labels:* Window Manager - 17:54 Bug #789: [DEH] Thing speed misinterpretation (HACX)
- Fixed for 1.9.0-beta6.8
- 17:53 Bug #1083 (New): In-game window contents resizing glitches
- In-game view window updating during resize has some glitches: psprite, viewport resizing are not perfectly in sync.
... - 17:46 Bug #1082 (Closed): [Font] Rendering missing glyphs
- Unprintable characters (those not present in the loaded font) are invisible in the console. Instead, the font rendere...
- 17:41 Bug #1082: [Font] Rendering missing glyphs
- The new console in 1.11 uses system fonts, which provides a much fuller (Unicode) set of characters.
- 17:41 Bug #1007: [Doom] Sound emitter overlap handling
- - **assigned_to**: Jaakko Keränen --> nobody
- 17:32 Bug #1007: [Doom] Sound emitter overlap handling
- - **labels**: Sound Effects --> Sound Effects, Doom
- 17:39 Bug #1081 (New): [Doom] Chainsaw sounds do not match original game
- The chainsaw "bring up" sound effect at map startup does not match the one in the original game.
P_BringUpWeapon i... - 17:26 Bug #1029: Switch sound origin
- All this now needs is for sound stopping to use the parameterised version of S_StopSound() and the addition of a coup...
- 17:26 Revision 441f02e2 (github): Bsp Builder: Allow short-circuiting the near-miss costing
- 17:24 Bug #788: Momentary pause during looped MIDI playback
- Still occurs for me in Windows, using the latest build 604 and the FMOD audio driver for all interfaces.
- 16:57 Revision c8948c08 (github): Refactor|de::Bsp::Partitioner: Restructured BSP split costing and hedge division to improve clarity
- 16:51 Feature #1548: Multi-monitor support
- Removing myself as owner of this item as I no longer use have a multi-monitor setup to test support with.
- 16:50 Feature #1558: [Hexen] Smooth Reivers Z movement
- - **labels**: Graphics --> Hexen
- **summary**: [HeXen] smooth the Reivers movement in melee --> [Hexen] smooth the R... - 16:50 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- HacX got it’s own cheats fully supported when it became a game mode. Previously if you ran HacX in Dday, Doom’s cheat...
- 10:54 Bug #329: [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
- - **labels**: Gameplay --> Gameplay, Heretic, Hexen
- **milestone**: --> v1.8.6
- 10:46 Bug #1071: Incorrect sound playback
- _(originally posted by anonymous SF.net user)_
Hi I would like to look into these bugs. Please assign this to me. - 08:05 Bug #1071: Incorrect sound playback
- Might be worth noting, that 1.8.6 also exhibits this bug with these sounds.
- 08:03 Bug #1067: White player arrow missing on automap
- I wanted to follow up on this bug. This does seem like a video card driver problem. I reverted back to an old driver ...
- 07:09 Feature #1541: Joystick axis settings (sensitivity, max speed)
- Isn't this pretty much done nowadays (1.9.9)?
- 06:47 Feature #1541: Joystick axis settings (sensitivity, max speed)
- Important feature for the 6axis 3dMice controllers
- 07:07 Bug #1044: Hexen 1.1 Demo crash
- - **labels**: Hexen --> Hexen, Hexen Demo
- **status**: pending --> wont-fix
- **assigned_to**: Jaakko Keränen
- 07:06 Bug #938: [Hacx] Terminatrix not resurrecting foes
- Also in the recently released Iwad version of Hacx, the Terminatrix missile uses the wrong sprite in Dday (it uses th...
- 07:05 Bug #867: Can't adjust midi music volume in WINDOWS XP
- Closing as an obsolete issue. IMO we should start ramping down Windows XP support.
- 07:05 Bug #868: Console min height after resolution change
- Fixed in branch ringzero+master
- 07:03 Bug #842: Segmentation Violation Ultimate Doom E2M3
- jDoom crash log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8658ab85/846e/attachment/doomsda... - 07:02 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
- - **status**: pending --> wont-fix
- 07:00 Bug #601: [Doom] jDRP + Intel Graphics chipset = Instant shutdown
- - **status**: pending --> wont-fix
- 06:59 Bug #229: 4 sound channels used by game menu
- - **status**: pending --> wont-fix
- **milestone**: --> v1.8.6
- 06:59 Bug #174: Particles sticking to sky walls
- - **status**: pending --> closed
- **milestone**: v1.7.15 --> v1.8.6
- 05:21 Bug #981: No sound
- Sorry, the problem was my machine. May close the bug report.
- 05:12 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- _(originally posted by anonymous SF.net user)_
This bug has been marked closed for milestone 1.9.8, but it is still ... - 04:58 Bug #937: [Heretic] Wrong color default dynamic light on sprite
- - **status**: pending --> closed
2012-08-27
- 21:08 Feature #1548: Multi-monitor support
- Indeed it would be a great feature and is one I have been working on in the ringzero branch in fact. I hope to have m...
- 21:08 Feature #1548: Multi-monitor support
- - **assigned_to**: Daniel Swanson --> nobody
- 20:33 Bug #1059: [Heretic] Health counter jumps up and down
- I mean moves up and down on the screen.
- 20:32 Bug #1052: [Heretic] Torch artifact doesn't work properly
- - **labels**: Heretic --> Heretic, Renderer, Powerup
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
-... - 19:19 Bug #1052: [Heretic] Torch artifact doesn't work properly
- - **labels**: jHeretic Gameplay --> Heretic
- **summary**: [Heretic]: Torch artifact doesn't work properly --> [Heret... - 20:32 Bug #1033: [OS X] Games don't run from case sensitive file system
- The Mac build/bundling scripts should be updated to set the proper letter cases for the files. I believe the resource...
- 20:32 Bug #975: [Doom] Armour Helmets full bright
- Since I didn't know where else to put this and it is somewhat related to the above (a visual tweak); maybe additive b...
- 20:31 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- - **labels**: jHeretic Gameplay --> Heretic
- **milestone**: --> v1.8.5
- 20:31 Bug #665: [Heretic] Some missiles should not splash
- - **labels**: jHeretic --> Heretic
- 20:30 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- - **labels**: Doom, Addons --> Doom, Addons, Render hack
- **summary**: Mis-rendering of Textures Icarus: Alien Vangu... - 20:30 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
- 20:30 Bug #994: Input box is too narrow in Save menu
- Save Game menu in Doom
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a226f15e/be75/attachment/... - 20:29 Bug #973: [Map Converter] Crashes on linedefs with no front or back
- Is this related to the "one-sided window" effect that danij has recently been working on for 1.9.8?
- 20:29 Bug #972: [Doom] Lost Souls infinite Z height
- - **labels**: jDoom Gameplay --> Doom
- **milestone**: --> v1.8.5
- 20:29 Bug #969: Doom: Bad guy hitscan anomaly
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3cd53964/cbca/attachment/doom2-003.jpg
- 20:28 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- Is the "bad cycle" error fixed/obsolete now (1.11)? At least I successfully played a few levels using the current Fre...
- 20:26 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- - **labels**: jDoom --> Doom
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -5,7 +5,7 @@
AMD AthlonXP 2... - 20:23 Bug #310: [Doom] Dead bodies do not stop sliding
- - **labels**: jDoom Gameplay --> Doom
- **summary**: Dead bodies do not stop sliding --> [Doom] Dead bodies do not st... - 20:23 Bug #251: [Doom] Nightmare monsters sometimes not fast
- - **labels**: jDoom Gameplay --> Doom
- **summary**: Nightmare monsters sometimes not fast. --> [Doom] Nightmare mons... - 20:22 Bug #143: [Doom] Doom 2 Map30 lines across demon head
- - **labels**: jDoom --> Doom
- **summary**: [Doom2] Map30: lines across demon head --> [Doom] Doom2 Map30 lines acros... - 20:20 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- It appears that the spawn fails because the single player spawn spot is determined to be "occupied" by the glitter br...
- 20:19 Bug #998: Detail texture appearance incorrect (vs. #364)
- Related discussion:
http://dengine.net/forums/viewtopic.php?f=9&t=992&start=10#p6641 - 20:19 Bug #916: [Savegame] Restored state invalid if same addons not present
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a203e43c/42c9/attachment/DoomSav1.dsg
- 20:18 Bug #912: HeXen: Level music numbers off by one
- I wrote about this problem:
http://sourceforge.net/tracker/?func=detail&aid=2983971&group_id=74815&atid=542099 - 20:18 Bug #910: Flat tiling error with custom flats
- Can you upload a small demo of the problem?
- 20:18 Bug #875: Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
- I have not been able to locate any serious issues related to the rend-dev-nosprite cvar and a potential interaction w...
- 20:17 Bug #766: [Hexen] Unknown thing warnings
- Merely a case where the message should not be logged. Those things are currently handled elsewhere but the spawner th...
- 20:17 Bug #754: Gun-Triggered Switches Inactive in PWADs
- Can you give me an example of a switch in map which suffers this problem:
load up Alien Vendetta
warp to a map wi... - 20:17 Bug #637: [Hexen] Class change in-game causes instability, issues
- - **labels**: jHexen Gameplay --> Hexen
- 20:16 Bug #388: Missile speeds (steep vertical angles)
- - **labels**: jHexen Gameplay --> Hexen
- **milestone**: --> v1.8.5
- 20:15 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- - **summary**: [Hexen] Interludes can no longer be moved --> [Hexen] Interludes can no longer be moved (MAPINFO vs. I...
- 20:02 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- - **labels**: Hexen --> Hexen, Addons
- 20:14 Bug #1067: White player arrow missing on automap
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/26436c2c/8dcb/attachment/automap.jpg
- 20:13 Bug #1067: White player arrow missing on automap
- - **priority**: 5 --> 2
- 20:13 Bug #1068: Hi-res texture vs custom textures bug
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- 20:11 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- Fixed?
- 20:10 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- I have only tested it with cheat code items... The recent change regarding this was to change the cvar to 1 by default.
- 18:51 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- - **labels**: Gameplay --> Gameplay, Heretic, Hexen
- 20:10 Bug #1076: [Doom] 3d movement option broken
- Wasn't sure this warranted a whole separate report; disabling 3d movement while a flying bad guy is flying over the t...
- 20:09 Bug #1080: [Hexen] Hi-res Patch replacements off-center
- - **labels**: Hexen, Addons --> Addons, Resources, Renderer
- **priority**: 5 --> 8
- 19:50 Bug #1080: [Hexen] Hi-res Patch replacements off-center
- It's not only Hexen that has it. I just made some highres sprites into Doom, and they're not aligned to the center li...
- 19:23 Bug #1080: [Hexen] Hi-res Patch replacements off-center
- http://www.fileplanet.com/186893/180000/fileinfo/Hexen-High-Resolution-Texture-Pack
- 20:07 Bug #601: [Doom] jDRP + Intel Graphics chipset = Instant shutdown
- - **labels**: OpenGL Renderer --> Doom, Addons
- **summary**: jDoom + jDRP + Intel Graphics chipset = Instant shutdow... - 20:05 Bug #1050: [Chex] Menus use Doom's skill level names
- - **status**: open --> fixed
- 20:04 Bug #1061: After map Infine causes duplicate Intermission
- A simple after map infine def to test with.
Finale
{
After = "MAP01";
Script {
If deathmatch
End
... - 19:55 Bug #1063: Flash state models offset incorrectly in 16:10
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fd9080f/cfaf/attachment/doom2-000.jpg
- 19:55 Bug #765: [Hexen] Korax teleport order
- - **labels**: jHexen Gameplay --> Hexen
- 19:44 Bug #1077: No longer handling unknown flats
- - **labels**: Data --> testtag
- 19:38 Bug #1078: Patch texture composition logic errors
- Further investigation revealed that there is in fact two issues here. The first being that the prepared image is not ...
- 19:31 Bug #571: -fast option is broken
- Closing as duplicate of [#242]
- **status**: open --> closed
- 19:16 Bug #1029: Switch sound origin
- I recall this was partially addressed recently by danij. What's the status?
- 19:13 Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
- - **milestone**: v1.9.0-beta5 --> v1.9.0-beta6
- 19:07 Bug #393: Vsync does not stick
- - **status**: pending --> closed
- 19:07 Bug #393: Vsync does not stick
- Fixed for the 1.9.7 release.
- 18:58 Revision 45edfbbc (github): Refactor|de::Bsp::HPlane: Addressed a conceptual class semantic/usage design issue
- 18:55 Feature #1571 (New): On screen notification for Always Run
- I'd like to suggest a notification be displayed on screen when the user toggles always run with the shortcut key.
... - 18:42 Bug #937: [Heretic] Wrong color default dynamic light on sprite
- - **milestone**: v1.8.5 --> v1.8.6
- 18:14 Bug #505: Win32 crash. Disable texture compression to fix
- - **status**: pending --> wont-fix
- 16:52 Revision 4f013cfc (github): Bsp Builder: Further minor cleanup refactorings
- 15:54 Revision a6be3a83 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:51 Revision 663477fe (github): Hexen|Fixed: Fog cloud movement
- The movement of fog clouds is now smooth on the Z axis. The original
implementation just added an offset to the Z coo... - 14:55 Revision d26a6556 (github): Fixed|Chex: Use the Flags = 0; syntax in objects.ded
- 14:47 Revision 994b3b2a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 14:06 Revision fc9f887e (github): Hexen: Massacre cheat will kill underwater Stalkers (serpents) and Wraiths
- As currently unshootable, underwater Stalkers and buried Wraiths would
get ignored by the massacre cheat. Now they ge... - 12:57 Bug #666: [Hexen] Inefficient "kill" command and massacre cheat
- Improved the "kill" command for 1.9.9 so that swimming Stalkers and buried Wraiths are killed, too.
The Heretic is... - 10:35 Revision 1118acae (github): DED: Added special "no flags" value (0) for Flags
- The correct syntax to specify that a Flags field has no value is:
Flags = ""; # Old format
Flags = 0; # New format ... - 06:07 Revision 7c85f4a5 (github): de::Bsp::Partitioner: Minor cleanup refactorings
- 01:33 Revision 5dafd580 (github): de::Bsp::Partitioner: Minor cleanup
- 00:55 Revision e9ba11fd (github): Fixed|Bsp Builder: Error attempting to cleanup after a failed node build
2012-08-26
- 21:43 Revision 2a279d63 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 21:23 Revision 77f20eb5 (github): Fixed: Do not warning about missing materials while initializing flats
- 20:47 Revision 0d705a46 (github): Cleanup|libdoom|libheretic|libhexen: Cleaned up cheat registration and callback functions
- 18:14 Revision 9885b6c2 (github): libdeng|Str: No checking for AutoStr deletion in release builds
- 18:07 Revision bbacdda9 (github): Fixed|libcommon: Manually deleting an AutoStr
- The manual deletion will still leave the string in the garbage, leading
into a double free. - 18:06 Revision 6d56c87d (github): libdeng|Str|Debug: Verify that AutoStr instances are not manually deleted
- AutoStr instances must only be deleted by the garbage recycler. Added
an assertion to verify that Str_Delete() is not... - 17:48 Bug #1080: [Hexen] Hi-res Patch replacements off-center
- - **labels**: Graphics, Hexen --> Hexen, Addons
- 16:26 Bug #1080: [Hexen] Hi-res Patch replacements off-center
- - **labels**: Graphics --> Graphics, Hexen
- 15:32 Bug #1080 (Closed): [Hexen] Hi-res Patch replacements off-center
- I am using a high resolution texture pack for Hexen, downloaded as "Hexen_High_Resolution_Pack.rar"
High Resolutio... - 15:59 Bug #637: [Hexen] Class change in-game causes instability, issues
- In deathmatch yes, however when the player morphs to a pig in coop the same dangling pointers are left behind as in s...
- 15:51 Bug #637: [Hexen] Class change in-game causes instability, issues
- Note that since commit d407b76c, Hexen's player class changes only occur when players respawn.
- 14:33 Bug #1079 (Closed): [Doom] 'idbehold' cheat missing the menu/prompt
- Currently when using the idbehold cheat the menu/prompt message is missing.
*Labels:* jDoom - 01:22 Revision bbd42ce4 (github): Fixed|Automap: Bug "Automap - secret line flag and door glows"
- See bug: http://sourceforge.net/tracker/index.php?func=detail&aid=3554461&group_id=74815&atid=542099
2012-08-25
- 23:40 Revision d9a20d64 (github): Fixed|Chex: Chex Quest menus use incorrect skill level text strings
- Note that presently the DOOM font is still being used, however, due
to us not yet having a suitable set of patches fo... - 23:01 Revision 7d1e1457 (github): Fixed: Bug "No longer handling unknown flats"
- See bug: http://sourceforge.net/tracker/index.php?func=detail&aid=3561399&group_id=74815&atid=542099#
- 22:50 Bug #637: [Hexen] Class change in-game causes instability, issues
- I'm raising the priority of this to a more appropriate level because it is a real stability issue. Particularly in mu...
- 22:22 Bug #1073: Automap - secret line flag and door glows
- - **labels**: Gameplay --> Automap
- 20:43 Bug #1050: [Chex] Menus use Doom's skill level names
- - **labels**: jDoom --> Chex
- **summary**: Chex Quest menus use Doom's skill level names --> [Chex] Menus use Doom's... - 20:08 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- - **labels**: Gameplay --> Hexen, Cheats
- **summary**: [HeXen Demo] Demo version cheat codes and "Beta" message --> ... - 20:02 Bug #1078: Patch texture composition logic errors
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5a047a51/da5c/attachment/testrail.wad
- 19:01 Bug #1078: Patch texture composition logic errors
- - **milestone**: v1.8.6 --> v1.9.10
- 02:28 Bug #1078: Patch texture composition logic errors
- - **status**: open --> fixed
- 02:28 Bug #1078 (New): Patch texture composition logic errors
- Doomsday's Patch texture composition does not replicate the logic of the id tech 1 column/post based software rendere...
- 14:18 Revision 3216320b (github): Fixed|Deh Reader: Warnings about potentially dangling "else"
- This pattern of using nested if statements without braces is
prone to errors: better to make explicit which if statem... - 14:14 Revision 6e9ab370 (github): Fixed|Deh Reader: Argument type for parseInclude
- Passing strings by non-const reference is only required if the
caller expects the string to be modified by the functi... - 14:10 Revision eeb17e25 (github): Fixed: Minor comparison warning
- Comparing signed and unsigned integers.
- 13:24 Revision c156dce4 (github): Refactor: All filesys path composition utilities now return AutoStr
- The one exception being PathDirectory, where the results string is
provided by the caller. - 12:41 Revision 31af6e4c (github): Refactor: Textures_ComposePath() now returns an AutoStr
- 12:27 Revision 5947c4b5 (github): Refactor: Materials_ComposePath() now returns an AutoStr
- 12:24 Revision cac2eb2e (github): Refactor: Fonts_ComposePath() now returns an AutoStr
- 12:16 Revision f929b074 (github): Refactor: CVar_ComposePath() now returns an AutoStr
- 11:58 Revision 0d0e1eb6 (github): Refactor: Uri_Compose() and Uri_ToString() now return an AutoStr
- Also, fixed a couple of minor memory leaks in the process.
- 11:25 Revision 14b8323e (github): Switched near all AutoStr instantiations to alloc from the real heap
- 10:09 Revision 279afeaf (github): Merge branch 'master' into deh-reader-2
- 10:08 Revision 01bfa5c5 (github): Implemented GL_DumpImage() - dump an image_t to disk
- GL_DumpImage() is a handy debug utility for quickly dumping the pixel
contents of an image_t to the runtime directory. - 01:00 Revision ba9272d9 (github): Fixed: Mishandling of FF_START/F_END idiom in PWADs
- See bug: http://sourceforge.net/tracker/?func=detail&atid=542099&aid=3514832&group_id=74815
2012-08-24
- 22:04 Bug #1017: [Linux/FreeBSD] Unable to compile
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/03ae2746/9dd0/attachment/doomsday-libX11.patch
- 21:45 Bug #822: Monsters vision 2side linedefs
- Player vis. to Imp too soon
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7505ce59/b2c6/attach... - 21:10 Bug #1077 (Closed): No longer handling unknown flats
- Largely what the summary states.
Dday will load the map and log the unknown materials in the console. But Dday wil... - 20:47 Revision 3dd911db (github): Merge branch 'master' into deh-reader-2
- Conflicts:
doomsday/plugins/dehread/src/dehread.cpp - 20:24 Revision ac4d8d09 (github): Changed release type to "Candidate"
- It's time to get on with the release preparations for 1.9.9.
- 20:22 Revision 1d6910ff (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:21 Revision 2020087b (github): Fixed: Compiler warnings
- Unused variables/code, comparison mismatches, initializing
char* pointers with string constants (must be const char*). - 20:20 Revision 28232a61 (github): Refactor: Added a C++ constructor for Size2Raw
- Fixes a number of warnings and makes the code more robust
and elegant. The default constructor sets the width and
hei... - 20:00 Revision 881f6ba3 (github): Bsp Builder: Automatically collapse degenerate leaves
- Linedefs which erroneously include a second sidedef, despite their
being used as a boundary with the void (i.e., wher... - 19:41 Revision bfeed3d5 (github): libdeng: Added Str_Size() that returns size_t
- Str_Length() exists as before and returns a signed integer.
- 19:40 Revision 471ab621 (github): Fixed: Warning about ineffective const
- As a return value, it does not make any difference whether the
pointer value itself is const.
(The warning was from ... - 15:22 Revision 65ac0454 (github): Merge branch 'master' into deh-reader-2
2012-08-23
- 06:40 Revision 31252eee (github): Deh Reader: Fix de::String argument format strings
- 06:35 Revision bbd02236 (github): Deh Reader: Ignore Text patch replacements for the custom/shareware banners
- 06:05 Revision 532b25d5 (github): Deh Reader: Added support for Text patch remapping of Finale backgrounds
- 06:03 Revision 237d0548 (github): libdoom|Doom|Hacx|Chex: Define Finale backgrounds with Values URIs
- 05:20 Revision d6aabf8b (github): InFine: "flat" commands accept materials specified with a Values URI
- The "flat" command in a finale script may now specify the material
to use as the background by declaring a Value defi... - 05:05 Revision 44737a24 (github): Finale Interpreter: Command operands may now define a default value
- Also added a new operand type FVT_URI for URI operands.
2012-08-22
- 18:30 Revision e85c276c (github): Deh Reader: Stub for Text patch remapping of Finale backgrounds
- Patching Finale backgrounds is not yet supported as presently, there
is no means to route this information through to... - 17:45 Revision c675ffa2 (github): Deh Reader: Added support for Sound "Zero/One" patches
- According to Eternity's DeHackEd doc, this property is used to alter
a sound's priority group. - 17:40 Revision ed76b1fe (github): Deh Reader: Stubs for Eternity's extensions (not yet supported)
- 16:54 Revision 0466837b (github): Deh Reader: The BEX "include" directive should be ignored in patch lumps
- 16:47 Revision a1a7e801 (github): Deh Reader: Added support for [MUSIC] and [SOUNDS] patches
- 15:59 Revision 1fbfaa4b (github): Deh Reader: Added Text patch support for replacing sound lumpnames
- 15:34 Revision 7b15acb0 (github): Deh Reader: Added Sound patch support
- Most of the useful values DeHackEd Sound patches could alter are now
supported. The others remain unsupported and a w... - 14:50 Revision 8d46d040 (github): Deh Reader: [CODEPTR] patches use the bex rules for section continuation
- 02:34 Revision bc695c1b (github): Deh Reader: Cleanup
- 01:30 Revision 50b6ede9 (github): Deh Reader|Refactor: Removed further obfuscation
2012-08-21
- 23:15 Revision 80cf1395 (github): Deh Reader|Refactor: Trailing carriage returns can now be discarded at line-read time
- 23:15 Revision e7724749 (github): Deh Reader|Refactor: Relocated parse section continuation state
- 22:19 Revision 3c054eed (github): Deh Reader: Refactored away unnecessary read line splitting
- 20:51 Revision 65e09a0f (github): Deh Reader|Refactor: Continued cleaning up the main parser loop
- 13:41 Revision 26e7b01d (github): Deh Reader: Refactoring parser with exceptions to clean up the main loop
2012-08-20
- 13:44 Feature #1570 (Rejected): [Heretic] Use IWAD original episode end graphics (E2PAL)
- Heretic uses a second palette for the ending picture after Episode 2 (named E2PAL in the Iwad). Dday doesn't support ...
2012-08-19
- 19:16 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- - **labels**: jDoom --> Doom, Addons
- 15:18 Revision de112e11 (github): Deh Reader: Minor fixes
- 15:05 Revision 557e0dfa (github): Deh Reader: Log the current line number when unexpected input is encountered
- 14:30 Revision 342904a7 (github): Added|Deh Reader: Support for hexadecimal and octal notations in DEH patches
- A later DEH format extension implemented by Lee Killough was support
for hexadecimal notation when specifying Thing, ... - 13:44 Revision 9d089e2f (github): Deh Reader|Fixed: Grammar errors in [PARS] sections confused the parser main loop
- 13:15 Revision 269e7240 (github): Deh Reader: Cleanup
- 12:34 Revision ae11b3a8 (github): Deh Reader: Minor cleanup
- 12:34 Revision e5ca4a81 (github): Deh Reader: Fixed map URI composition
- 10:10 Revision b25d997b (github): Fixed: Failed to locate map data from Memento Mori add-on for Doom
- In the Mac Hexen demo some lump names have extra values or'd into
the lump names stored in the lump directory. The WA... - 10:10 Revision be559c2f (github): Added: Console command "listlumps" - list all lumps loaded from containers
2012-08-18
- 15:04 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- No texture packs are included, this is straight from the mod file itself. I prefer to keep things vanilla when runnin...
- 14:44 Revision 2aa7614c (github): Initial check in of Deh Reader version 2.0
- The goal of this branch is to rewrite the exisiting dpdehread addressing
all known problems therein.
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