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Status
Priority
Subject
Assignee
Created
Target version
2064
New
Urgent
Bugs in HeXen Multiplayer
2015-05-20 12:07
Doomsday Engine - Multiplayer
2152
New
Urgent
[Hexen] Afrits become stuck/invincible in multiplayer
2016-03-27 07:49
Doomsday Engine - Multiplayer
883
New
High
[Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
2010-04-03 00:44
Doomsday Engine - Rendering
637
New
High
[Hexen] Class change in-game causes instability, issues
2009-03-02 22:04
Doomsday Engine - Modding
908
New
High
Detail texture maximum distance ignored
2010-05-11 23:31
Doomsday Engine - Rendering
1015
New
High
Player getting stuck on certain walls?
2012-03-31 07:58
Doomsday Engine - Vanilla / Gameplay
1041
New
High
[Windows] Pressing Alt/AltGr key confuses turning
2012-05-15 07:57
Doomsday Engine - 3.0
877
New
High
Texture offset anomaly
2010-03-21 11:42
Doomsday Engine - Vanilla / Gameplay
1042
New
High
[Windows] Alt key and console activation
2012-05-15 08:16
Doomsday Engine - 3.0
1064
New
High
[Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
2012-07-09 22:27
Doomsday Engine - Modding
1078
New
High
Patch texture composition logic errors
2012-08-25 02:28
Doomsday Engine - Vanilla / Gameplay
1880
New
High
Key repeat rate is dependent on the user's configuration at OS level
2014-10-16 23:50
Doomsday Engine - Input and game controllers
1965
New
High
[Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward
2015-02-11 10:57
Doomsday Engine - Multiplayer
1827
New
High
[Doom] Revenant infinite loop case
2014-06-19 00:01
Doomsday Engine - Vanilla / Gameplay
2021
New
High
Doom64's ingame music is severely broken
2015-04-30 18:52
Doomsday Engine - Modding
2066
New
High
[Heretic Multiplayer] Iron Lich firewall doesn't expand
2015-05-20 16:21
Doomsday Engine - Multiplayer
1963
New
High
[Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
2015-02-11 10:46
Doomsday Engine - Multiplayer
2042
New
High
Mobj spawning at sector boundary height should choose highest contacted floor
2015-05-09 20:59
Doomsday Engine - Vanilla / Gameplay
2048
New
High
Particle effects obscure map objects
2015-05-13 03:50
Doomsday Engine - Rendering
2104
New
High
[Doom] Boss Brain generators incorrect position
2015-07-29 10:07
Doomsday Engine - Rendering
2109
New
High
[Doom] "Doomsday of UAC" invisible stairs not climable
2015-08-08 22:46
Doomsday Engine - Vanilla / Gameplay
2326
New
High
[Doom] PRCP map32; player incorrectly spawning as camera
2019-04-06 15:47
Doomsday Engine - Modding
10
New
Normal
[InFine] Line spacing for text
2013-10-11 12:18
Doomsday Engine - Rendering
263
New
Normal
Particles rendered at wrong height
2005-11-07 18:36
Doomsday Engine - Rendering
511
New
Normal
[Heretic|Hexen] Torch fix not applied (low ceiling)
2008-04-24 09:20
Doomsday Engine - Rendering
552
New
Normal
Ambient occlusion on middle surfaces of 2-sided lines
2008-10-24 11:52
Doomsday Engine - Rendering
910
New
Normal
Flat tiling error with custom flats
2010-05-30 14:41
Doomsday Engine - Rendering
964
New
Normal
[XG] Sounds ignore defined group
2011-06-17 07:48
Doomsday Engine - Modding
997
New
Normal
[Hexen] Player gets stuck in turning polyobjs
2012-03-04 12:18
Doomsday Engine - Vanilla / Gameplay
671
New
Normal
[Heretic] Enemy missile spreads have incorrect vertical aim
2009-04-14 16:28
Doomsday Engine - Modding
684
New
Normal
Sprites moving up if their bottom intersects the floor
2009-05-07 10:15
Doomsday Engine - Vanilla / Gameplay
787
New
Normal
[Co-op] Voodoo dolls not supported
2009-09-26 09:08
Doomsday Engine - Vanilla / Gameplay
882
New
Normal
Fullbright psprites and colored lighting
2010-03-31 15:46
Doomsday Engine - Rendering
909
New
Normal
[Hexen] Tiny difference in Ettin behaviour
2010-05-27 12:44
Doomsday Engine - Vanilla / Gameplay
1059
New
Normal
[Heretic] Health counter jumps up and down
2012-06-24 17:05
Doomsday Engine - Rendering
919
New
Normal
[Doom] Blast damage algorithm
2010-06-10 08:56
Doomsday Engine - Vanilla / Gameplay
925
New
Normal
[Doom] Map32: Secret exit quirk not replicated
2010-07-09 09:19
Doomsday Engine - Vanilla / Gameplay
959
New
Normal
[Doom] Crushed bad guys and tag666
2011-03-31 15:01
Doomsday Engine - Vanilla / Gameplay
963
New
Normal
"spawnmobj" baddies auto wake up in area the player has shot
2011-06-13 20:18
Doomsday Engine - Modding
1063
New
Normal
Flash state models offset incorrectly in 16:10
2012-07-03 12:05
Doomsday Engine - Rendering
1083
New
Normal
In-game window contents resizing glitches
2012-08-28 17:53
Doomsday Engine - Rendering
968
New
Normal
[Doom] Mancubus attacks and high Z height differences
2011-09-12 12:32
Doomsday Engine - Vanilla / Gameplay
972
New
Normal
[Doom] Lost Souls infinite Z height
2011-10-25 19:54
Doomsday Engine - Modding
975
New
Normal
[Doom] Armour Helmets full bright
2011-11-16 12:59
Doomsday Engine - Vanilla / Gameplay
1004
New
Normal
[Hexen] 3D Tree_Destructive appearance is incorrect
2012-03-05 13:48
Doomsday Engine - Rendering
1007
New
Normal
[Doom] Sound emitter overlap handling
2012-03-09 12:08
Doomsday Engine - Vanilla / Gameplay
1008
New
Normal
HUD weapon discrepancy (in release build?)
2012-03-09 21:17
Doomsday Engine - Vanilla / Gameplay
1031
New
Normal
Shootable triggers and freelook
2012-04-20 13:31
Doomsday Engine - Modding
1723
New
Normal
[Value def's] impossible to remove pistol
2014-02-02 22:26
Doomsday Engine - Modding
1032
New
Normal
[Heretic] Badguy auto/raise lower to camera
2012-04-24 09:31
Doomsday Engine - Modding
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2.3
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