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# Tracker Status Priority Subject Assignee Created
1648 Feature Progressed Urgent Complete vanilla DOOM emulation 2013-11-02 14:26
1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2013-10-18 14:05
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1416 Feature New Urgent [Doom] Invisible "fuzz" effect 2006-08-20 01:17
1388 Feature New High 3D floors (Z-overlapped sectors) 2005-09-19 02:04
2325 Feature New High A way to vote for a specific map 2019-03-25 06:28
1768 Feature Progressed High Boom compatibility 2014-04-18 08:39
1325 Feature Progressed High Boom line types and sectors 2004-02-08 22:03
1688 Feature New High Command line options documented with Amethyst 2013-12-23 13:45
1394 Feature New High Consistent map scoping in definitions 2005-11-06 10:50
1153 Feature New High Customizable intermissions 2003-05-17 10:10
1996 Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2015-03-13 15:53
1580 Feature New High Fix the Doom 64: Absolution TC plugin 2013-05-10 10:41
1289 Feature New High Flat-triggered particle generators created/destroyed on material change 2003-09-17 23:45
1604 Feature New High Game rules (1p and MP) 2013-10-18 15:34
2072 Feature New High Gracefully exit to Home on fatal error in a game (e.g., DED/resource error) 2015-05-27 20:49
1614 Feature New High Improved demo recording and playback 2013-10-20 18:13
1252 Feature Progressed High Integrate Hexen features into libcommon 2003-07-29 06:11
1541 Feature Progressed High Joystick axis settings (sensitivity, max speed) 2011-06-28 23:32
1502 Feature New High Load any supported image format from WAD lump 2009-11-17 04:57
1767 Feature New High Network delta profiler 2014-04-18 08:35
1699 Feature New High Particle renderer 2.0 2014-01-03 12:40
1242 Feature New High Player weapon particle muzzle flashes (for external viewers only) 2003-07-18 17:09
2033 Feature Progressed High Runtime map editor 2015-05-03 21:51
1757 Feature New High Separate server and client sources 2014-04-18 07:50
1266 Feature New High Sound decorations 2003-08-16 10:02
1308 Feature Progressed High Splitscreen multiplayer 2003-11-01 12:50
1233 Feature New High Surface decorations using 3D models 2003-07-10 03:24
1542 Feature New High Use hit origin for Damage generator 2011-06-30 06:12
9 Feature Progressed High Use local server to run single-player games 2013-10-11 10:05
1194 Feature New High Viewing other players' cameras ("spy" command) 2003-06-16 15:28
2051 Feature New High XG test suite / demo map 2015-05-14 11:56
1331 Feature New High [InFine] Evaluate cvars with IF condition 2004-02-20 18:49
1565 Feature New High [MP] Option to remove MP flagged weapons in co-op 2012-06-25 21:20
1524 Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2010-10-26 20:49
1467 Feature New High [XG] Incorporate vanilla line/sector types 2008-07-11 16:17
1531 Feature New Normal "take" cmd to take away pickup powers 2011-03-30 12:31
1587 Feature New Normal 3D weapon behaviour 2013-09-29 22:40
2340 Feature New Normal A new MP game mode: no respawn 2019-08-02 10:28
1979 Feature Feedback Normal Additional sound formats 2015-02-13 23:46
1865 Feature New Normal Align 3D model's head with the target's direction 2014-09-15 08:48
1181 Feature New Normal Ambient sounds (in XG sectors) 2003-06-07 15:59
1727 Feature New Normal Apply colored sector lighting by sector via DED 2014-02-09 19:43
1626 Feature New Normal Area-based fog 2013-10-22 08:02
1276 Feature New Normal Attach dynamic lights on models 2003-09-04 17:32
1763 Feature New Normal Autosaving 2014-04-18 08:14
2155 Feature New Normal BOOM support for sunlust.wad 2016-04-02 01:34
1447 Feature New Normal Co-op player actions (giving, healing) 2007-05-24 07:44
2336 Feature New Normal Comprehensive server info and metadata 2019-06-24 14:43
1264 Feature New Normal Conditional decorations 2003-08-12 13:19
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