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Tracker
Status
Priority
Subject
Assignee
Created
1648
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2013-11-02 14:26
1603
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2013-10-18 14:05
1622
Feature
New
Urgent
Vanilla depth shading
2013-10-22 07:46
1416
Feature
New
Urgent
[Doom] Invisible "fuzz" effect
2006-08-20 01:17
1388
Feature
New
High
3D floors (Z-overlapped sectors)
2005-09-19 02:04
2325
Feature
New
High
A way to vote for a specific map
2019-03-25 06:28
1768
Feature
Progressed
High
Boom compatibility
2014-04-18 08:39
1325
Feature
Progressed
High
Boom line types and sectors
2004-02-08 22:03
1688
Feature
New
High
Command line options documented with Amethyst
2013-12-23 13:45
1394
Feature
New
High
Consistent map scoping in definitions
2005-11-06 10:50
1153
Feature
New
High
Customizable intermissions
2003-05-17 10:10
1996
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2015-03-13 15:53
1580
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2013-05-10 10:41
1289
Feature
New
High
Flat-triggered particle generators created/destroyed on material change
2003-09-17 23:45
1604
Feature
New
High
Game rules (1p and MP)
2013-10-18 15:34
2072
Feature
New
High
Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
2015-05-27 20:49
1614
Feature
New
High
Improved demo recording and playback
2013-10-20 18:13
1252
Feature
Progressed
High
Integrate Hexen features into libcommon
2003-07-29 06:11
1541
Feature
Progressed
High
Joystick axis settings (sensitivity, max speed)
2011-06-28 23:32
1502
Feature
New
High
Load any supported image format from WAD lump
2009-11-17 04:57
1767
Feature
New
High
Network delta profiler
2014-04-18 08:35
1699
Feature
New
High
Particle renderer 2.0
2014-01-03 12:40
1242
Feature
New
High
Player weapon particle muzzle flashes (for external viewers only)
2003-07-18 17:09
2033
Feature
Progressed
High
Runtime map editor
2015-05-03 21:51
1757
Feature
New
High
Separate server and client sources
2014-04-18 07:50
1266
Feature
New
High
Sound decorations
2003-08-16 10:02
1308
Feature
Progressed
High
Splitscreen multiplayer
2003-11-01 12:50
1233
Feature
New
High
Surface decorations using 3D models
2003-07-10 03:24
1542
Feature
New
High
Use hit origin for Damage generator
2011-06-30 06:12
9
Feature
Progressed
High
Use local server to run single-player games
2013-10-11 10:05
1194
Feature
New
High
Viewing other players' cameras ("spy" command)
2003-06-16 15:28
2051
Feature
New
High
XG test suite / demo map
2015-05-14 11:56
1331
Feature
New
High
[InFine] Evaluate cvars with IF condition
2004-02-20 18:49
1565
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2012-06-25 21:20
1524
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2010-10-26 20:49
1467
Feature
New
High
[XG] Incorporate vanilla line/sector types
2008-07-11 16:17
1531
Feature
New
Normal
"take" cmd to take away pickup powers
2011-03-30 12:31
1587
Feature
New
Normal
3D weapon behaviour
2013-09-29 22:40
2340
Feature
New
Normal
A new MP game mode: no respawn
2019-08-02 10:28
1979
Feature
Feedback
Normal
Additional sound formats
2015-02-13 23:46
1865
Feature
New
Normal
Align 3D model's head with the target's direction
2014-09-15 08:48
1181
Feature
New
Normal
Ambient sounds (in XG sectors)
2003-06-07 15:59
1727
Feature
New
Normal
Apply colored sector lighting by sector via DED
2014-02-09 19:43
1626
Feature
New
Normal
Area-based fog
2013-10-22 08:02
1276
Feature
New
Normal
Attach dynamic lights on models
2003-09-04 17:32
1763
Feature
New
Normal
Autosaving
2014-04-18 08:14
2155
Feature
New
Normal
BOOM support for sunlust.wad
2016-04-02 01:34
1447
Feature
New
Normal
Co-op player actions (giving, healing)
2007-05-24 07:44
2336
Feature
New
Normal
Comprehensive server info and metadata
2019-06-24 14:43
1264
Feature
New
Normal
Conditional decorations
2003-08-12 13:19
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Doomsday
Engine
2.3
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