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# Tracker Status Priority Subject Assignee Created
1327 Feature New Normal Render extra plane in XG sector 2004-02-16 01:03
1647 Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2013-10-31 22:26
1663 Feature New Normal Replace game-side color filter / special effect with LensFx 2013-11-14 11:18
1976 Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2015-02-12 13:22
1459 Feature New Normal Replacement of MT_POD unique behavior with flag 2008-02-18 18:06
1607 Feature New Normal Reset settings to defaults 2013-10-19 18:44
1962 Feature New High Revised network protocol based on libshell skyjake 2015-02-11 10:18
1361 Feature Progressed Normal Rotation of objects away from walls during map load 2004-08-31 16:53
2033 Feature Progressed High Runtime map editor 2015-05-03 21:51
1617 Feature New High Scoped definitions and variables Deng Team 2013-10-21 07:43
1970 Feature New Normal Scriptable map entry/exit, cycling 2015-02-11 17:51
1616 Feature New Normal Selector for sprites 2013-10-21 07:23
1461 Feature New Normal Separate chain/event derived/driven behaviour for XG 2008-03-02 22:23
1489 Feature New Normal Separate decor definitions for different plane types 2009-04-16 13:03
1758 Feature New Low Separate left/right modifier keys (Shift, Alt, etc.) skyjake 2014-04-18 07:53
1757 Feature New High Separate server and client sources 2014-04-18 07:50
1290 Feature New Normal Session-only cvars 2003-09-23 09:08
1323 Feature New Normal Set skin on particle model from within particle generator 2004-01-21 13:45
1573 Feature New Normal Setting for number of samples used for antialiasing 2012-09-04 18:53
1449 Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2007-06-07 09:48
1623 Feature Progressed Urgent Shaders skyjake 2013-10-22 07:53
2392 Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-01-01 17:04
1615 Feature Progressed Normal Sloped planes skyjake 2013-10-20 21:28
1362 Feature New Normal Smoothing of dynlights & halos skyjake 2004-09-01 17:29
1529 Feature New Normal Sound affected by the world 2011-03-25 11:56
1266 Feature New High Sound decorations 2003-08-16 10:02
1475 Feature New Normal Spawnmobj "deaf" things 2008-11-06 21:24
1308 Feature Progressed High Splitscreen multiplayer 2003-11-01 12:50
1677 Feature New Low Square particle shape (option, as alternative to round particles) 2013-12-05 18:52
1350 Feature New Normal Stair Builder: spread build on tagged sector range 2004-07-21 11:17
1471 Feature New Normal Standard definitions should conform to vanilla 2008-09-24 10:02
1754 Feature New High Start local server using client GUI skyjake 2014-04-18 07:36
1559 Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2012-05-05 17:15
1646 Feature New Normal Stereo 3D enhancements 2013-10-31 17:12
2383 Feature New Normal Stereo rendering convergence setting Deng Team 2019-12-27 14:41
1386 Feature New Normal Stopping monster infighting 2005-08-22 17:00
1869 Feature New Normal Support 'shadowed' texture resources in animated textures 2014-09-29 23:09
1640 Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2013-10-24 08:22
1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2013-10-18 14:05
1476 Feature New Normal Support for the features of the Playpal and Colormap lumps 2008-11-08 01:18
1500 Feature New Normal Support for ZDoom ZIP-as-WAD feature 2009-11-14 20:31
1544 Feature New Normal Support for ZDoom's Decorate function 2011-08-03 22:47
1668 Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2013-11-25 21:13
2423 Feature New Normal Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery Deng Team 2020-05-10 07:35
2295 Feature New Normal Support XBOX version of Doom 2018-11-09 07:46
1842 Feature Progressed Normal Support ZDoom's episode and hub definitions in MAPINFO 2014-07-17 17:04
1844 Feature New Normal Support ZDoom's skill definitions in MAPINFO 2014-07-17 17:17
1840 Feature Progressed Normal Support ZDoom-extended MAPINFO format 2014-07-17 16:54
1233 Feature New High Surface decorations using 3D models 2003-07-10 03:24
1628 Feature New Normal Surface meshes 2013-10-22 08:07
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