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# Project Tracker Status Priority Subject Assignee Updated % Done
2123 Doomsday Engine Feature New Low Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses... 2019-11-29 22:15

1649 Doomsday Engine Feature New Low Option to disable HUD/menu font upscaling 2019-11-29 20:26

1430 Doomsday Engine Feature New Normal Particle generator decorations (e.g., particles from a wall) 2019-11-29 18:40

1305 Doomsday Engine Feature New Lowest Particle generator flag: instantly kill generator 2019-11-29 15:26

1287 Doomsday Engine Feature New Normal Particle generator flag: transform center offset along with the object 2016-08-09 10:54

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1314 Doomsday Engine Feature New Normal Particle spawn rate affected by mobj visibility 2019-11-29 16:38

2195 Doomsday Engine Feature New Normal Permanent blood (surface decal effect) 2017-01-22 08:50

1582 Doomsday Engine Feature New Normal Player actions while game is paused 2017-04-03 18:39

1242 Doomsday Engine Feature New High Player weapon particle muzzle flashes (for external viewers only) 2019-11-29 16:19

1938 Doomsday Engine Feature New Low Polyobjs represented by 3D models 2019-11-29 21:12

1551 Doomsday Engine Feature New Normal Print unknown line/sector types to the console 2019-11-26 15:33

2192 Doomsday Engine Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-03-04 09:25

2093 Doomsday Engine Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2016-03-27 08:20

1231 Doomsday Engine Feature New Normal Ragdoll physics 2019-11-29 16:05

1335 Doomsday Engine Feature New Normal Random particle types 2019-11-29 16:42

1336 Doomsday Engine Feature New Normal Random textured particle direction 2019-11-29 16:43

2320 Doomsday Engine Feature New Normal Re-enable XG dummy line 2020-12-08 08:27

1168 Doomsday Engine Feature New Normal Real decals: bulletholes, blastmarks, etc. 2017-04-03 19:35

1406 Doomsday Engine Feature New Normal Record particles and other effects in demos 2019-11-29 20:24

1726 Doomsday Engine Feature New Normal Remapping the colours on a texture via material def 2019-11-29 19:26

1864 Doomsday Engine Feature New Normal Remember material, particle and decoration animation states in saved games 2019-11-29 21:06

1460 Doomsday Engine Feature New Normal Remember the playing music in save game 2017-04-03 18:49

1327 Doomsday Engine Feature New Normal Render extra plane in XG sector 2019-11-26 11:32

1663 Doomsday Engine Feature New Normal Replace game-side color filter / special effect with LensFx 2017-04-03 18:59

1976 Doomsday Engine Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2019-11-29 21:56

1459 Doomsday Engine Feature New Normal Replacement of MT_POD unique behavior with flag 2019-11-29 18:49

1607 Doomsday Engine Feature New Normal Reset settings to defaults 2019-11-29 21:33

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

1617 Doomsday Engine Feature New High Scoped definitions and variables Deng Team 2016-12-01 20:17

1970 Doomsday Engine Feature New Normal Scriptable map entry/exit, cycling 2019-11-29 21:13

1616 Doomsday Engine Feature New Normal Selector for sprites 2019-11-29 18:35

1461 Doomsday Engine Feature New Normal Separate chain/event derived/driven behaviour for XG 2017-04-03 18:48

1489 Doomsday Engine Feature New Normal Separate decor definitions for different plane types 2019-11-29 18:50

1758 Doomsday Engine Feature New Low Separate left/right modifier keys (Shift, Alt, etc.) skyjake 2019-11-29 12:37

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1290 Doomsday Engine Feature New Normal Session-only cvars 2019-11-26 15:33

1323 Doomsday Engine Feature New Normal Set skin on particle model from within particle generator 2016-08-09 10:56

1573 Doomsday Engine Feature New Normal Setting for number of samples used for antialiasing 2019-11-29 21:31

2392 Doomsday Engine Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-12-08 08:27

1362 Doomsday Engine Feature New Normal Smoothing of dynlights & halos skyjake 2019-11-29 16:44

1529 Doomsday Engine Feature New Normal Sound affected by the world 2019-11-29 18:59

1266 Doomsday Engine Feature New High Sound decorations 2019-11-29 16:21

1475 Doomsday Engine Feature New Normal Spawnmobj "deaf" things 2019-11-29 18:46

1677 Doomsday Engine Feature New Low Square particle shape (option, as alternative to round particles) 2019-11-29 15:51

1350 Doomsday Engine Feature New Normal Stair Builder: spread build on tagged sector range 2017-04-03 18:48

1471 Doomsday Engine Feature New Normal Standard definitions should conform to vanilla 2019-11-29 23:06

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

1559 Doomsday Engine Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2019-11-29 19:14

1646 Doomsday Engine Feature New Normal Stereo 3D enhancements 2019-11-29 19:22

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