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# Tracker Status Priority Subject Assignee Created
1649 Feature New Low Option to disable HUD/menu font upscaling 2013-11-02 21:26
1430 Feature New Normal Particle generator decorations (e.g., particles from a wall) 2006-10-07 11:24
1305 Feature New Lowest Particle generator flag: instantly kill generator 2003-10-06 18:27
1287 Feature New Normal Particle generator flag: transform center offset along with the object 2003-09-16 11:47
1699 Feature New High Particle renderer 2.0 2014-01-03 12:40
1314 Feature New Normal Particle spawn rate affected by mobj visibility 2003-12-28 00:42
2195 Feature New Normal Permanent blood (surface decal effect) 2017-01-20 19:00
1582 Feature New Normal Player actions while game is paused 2009-05-06 21:05
1242 Feature New High Player weapon particle muzzle flashes (for external viewers only) 2003-07-18 17:09
1938 Feature New Low Polyobjs represented by 3D models 2015-01-11 20:49
1551 Feature New Normal Print unknown line/sector types to the console 2012-01-07 09:34
2192 Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-01-10 12:54
2093 Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2015-06-19 15:11
1231 Feature New Normal Ragdoll physics 2003-07-09 23:37
1335 Feature New Normal Random particle types 2004-03-15 16:27
1336 Feature New Normal Random textured particle direction 2004-03-24 11:52
2320 Feature New Normal Re-enable XG dummy line 2019-01-24 20:06
1168 Feature New Normal Real decals: bulletholes, blastmarks, etc. 2003-05-31 00:19
1406 Feature New Normal Record particles and other effects in demos 2006-07-28 23:35
1726 Feature New Normal Remapping the colours on a texture via material def 2014-02-09 19:33
1864 Feature New Normal Remember material, particle and decoration animation states in saved games 2014-09-12 13:50
1460 Feature New Normal Remember the playing music in save game 2008-02-19 00:49
1327 Feature New Normal Render extra plane in XG sector 2004-02-16 01:03
1663 Feature New Normal Replace game-side color filter / special effect with LensFx 2013-11-14 11:18
1976 Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2015-02-12 13:22
1459 Feature New Normal Replacement of MT_POD unique behavior with flag 2008-02-18 18:06
1607 Feature New Normal Reset settings to defaults 2013-10-19 18:44
1962 Feature New High Revised network protocol based on libshell skyjake 2015-02-11 10:18
1617 Feature New High Scoped definitions and variables Deng Team 2013-10-21 07:43
1970 Feature New Normal Scriptable map entry/exit, cycling 2015-02-11 17:51
1616 Feature New Normal Selector for sprites 2013-10-21 07:23
1461 Feature New Normal Separate chain/event derived/driven behaviour for XG 2008-03-02 22:23
1489 Feature New Normal Separate decor definitions for different plane types 2009-04-16 13:03
1758 Feature New Low Separate left/right modifier keys (Shift, Alt, etc.) skyjake 2014-04-18 07:53
1757 Feature New High Separate server and client sources 2014-04-18 07:50
1290 Feature New Normal Session-only cvars 2003-09-23 09:08
1323 Feature New Normal Set skin on particle model from within particle generator 2004-01-21 13:45
1573 Feature New Normal Setting for number of samples used for antialiasing 2012-09-04 18:53
2392 Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-01-01 17:04
1362 Feature New Normal Smoothing of dynlights & halos skyjake 2004-09-01 17:29
1529 Feature New Normal Sound affected by the world 2011-03-25 11:56
1266 Feature New High Sound decorations 2003-08-16 10:02
1475 Feature New Normal Spawnmobj "deaf" things 2008-11-06 21:24
1677 Feature New Low Square particle shape (option, as alternative to round particles) 2013-12-05 18:52
1350 Feature New Normal Stair Builder: spread build on tagged sector range 2004-07-21 11:17
1471 Feature New Normal Standard definitions should conform to vanilla 2008-09-24 10:02
1754 Feature New High Start local server using client GUI skyjake 2014-04-18 07:36
1559 Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2012-05-05 17:15
1646 Feature New Normal Stereo 3D enhancements 2013-10-31 17:12
2383 Feature New Normal Stereo rendering convergence setting Deng Team 2019-12-27 14:41
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