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Status
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Subject
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Created
1649
Feature
New
Low
Option to disable HUD/menu font upscaling
2013-11-02 21:26
1430
Feature
New
Normal
Particle generator decorations (e.g., particles from a wall)
2006-10-07 11:24
1305
Feature
New
Lowest
Particle generator flag: instantly kill generator
2003-10-06 18:27
1287
Feature
New
Normal
Particle generator flag: transform center offset along with the object
2003-09-16 11:47
1699
Feature
New
High
Particle renderer 2.0
2014-01-03 12:40
1314
Feature
New
Normal
Particle spawn rate affected by mobj visibility
2003-12-28 00:42
2195
Feature
New
Normal
Permanent blood (surface decal effect)
2017-01-20 19:00
1582
Feature
New
Normal
Player actions while game is paused
2009-05-06 21:05
1242
Feature
New
High
Player weapon particle muzzle flashes (for external viewers only)
2003-07-18 17:09
1938
Feature
New
Low
Polyobjs represented by 3D models
2015-01-11 20:49
1551
Feature
New
Normal
Print unknown line/sector types to the console
2012-01-07 09:34
2192
Feature
New
Low
Procedural images generated based on a text file (.deimage)
skyjake
2017-01-10 12:54
2093
Feature
New
Normal
Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Deng Team
2015-06-19 15:11
1231
Feature
New
Normal
Ragdoll physics
2003-07-09 23:37
1335
Feature
New
Normal
Random particle types
2004-03-15 16:27
1336
Feature
New
Normal
Random textured particle direction
2004-03-24 11:52
2320
Feature
New
Normal
Re-enable XG dummy line
2019-01-24 20:06
1168
Feature
New
Normal
Real decals: bulletholes, blastmarks, etc.
2003-05-31 00:19
1406
Feature
New
Normal
Record particles and other effects in demos
2006-07-28 23:35
1726
Feature
New
Normal
Remapping the colours on a texture via material def
2014-02-09 19:33
1864
Feature
New
Normal
Remember material, particle and decoration animation states in saved games
2014-09-12 13:50
1460
Feature
New
Normal
Remember the playing music in save game
2008-02-19 00:49
1327
Feature
New
Normal
Render extra plane in XG sector
2004-02-16 01:03
1663
Feature
New
Normal
Replace game-side color filter / special effect with LensFx
2013-11-14 11:18
1976
Feature
New
Normal
Replace old Save/Load menu with new UI widgets
skyjake
2015-02-12 13:22
1459
Feature
New
Normal
Replacement of MT_POD unique behavior with flag
2008-02-18 18:06
1607
Feature
New
Normal
Reset settings to defaults
2013-10-19 18:44
1962
Feature
New
High
Revised network protocol based on libshell
skyjake
2015-02-11 10:18
1617
Feature
New
High
Scoped definitions and variables
Deng Team
2013-10-21 07:43
1970
Feature
New
Normal
Scriptable map entry/exit, cycling
2015-02-11 17:51
1616
Feature
New
Normal
Selector for sprites
2013-10-21 07:23
1461
Feature
New
Normal
Separate chain/event derived/driven behaviour for XG
2008-03-02 22:23
1489
Feature
New
Normal
Separate decor definitions for different plane types
2009-04-16 13:03
1758
Feature
New
Low
Separate left/right modifier keys (Shift, Alt, etc.)
skyjake
2014-04-18 07:53
1757
Feature
New
High
Separate server and client sources
2014-04-18 07:50
1290
Feature
New
Normal
Session-only cvars
2003-09-23 09:08
1323
Feature
New
Normal
Set skin on particle model from within particle generator
2004-01-21 13:45
1573
Feature
New
Normal
Setting for number of samples used for antialiasing
2012-09-04 18:53
2392
Feature
New
Normal
Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level
skyjake
2020-01-01 17:04
1362
Feature
New
Normal
Smoothing of dynlights & halos
skyjake
2004-09-01 17:29
1529
Feature
New
Normal
Sound affected by the world
2011-03-25 11:56
1266
Feature
New
High
Sound decorations
2003-08-16 10:02
1475
Feature
New
Normal
Spawnmobj "deaf" things
2008-11-06 21:24
1677
Feature
New
Low
Square particle shape (option, as alternative to round particles)
2013-12-05 18:52
1350
Feature
New
Normal
Stair Builder: spread build on tagged sector range
2004-07-21 11:17
1471
Feature
New
Normal
Standard definitions should conform to vanilla
2008-09-24 10:02
1754
Feature
New
High
Start local server using client GUI
skyjake
2014-04-18 07:36
1559
Feature
New
Low
State and sprite without a mobj (SMT2A0/STLAG)
2012-05-05 17:15
1646
Feature
New
Normal
Stereo 3D enhancements
2013-10-31 17:12
2383
Feature
New
Normal
Stereo rendering convergence setting
Deng Team
2019-12-27 14:41
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2.3
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