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#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
1828
Doomsday Engine
Bug
New
Low
Tutorial doesn't claim mouse after clicking during launch
2017-04-03 14:15
1827
Doomsday Engine
Bug
New
High
[Doom] Revenant infinite loop case
2019-11-27 05:51
1816
Doomsday Engine
Bug
New
Normal
First sound played at map start up erroneously doesn't play
2017-04-03 14:17
1744
Doomsday Engine
Bug
New
Normal
[Heretic] Waterfall sounds switch from left to right (centered in vanilla)
2017-04-03 18:33
1727
Doomsday Engine
Feature
New
Normal
Apply colored sector lighting by sector via DED
2019-11-29 19:26
1726
Doomsday Engine
Feature
New
Normal
Remapping the colours on a texture via material def
2019-11-29 19:26
1723
Doomsday Engine
Bug
New
Normal
[Value def's] impossible to remove pistol
2017-04-03 14:34
1709
Doomsday Engine
Bug
New
Low
Infine events interfere with taskbar
2017-04-03 14:38
1701
Doomsday Engine
Bug
New
Normal
[Doom] Map08/ExM8 sound emulation
2017-04-03 18:33
1694
Doomsday Engine
Feature
New
Low
[Doom] Invulnerability animation: full bright sync, apply tic rate
2017-04-03 18:56
1677
Doomsday Engine
Feature
New
Low
Square particle shape (option, as alternative to round particles)
2019-11-29 15:51
1668
Doomsday Engine
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2020-12-08 08:27
1661
Doomsday Engine
Bug
New
Normal
[Deathkings] Bad behavior of object in lift (mobj hitbox overlap)
2019-11-29 22:58
1660
Doomsday Engine
Bug
New
Normal
Player start near wall leads to misplaced player
2017-04-03 14:40
1649
Doomsday Engine
Feature
New
Low
Option to disable HUD/menu font upscaling
2019-11-29 20:26
1644
Doomsday Engine
Bug
New
Lowest
[HeXen beta demo] Should have Heretic crush behaviour
2017-04-03 18:34
1631
Doomsday Engine
Bug
New
Low
Doom 2 finale: animation speeds for the Cast
2017-04-03 14:41
1587
Doomsday Engine
Feature
New
Normal
3D weapon behaviour
2017-04-03 15:02
1582
Doomsday Engine
Feature
New
Normal
Player actions while game is paused
2017-04-03 18:39
1579
Doomsday Engine
Feature
New
Low
Dehacked 2.0 support
2019-11-29 12:31
1571
Doomsday Engine
Feature
New
Normal
On screen notification for Always Run
2019-11-29 19:18
1569
Doomsday Engine
Feature
New
Lowest
[Hexen] Demo version cheat codes and "Beta" message
2019-11-29 19:16
1568
Doomsday Engine
Feature
New
Normal
[Automap] Option for hiding non-blocking lines
2019-11-29 18:32
1566
Doomsday Engine
Feature
New
Normal
[Automap] Reset line colors
2019-11-29 21:31
1565
Doomsday Engine
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2018-07-29 16:53
1563
Doomsday Engine
Feature
New
Normal
Weapon text defs affect the Controls menu
2019-11-29 19:15
1559
Doomsday Engine
Feature
New
Low
State and sprite without a mobj (SMT2A0/STLAG)
2019-11-29 19:14
1551
Doomsday Engine
Feature
New
Normal
Print unknown line/sector types to the console
2019-11-26 15:33
1547
Doomsday Engine
Feature
New
Low
Command for manipulating numeric controls
2019-11-29 19:09
1546
Doomsday Engine
Feature
New
Low
Option for particle generator to hide sprite
2019-11-29 15:45
1542
Doomsday Engine
Feature
New
High
Use hit origin for Damage generator
2019-11-29 19:08
1537
Doomsday Engine
Feature
New
Normal
[XG] Activation event option when changing line types
2017-04-03 18:48
1535
Doomsday Engine
Feature
New
Normal
Option for fullbright textures affected by colored sectors
2019-11-29 19:02
1532
Doomsday Engine
Feature
New
Low
[Doom|Heretic] Secret found message text
2019-11-29 15:44
1531
Doomsday Engine
Feature
New
Normal
"take" cmd to take away pickup powers
2019-11-29 19:01
1530
Doomsday Engine
Feature
New
Normal
[XG] ltf_count requirement
2017-04-03 18:48
1529
Doomsday Engine
Feature
New
Normal
Sound affected by the world
2019-11-29 18:59
1526
Doomsday Engine
Feature
New
Normal
[XG] Randomizing activation/deactivation wait timer
2017-04-03 18:48
1524
Doomsday Engine
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2017-04-03 18:48
1523
Doomsday Engine
Feature
New
Normal
[Infine] Skill level checks
2019-11-29 18:57
1507
Doomsday Engine
Feature
New
Normal
[InFine] Option to pause playing script if the game is paused
2017-04-03 18:48
1499
Doomsday Engine
Feature
New
Normal
Flag to disable mobj respawn on specific types
2017-04-03 18:48
1493
Doomsday Engine
Feature
New
Normal
Opposites for mobj_gone and activator_type requirements
2017-04-03 18:48
1491
Doomsday Engine
Feature
New
Normal
Variable damage for the pmf_crush plane move flag
2017-04-03 18:48
1489
Doomsday Engine
Feature
New
Normal
Separate decor definitions for different plane types
2019-11-29 18:50
1488
Doomsday Engine
Feature
New
Normal
Extended Hexen fullscreen HUD
2019-11-29 18:49
1476
Doomsday Engine
Feature
New
Normal
Support for the features of the Playpal and Colormap lumps
2017-04-03 18:42
1475
Doomsday Engine
Feature
New
Normal
Spawnmobj "deaf" things
2019-11-29 18:46
1471
Doomsday Engine
Feature
New
Normal
Standard definitions should conform to vanilla
2019-11-29 23:06
1467
Doomsday Engine
Feature
New
High
[XG] Incorporate vanilla line/sector types
2017-04-03 18:48
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Doomsday
Engine
2.3
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