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# Project Tracker Status Priority Subject Assignee Updated % Done
891 Doomsday Engine Bug Closed Normal [OpenAL] Wrong sounds played, incorrect 2D/3D pos skyjake 2013-07-15 16:47

897 Doomsday Engine Bug Closed High Shiny textures do not work 2012-08-27 15:35

898 Doomsday Engine Bug Closed High [DOOM] HUD ammo counters display incorrect values 2012-08-27 15:35

908 Doomsday Engine Bug New High Detail texture maximum distance ignored 2017-04-03 14:59

931 Doomsday Engine Bug Closed Normal [Doom] Freeze completing TNT::MAP30 with jDUI danij 2012-08-27 15:35

953 Doomsday Engine Bug Closed Low Halos on mobjs in the void visible from within the map danij 2012-08-30 07:32

954 Doomsday Engine Bug Closed High Sectors with zero linedefs result in SIGSEGV after load danij 2012-08-27 15:35

977 Doomsday Engine Bug Closed Low [FMOD] Build 350 ignores var sound-reverb-volume skyjake 2012-08-27 15:35

1008 Doomsday Engine Bug New Normal HUD weapon discrepancy (in release build?) 2017-04-03 19:00

1078 Doomsday Engine Bug New High Patch texture composition logic errors 2019-11-29 23:06

1079 Doomsday Engine Bug Closed Normal [Doom] 'idbehold' cheat missing the menu/prompt danij 2012-08-27 19:24

1104 Doomsday Engine Bug Progressed Normal Replacement flats VS texture animations 2017-04-03 14:43

1275 Doomsday Engine Feature Closed Normal Lightmap decorations on surfaces (emission mapping) 2019-11-29 16:22

1276 Doomsday Engine Feature New Normal Attach dynamic lights on models 2016-08-09 10:50

1277 Doomsday Engine Feature Closed Normal Texture Definitions danij 2013-04-03 16:01

1283 Doomsday Engine Feature Closed Normal Particle Generator Flag - Random Vector skyjake 2012-08-28 06:44

1284 Doomsday Engine Feature Closed Normal Multiple particle generators per mobj state skyjake 2012-08-28 06:44

1285 Doomsday Engine Feature Rejected Low Spawn particle generator from generator stage 2019-11-29 15:29

1287 Doomsday Engine Feature New Normal Particle generator flag: transform center offset along with the object 2016-08-09 10:54

1289 Doomsday Engine Feature New High Flat-triggered particle generators created/destroyed on material change 2019-11-29 16:23

1290 Doomsday Engine Feature New Normal Session-only cvars 2019-11-26 15:33

1292 Doomsday Engine Feature Closed Normal Specify skin texture in Model def skyjake 2012-08-28 06:44

1296 Doomsday Engine Feature New Normal Light Stages for animated light sources 2019-11-29 16:24

1297 Doomsday Engine Feature Closed Normal Halo Customization + Halo Maps danij 2013-04-03 16:01

1298 Doomsday Engine Feature Closed Normal Particle Stage Types 2012-08-27 15:37

1299 Doomsday Engine Feature Closed Normal Lights attached to (sub)models 2013-10-21 08:00

1300 Doomsday Engine Feature Closed Normal Differentiating variants of monster attacks skyjake 2019-11-29 16:25

1305 Doomsday Engine Feature New Lowest Particle generator flag: instantly kill generator 2019-11-29 15:26

1313 Doomsday Engine Feature Rejected Normal Submodel rotation angles 2016-08-09 10:57

1314 Doomsday Engine Feature New Normal Particle spawn rate affected by mobj visibility 2019-11-29 16:38

1318 Doomsday Engine Feature Closed Normal Creating Bullet Holes skyjake 2012-08-27 15:38

1319 Doomsday Engine Feature Rejected Normal Different models for LOD 2019-11-29 16:39

1322 Doomsday Engine Feature Rejected Normal Setting submodel scale independently 2016-08-09 10:43

1323 Doomsday Engine Feature New Normal Set skin on particle model from within particle generator 2016-08-09 10:56

1326 Doomsday Engine Feature Closed Normal Communication between XG & InFine 2012-08-27 15:38

1327 Doomsday Engine Feature New Normal Render extra plane in XG sector 2019-11-26 11:32

1329 Doomsday Engine Feature Closed Normal Improved specularity with shiny skins 2016-08-09 10:59

1330 Doomsday Engine Feature Closed Normal Prevention of loading default dde effect deds skyjake 2012-08-28 06:44

1331 Doomsday Engine Feature New High [InFine] Evaluate cvars with IF condition 2019-11-29 16:41

1332 Doomsday Engine Feature Closed Normal Send commands to any running script + start/stop (1.8) 2012-08-28 06:44

1333 Doomsday Engine Feature Closed Normal Specific data component in line/plane/sector reference 2012-08-27 15:38

1334 Doomsday Engine Feature Closed Normal Change line type on activation/deactivation danij 2012-08-28 06:44

1335 Doomsday Engine Feature New Normal Random particle types 2019-11-29 16:42

1339 Doomsday Engine Feature Closed Normal External images in an InFine script skyjake 2012-08-27 15:38

1344 Doomsday Engine Feature Closed Normal Removing compression on Lightmap textures skyjake 2012-08-28 06:44

1350 Doomsday Engine Feature New Normal Stair Builder: spread build on tagged sector range 2017-04-03 18:48

1351 Doomsday Engine Feature Rejected Normal Dynamic Light polys rotated to match THING/Wall angle 2018-10-27 15:11

1357 Doomsday Engine Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2019-11-29 16:43

1361 Doomsday Engine Feature Progressed Normal Rotation of objects away from walls during map load 2019-11-29 16:34

1362 Doomsday Engine Feature New Normal Smoothing of dynlights & halos skyjake 2019-11-29 16:44

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