Feature #1277
Texture Definitions
100%
Description
The ability to create a new texture defined in a
Textures.ded
Either make pnames an external resource, or allow
additonal texture definitons in an external resource, that
is compiled/merged on startup.
Extra usefullness would be an additional definition
structure similar to below. This stucture could be used
rather than seperate definitons for each effect.
Texture
{ ID =
Name = ""
Patch = ""
Width =
Height =
Offset =
Anim
{
(Standard Anim def This block would only
appear in the first patch of the seqence)
}
Decoration
{
(Standard Decoration def)
}
Detail
{
(Standard Detail def)
}
Shader
{
(Standard Shader def) ;-)
}
}
Labels: Data
History
#1 Updated by danij about 21 years ago
Mostly implemented in 1.9.0-beta6
#2 Updated by danij about 15 years ago
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user_id=849456
Eventually (ver 2 probably) I'd like to see the ability to use
any graphic resource anywhere. So eg no difference between
flats/patches so either can be used on both planes/walls.
Also support for scaling/stretching a texture on a particular
wall/plane. Though this might require an additonal sidedef
lump incorporating the extra variables.