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Feature #1277

Texture Definitions

Added by danij about 21 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2003-09-05
% Done:

100%


Description

The ability to create a new texture defined in a
Textures.ded
Either make pnames an external resource, or allow
additonal texture definitons in an external resource, that
is compiled/merged on startup.

Extra usefullness would be an additional definition
structure similar to below. This stucture could be used
rather than seperate definitons for each effect.

Texture { ID =
Name = ""
Patch = ""
Width =
Height =
Offset =
Anim {
(Standard Anim def This block would only
appear in the first patch of the seqence)
}
Decoration {
(Standard Decoration def)
}
Detail {
(Standard Detail def)
}
Shader {
(Standard Shader def) ;-)
}
}

Labels: Data

History

#1 Updated by danij about 21 years ago

Mostly implemented in 1.9.0-beta6

#2 Updated by danij about 15 years ago

Logged In: YES
user_id=849456

Eventually (ver 2 probably) I'd like to see the ability to use
any graphic resource anywhere. So eg no difference between
flats/patches so either can be used on both planes/walls.

Also support for scaling/stretching a texture on a particular
wall/plane. Though this might require an additonal sidedef
lump incorporating the extra variables.

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