Project

General

Profile

Feature #1339

External images in an InFine script

Added by danij over 20 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2004-04-11
% Done:

100%


Description

I think it is needed to allow use of external images
(pcx/png/tga) within an Infine script.

Although you can currently use a pcx image inserted
directly into a wad, obviously you can't use an alpha
channel in a pcx.

If you need an alpha channel the only way is to add a
new patch to a custom wad then create a hires png.
This unfortunetly means inclusion of pnames & the
Textures1 table. So that means a seperate "resource"
wad for Doom/Ultimate/Share/Plutonia/TNT/DoomII/ also
it won't work with any pwad with custom
textures/patches.

As you can see this is a bit of a restriction.

Labels: Scripting

Also available in: Atom PDF