Feature #1339
External images in an InFine script
Start date:
2004-04-11
% Done:
100%
Description
I think it is needed to allow use of external images
(pcx/png/tga) within an Infine script.
Although you can currently use a pcx image inserted
directly into a wad, obviously you can't use an alpha
channel in a pcx.
If you need an alpha channel the only way is to add a
new patch to a custom wad then create a hires png.
This unfortunetly means inclusion of pnames & the
Textures1 table. So that means a seperate "resource"
wad for Doom/Ultimate/Share/Plutonia/TNT/DoomII/ also
it won't work with any pwad with custom
textures/patches.
As you can see this is a bit of a restriction.
Labels: Scripting