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Bug #953

Halos on mobjs in the void visible from within the map

Added by danij about 13 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Low
Assignee:
Category:
-
Target version:
Start date:
2011-02-23
% Done:

100%


Description

In Memento Mori 2 MAP03 at [X=-95, Y=788, Z=96] two halos which are attached to the lamps out in the void can be seen through the walls. Ideally mobjs in the void should not receive dynamic lights at all.

Labels: Graphics

History

#1 Updated by danij about 13 years ago

Fixed for 1.9.9 unstable build 546

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