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From 2011-01-30 to 2011-02-12

2011-02-12

23:59 Revision 1c879f4f (github): Merge branch '1.9.0-beta6' into beta6-ringzero
danij
23:58 Revision 219e9926 (github): Fixed: Polyobj texture yoffset discrepancy with segs from two-sided LineDefs (see urban.wad:MAP01 - sliding doors to the cinema opposite the start room).
danij
18:08 Revision a80a2ea9 (github): Fixed DOOM: "[Doom] Exit switches play the wrong sound" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=3106806&group_id=74815&atid=542099#).
danij
17:40 Revision 0ec64cca (github): Fixed Heretic: "Typo in console help for command "give"" (see here: http://sourceforge.net/tracker/?func=detail&aid=3169826&group_id=74815&atid=542099)
danij
17:21 Revision b9e6f4cb (github): Merge changes from beta6
danij
17:07 Revision 7569631a (github): Further memory management fixes for the DOOM boss brain state.
danij
16:30 Revision e1e368f4 (github): Merge branch '1.9.0-beta6' into beta6-ringzero
danij
16:29 Revision e6f8256c (github): Fixed: Dynamically spawned boss brain targets could result in an out of bounds write to the brain targets list upon loading a saved game.
danij
16:05 Bug #941: Fatal error if map doesn't exist
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
skyjake
15:42 Bug #947: [Heretic] Particle corruption

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/096a0567/db30/attachment/Before.jpg
vermil
15:38 Bug #953: Halos on mobjs in the void visible from within the map
Fixed for 1.9.9 unstable build 546 danij
15:33 Revision c121b648 (github): Merge branch '1.9.0-beta6' into beta6-ringzero
danij
15:31 Revision 70ac7c5f (github): Fixed All Games: Aim slope calculation discrepancy in P_AimLineAttack.
danij
14:34 Bug #951: Enemies can hurt you from ledges the player is hiding behind
Problem found. Its due to an incorrect slope calculation in P_AimLineAttack. Will be fixed in the upcoming 1.9.0-beta... danij
13:42 Bug #950: Crash on Doom2.wad map30 after loading save
Fixed for the upcoming 1.9.0-beta6.10 release. danij
13:14 Bug #950: Crash on Doom2.wad map30 after loading save
When loading the attached saved game Doomsday crashed for me also. I'm currently looking into it... danij
13:07 Bug #950: Crash on Doom2.wad map30 after loading save
What about the save game I attached to this bug report? If I load that save, the game crashes after several seconds. amanojyakux

2011-02-11

20:28 Bug #952 (Closed): Little Map Title visual quirk
If one saves and loads a save game while the Map Title is still being drawn on screen, the character it was up to dra... vermil
19:07 Bug #952: Little Map Title visual quirk
Fixed for the upcoming 1.9.0-beta6.10 danij
19:29 Bug #950: Crash on Doom2.wad map30 after loading save
I still cannot replicate this crash. I have tried saving before leaving the start area, after the start area, before ... danij
19:28 Bug #950: Crash on Doom2.wad map30 after loading save
Also, just to add, I was using Beta 6.9 on Windows. vermil
19:16 Bug #950: Crash on Doom2.wad map30 after loading save
I didn't require Reiner's save game and I was able to reproduce the crash.
Further experimentation reveals that it s...
vermil
18:39 Bug #950: Crash on Doom2.wad map30 after loading save

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3077553d/ff74/attachment/DoomSav2.dsg.zip
amanojyakux
17:58 Bug #950 (Closed): Crash on Doom2.wad map30 after loading save
1.9.0-beta6.9 on Mac OS X 10.6
In Doom2.wad on map30 I cannot save/load properly. I cannot reproduce this behavior...
amanojyakux
17:58 Bug #950: Crash on Doom2.wad map30 after loading save
Thus far I have been unable to replicate this problem (on Windows) using either the 1.9.0-beta6.9 release or the curr... danij
18:06 Bug #951 (Closed): Enemies can hurt you from ledges the player is hiding behind
On some occasions if an enemy is standing on a small ledge and I take cover behind that ledge, the enemy can attack m... amanojyakux
17:45 Revision a8616725 (github): Changed: Minor visual tweaks to the control panel's help widget.
Changed: Made the project url drawn in the control panel 50% more translucent; we now draw this with an embedded shad... danij
17:42 Revision d4faa674 (github): Tweaked the help string text for "Show status of channels" for nicer formatting in the control panel's help widget.
danij
17:41 Revision 09447587 (github): Updated make install to install the two fonts used in busy mode to the install directory. Untested.
danij
15:12 Revision 4b79b7eb (github): Fixed XG: When processing chained events we need to allocate Dummy SideDefs as well as LineDefs. Without these many subsequent ops will fail. Note that it is not sufficent to link the Dummy LineDef to the SideDefs of the reference LineDef, as this too may be a dummy.
Fixed XG: Sector Type functions that utilize a floor/ceiling plane height offset did not work due to an erroneous FLT... danij
15:00 Revision 4c18dbe5 (github): Fixed XG Class links exchange - do not test whether the current GameInfo is the special null object as this routine may be called during a game change.
danij
14:56 Revision 6ced894c (github): Added Dummy SideDefs to the DMU API and wrapped alloc/free in libcommon's dmu_lib.c
danij

2011-02-10

19:55 Revision 431c2cba (github): Further changes to standardize log output.
danij
17:02 Revision 1e3fe674 (github): F_AllResourcePaths should not recursively decend into subdirectories off the search path. The only place this logic is needed is when populating the FileDirectory, which already handles the decent.
Changed: CCmds "dir" and "ls" no longer automatically decend recursively off the search path.
Changed: CCmds "dir" an...
danij
15:41 Revision 1158e0bc (github): Changed: Allow overloaded ccmds to use the same callback function provided the ccmd usage signatures are unique.
Changed: When using the ccmd "help (what)", automatically indent the extended usage information for neatness. danij
15:35 Revision ea2e7b96 (github): Fixed: Console help for ccmd "dir" used the \' escape sequence instead of /'
danij

2011-02-09

19:59 Revision a0dcbda9 (github): Refactored the public API for Finales to allow a set of additional InFine commands to be executed during interpreter setup and before script parsing/execution begins. These "extra" commands can be used be the caller to initialize a custom default interpreter state. Added new Finale command "Prefont" - set a predefined font to that named e.g., "prefont 1 nameoffont".
The implementation joins the "extra" commands with the actual script by prepending them to the script inside an "OnLo... danij
15:55 Revision 7df77b21 (github): When parsing InFine command operands do not reposition the read cursor on success (this would result in attempting to parse each operand again as a command name). Also, made the missing operand test a fatal error on fail.
danij
13:33 Revision 933b1b1d (github): Normalize line endings.
danij
02:57 Revision 47095d88 (github): Fixed minor position calculation issues when animating the statusbar slide.
Changed: When sliding the statusbar into view, fade/animate transparency also. danij

2011-02-08

19:47 Revision b89e4b83 (github): Fixed: Bilinear filtering of the graphical view border controlled by the "World" setting rather than "UI" in the control panel.
danij
19:45 Revision 76966221 (github): Fixed: When attempting to locate files in the virtual file system, relative search paths would be resolved using the working directory as the base. This is correct for real files and those transformed using a DD_DIREC lump. However when querying the Zip archive paths should be relative to the base directory.
danij
18:25 Revision 3d6116a4 (github): Paths to model skins in skinname_t are now absolute.
danij
17:46 Bug #949: [Hexen] Crash on returning to Heresiarch's Seminary
Fixed for the upcoming 1.9.0-beta6.10 danij
17:37 Bug #949 (Closed): [Hexen] Crash on returning to Heresiarch's Seminary
Pressing the puzzle switch in the Wolf Chapel and then returning to the Heresiarch's Seminary causes Dday 1.9 Beta 6.... vermil
17:41 Revision e715eb80 (github): It is no longer necessary to defer population within FileDirectory.
danij
17:34 Revision b41cc7d0 (github): Updated Windows Inno Setup script to install the two fonts used during busy mode in the install directory.
danij
14:47 Revision 58d0dcf3 (github): Adjusted license template.
skyjake

2011-02-07

18:16 Revision 52514af5 (github): Continued work on ringzero:
* Added a new resource class and type for fonts.
** Fonts can now be found using the resource locator (except during ...
danij
16:02 Bug #948: Dynamic Lights: Use the non-transferred plane height
Fixed for the upcoming 1.12 release. danij
16:01 Bug #948 (Closed): Dynamic Lights: Use the non-transferred plane height
The dynamic light spreading algorithm is using the non-transferred plane heights when doing the transfer check
Thi...
vermil
15:39 Feature #1526 (New): [XG] Randomizing activation/deactivation wait timer
Randomization of the activation/deactivation wait timer.
A min and max fp like field, so to speak.
*Label...
vermil

2011-02-05

11:56 Bug #948: Dynamic Lights: Use the non-transferred plane height

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c6dcc1cb/3a20/attachment/doom2-007.jpg
vermil
11:55 Bug #947: [Heretic] Particle corruption

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/096a0567/b070/attachment/After.jpg
vermil
11:53 Bug #947 (Closed): [Heretic] Particle corruption
When I am using the JHRP in Jheretic Beta 6.9 and change the screen resolution, all model based particles change to l... vermil

2011-02-01

17:22 Bug #946 (Closed): [Heretic] Typo in console help for command "give"
A tiny tiny tiny typo; the give console command calls the "Tome of Power", the "Tomb of Power"
*Labels:* Console
vermil
 

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