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From 2011-01-16 to 2011-01-29

2011-01-29

08:30 Revision 5c36c06a (github): Fixed: Single byte buffer overflow when manipulating/navigating extremely long command lines in the in-game console.
danij
06:30 Revision 78b9e3d2 (github): Ignore bin/, build/, data/, runtime/ and *.ncb in doomsday/build/win32/vs8/
danij
06:21 Revision 1e1935d5 (github): Add new resource files and headers for exampleplugin
danij
05:44 Revision f17711f1 (github): Fixed: SIGSEGV cycling through a word auto-completion in the console followed by closing, re-opening and attempting to auto-complete the empty command line.
danij
02:10 Revision 4c59f37c (github): Implemented a quick solution to allow the "quit" ccmd to shutdown the engine when in "null-game" mode:
* Relocated the "quit" ccmd into the engine.
* Added a TryShutdown() method to the game_export_t interface, which whe...
danij
00:57 Revision 22fddc0e (github): Fix line endings.
danij
00:57 Revision 7179ed31 (github): Moved game mode registration and the GetGameAPI exchange for jHexen back into x_api.c
danij
00:54 Revision eb806a60 (github): Moved game mode registration and the GetGameAPI exchange for jHeretic back into h_api.c
danij
00:35 Revision 2941445b (github): Moved game mode registration and the GetGameAPI exchange for jDoom64 back into d_api.c
danij
00:35 Revision 6ad522ff (github): Moved game mode registration and the GetGameAPI exchange for jDoom back into d_api.c where it belongs (temporarily moved due to namespace conflicts/pollution in included platform headers on Windows).
danij

2011-01-28

13:11 Revision 6dd00a2d (github): Changed Windows: Do not use the DLL_PROCESS_ATTACH signal in DllMain for Doomsday plugin initialization, instead, do as we do on *nix (locate the address of DP_Initialize() and explicitly call it ourselves).
danij
08:27 Revision 3517bc30 (github): Changed plugin enumeration on *nix to a two pass (games first, then non-games) process like on Windows.
danij
07:23 Revision 62eb6603 (github): Fixed DOOMWADDIR path construction in createPackagesResourceNamespace.
danij
05:41 Revision b3c3e53c (github): The sky sphere cap covers a large percentage of the visible sky, so factor it's color into the ambient sky color calculation.
danij
05:37 Revision 8e4d12d6 (github): Cleanup.
danij
05:04 Revision 85b9eb5b (github): Cleanup.
danij
04:49 Revision fa59cd4d (github): Completed implementation of a (basic) automatic calculation of the sky light color.
* Added: cvar "rend-light-sky-auto" 1=Enable automatic sky light color calculation (on by default).
* Changed: Remove...
danij

2011-01-26

12:16 Revision d1c01d59 (github): Cleanup.
danij
12:09 Revision 1ad0870e (github): Whoops, that obviously won't work - paths in DOOMWADPATH are not delimited by directory separators...
danij
12:00 Revision 0cb5248b (github): Change of plan regarding the handling of resource search paths specified in environment variables; resolve these once during resource namespace creation rather than during Uri resolution.
Fixed bug in Uri::parseScheme which failed to account for the scheme:path separator when checking the minimum length.... danij
11:49 Bug #786: Heretic: Puff Pod spawns
Fixed for 1.9.0-beta6.8 danij
11:45 Bug #881: Controls UI show/hide menu reassign bcontext mismatch
Fixed for Beta 6.9. skyjake
11:33 Feature #1520: Realistic switch sound origin (compatibility option)
Are you sure about that vermil? I don't remember switch sounds ever playing from the location of the switch in Doomsd... danij
11:28 Bug #936: Particles: setting vector relative to mobj
This functionality has been present for as long as I can remember and used throughout the jDRP for example.
http:/...
danij
11:21 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
danij
05:11 Revision fc7388c8 (github): Couple of minor optimizations to plane glow management:
* Rather than allocate a lumobj per subsector plane and link each separately, instead, allocate one lumobj per plane ... danij
03:41 Revision 0d2e9867 (github): Fixed a bunch of compilation warnings output by gcc.
danij
02:28 Revision e0618c42 (github): Switched most of the GL_Load* (texture) routines to use de:Uri for search paths.
danij
02:25 Revision 6a4a8a5b (github): Removed a log message from the *nix-specific startup sequence that was inadvertently commited after a recent debug session.
danij

2011-01-25

22:02 Bug #946: [Heretic] Typo in console help for command "give"
Fixed for the upcoming 1.9.0-beta6.10 danij
09:42 Bug #945: Console resize shortcut also scrolls the text up/down
The console resizing appears to be working as intended for me. Lets rule out any configuration and control binding is... danij
03:07 Bug #945: Console resize shortcut also scrolls the text up/down
When I press shift and pgup to resize the console, it also scrolls the text up by a line.
It's interpreting my pre...
vermil

2011-01-24

22:41 Bug #945 (Closed): Console resize shortcut also scrolls the text up/down
The console resize shortcut (shift and pgup/dn) also scrolls the console text up/down, presumably because pgup/dn are... vermil
01:57 Bug #945: Console resize shortcut also scrolls the text up/down
I have not been able to reproduce this behaviour. Can you give a more detailed explanation of what to you think isn't... danij
09:06 Revision 60dc8d85 (github): Merge branch '1.9.0-beta6' into beta6-ringzero
danij
09:04 Revision 4a788941 (github): Fixed Hexen: "HeXen: Maulotaur throwing crash" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=3164437&group_id=74815&atid=542099).
danij
08:54 Revision abd49d72 (github): Clean up.
danij
08:42 Revision 37a52092 (github): Continued work on ringzero:
* Generalised de::PathDirectory so it can be used for modelling anything as a hierarchical string-key'd tree. Renamed... danij

2011-01-23

23:48 Bug #944 (Closed): [Hexen] Maulotaur throwing crash
I was flying and spawning Maulotaurs at the south most arch on windowing hall (the one the player start's under) inte... vermil
15:51 Bug #943: [Hexen] Crash on autosave returning to seven portals
Fixed for the upcoming 1.9.0-beta6.10 danij
13:47 Bug #943: [Hexen] Crash on autosave returning to seven portals
Oh. sorry. I didn't find it. briannafixer
13:40 Bug #943: [Hexen] Crash on autosave returning to seven portals
_(originally posted by anonymous SF.net user)_
Oh and it looks like this bug is a duplicate of #3037656.
skyjake
15:50 Bug #928: [Hexen] Crash on autosave returning to seven portals
Fixed for the upcoming 1.9.0-beta6.10 danij
13:46 Bug #928: [Hexen] Crash on autosave returning to seven portals
I have the same problems. briannafixer

2011-01-21

18:02 Revision a29a88e0 (github): Working on visual and window basics.
Added the ClearVisual for clearing a surface. skyjake
12:57 Bug #943 (Closed): [Hexen] Crash on autosave returning to seven portals
In the second guardian of steel, after getting the message \"stairs have risen on the seven portals\", when I try to ... briannafixer

2011-01-20

19:23 Bug #943: [Hexen] Crash on autosave returning to seven portals
_(originally posted by anonymous SF.net user)_
Hi,
I can confirm this bug. I've played Hexen until the second Guard...
skyjake
19:07 Bug #942: Vanilla save game support has broken at some point
What you talk about is a different issue; that Dday doesn't fully work on 64bit systems.
What I am talking about i...
vermil
09:02 Bug #942: Vanilla save game support has broken at some point
_(originally posted by anonymous SF.net user)_
Being unable to save makes it impossible to enjoy playing doom, which...
skyjake
09:01 Bug #942 (Closed): Vanilla save game support has broken at some point
It would appear that Dday's little used feature of being able to load Vanilla Doom and Heretic save games has become ... vermil
09:01 Bug #942: Vanilla save game support has broken at some point

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/76f5/attachment/DOOMSAV0.DSG
vermil
01:57 Revision b5b1f487 (github): When resolving a uri, defer obtaining a handle to the current GameInfo until we encounter a symbolic reference in the path. Furthermore, allow a returned handle to be the special "null-game" object as it now has defaults for DataPath and DefsPath (but not IdentityKey).
danij

2011-01-19

22:48 Bug #935: Running without an IWAD causes freeze
This has now been addressed in the ringzero branch, however, IWADs that have had their ident marker changed to PWAD a... danij
22:47 Bug #935: Running without an IWAD causes freeze

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30231a0f/2071/attachment/doomsday.out
vermil
22:28 Revision a1397307 (github): Materials_Ticker should not be called if both tickFrame and netGame (globals) equal false.
danij
19:58 Revision 458a0656 (github): Messages.
skyjake
19:17 Revision 523cbb21 (github): Visuals are positioned by rectangle rules.
skyjake
00:32 Revision 1d82be14 (github): Working on visual placement rules.
skyjake

2011-01-18

21:43 Revision 502b7a61 (github): Parse and construct a resource's relative search path list once during resource registration but defer resolution until search time. Clean up.
danij
19:45 Revision 7273f0e4 (github): Copyright year update.
skyjake
19:44 Revision 418980ea (github): Working on basic window surface handling.
skyjake
12:20 Bug #890: [Windows] Crash caused by SDL_mixer
Reduced priority as the default audio was switched to FMOD. skyjake

2011-01-17

08:19 Revision 030c06c8 (github): On closer inspection I found that materialnamespaceid_t can now be moved (hidden) into p_materialmanager.c
danij
07:16 Revision 532ca0ba (github): Moved the namespace id reference out of de::Material and into de::MaterialBind. These will soon disappear completely but this will do for now.
danij
06:28 Revision 73f91955 (github): Changed: Improved functionality of ccmd "listmaterials" to split results into namespaces if not (punning) and sort alphabetically.
danij
03:59 Revision d2c38112 (github): When trying to ommit empty lines in Con_BufferGetLines ensure the candidate is not a CBLF_RULER (always empty).
danij
03:56 Revision 40939a60 (github): When comparing two de::Uri instances with de::Uri_Equality always resolve both before doing a compare (to allow for symbol replacement and aliases).
danij
02:54 Revision 0501c77d (github): Clean up.
danij
02:36 Revision e0d24497 (github): Removed a couple of superfluous semicolons in def_read.c
danij
01:52 Revision f3873fc7 (github): Do not try to load "Extra" particle textures when in "null-game" mode.
danij
01:51 Revision f6a0ff33 (github): Updated game DED files to use new syntax for material namespace specification (note old syntax is supported for backwards compatibility).
danij
01:00 Revision 5dfa9d51 (github): Merge changes from branch 1.9.0-beta6
danij
00:56 Revision 0339b126 (github): Revert previous accidental change of jHeretic's sprites.ded - in fixing the bug mentioned in the previous commit I rebuilt sprites.ded except, I forgot to remove the definition for "SHRD" which should not be present.
danij
00:53 Revision 610e1338 (github): Continuing work on ringzero:
* All file and Material references in the DED database now use de::Uri
* All public references to Materials now use e...
danij
 

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