Feature #1329
Improved specularity with shiny skins
Status:
Closed
Priority:
Normal
Assignee:
-
Category:
Enhancement
Target version:
-
Start date:
2004-02-18
% Done:
0%
Description
When using the model flags litshiny | specular it would
be possible to vastly improve the effect if there was a
way to control at what light level the shiny skin is fully
lit.
A value range similar to that of light decorations -
Levels [ 0 1 ] would be great for this.
At the moment shiny effects are somewhat dull due to
having to use litshiny (otherwise in very dark sectors
you still see the shiny skin obviously).
Labels: Graphics
History
#1 Updated by skyjake about 11 years ago
- Tags set to 3DModel, Renderer, Materials
- Category set to Enhancement
#2 Updated by skyjake over 8 years ago
- Status changed from New to Closed
Obsoleted by the new 3D model renderer.